diff --git a/.github/workflows/dev-deploy.yml b/.github/workflows/dev-deploy.yml new file mode 100644 index 00000000..37efb8d6 --- /dev/null +++ b/.github/workflows/dev-deploy.yml @@ -0,0 +1,39 @@ +name: Dev Deploy + +on: + push: + branches: + - dev + paths-ignore: + - 'docs/**' + - '.luacheckrc' + +jobs: + deploy: + runs-on: ubuntu-latest + steps: + - name: Checkout repo + uses: actions/checkout@v2 + with: + fetch-depth: 0 + + - name: Install Lua + uses: leafo/gh-actions-lua@v5 + + - name: Install LuaRocks + uses: leafo/gh-actions-luarocks@v2 + + - name: Install LDoc + run: luarocks install ldoc 1.4.4-1 + + - name: Generate Documents + working-directory: docs + run: ldoc -i . + + - name: Commit changes + uses: EndBug/add-and-commit@v4 + with: + message: "Automattic Doc Update" + add: "./docs/** .luacheckrc" + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} diff --git a/.github/workflows/pr-checker.yml b/.github/workflows/pr-checker.yml new file mode 100644 index 00000000..77e50408 --- /dev/null +++ b/.github/workflows/pr-checker.yml @@ -0,0 +1,41 @@ +name: CI PR Checker + +on: pull_request + +jobs: + luacheck: + runs-on: ubuntu-latest + steps: + - name: Checkout repo + uses: actions/checkout@v2 + + - name: Extract branch name + shell: bash + run: echo "##[set-output name=branch;]$(echo ${GITHUB_BASE_REF#refs/heads/})" + id: extract_branch + + - name: Lint + uses: Roang-zero1/factorio-mod-luacheck@master + with: + luacheckrc_url: https://raw.githubusercontent.com/explosivegaming/scenario/${{ steps.extract_branch.outputs.branch }}/.luacheckrc + + docs: + runs-on: ubuntu-latest + steps: + - name: Checkout repo + uses: actions/checkout@v2 + with: + fetch-depth: 0 + + - name: Install Lua + uses: leafo/gh-actions-lua@v5 + + - name: Install LuaRocks + uses: leafo/gh-actions-luarocks@v2 + + - name: Install LDoc + run: luarocks install ldoc 1.4.4-1 + + - name: Generate Documents + working-directory: docs + run: ldoc -i . \ No newline at end of file diff --git a/.gitmodules b/.gitmodules deleted file mode 100644 index 522fac32..00000000 --- a/.gitmodules +++ /dev/null @@ -1,3 +0,0 @@ -[submodule "Factorio-luacheckrc"] - path = Factorio-luacheckrc - url = https://github.com/Nexela/Factorio-luacheckrc diff --git a/.luacheckrc b/.luacheckrc index 98d8fa3e..0550e042 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -70,6 +70,14 @@ do -- Assume Factorio Control Stage as Default } end +do -- RedMew and ExpGaming overrides + globals = { + 'math', 'table', + 'print', 'require', 'unpack', 'inspect', 'loadstring', 'ServerCommands', 'Debug', + '_C', '_DEBUG', '_CHEATS', '_DUMP_ENV', '_LIFECYCLE', '_STAGE', + } +end + do -- Set default prototype files files['**/data.lua'].std = STD_DATA files['**/data-updates.lua'].std = STD_DATA diff --git a/Factorio-luacheckrc b/Factorio-luacheckrc deleted file mode 160000 index 53d12a83..00000000 --- a/Factorio-luacheckrc +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 53d12a834fe0657e4be17df67a93c51af4e3981e diff --git a/config/advanced_start.lua b/config/advanced_start.lua index c5b56854..ef827f1c 100644 --- a/config/advanced_start.lua +++ b/config/advanced_start.lua @@ -4,15 +4,17 @@ --- These are called factories because they return another function -- use these as a simple methods of adding new items -- they will do most of the work for you --- ['item-name']=factory(params) +-- ['item-name'] = factory(params) +-- luacheck:ignore 212/amount_made 212/items_made 212/player -- Use these to adjust for ticks ie game.tick < 5*minutes +-- luacheck:ignore 211/seconds 211/minutes 211/hours local seconds, minutes, hours = 60, 3600, 216000 --- Use to make a split point for the number of items given based on time --- ['stone-furnace']=cutoff_time(5*minutes,4,0) -- before 5 minutes give four items after 5 minutes give none -local function cutoff_time(time,before,after) - return function(amount_made,items_made,player) +-- ['stone-furnace']=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none +local function cutoff_time(time, before, after) + return function(amount_made, items_made, player) if game.tick < time then return before else return after end @@ -20,9 +22,9 @@ local function cutoff_time(time,before,after) end --- Use to make a split point for the number of items given based on amount made --- ['firearm-magazine']=cutoff_amount_made(100,10,0) -- give 10 items until 100 items have been made -local function cutoff_amount_made(amount,before,after) - return function(amount_made,items_made,player) +-- ['firearm-magazine']=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made +local function cutoff_amount_made(amount, before, after) + return function(amount_made, items_made, player) if amount_made < amount then return before else return after end @@ -30,9 +32,9 @@ local function cutoff_amount_made(amount,before,after) end --- Same as above but will not give any items if x amount has been made of another item, useful for tiers --- ['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made -local function cutoff_amount_made_unless(amount,before,after,second_item,second_amount) - return function(amount_made,items_made,player) +-- ['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made +local function cutoff_amount_made_unless(amount, before, after, second_item, second_amount) + return function(amount_made, items_made, player) if items_made(second_item) < second_amount then if amount_made < amount then return before else return after @@ -43,11 +45,11 @@ local function cutoff_amount_made_unless(amount,before,after,second_item,second_ end -- Use for mass production items where you want the amount to change based on the amount already made --- ['iron-plate']=scale_amount_made(5*minutes,10,10) -- for first 5 minutes give 10 items then after apply a factor of 10 -local function scale_amount_made(amount,before,scalar) - return function(amount_made,items_made,player) +-- ['iron-plate']=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10 +local function scale_amount_made(amount, before, scalar) + return function(amount_made, items_made, player) if amount_made < amount then return before - else return (amount_made*scalar)/math.pow(game.tick/minutes,2) + else return (amount_made*scalar)/math.pow(game.tick/minutes, 2) end end end @@ -65,30 +67,30 @@ return { skip_intro=true, --- @setting skip_intro skips the intro given in the default factorio free play scenario skip_victory=true, --- @setting skip_victory will skip the victory screen when a rocket is launched disable_base_game_silo_script=true, --- @setting disable_base_game_silo_script will not load the silo script at all - research_queue_from_start=true, --- @setting research_queue_from_start when true the research queue is useible from the start + research_queue_from_start=true, --- @setting research_queue_from_start when true the research queue is useable from the start friendly_fire=false, --- @setting friendly_fire weather players will be able to attack each other on the same force enemy_expansion=false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load chart_radius=10*32, --- @setting chart_radius the number of tiles that will be charted when the map starts items = { --- @setting items items and there condition for being given - -- ['item-name'] = function(amount_made,production_stats,player) return end -- 0 means no items given + -- ['item-name'] = function(amount_made, production_stats, player) return end -- 0 means no items given -- Plates - ['iron-plate']=scale_amount_made(100,10,10), - ['copper-plate']=scale_amount_made(100,0,8), - ['steel-plate']=scale_amount_made(100,0,4), + ['iron-plate']=scale_amount_made(100, 10, 10), + ['copper-plate']=scale_amount_made(100, 0,8), + ['steel-plate']=scale_amount_made(100, 0,4), -- Secondary Items - ['electronic-circuit']=scale_amount_made(1000,0,6), - ['iron-gear-wheel']=scale_amount_made(1000,0,6), + ['electronic-circuit']=scale_amount_made(1000, 0,6), + ['iron-gear-wheel']=scale_amount_made(1000, 0,6), -- Starting Items - ['burner-mining-drill']=cutoff_time(10*minutes,4,0), - ['stone-furnace']=cutoff_time(10*minutes,4,0), + ['burner-mining-drill']=cutoff_time(10*minutes, 4,0), + ['stone-furnace']=cutoff_time(10*minutes, 4,0), -- Armor - ['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5), - ['heavy-armor']=cutoff_amount_made(5,0,1), + ['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5), + ['heavy-armor']=cutoff_amount_made(5, 0,1), -- Weapon - ['pistol']=cutoff_amount_made_unless(0,1,1,'submachine-gun',5), - ['submachine-gun']=cutoff_amount_made(5,0,1), + ['pistol']=cutoff_amount_made_unless(0, 1,1,'submachine-gun',5), + ['submachine-gun']=cutoff_amount_made(5, 0,1), -- Ammo - ['firearm-magazine']=cutoff_amount_made_unless(100,10,0,'piercing-rounds-magazine',100), - ['piercing-rounds-magazine']=cutoff_amount_made(100,0,10), + ['firearm-magazine']=cutoff_amount_made_unless(100, 10, 0,'piercing-rounds-magazine',100), + ['piercing-rounds-magazine']=cutoff_amount_made(100, 0,10), } } diff --git a/config/expcore/command_auth_admin.lua b/config/expcore/command_auth_admin.lua index 5f2b8723..360e6ee8 100644 --- a/config/expcore/command_auth_admin.lua +++ b/config/expcore/command_auth_admin.lua @@ -1,11 +1,12 @@ ---- This is a very simple config file which adds a admin only auth functio; +--- This is a very simple config file which adds a admin only auth function; -- not much to change here its more so it can be enabled and disabled from ./config/file_loader.lua; -- either way you can change the requirements to be "admin" if you wanted to -- @config Commands-Auth-Admin local Commands = require 'expcore.commands' --- @dep expcore.commands -Commands.add_authenticator(function(player,command,tags,reject) +-- luacheck:ignore 212/command +Commands.add_authenticator(function(player, command, tags, reject) if tags.admin_only then if player.admin then return true diff --git a/config/expcore/command_auth_roles.lua b/config/expcore/command_auth_roles.lua index cb7e0db9..3fb6f968 100644 --- a/config/expcore/command_auth_roles.lua +++ b/config/expcore/command_auth_roles.lua @@ -4,7 +4,8 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands local Roles = require 'expcore.roles' --- @dep expcore.roles -Commands.add_authenticator(function(player,command,tags,reject) +-- luacheck:ignore 212/tags +Commands.add_authenticator(function(player, command, tags, reject) if Roles.player_allowed(player,'command/'..command) then return true else diff --git a/config/expcore/command_general_parse.lua b/config/expcore/command_general_parse.lua index 7b9e282a..4876738a 100644 --- a/config/expcore/command_general_parse.lua +++ b/config/expcore/command_general_parse.lua @@ -1,7 +1,7 @@ --[[-- This file contains some common command param parse functions; this file is less of a config and more of a requirement but you may wish to change how some behave; as such you need to be confident with lua but you edit this config file; -use Commands.add_parse('name',function(input,player,reject) end) to add a parse; +use Commands.add_parse('name',function(input, player, reject) end) to add a parse; see ./expcore/commands.lua for more details @config Commands-Parse @usage Adds Parses: @@ -22,9 +22,8 @@ see ./expcore/commands.lua for more details local Commands = require 'expcore.commands' --- @dep expcore.commands local Game = require 'utils.game' --- @dep utils.game - - -Commands.add_parse('boolean',function(input,player,reject) +-- luacheck:ignore 212/player +Commands.add_parse('boolean',function(input, player) if not input then return end -- nil check input = input:lower() if input == 'yes' @@ -37,7 +36,7 @@ Commands.add_parse('boolean',function(input,player,reject) end end) -Commands.add_parse('string-options',function(input,player,reject,options) +Commands.add_parse('string-options',function(input, player, reject, options) if not input then return end -- nil check input = input:lower() for option in options do @@ -48,7 +47,7 @@ Commands.add_parse('string-options',function(input,player,reject,options) return reject{'reject-string-options',options:concat(', ')} end) -Commands.add_parse('string-max-length',function(input,player,reject,max_length) +Commands.add_parse('string-max-length',function(input, player, reject, max_length) if not input then return end -- nil check local length = input:len() if length > max_length then @@ -58,7 +57,7 @@ Commands.add_parse('string-max-length',function(input,player,reject,max_length) end end) -Commands.add_parse('number',function(input,player,reject) +Commands.add_parse('number',function(input, player, reject) if not input then return end -- nil check local number = tonumber(input) if not number then @@ -68,7 +67,7 @@ Commands.add_parse('number',function(input,player,reject) end end) -Commands.add_parse('integer',function(input,player,reject) +Commands.add_parse('integer',function(input, player, reject) if not input then return end -- nil check local number = tonumber(input) if not number then @@ -78,27 +77,27 @@ Commands.add_parse('integer',function(input,player,reject) end end) -Commands.add_parse('number-range',function(input,player,reject,range_min,range_max) - local number = Commands.parse('number',input,player,reject) +Commands.add_parse('number-range',function(input, player, reject, range_min, range_max) + local number = Commands.parse('number',input, player, reject) if not number then return end -- nil check if number < range_min or number > range_max then - return reject{'expcore-commands.reject-number-range',range_min,range_max} + return reject{'expcore-commands.reject-number-range',range_min, range_max} else return number end end) -Commands.add_parse('integer-range',function(input,player,reject,range_min,range_max) - local number = Commands.parse('integer',input,player,reject) +Commands.add_parse('integer-range',function(input, player, reject, range_min, range_max) + local number = Commands.parse('integer',input, player, reject) if not number then return end -- nil check if number < range_min or number > range_max then - return reject{'expcore-commands.reject-number-range',range_min,range_max} + return reject{'expcore-commands.reject-number-range',range_min, range_max} else return number end end) -Commands.add_parse('player',function(input,player,reject) +Commands.add_parse('player',function(input, player, reject) if not input then return end -- nil check local input_player = Game.get_player_from_any(input) if not input_player then @@ -108,8 +107,8 @@ Commands.add_parse('player',function(input,player,reject) end end) -Commands.add_parse('player-online',function(input,player,reject) - local input_player = Commands.parse('player',input,player,reject) +Commands.add_parse('player-online',function(input, player, reject) + local input_player = Commands.parse('player',input, player, reject) if not input_player then return end -- nil check if not input_player.connected then return reject{'expcore-commands.reject-player-online'} @@ -118,8 +117,8 @@ Commands.add_parse('player-online',function(input,player,reject) end end) -Commands.add_parse('player-alive',function(input,player,reject) - local input_player = Commands.parse('player-online',input,player,reject) +Commands.add_parse('player-alive',function(input, player, reject) + local input_player = Commands.parse('player-online',input, player, reject) if not input_player then return end -- nil check if not input_player.character or not input_player.character.health or input_player.character.health <= 0 then return reject{'expcore-commands.reject-player-alive'} @@ -128,7 +127,7 @@ Commands.add_parse('player-alive',function(input,player,reject) end end) -Commands.add_parse('force',function(input,player,reject) +Commands.add_parse('force',function(input, player, reject) if not input then return end -- nil check local force = game.forces[input] if not force then @@ -138,7 +137,7 @@ Commands.add_parse('force',function(input,player,reject) end end) -Commands.add_parse('surface',function(input,player,reject) +Commands.add_parse('surface',function(input, player, reject) if not input then return end local surface = game.surfaces[input] if not surface then diff --git a/config/expcore/command_role_parse.lua b/config/expcore/command_role_parse.lua index 12e76bbc..211fbc15 100644 --- a/config/expcore/command_role_parse.lua +++ b/config/expcore/command_role_parse.lua @@ -12,14 +12,15 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles local auto_complete = _C.auto_complete --- @dep expcore.common require 'config.expcore.command_general_parse' -Commands.add_parse('role',function(input,player,reject) +-- luacheck:ignore 212/player +Commands.add_parse('role',function(input, player, reject) if not input then return end local roles = Roles.config.order local rev_roles = {} - for i=#roles,1,-1 do - table.insert(rev_roles,roles[i]) + for i=#roles, 1,-1 do + table.insert(rev_roles, roles[i]) end - local role = auto_complete(rev_roles,input) + local role = auto_complete(rev_roles, input) role = Roles.get_role_by_name(role) if not role then return reject{'expcore-role.reject-role'} @@ -28,8 +29,8 @@ Commands.add_parse('role',function(input,player,reject) end end) -Commands.add_parse('player-role',function(input,player,reject) - local input_player = Commands.parse('player',input,player,reject) +Commands.add_parse('player-role',function(input, player, reject) + local input_player = Commands.parse('player',input, player, reject) if not input_player then return end -- nil check local player_highest = Roles.get_player_highest_role(player) local input_player_highest = Roles.get_player_highest_role(input_player) @@ -40,14 +41,14 @@ Commands.add_parse('player-role',function(input,player,reject) end end) -Commands.add_parse('player-role-online',function(input,player,reject) - local input_player = Commands.parse('player-role',input,player,reject) +Commands.add_parse('player-role-online',function(input, player, reject) + local input_player = Commands.parse('player-role',input, player, reject) if not input_player then return end -- nil check - return Commands.parse('player-online',input_player,player,reject) + return Commands.parse('player-online',input_player, player, reject) end) -Commands.add_parse('player-role-alive',function(input,player,reject) - local input_player = Commands.parse('player-role',input,player,reject) +Commands.add_parse('player-role-alive',function(input, player, reject) + local input_player = Commands.parse('player-role',input, player, reject) if not input_player then return end -- nil check - return Commands.parse('player-alive',input_player,player,reject) + return Commands.parse('player-alive',input_player, player, reject) end) \ No newline at end of file diff --git a/config/expcore/command_runtime_disable.lua b/config/expcore/command_runtime_disable.lua index 204869f5..1d6cde03 100644 --- a/config/expcore/command_runtime_disable.lua +++ b/config/expcore/command_runtime_disable.lua @@ -6,7 +6,7 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands local Global = require 'utils.global' --- @dep utils.global local disabled_commands = {} -Global.register(disabled_commands,function(tbl) +Global.register(disabled_commands, function(tbl) disabled_commands = tbl end) @@ -22,7 +22,8 @@ function Commands.enable(command_name) disabled_commands[command_name] = nil end -Commands.add_authenticator(function(player,command,tags,reject) +-- luacheck:ignore 212/player 212/tags +Commands.add_authenticator(function(player, command, tags, reject) if disabled_commands[command] then return reject{'command-auth.command-disabled'} else diff --git a/control.lua b/control.lua index 78565269..ea6df602 100644 --- a/control.lua +++ b/control.lua @@ -22,23 +22,23 @@ log('[INFO] Getting file loader config') local files = require 'config._file_loader' --- @dep config._file_loader -- Loads all files from the config and logs that they are loaded -local total_file_count = string.format('%3d',#files) +local total_file_count = string.format('%3d', #files) local errors = {} -for index,path in pairs(files) do +for index, path in pairs(files) do -- Loads the next file in the list - log(string.format('[INFO] Loading file %3d/%s (%s)',index,total_file_count,path)) - local success,file = pcall(require,path) + log(string.format('[INFO] Loading file %3d/%s (%s)', index, total_file_count, path)) + local success, file = pcall(require, path) -- Error Checking if not success then -- Failed to load a file log('[ERROR] Failed to load file: '..path) - table.insert(errors,'[ERROR] '..path..' :: '..file) + table.insert(errors, '[ERROR] '..path..' :: '..file) elseif type(file) == 'string' and file:find('not found') then -- Returned a file not found message log('[ERROR] File not found: '..path) - table.insert(errors,'[ERROR] '..path..' :: Not Found') + table.insert(errors, '[ERROR] '..path..' :: Not Found') end end @@ -49,5 +49,5 @@ require 'overrides.require' -- Logs all errors again to make it make it easy to find log('[INFO] All files loaded with '..#errors..' errors:') -for _,error in pairs(errors) do log(error) end +for _, error in pairs(errors) do log(error) end log('[END] -----| Explosive Gaming Scenario Loader |-----') \ No newline at end of file diff --git a/docs/config.ld b/docs/config.ld index 43e5bfdc..30e23b4b 100644 --- a/docs/config.ld +++ b/docs/config.ld @@ -1,4 +1,4 @@ -file = '../' +file = { '../', exclude = { '../.install', '../.lua', '../.luarocks' } } dir = '../docs' project = 'ExpGaming Scenario' title = 'ExpGaming Scenario' diff --git a/docs/topics/license.html b/docs/topics/license.html deleted file mode 100644 index 293edf6c..00000000 --- a/docs/topics/license.html +++ /dev/null @@ -1,796 +0,0 @@ - - - - - - - - license topic - - - - - - - -
-
- - - - - - - -
- - - - - - - - -

license topic

-

-

- - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 -

Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. -

Preamble -

The GNU General Public License is a free, copyleft license for -software and other kinds of works. -

The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. You can apply it to -your programs, too. -

When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -them if you wish), that you receive source code or can get it if you -want it, that you can change the software or use pieces of it in new -free programs, and that you know you can do these things. -

To protect your rights, we need to prevent others from denying you -these rights or asking you to surrender the rights. Therefore, you have -certain responsibilities if you distribute copies of the software, or if -you modify it: responsibilities to respect the freedom of others. -

For example, if you distribute copies of such a program, whether -gratis or for a fee, you must pass on to the recipients the same -freedoms that you received. You must make sure that they, too, receive -or can get the source code. And you must show them these terms so they -know their rights. -

Developers that use the GNU GPL protect your rights with two steps: -(1) assert copyright on the software, and (2) offer you this License -giving you legal permission to copy, distribute and/or modify it. -

For the developers' and authors' protection, the GPL clearly explains -that there is no warranty for this free software. For both users' and -authors' sake, the GPL requires that modified versions be marked as -changed, so that their problems will not be attributed erroneously to -authors of previous versions. -

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The precise terms and conditions for copying, distribution and -modification follow. -

TERMS AND CONDITIONS -

0. Definitions. -

"This License" refers to version 3 of the GNU General Public License. -

"Copyright" also means copyright-like laws that apply to other kinds of -works, such as semiconductor masks. -

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END OF TERMS AND CONDITIONS -

How to Apply These Terms to Your New Programs -

If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. -

To do so, attach the following notices to the program. It is safest -to attach them to the start of each source file to most effectively -state the exclusion of warranty; and each file should have at least -the "copyright" line and a pointer to where the full notice is found. -

Scenario for Facotorio multiplayer. - Copyright (C) 2018 badgamernl -

This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. -

This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. -

You should have received a copy of the GNU General Public License - along with this program. If not, see . -

Also add information on how to contact you by electronic and paper mail. -

If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: -

explosivegaming.nl Copyright (C) 2018 badgamernl - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. -

The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". -

You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. -

The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. - - - - - - - - - - - - - -
- - - -

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- - - - - diff --git a/docs/topics/readme.md.html b/docs/topics/readme.md.html deleted file mode 100644 index d9e08d04..00000000 --- a/docs/topics/readme.md.html +++ /dev/null @@ -1,345 +0,0 @@ - - - - - - - - readme.md topic - - - - - - - -
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readme.md topic

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- logo -
- - Release - - - Downloads - - - Star - - - Fork - - - CodeFactor - - - Discord - -

-

ExpGaming Scenario Repository

-

## Explosive Gaming -

Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games that follow similar ideas. Our Factorio server are known for hosting large maps with the main goal of being a "mega base" which can produce as much as possible within our reset schedule. Although these servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our [website], [discord], [wiki], or in the public games tab in Factorio (ExpGaming S1, ExpGaming S2, etc.). -

## Use and Installation -

1) Download this [git repository](https://github.com/explosivegaming/scenario/archive/master.zip) for the stable release. The dev branch can be found [here](https://github.com/explosivegaming/scenario/archive/dev.zip) for those who want the latest features. See [releases](#releases) for other release branches. -

2) Extract the downloaded zip file from the branch you downloaded into Factorio's scenario directory: - * Windows: `%appdata%\Factorio\scenarios` - * Linux: `~/.factorio/scenarios` -

3) Within the scenario you can find `./config/_file_loader.lua` which contains a list of all the modules that will be loaded by the scenario; simply comment out (or remove) features you do not want but note that some modules may load other modules as dependencies even when removed from the list. -

4) More advanced users may want to play with the other configs files within `./config` but please be aware that some of the config files will require a basic understanding of lua while others may just be a list of values. -

5) Once you have made any config changes that you wish to make open Factorio, select play, then start scenario (or host scenario from within multiplayer tab), and select the scenario which will be called `scenario-master` if you have downloaded the latest stable release and have not changed the folder name. -

6) The scenario will now load all the selected modules and start the map, any errors or exceptions raised in the scenario should not cause a game/server crash, so if any features do not work as expected then it may be returning an error in the log. -Please report these errors to [the issues page](issues). -

## Contributing -

All are welcome to make pull requests and issues for this scenario, if you are in any doubt, please ask someone in our [discord]. If you do not know lua and don't feel like learning you can always make a [feature request]. To find out what we already have please read our [docs]. Please keep in mind while making code changes: -

* New features should have the branch names: `feature/feature-name` -* New features are merged into `dev` after it has been completed, this can be done through a pull request. -* After a number of features have been added a release branch is made: `release/X.Y.0` -* Bug fixes and localization can be made to the release branch with a pull request rather than into dev. -* A release is merged into `master` on the following friday after it is considered stable. -* Patches may be named `patch/X.Y.Z` and will be merged into `dev` and then `master` when appropriate. -

## Releases -

| Scenario Version* | Version Name | Factorio Version** | -|---|---|---| -| [v5.10][s5.10] | Data Store Rewrite | [v0.17.71][f0.17.71] | -| [v5.9][s5.9] | Control Modules and Documentation | [v0.17.63][f0.17.63] | -| [v5.8][s5.8] | Home and Chat Bot | [v0.17.47][f0.17.49] | -| [v5.7][s5.7] | Warp System | [v0.17.47][f0.17.47] | -| [v5.6][s5.6] | Information Guis | [v0.17.44][f0.17.44] | -| [v5.5][s5.5] | Gui System | [v0.17.43][f0.17.43] | -| [v5.4][s5.4] | Admin Controls | [v0.17.32][f0.17.32] | -| [v5.3][s5.3] | Custom Roles | [v0.17.28][f0.17.28] | -| [v5.2][s5.2] | Quality of life | [v0.17.22][f0.17.22] | -| [v5.1][s5.1] | Permission Groups | [v0.17.13][f0.17.13] | -| [v5.0][s5.0] | 0.17 Overhaul| [v0.17][f0.17.9] | -| [v4.0][s4.0] | Softmod Manager | [v0.16.51][f0.16.51] | -| [v3.0][s3.0] | 0.16 Overhaul | [v0.16][f0.16] | -| [v2.0][s2.0] | Localization and clean up | [v0.15][f0.15] | -| [v1.0][s1.0] | Modulation | [v0.15][f0.15] | -| [v0.1][s0.1] | First Tracked Version | [v0.14][f0.14] | -

\* Scenario patch versions have been omitted. -

\*\* Factorio versions show the version they were made for, often the minimum requirement. -

[s5.10]: https://github.com/explosivegaming/scenario/releases/tag/5.10.0 -[s5.9]: https://github.com/explosivegaming/scenario/releases/tag/5.9.0 -[s5.8]: https://github.com/explosivegaming/scenario/releases/tag/5.8.0 -[s5.7]: https://github.com/explosivegaming/scenario/releases/tag/5.7.0 -[s5.6]: https://github.com/explosivegaming/scenario/releases/tag/5.6.0 -[s5.5]: https://github.com/explosivegaming/scenario/releases/tag/5.5.0 -[s5.4]: https://github.com/explosivegaming/scenario/releases/tag/5.4.0 -[s5.3]: https://github.com/explosivegaming/scenario/releases/tag/5.3.0 -[s5.2]: https://github.com/explosivegaming/scenario/releases/tag/5.2.0 -[s5.1]: https://github.com/explosivegaming/scenario/releases/tag/5.1.0 -[s5.0]: https://github.com/explosivegaming/scenario/releases/tag/5.0.0 -[s4.0]: https://github.com/explosivegaming/scenario/releases/tag/v4.0 -[s3.0]: https://github.com/explosivegaming/scenario/releases/tag/v3.0 -[s2.0]: https://github.com/explosivegaming/scenario/releases/tag/v2.0 -[s1.0]: https://github.com/explosivegaming/scenario/releases/tag/v1.0 -[s0.1]: https://github.com/explosivegaming/scenario/releases/tag/v0.1 -

[f0.17.71]: https://wiki.factorio.com/Version_history/0.17.0#0.17.71 -[f0.17.63]: https://wiki.factorio.com/Version_history/0.17.0#0.17.63 -[f0.17.49]: https://wiki.factorio.com/Version_history/0.17.0#0.17.49 -[f0.17.47]: https://wiki.factorio.com/Version_history/0.17.0#0.17.47 -[f0.17.44]: https://wiki.factorio.com/Version_history/0.17.0#0.17.44 -[f0.17.43]: https://wiki.factorio.com/Version_history/0.17.0#0.17.43 -[f0.17.32]: https://wiki.factorio.com/Version_history/0.17.0#0.17.32 -[f0.17.28]: https://wiki.factorio.com/Version_history/0.17.0#0.17.28 -[f0.17.22]: https://wiki.factorio.com/Version_history/0.17.0#0.17.22 -[f0.17.13]: https://wiki.factorio.com/Version_history/0.17.0#0.17.13 -[f0.17.9]: https://wiki.factorio.com/Version_history/0.17.0#0.17.9 -[f0.16.51]: https://wiki.factorio.com/Version_history/0.16.0#0.16.51 -[f0.16]: https://wiki.factorio.com/Version_history/0.16.0 -[f0.15]: https://wiki.factorio.com/Version_history/0.15.0 -[f0.14]: https://wiki.factorio.com/Version_history/0.14.0 -

## License -

The Explosive Gaming codebase is licensed under the [GNU General Public License v3.0](LICENSE) -

[docs]: https://explosivegaming.github.io/scenario/ -[issues]: https://github.com/explosivegaming/scenario/issues/new/choose -[website]: https://explosivegaming.nl -[discord]: https://discord.explosivegaming.nl -[wiki]: https://wiki.explosivegaming.nl - - - - - - - - - - - - - -
- - - -

- - - -
-
- - - - - diff --git a/expcore/async.lua b/expcore/async.lua index 473580ae..edfb3a45 100644 --- a/expcore/async.lua +++ b/expcore/async.lua @@ -16,11 +16,11 @@ Async.register(function(player) end) -- This will allow us to bypass the error by running one tick later outside of any player scope -Async(promote_player,game.player) +Async(promote_player, game.player) -- Here we make an sync function that we want to have a delay, note the delay is not defined here local print_message = -Async.register(function(player,message) +Async.register(function(player, message) player.print(message) end) @@ -71,7 +71,7 @@ Async.register = Token.register Async.run(set_admin, player, true) ]] -function Async.run(token,...) +function Async.run(token, ...) Task.queue_task(internal_run, { token = token, params = {...} @@ -87,15 +87,15 @@ end Async.wait(300, print_to_player, 'Hello, World!') ]] -function Async.wait(ticks,token,...) +function Async.wait(ticks, token, ...) Task.set_timeout_in_ticks(ticks, internal_run, { token = token, params = {...} }) end -return setmetatable(Async,{ - __call = function(self,...) +return setmetatable(Async, { + __call = function(self, ...) self.run(...) end }) \ No newline at end of file diff --git a/expcore/commands.lua b/expcore/commands.lua index a249ee93..42b4bcbe 100644 --- a/expcore/commands.lua +++ b/expcore/commands.lua @@ -25,7 +25,7 @@ end) msg = ':'..msg end - for 1 = 1,repeat_count do + for 1 = 1, repeat_count do Command.print(1..msg) end end) @@ -91,7 +91,7 @@ end) -- this is where that smiley param is used msg = ':'..msg end - for 1 = 1,repeat_count do + for 1 = 1, repeat_count do -- this print function will return ANY value to the user in a desync safe manor, this includes if the command was used through rcon Command.print(1..msg) end @@ -99,7 +99,7 @@ end) end) -- Other values that can be returned from register -Commands.print(any,colour[opt]) -- this will return any value value to the user including if it is ran through rcon console +Commands.print(any, colour[opt]) -- this will return any value value to the user including if it is ran through rcon console Commands.error(message[opt]) -- this returns a warning to the user, aka an error that does not prevent execution of the command return Commands.error(message[opt]) -- this returns an error to the user, and will halt the command execution, ie no success message is returned Commands.success(message[opt]) -- used to return a success message however don't use this method see below @@ -178,7 +178,7 @@ input = Commands.parse('number-int', input, player, reject) if not input then return end -- nil check -- Example Code: -Commands.add_parse('number-range-int',function(input, player, reject, range_min, range_max) +Commands.add_parse('number-range-int', function(input, player, reject, range_min, range_max) local rtn = tonumber(input) and math.floor(tonumber(input)) or nil -- converts input to number if not rtn or rtn < range_min or rtn > range_max then -- the input is either not a number or is outside the range @@ -192,7 +192,7 @@ end) ]] local Game = require 'utils.game' --- @dep utils.game -local player_return,write_json = _C.player_return, _C.write_json --- @dep expcore.common +local player_return, write_json = _C.player_return, _C.write_json --- @dep expcore.common local Commands = { --- Values returned by the signal functions to cause the command system to react @@ -235,7 +235,7 @@ end) ]] function Commands.add_authenticator(callback) - table.insert(Commands.authorization,callback) + table.insert(Commands.authorization, callback) return #Commands.authorization end @@ -251,13 +251,13 @@ function Commands.remove_authenticator(callback) if type(callback) == 'number' then -- if a number is passed then it is assumed to be the index if Commands.authorization[callback] then - table.remove(Commands.authorization,callback) + table.remove(Commands.authorization, callback) return true end else -- will search the array and remove the key local index - for key,value in pairs(Commands.authorization) do + for key, value in pairs(Commands.authorization) do if value == callback then index = key break @@ -265,7 +265,7 @@ function Commands.remove_authenticator(callback) end -- if the function was found it is removed if index then - table.remove(Commands.authorization,index) + table.remove(Commands.authorization, index) return true end end @@ -284,7 +284,7 @@ end local authorized, status = Commands.authorize(game.player, 'repeat-name') ]] -function Commands.authorize(player,command_name) +function Commands.authorize(player, command_name) local failed if not player then return true end local command_data = Commands.commands[command_name] @@ -297,9 +297,9 @@ function Commands.authorize(player,command_name) end -- loops over each authorization callback if any return false or unauthorized command will fail - for _,callback in pairs(Commands.authorization) do + for _, callback in pairs(Commands.authorization) do -- callback(player: LuaPlayer, command: string, flags: table, reject: function(error_message?: string)) - local success, rtn = pcall(callback,player,command_name,command_data.flags,auth_fail) + local success, rtn = pcall(callback, player, command_name, command_data.flags, auth_fail) -- error handler if not success then -- the callback failed to run @@ -341,8 +341,8 @@ function Commands.get(player) player = Game.get_player_from_any(player) if not player then return Commands.commands end local allowed = {} - for name,command_data in pairs(Commands.commands) do - if Commands.authorize(player,name) then + for name, command_data in pairs(Commands.commands) do + if Commands.authorize(player, name) then allowed[name]=command_data end end @@ -361,20 +361,20 @@ local commands = Commands.search('repeat') local commands = Commands.search('repeat', game.player) ]] -function Commands.search(keyword,player) +function Commands.search(keyword, player) local custom_commands = Commands.get(player) local matches = {} keyword = keyword:lower() -- loops over custom commands - for name,command_data in pairs(custom_commands) do + for name, command_data in pairs(custom_commands) do -- combines name help and aliases into one message to be searched - local search = string.format('%s %s %s',name,command_data.help,table.concat(command_data.aliases,' ')) + local search = string.format('%s %s %s', name, command_data.help, table.concat(command_data.aliases, ' ')) if search:lower():match(keyword) then matches[name] = command_data end end -- loops over the names of game commands - for name,description in pairs(commands.game_commands) do + for name, description in pairs(commands.game_commands) do if name:lower():match(keyword) then -- because game commands lack some stuff that the custom ones have they are formated matches[name] = { @@ -411,7 +411,7 @@ Commands.add_parse('number-range-int', function(input, player, reject, range_min end) ]] -function Commands.add_parse(name,callback) +function Commands.add_parse(name, callback) if Commands.parse_functions[name] then return false else @@ -442,10 +442,10 @@ end local parsed_input = Commands.parse('number-range-int', '7', player, reject, 1, 10) -- valid range 1 to 10 ]] -function Commands.parse(name,input,player,reject,...) +function Commands.parse(name, input, player, reject, ...) if not Commands.parse_functions[name] then return end - local success,rtn = pcall(Commands.parse_functions[name],input,player,reject,...) - if not success then error(rtn,2) return end + local success, rtn = pcall(Commands.parse_functions[name], input, player, reject, ...) + if not success then error(rtn, 2) return end if not rtn then return end if rtn == Commands.defines.error then return end return rtn @@ -465,11 +465,11 @@ local command = Commands.new_command('repeat-name', 'Will repeat you name a number of times in chat.') ]] -function Commands.new_command(name,help) +function Commands.new_command(name, help) local command = setmetatable({ name=name, help=help, - callback=function() Commands.internal_error(false,name,'No callback registered') end, + callback=function() Commands.internal_error(false, name, 'No callback registered') end, auto_concat=false, min_param_count=0, max_param_count=0, @@ -500,10 +500,10 @@ command:add_param('smiley', true, function(input, player, reject) end) ]] -function Commands._prototype:add_param(name,optional,parse,...) +function Commands._prototype:add_param(name, optional, parse, ...) local parse_args = {...} if type(optional) ~= 'boolean' then - parse_args = {parse,...} + parse_args = {parse, ...} parse = optional optional = false end @@ -535,7 +535,7 @@ command:set_defaults{ ]] function Commands._prototype:set_defaults(defaults) - for name,value in pairs(defaults) do + for name, value in pairs(defaults) do if self.params[name] then self.params[name].default = value end @@ -555,7 +555,7 @@ command:set_flag('admin_only', true) command:set_flag('admin_only') ]] -function Commands._prototype:set_flag(name,value) +function Commands._prototype:set_flag(name, value) value = value or true self.flags[name] = value return self @@ -570,8 +570,8 @@ command:add_alias('name', 'rname') ]] function Commands._prototype:add_alias(...) - for _,alias in pairs({...}) do - table.insert(self.aliases,alias) + for _, alias in pairs({...}) do + table.insert(self.aliases, alias) --Commands.alias_map[alias] = self.name end return self @@ -600,7 +600,7 @@ command:register(function(player, repeat_count, smiley, _) local msg = ') '..player.name if smiley then msg = ':'..msg end - for 1 = 1,repeat_count do + for 1 = 1, repeat_count do Command.print(1..msg) end end) @@ -610,26 +610,26 @@ function Commands._prototype:register(callback) -- generates a description to be used self.callback = callback local description = '' - for param_name,param_details in pairs(self.params) do + for param_name, param_details in pairs(self.params) do if param_details.optional then - description = string.format('%s [%s]',description,param_name) + description = string.format('%s [%s]', description, param_name) else - description = string.format('%s <%s>',description,param_name) + description = string.format('%s <%s>', description, param_name) end end self.description = description -- registers the command under its own name - commands.add_command(self.name,{'expcore-commands.command-help',description,self.help},function(command_event) - local success, err = pcall(Commands.run_command,command_event) + commands.add_command(self.name, {'expcore-commands.command-help', description, self.help}, function(command_event) + local success, err = pcall(Commands.run_command, command_event) if not success then log('[ERROR] command/'..self.name..' :: '..err) end end) -- adds any aliases that it has - for _,alias in pairs(self.aliases) do + for _, alias in pairs(self.aliases) do if not commands.commands[alias] and not commands.game_commands[alias] then - commands.add_command(alias,{'expcore-commands.command-help',description,self.help},function(command_event) + commands.add_command(alias, {'expcore-commands.command-help', description, self.help}, function(command_event) command_event.name = self.name - local success, err = pcall(Commands.run_command,command_event) - Commands.internal_error(success,self.name,err) + local success, err = pcall(Commands.run_command, command_event) + Commands.internal_error(success, self.name, err) end) end end @@ -649,9 +649,9 @@ nb: this is for non fatal errors meaning there is no log of this event, use duri return Commands.error('The player you selected is offline') ]] -function Commands.error(error_message,play_sound) +function Commands.error(error_message, play_sound) error_message = error_message or '' - player_return({'expcore-commands.command-fail',error_message},'orange_red') + player_return({'expcore-commands.command-fail', error_message}, 'orange_red') if play_sound ~= false then play_sound = play_sound or 'utility/wire_pickup' if game.player then game.player.play_sound{path=play_sound} end @@ -673,10 +673,10 @@ if Commands.internal_error(success, command_data.name, err) then end ]] -function Commands.internal_error(success,command_name,error_message) +function Commands.internal_error(success, command_name, error_message) if not success then - Commands.error('Internal Error, Please contact an admin','utility/cannot_build') - log{'expcore-commands.command-error-log-format',command_name,error_message} + Commands.error('Internal Error, Please contact an admin', 'utility/cannot_build') + log{'expcore-commands.command-error-log-format', command_name, error_message} end return not success end @@ -695,7 +695,7 @@ return 'Your message has been printed' ]] function Commands.success(value) if value ~= nil then player_return(value) end - player_return({'expcore-commands.command-ran'},'cyan') + player_return({'expcore-commands.command-ran'}, 'cyan') return Commands.defines.success end @@ -710,9 +710,9 @@ Commands.print('Your command is in progress') ]] -- logs command usage to file -local function command_log(player,command,comment,params,raw,details) +local function command_log(player, command, comment, params, raw, details) local player_name = player and player.name or '' - write_json('log/commands.log',{ + write_json('log/commands.log', { player_name=player_name, command_name=command.name, comment=comment, @@ -734,27 +734,27 @@ function Commands.run_command(command_event) end -- checks if player is allowed to use the command - local authorized, auth_fail = Commands.authorize(player,command_data.name) + local authorized, auth_fail = Commands.authorize(player, command_data.name) if not authorized then - command_log(player,command_data,'Failed Auth',{},command_event.parameter) - Commands.error(auth_fail,'utility/cannot_build') + command_log(player, command_data, 'Failed Auth', {}, command_event.parameter) + Commands.error(auth_fail, 'utility/cannot_build') return end -- null param check if command_data.min_param_count > 0 and not command_event.parameter then - command_log(player,command_data,'No Params Given',{},command_event.parameter) - Commands.error({'expcore-commands.invalid-inputs',command_data.name,command_data.description}) + command_log(player, command_data, 'No Params Given', {}, command_event.parameter) + Commands.error({'expcore-commands.invalid-inputs', command_data.name, command_data.description}) return end -- splits the arguments local input_string = command_event.parameter or '' local quote_params = {} -- stores any " " params - input_string = input_string:gsub(' "[^"]-"',function(w) + input_string = input_string:gsub(' "[^"]-"', function(w) -- finds all " " params are removes spaces for the next part - local no_spaces = w:gsub('%s','_') - local no_quotes = w:sub(2,-2) + local no_spaces = w:gsub('%s', '_') + local no_quotes = w:sub(2, -2) quote_params[no_spaces]=no_quotes if command_data.auto_concat then -- if auto concat then don't remove quotes as it should be included later @@ -772,8 +772,8 @@ function Commands.run_command(command_event) -- there are too many params given to the command if not command_data.auto_concat then -- error as they should not be more - command_log(player,command_data,'Invalid Input: Too Many Params',raw_params,input_string) - Commands.error({'expcore-commands.invalid-inputs',command_data.name,command_data.description}) + command_log(player, command_data, 'Invalid Input: Too Many Params', raw_params, input_string) + Commands.error({'expcore-commands.invalid-inputs', command_data.name, command_data.description}) return else -- concat to the last param @@ -789,10 +789,10 @@ function Commands.run_command(command_event) -- all words are added to an array if quote_params[word] then -- if it was a " " param then the spaces are re added now - table.insert(raw_params,quote_params[word]) + table.insert(raw_params, quote_params[word]) last_index = last_index + 1 else - table.insert(raw_params,word) + table.insert(raw_params, word) last_index = last_index + 1 end end @@ -801,8 +801,8 @@ function Commands.run_command(command_event) -- checks param count local param_count = #raw_params if param_count < command_data.min_param_count then - command_log(player,command_data,'Invalid Input: Not Enough Params',raw_params,input_string) - Commands.error({'expcore-commands.invalid-inputs',command_data.name,command_data.description}) + command_log(player, command_data, 'Invalid Input: Not Enough Params', raw_params, input_string) + Commands.error({'expcore-commands.invalid-inputs', command_data.name, command_data.description}) return end @@ -817,58 +817,58 @@ function Commands.run_command(command_event) end if not type(parse_callback) == 'function' then -- if its not a function throw and error - Commands.internal_error(false,command_data.name,'Invalid param parse '..tostring(param_data.parse)) - command_log(player,command_data,'Internal Error: Invalid Param Parse',params,command_event.parameter,tostring(param_data.parse)) + Commands.internal_error(false, command_data.name, 'Invalid param parse '..tostring(param_data.parse)) + command_log(player, command_data, 'Internal Error: Invalid Param Parse', params, command_event.parameter, tostring(param_data.parse)) return end -- used below as the reject function local parse_fail = function(error_message) error_message = error_message or '' - command_log(player,command_data,'Invalid Param Given',raw_params,input_string) - return Commands.error{'expcore-commands.invalid-param',param_name,error_message} + command_log(player, command_data, 'Invalid Param Given', raw_params, input_string) + return Commands.error{'expcore-commands.invalid-param', param_name, error_message} end -- input: string, player: LuaPlayer, reject: function, ... extra args - local success,param_parsed = pcall(parse_callback,raw_params[index],player,parse_fail,unpack(param_data.parse_args)) - if Commands.internal_error(success,command_data.name,param_parsed) then - return command_log(player,command_data,'Internal Error: Param Parse Fail',params,command_event.parameter,param_parsed) + local success, param_parsed = pcall(parse_callback, raw_params[index], player, parse_fail, unpack(param_data.parse_args)) + if Commands.internal_error(success, command_data.name, param_parsed) then + return command_log(player, command_data, 'Internal Error: Param Parse Fail', params, command_event.parameter, param_parsed) end if param_data.optional == true and raw_params[index] == nil then -- if it is optional and param is nil then it is set to default param_parsed = param_data.default if type(param_parsed) == 'function' then -- player: LuaPlayer - success,param_parsed = pcall(param_parsed,player) - if Commands.internal_error(success,command_data.name,param_parsed) then - return command_log(player,command_data,'Internal Error: Default Value Fail',params,command_event.parameter,param_parsed) + success, param_parsed = pcall(param_parsed, player) + if Commands.internal_error(success, command_data.name, param_parsed) then + return command_log(player, command_data, 'Internal Error: Default Value Fail', params, command_event.parameter, param_parsed) end end elseif param_parsed == nil or param_parsed == Commands.defines.error or param_parsed == parse_fail then -- no value was returned or error was returned, if nil then give generic error if not param_parsed == Commands.defines.error then - command_log(player,command_data,'Invalid Param Given',raw_params,input_string,param_name) - Commands.error{'expcore-commands.command-error-param-format',param_name,'please make sure it is the correct type'} + command_log(player, command_data, 'Invalid Param Given', raw_params, input_string, param_name) + Commands.error{'expcore-commands.command-error-param-format', param_name, 'please make sure it is the correct type'} end return end -- adds the param to the table to be passed to the command callback - table.insert(params,param_parsed) + table.insert(params, param_parsed) index=index+1 end -- runs the command -- player: LuaPlayer, ... command params, raw: string - table.insert(params,command_data.max_param_count+1,input_string) - local success, err = pcall(command_data.callback,player,unpack(params)) - if Commands.internal_error(success,command_data.name,err) then - return command_log(player,command_data,'Internal Error: Command Callback Fail',raw_params,command_event.parameter,err) + table.insert(params, command_data.max_param_count+1, input_string) + local success, err = pcall(command_data.callback, player, unpack(params)) + if Commands.internal_error(success, command_data.name, err) then + return command_log(player, command_data, 'Internal Error: Command Callback Fail', raw_params, command_event.parameter, err) end if err == Commands.defines.error or err == Commands.error then - return command_log(player,command_data,'Custom Error',raw_params,input_string) + return command_log(player, command_data, 'Custom Error', raw_params, input_string) elseif err ~= Commands.defines.success and err ~= Commands.success then -- in this case the user has not received any output Commands.success(err) end - command_log(player,command_data,'Success',raw_params,input_string) + command_log(player, command_data, 'Success', raw_params, input_string) end return Commands \ No newline at end of file diff --git a/expcore/common.lua b/expcore/common.lua index e51b3edb..64886316 100644 --- a/expcore/common.lua +++ b/expcore/common.lua @@ -42,7 +42,7 @@ type_error(value, 'number', 'Value must be a number') ]] function Common.type_error(value, test_type, error_message, level) level = level and level+1 or 2 - return Common.type_check(value,test_type) or error(error_message,level) + return Common.type_check(value, test_type) or error(error_message, level) end --[[-- Asserts the argument is one of type test_types @@ -51,7 +51,7 @@ end @treturn boolean true if value is one of test_types @usage-- Check for a string or table -local is_string_or_table = multi_type_check(value, {'string','table'}) +local is_string_or_table = multi_type_check(value, {'string', 'table'}) ]] function Common.multi_type_check(value, test_types) @@ -72,12 +72,12 @@ end @treturn boolean true if no error was called @usage-- Raise error if value is not a string or table -multi_type_error('foo', {'string','table'}, 'Value must be a string or table') +multi_type_error('foo', {'string', 'table'}, 'Value must be a string or table') ]] function Common.multi_type_error(value, test_types, error_message, level) level = level and level+1 or 2 - return Common.mult_type_check(value, test_types) or error(error_message,level) + return Common.mult_type_check(value, test_types) or error(error_message, level) end --[[-- Raises an error when the value is the incorrect type, uses a consistent error message format @@ -95,15 +95,15 @@ validate_argument_type(value, 'number', 2, 'repeat_count') ]] function Common.validate_argument_type(value, test_type, param_number, param_name) - if not Common.test_type(value,test_type) then - local function_name = debug.getinfo(2,'n').name or '' + if not Common.test_type(value, test_type) then + local function_name = debug.getinfo(2, 'n').name or '' local error_message if param_name then error_message = string.format('Bad argument #%d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), test_type) else error_message = string.format('Bad argument #%d to %q; argument is of type %s expected %s', param_number, function_name, type(value), test_type) end - return error(error_message,3) + return error(error_message, 3) end return true end @@ -116,22 +116,22 @@ end @treturn boolean true if no error was raised @usage-- Output: "Bad argument #2 to ""; argument is of type number expected string or table" -validate_argument_type(value, {'string','table'}, 2) +validate_argument_type(value, {'string', 'table'}, 2) @usage-- Output: "Bad argument #2 to ""; "player" is of type number expected string or table" -validate_argument_type(value, {'string','table'}, 2, 'player') +validate_argument_type(value, {'string', 'table'}, 2, 'player') ]] function Common.validate_argument_multi_type(value, test_types, param_number, param_name) - if not Common.multi_type_check(value,test_types) then - local function_name = debug.getinfo(2,'n').name or '' + if not Common.multi_type_check(value, test_types) then + local function_name = debug.getinfo(2, 'n').name or '' local error_message if param_name then - error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), table.concat(test_types,' or ')) + error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), table.concat(test_types, ' or ')) else - error_message = string.format('Bad argument #%2d to %q; argument is of type %s expected %s', param_number, function_name, type(value), table.concat(test_types,' or ')) + error_message = string.format('Bad argument #%2d to %q; argument is of type %s expected %s', param_number, function_name, type(value), table.concat(test_types, ' or ')) end - return error(error_message,3) + return error(error_message, 3) end return true end @@ -140,8 +140,8 @@ end -- @usage error_if_runtime() function Common.error_if_runtime() if _LIFECYCLE == 8 then - local function_name = debug.getinfo(2,'n').name or '' - error(function_name..' can not be called during runtime',3) + local function_name = debug.getinfo(2, 'n').name or '' + error(function_name..' can not be called during runtime', 3) end end @@ -149,8 +149,8 @@ end -- @usage error_if_runetime_closure(func) function Common.error_if_runetime_closure(func) if _LIFECYCLE == 8 and Debug.is_closure(func) then - local function_name = debug.getinfo(2,'n').name or '' - error(function_name..' can not be called during runtime with a closure',3) + local function_name = debug.getinfo(2, 'n').name or '' + error(function_name..' can not be called during runtime with a closure', 3) end end @@ -180,7 +180,7 @@ end local value = Common.resolve_value(self.defaut_value, self) ]] -function Common.resolve_value(value,...) +function Common.resolve_value(value, ...) return value and type(value) == 'function' and value(...) or value end @@ -201,7 +201,7 @@ end -- @usage comma_value(input_number) function Common.comma_value(n) -- credit http://richard.warburton.it local left, num, right = string.match(n, '^([^%d]*%d)(%d*)(.-)$') - return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right + return left .. (num:reverse():gsub('(%d%d%d)', '%1, '):reverse()) .. right end --[[-- Sets a table element to value while also returning value. @@ -227,8 +227,8 @@ end write_json('dump', tbl) ]] -function Common.write_json(path,tbl) - game.write_file(path,game.table_to_json(tbl)..'\n',true,0) +function Common.write_json(path, tbl) + game.write_file(path, game.table_to_json(tbl)..'\n', true, 0) end --[[-- Calls a require that will not error if the file is not found @@ -241,9 +241,9 @@ local Module = opt_require 'expcore.common' ]] function Common.opt_require(path) - local success, rtn = pcall(require,path) + local success, rtn = pcall(require, path) if success then return rtn - else return nil,rtn end + else return nil, rtn end end --[[-- Returns a desync safe file path for the current file @@ -273,17 +273,17 @@ local colors = enum{ ]] function Common.enum(tbl) local rtn = {} - for k,v in pairs(tbl) do + for k, v in pairs(tbl) do if type(k) ~= 'number' then rtn[v]=k end end - for k,v in pairs(tbl) do + for k, v in pairs(tbl) do if type(k) == 'number' then - table.insert(rtn,v) + table.insert(rtn, v) end end - for k,v in pairs(rtn) do + for k, v in pairs(rtn) do rtn[v]=k end return rtn @@ -306,20 +306,19 @@ local value = auto_complete(tbl, "foo", true) local key = auto_complete(tbl, "foo", true, true) ]] -function Common.auto_complete(options,input,use_key,rtn_key) - local rtn = {} +function Common.auto_complete(options, input, use_key, rtn_key) if type(input) ~= 'string' then return end input = input:lower() - for key,value in pairs(options) do + for key, value in pairs(options) do local check = use_key and key or value - if Common.string_contains(string.lower(check),input) then + if Common.string_contains(string.lower(check), input) then return rtn_key and key or value end end end ---- Formating. --- @section formating +--- Formatting. +-- @section formatting --[[-- Returns a valid string with the name of the actor of a command. @tparam string player_name the name of the player to use rather than server, used only if game.player is nil @@ -335,32 +334,32 @@ end --[[-- Returns a message with valid chat tags to change its colour @tparam string message the message that will be in the output -@tparam table color a color which contains r,g,b as its keys +@tparam table color a color which contains r, g, b as its keys @treturn string the message with the color tags included @usage-- Use factorio tags to color a chat message local message = format_chat_colour('Hello, World!', { r=355, g=100, b=100 }) ]] -function Common.format_chat_colour(message,color) +function Common.format_chat_colour(message, color) color = color or Colours.white - local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']' - return string.format('%s%s[/color]',color_tag,message) + local color_tag = '[color='..math.round(color.r, 3)..', '..math.round(color.g, 3)..', '..math.round(color.b, 3)..']' + return string.format('%s%s[/color]', color_tag, message) end --[[-- Returns a message with valid chat tags to change its colour, using localization @tparam ?string|table message the message that will be in the output -@tparam table color a color which contains r,g,b as its keys +@tparam table color a color which contains r, g, b as its keys @treturn table the message with the color tags included @usage-- Use factorio tags and locale strings to color a chat message local message = format_chat_colour_localized('Hello, World!', { r=355, g=100, b=100 }) ]] -function Common.format_chat_colour_localized(message,color) +function Common.format_chat_colour_localized(message, color) color = color or Colours.white - color = math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3) - return {'color-tag',color,message} + color = math.round(color.r, 3)..', '..math.round(color.g, 3)..', '..math.round(color.b, 3) + return {'color-tag', color, message} end --[[-- Returns the players name in the players color @@ -372,14 +371,14 @@ end local message = format_chat_player_name(game.player, true) ]] -function Common.format_chat_player_name(player,raw_string) +function Common.format_chat_player_name(player, raw_string) player = Game.get_player_from_any(player) local player_name = player and player.name or '' local player_chat_colour = player and player.chat_color or Colours.white if raw_string then - return Common.format_chat_colour(player_name,player_chat_colour) + return Common.format_chat_colour(player_name, player_chat_colour) else - return Common.format_chat_colour_localized(player_name,player_chat_colour) + return Common.format_chat_colour_localized(player_name, player_chat_colour) end end @@ -398,16 +397,16 @@ player_return('Hello, World!', 'green') player_return('Hello, World!', nil, player) ]] -function Common.player_return(value,colour,player) - colour = Common.type_check(colour,'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white +function Common.player_return(value, colour, player) + colour = Common.type_check(colour, 'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white player = player or game.player -- converts the value to a string local returnAsString - if Common.type_check(value,'table') or type(value) == 'userdata' then - if Common.type_check(value.__self,'userdata') or type(value) == 'userdata' then + if Common.type_check(value, 'table') or type(value) == 'userdata' then + if Common.type_check(value.__self, 'userdata') or type(value) == 'userdata' then -- value is userdata returnAsString = 'Cant Display Userdata' - elseif Common.type_check(value[1],'string') and string.find(value[1],'.+[.].+') and not string.find(value[1],'%s') then + elseif Common.type_check(value[1], 'string') and string.find(value[1], '.+[.].+') and not string.find(value[1], '%s') then -- value is a locale string returnAsString = value elseif getmetatable(value) ~= nil and not tostring(value):find('table: 0x') then @@ -415,9 +414,9 @@ function Common.player_return(value,colour,player) returnAsString = tostring(value) else -- value is a table - returnAsString = table.inspect(value,{depth=5,indent=' ',newline='\n'}) + returnAsString = table.inspect(value, {depth=5, indent=' ', newline='\n'}) end - elseif Common.type_check(value,'function') then + elseif Common.type_check(value, 'function') then -- value is a function returnAsString = 'Cant Display Functions' else returnAsString = tostring(value) end @@ -425,10 +424,10 @@ function Common.player_return(value,colour,player) if player then -- allows any valid player identifier to be used player = Game.get_player_from_any(player) - if not player then error('Invalid Player given to player_return',2) end + if not player then error('Invalid Player given to player_return', 2) end -- plays a nice sound that is different to normal message sound player.play_sound{path='utility/scenario_message'} - player.print(returnAsString,colour) + player.print(returnAsString, colour) else rcon.print(returnAsString) end end @@ -452,7 +451,7 @@ local time = format_time(18000, { hours=true, minutes=true, seconds=true, string local time = format_time(18000, { hours=true, minutes=true, seconds=true, string=true, null=true }) ]] -function Common.format_time(ticks,options) +function Common.format_time(ticks, options) -- Sets up the options options = options or { days=false, @@ -508,31 +507,31 @@ function Common.format_time(ticks,options) rtn_minutes = long and rtn_minutes..' minutes' or rtn_minutes..'m' rtn_seconds = long and rtn_seconds..' seconds' or rtn_seconds..'s' else - rtn_days = {suffix..'days'..suffix_2,rtn_days} - rtn_hours = {suffix..'hours'..suffix_2,rtn_hours} - rtn_minutes = {suffix..'minutes'..suffix_2,rtn_minutes} - rtn_seconds = {suffix..'seconds'..suffix_2,rtn_seconds} + rtn_days = {suffix..'days'..suffix_2, rtn_days} + rtn_hours = {suffix..'hours'..suffix_2, rtn_hours} + rtn_minutes = {suffix..'minutes'..suffix_2, rtn_minutes} + rtn_seconds = {suffix..'seconds'..suffix_2, rtn_seconds} end elseif not options.null then -- weather string or not it has same format - rtn_days = string.format('%02d',rtn_days) - rtn_hours = string.format('%02d',rtn_hours) - rtn_minutes = string.format('%02d',rtn_minutes) - rtn_seconds = string.format('%02d',rtn_seconds) + rtn_days = string.format('%02d', rtn_days) + rtn_hours = string.format('%02d', rtn_hours) + rtn_minutes = string.format('%02d', rtn_minutes) + rtn_seconds = string.format('%02d', rtn_seconds) end -- The final return is construed local rtn - local append = function(dom,value) + local append = function(dom, value) if dom and options.string then rtn = rtn and rtn..div..value or value elseif dom then - rtn = rtn and {div,rtn,value} or value + rtn = rtn and {div, rtn, value} or value end end - append(options.days,rtn_days) - append(options.hours,rtn_hours) - append(options.minutes,rtn_minutes) - append(options.seconds,rtn_seconds) + append(options.days, rtn_days) + append(options.hours, rtn_hours) + append(options.minutes, rtn_minutes) + append(options.seconds, rtn_seconds) return rtn end @@ -542,31 +541,31 @@ end --[[-- Moves items to the position and stores them in the closest entity of the type given @tparam table items items which are to be added to the chests, ['name']=count @tparam[opt=navies] LuaSurface surface the surface that the items will be moved to -@tparam[opt={0,0}] table position the position that the items will be moved to {x=100,y=100} +@tparam[opt={0, 0}] table position the position that the items will be moved to {x=100, y=100} @tparam[opt=32] number radius the radius in which the items are allowed to be placed @tparam[opt=iron-chest] string chest_type the chest type that the items should be moved into @treturn LuaEntity the last chest that had items inserted into it -@usage-- Copy all the items in a players inventory and place them in chests at {0,0} +@usage-- Copy all the items in a players inventory and place them in chests at {0, 0} move_items(game.player.get_main_inventory().get_contents()) ]] -function Common.move_items(items,surface,position,radius,chest_type) +function Common.move_items(items, surface, position, radius, chest_type) chest_type = chest_type or 'iron-chest' surface = surface or game.surfaces[1] if position and type(position) ~= 'table' then return end if type(items) ~= 'table' then return end -- Finds all entities of the given type - local p = position or {x=0,y=0} + local p = position or {x=0, y=0} local r = radius or 32 - local entities = surface.find_entities_filtered{area={{p.x-r,p.y-r},{p.x+r,p.y+r}},name=chest_type} or {} + local entities = surface.find_entities_filtered{area={{p.x-r, p.y-r}, {p.x+r, p.y+r}}, name=chest_type} or {} local count = #entities local current = 1 -- Makes a new empty chest when it is needed local function make_new_chest() - local pos = surface.find_non_colliding_position(chest_type,position,32,1) - local chest = surface.create_entity{name=chest_type,position=pos,force='neutral'} - table.insert(entities,chest) + local pos = surface.find_non_colliding_position(chest_type, position, 32, 1) + local chest = surface.create_entity{name=chest_type, position=pos, force='neutral'} + table.insert(entities, chest) count = count + 1 return chest end @@ -581,16 +580,16 @@ function Common.move_items(items,surface,position,radius,chest_type) return chest else -- Other wise it is removed from the list - table.remove(entities,current) + table.remove(entities, current) count = count - 1 end end -- Inserts the items into the chests local last_chest - for item_name,item_count in pairs(items) do - local chest = next_chest{name=item_name,count=item_count} - if not chest then return error(string.format('Cant move item %s to %s{%s, %s} no valid chest in radius',item.name,surface.name,p.x,p.y)) end - Util.insert_safe(chest,{[item_name]=item_count}) + for item_name, item_count in pairs(items) do + local chest = next_chest{name=item_name, count=item_count} + if not chest then return error(string.format('Cant move item %s to %s{%s, %s} no valid chest in radius', item_name, surface.name, p.x, p.y)) end + Util.insert_safe(chest, {[item_name]=item_count}) last_chest = chest end return last_chest @@ -606,7 +605,7 @@ https://github.com/Refactorio/RedMew/blob/9184b2940f311d8c9c891e83429fc57ec7e0c4 @tparam[opt=0] number offset the offset in the +x +y direction @tparam[opt=false] boolean immutable if immutable, only set, never do a surface lookup, values never change -@usage-- Place a 0 at {0,0} +@usage-- Place a 0 at {0, 0} print_grid_value(0, game.player.surface, { x=0, y=0 }) ]] @@ -664,7 +663,7 @@ clear_flying_text(game.player.surface) ]] function Common.clear_flying_text(surface) local entities = surface.find_entities_filtered{name ='flying-text'} - for _,entity in pairs(entities) do + for _, entity in pairs(entities) do if entity and entity.valid then entity.destroy() end diff --git a/expcore/gui/_require.lua b/expcore/gui/_require.lua index 306c354d..51fc0a14 100644 --- a/expcore/gui/_require.lua +++ b/expcore/gui/_require.lua @@ -18,7 +18,7 @@ Gui.element{ @usage-- Making a factory function for a button which is contained within a flow -- This method is for when you still want to register event handlers but cant use the table method local example_flow_with_button = -Gui.element(function(event_trigger,parent,...) +Gui.element(function(event_trigger, parent, ...) -- ... shows that all other arguments from the factory call are passed to this function -- Here we are adding a flow which we will then later add a button to local flow = @@ -60,7 +60,7 @@ Gui.element{ caption = 'Example Button', style = 'forward_button' -- factorio styles can be applied here } -:style(function(style,element,...) +:style(function(style, element, ...) -- style is the current style object for the elemenent -- element is the element that is being changed -- ... shows that all other arguments from the factory call are passed to this function @@ -76,7 +76,7 @@ Gui.element{ type = 'button', caption = 'Example Button' } -:on_click(function(player,element,event) +:on_click(function(player, element, event) -- player is the player who interacted with the element to cause the event -- element is a refrence to the element which caused the event -- event is a raw refrence to the event data if player and element are not enough @@ -98,21 +98,21 @@ Gui.element{ width = 18, height = 20 } -:on_click(function(player,_,_) +:on_click(function(player, _,_) Gui.hide_left_flow(player) end) @usage-- Eample from defines, Gui.alignment, called like: Gui.alignment(parent, name, horizontal_align, vertical_align) -- Notice how _ are used to blank arguments that are not needed in that context and how they line up with above Gui.alignment = -Gui.element(function(_,parent,name,_,_) +Gui.element(function(_, parent, name, _,_) return parent.add{ name = name or 'alignment', type = 'flow', } end) -:style(function(style,_,_,horizontal_align,vertical_align) - style.padding = {1,2} +:style(function(style, _,_, horizontal_align, vertical_align) + style.padding = {1, 2} style.vertical_align = vertical_align or 'center' style.horizontal_align = horizontal_align or 'right' style.vertically_stretchable = style.vertical_align ~= 'center' diff --git a/expcore/gui/core_defines.lua b/expcore/gui/core_defines.lua index 0a545a34..50e3ec09 100644 --- a/expcore/gui/core_defines.lua +++ b/expcore/gui/core_defines.lua @@ -23,7 +23,7 @@ Gui.element{ width = 18, height = 36 } -:on_click(function(player,_,_) +:on_click(function(player, _,_) Gui.toggle_top_flow(player) end) Gui.core_defines.hide_top_flow = hide_top_flow @@ -42,7 +42,7 @@ Gui.element{ width = 18, height = 20 } -:on_click(function(player,_,_) +:on_click(function(player, _,_) Gui.toggle_top_flow(player) end) Gui.core_defines.show_top_flow = show_top_flow @@ -61,13 +61,13 @@ Gui.element{ width = 18, height = 20 } -:on_click(function(player,_,_) +:on_click(function(player, _,_) Gui.hide_left_flow(player) end) Gui.core_defines.hide_left_flow = hide_left_flow --- Draw the core elements when a player joins the game -Event.add(defines.events.on_player_created,function(event) +Event.add(defines.events.on_player_created, function(event) local player = game.players[event.player_index] -- Draw the top flow diff --git a/expcore/gui/defines.lua b/expcore/gui/defines.lua index b61322e7..bb1e01f3 100644 --- a/expcore/gui/defines.lua +++ b/expcore/gui/defines.lua @@ -17,21 +17,21 @@ local Gui = require 'expcore.gui.prototype' @treturn LuaGuiElement the alignment flow that was created @usage-- Adding a right align flow -local alignment = Gui.alignment(element,'example_right_alignment') +local alignment = Gui.alignment(element, 'example_right_alignment') @usage-- Adding a horizontal center and top align flow -local alignment = Gui.alignment(element,'example_center_top_alignment','center','top') +local alignment = Gui.alignment(element, 'example_center_top_alignment', 'center', 'top') ]] Gui.alignment = -Gui.element(function(_,parent,name,_,_) +Gui.element(function(_, parent, name, _,_) return parent.add{ name = name or 'alignment', type = 'flow', } end) -:style(function(style,_,_,horizontal_align,vertical_align) - style.padding = {1,2} +:style(function(style, _,_, horizontal_align, vertical_align) + style.padding = {1, 2} style.vertical_align = vertical_align or 'center' style.horizontal_align = horizontal_align or 'right' style.vertically_stretchable = style.vertical_align ~= 'center' @@ -47,11 +47,11 @@ end) @treturn LuaGuiElement the table that was created @usage-- Adding a scroll table with max height of 200 and column count of 3 -local scroll_table = Gui.scroll_table(element,200,3) +local scroll_table = Gui.scroll_table(element, 200, 3) ]] Gui.scroll_table = -Gui.element(function(_,parent,height,column_count,name) +Gui.element(function(_, parent, height, column_count, name) -- Draw the scroll local scroll_pane = parent.add{ @@ -65,7 +65,7 @@ Gui.element(function(_,parent,height,column_count,name) -- Set the style of the scroll pane local scroll_style = scroll_pane.style - scroll_style.padding = {1,3} + scroll_style.padding = {1, 3} scroll_style.maximal_height = height scroll_style.horizontally_stretchable = true @@ -105,7 +105,7 @@ local header = Gui.header( ]] Gui.header = -Gui.element(function(_,parent,caption,tooltip,add_alignment,name) +Gui.element(function(_, parent, caption, tooltip, add_alignment, name) -- Draw the header local header = parent.add{ @@ -116,7 +116,7 @@ Gui.element(function(_,parent,caption,tooltip,add_alignment,name) -- Change the style of the header local style = header.style - style.padding = {2,4} + style.padding = {2, 4} style.use_header_filler = false style.horizontally_stretchable = true @@ -153,7 +153,7 @@ local footer = Gui.footer( ]] Gui.footer = -Gui.element(function(_,parent,caption,tooltip,add_alignment,name) +Gui.element(function(_, parent, caption, tooltip, add_alignment, name) -- Draw the header local footer = parent.add{ @@ -164,7 +164,7 @@ Gui.element(function(_,parent,caption,tooltip,add_alignment,name) -- Change the style of the footer local style = footer.style - style.padding = {2,4} + style.padding = {2, 4} style.use_header_filler = false style.horizontally_stretchable = true @@ -190,11 +190,11 @@ end) @tparam number width the minimal width that the frame will have @usage-- Adding a container as a base -local container = Gui.container(parent,'my_container',200) +local container = Gui.container(parent, 'my_container', 200) ]] Gui.container = -Gui.element(function(_,parent,name,_) +Gui.element(function(_, parent, name, _) -- Draw the external container local frame = parent.add{ @@ -210,7 +210,7 @@ Gui.element(function(_,parent,name,_) style = 'window_content_frame_packed' } end) -:style(function(style,element,_,width) +:style(function(style, element, _,width) style.vertically_stretchable = false local frame_style = element.parent.style frame_style.padding = 2 @@ -227,16 +227,16 @@ local bar = Gui.bar(parent, 100) ]] Gui.bar = -Gui.element(function(_,parent) +Gui.element(function(_, parent) return parent.add{ type = 'progressbar', size = 1, value = 1 } end) -:style(function(style,_,width) +:style(function(style, _,width) style.height = 3 - style.color = {r=255,g=255,b=255} + style.color = {r=255, g=255, b=255} if width then style.width = width else style.horizontally_stretchable = true end end) @@ -253,7 +253,7 @@ local label = Gui.centered_label(parent, 100, 'This is centered') ]] Gui.centered_label = -Gui.element(function(_,parent,width,caption,tooltip) +Gui.element(function(_, parent, width, caption, tooltip) local label = parent.add{ type = 'label', caption = caption, @@ -281,11 +281,11 @@ local label = Gui.centered_label(parent, 100, 'This is centered') ]] Gui.title_label = -Gui.element(function(_,parent,width,caption,tooltip) +Gui.element(function(_, parent, width, caption, tooltip) local title_flow = parent.add{ type='flow' } title_flow.style.vertical_align = 'center' - Gui.bar(title_flow,width) + Gui.bar(title_flow, width) local title_label = title_flow.add{ type = 'label', caption = caption, diff --git a/expcore/gui/helper_functions.lua b/expcore/gui/helper_functions.lua index c303fb15..5346c593 100644 --- a/expcore/gui/helper_functions.lua +++ b/expcore/gui/helper_functions.lua @@ -30,7 +30,7 @@ end local new_enabled_state = Gui.toggle_enabled_state(element) ]] -function Gui.toggle_enabled_state(element,state) +function Gui.toggle_enabled_state(element, state) if not element or not element.valid then return end if state == nil then state = not element.enabled end element.enabled = state @@ -46,7 +46,7 @@ end local new_visible_state = Gui.toggle_visible_state(element) ]] -function Gui.toggle_visible_state(element,state) +function Gui.toggle_visible_state(element, state) if not element or not element.valid then return end if state == nil then state = not element.visible end element.visible = state @@ -82,7 +82,7 @@ Gui.element{ :style(Gui.sprite_style(20)) ]] -function Gui.sprite_style(size,padding,style) +function Gui.sprite_style(size, padding, style) style = style or {} style.padding = padding or -2 style.height = size diff --git a/expcore/gui/left_flow.lua b/expcore/gui/left_flow.lua index 4befce31..42f02655 100644 --- a/expcore/gui/left_flow.lua +++ b/expcore/gui/left_flow.lua @@ -55,11 +55,11 @@ Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', example_flow_w end) ]] -function Gui.left_toolbar_button(sprite,tooltip,element_define,authenticator) - local button = Gui.toolbar_button(sprite,tooltip,authenticator) +function Gui.left_toolbar_button(sprite, tooltip, element_define, authenticator) + local button = Gui.toolbar_button(sprite, tooltip, authenticator) -- Add on_click handler to handle click events comming from the player - button:on_click(function(player,_,_) + button:on_click(function(player, _,_) local top_flow = Gui.get_top_flow(player) local element = top_flow[button.name] local visibility_state = Gui.toggle_left_element(player, element_define) @@ -169,7 +169,7 @@ function Gui.hide_left_flow(player) -- Set the visible state of all elements in the flow hide_button.visible = false - for name,_ in pairs(Gui.left_elements) do + for name, _ in pairs(Gui.left_elements) do left_flow[name].visible = false -- Check if the the element has a toobar button attached @@ -202,7 +202,7 @@ end local frame = Gui.get_left_element(game.player, example_flow_with_button) ]] -function Gui.get_left_element(player,element_define) +function Gui.get_left_element(player, element_define) local left_flow = Gui.get_left_flow(player) return left_flow[element_define.name] end @@ -220,7 +220,7 @@ Gui.toggle_top_flow(game.player, example_flow_with_button) Gui.toggle_top_flow(game.player, example_flow_with_button, true) ]] -function Gui.toggle_left_element(player,element_define,state) +function Gui.toggle_left_element(player, element_define, state) local left_flow = Gui.get_left_flow(player) local top_flow = Gui.get_top_flow(player) diff --git a/expcore/gui/prototype.lua b/expcore/gui/prototype.lua index f7803602..8bd7a644 100644 --- a/expcore/gui/prototype.lua +++ b/expcore/gui/prototype.lua @@ -22,9 +22,9 @@ local Gui = { _prototype_element = {}, --- The prototype metatable applied to new element defines _mt_element = { - __call = function(self,parent,...) - local element = self._draw(self.name,parent,...) - if self._style then self._style(element.style,element,...) end + __call = function(self, parent, ...) + local element = self._draw(self.name, parent, ...) + if self._style then self._style(element.style, element, ...) end return element end } @@ -50,7 +50,7 @@ Gui.element{ @usage-- Using element defines with a custom factory function -- This method can be used if you still want to be able register event handlers but it is too complex to be compatible with LuaGuiElement.add local example_flow_with_button = -Gui.element(function(event_trigger,parent,...) +Gui.element(function(event_trigger, parent, ...) -- ... shows that all other arguments from the factory call are passed to this function -- parent is the element which was passed to the factory function where you should add your new element -- here we are adding a flow which we will then later add a button to @@ -90,7 +90,7 @@ function Gui.element(element_define) if type(element_define) == 'table' then Gui.debug_info[name].draw = element_define element_define.name = name - element._draw = function(_,parent) + element._draw = function(_, parent) return parent.add(element_define) end else @@ -131,7 +131,7 @@ Gui.element{ caption = 'Example Button', style = 'forward_button' -- factorio styles can be applied here } -:style(function(style,element,...) +:style(function(style, element, ...) -- style is the current style object for the elemenent -- element is the element that is being changed -- ... shows that all other arguments from the factory call are passed to this function @@ -147,7 +147,7 @@ function Gui._prototype_element:style(style_define) if type(style_define) == 'table' then Gui.debug_info[self.name].style = style_define self._style = function(style) - for key,value in pairs(style_define) do + for key, value in pairs(style_define) do style[key] = value end end @@ -171,8 +171,8 @@ element_deinfe:on_custom_event('my_custom_event', function(event) end) ]] -function Gui._prototype_element:on_custom_event(event_name,handler) - table.insert(Gui.debug_info[self.name].events,event_name) +function Gui._prototype_element:on_custom_event(event_name, handler) + table.insert(Gui.debug_info[self.name].events, event_name) Gui.events[event_name] = event_name self[event_name] = handler return self @@ -210,7 +210,7 @@ function Gui._prototype_element:raise_custom_event(event) end event.player = player - local success, err = pcall(handler,player,element,event) + local success, err = pcall(handler, player, element, event) if not success then error('There as been an error with an event handler for a gui element:\n\t'..err) end @@ -227,8 +227,8 @@ local function event_handler_factory(event_name) element_define:raise_custom_event(event) end) - return function(self,handler) - table.insert(Gui.debug_info[self.name].events,debug.getinfo(1, "n").name) + return function(self, handler) + table.insert(Gui.debug_info[self.name].events, debug.getinfo(1, "n").name) self[event_name] = handler return self end diff --git a/expcore/gui/top_flow.lua b/expcore/gui/top_flow.lua index 3001d88d..e2cb38c1 100644 --- a/expcore/gui/top_flow.lua +++ b/expcore/gui/top_flow.lua @@ -87,10 +87,10 @@ end Gui.toggle_top_flow(game.player) @usage-- Open your top flow -Gui.toggle_top_flow(game.player,true) +Gui.toggle_top_flow(game.player, true) ]] -function Gui.toggle_top_flow(player,state) +function Gui.toggle_top_flow(player, state) -- Get the top flow and hide button local top_flow = Gui.get_top_flow(player) if state == nil then state = not top_flow.visible end @@ -130,7 +130,7 @@ Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', function(playe end) ]] -function Gui.toolbar_button(sprite,tooltip,authenticator) +function Gui.toolbar_button(sprite, tooltip, authenticator) return Gui.element{ type = 'sprite-button', sprite = sprite, diff --git a/expcore/permission_groups.lua b/expcore/permission_groups.lua index 5b88331f..30ac6039 100644 --- a/expcore/permission_groups.lua +++ b/expcore/permission_groups.lua @@ -35,14 +35,14 @@ local Permissions_Groups = { -- Async function to add players to permission groups local add_to_permission_group = -Async.register(function(permission_group,player) +Async.register(function(permission_group, player) permission_group.add_player(player) end) Permissions_Groups.async_token_add_to_permission_group = add_to_permission_group -- Async function to remove players from permission groups local remove_from_permission_group = -Async.register(function(permission_group,player) +Async.register(function(permission_group, player) permission_group.remove_player(player) end) Permissions_Groups.async_token_remove_from_permission_group = remove_from_permission_group @@ -64,7 +64,7 @@ function Permissions_Groups.new_group(name) name=name, actions={}, allow_all_actions=true - },{ + }, { __index= Permissions_Groups._prototype }) Permissions_Groups.groups[name] = group @@ -111,7 +111,7 @@ Groups.reload_permissions() ]] function Permissions_Groups.reload_permissions() - for _,group in pairs(Permissions_Groups.groups) do + for _, group in pairs(Permissions_Groups.groups) do group:create() end end @@ -125,7 +125,7 @@ end Groups.set_player_group(game.player, 'Admin') ]] -function Permissions_Groups.set_player_group(player,group) +function Permissions_Groups.set_player_group(player, group) player = Game.get_player_from_any(player) group = Permissions_Groups.get_group_by_name(group) if not group or not player then return false end @@ -146,7 +146,7 @@ end group:set_action('toggle_map_editor', false) ]] -function Permissions_Groups._prototype:set_action(action,state) +function Permissions_Groups._prototype:set_action(action, state) if type(action) == 'string' then action = defines.input_action[action] end @@ -168,8 +168,8 @@ function Permissions_Groups._prototype:allow(actions) if type(actions) ~= 'table' then actions = {actions} end - for _,action in pairs(actions) do - self:set_action(action,true) + for _, action in pairs(actions) do + self:set_action(action, true) end return self end @@ -192,8 +192,8 @@ function Permissions_Groups._prototype:disallow(actions) if type(actions) ~= 'table' then actions = {actions} end - for _,action in pairs(actions) do - self:set_action(action,false) + for _, action in pairs(actions) do + self:set_action(action, false) end return self end @@ -257,8 +257,8 @@ function Permissions_Groups._prototype:create() if not group then group = game.permissions.create_group(self.name) end - for _,action in pairs(defines.input_action) do - group.set_allows_action(action,self:is_allowed(action)) + for _, action in pairs(defines.input_action) do + group.set_allows_action(action, self:is_allowed(action)) end return group end @@ -324,9 +324,9 @@ function Permissions_Groups._prototype:get_players(online) if online == nil then return group.players else - for _,player in pairs(group.players) do + for _, player in pairs(group.players) do if player.connected == online then - table.insert(player,player) + table.insert(player, player) end end end @@ -344,7 +344,7 @@ group:print('Hello, World!') ]] function Permissions_Groups._prototype:print(message) local players = self:get_players(true) - for _,player in pairs(players) do + for _, player in pairs(players) do player.print(message) end return #players diff --git a/expcore/roles.lua b/expcore/roles.lua index 65485c00..f7be5f23 100644 --- a/expcore/roles.lua +++ b/expcore/roles.lua @@ -6,13 +6,13 @@ @usage--- Using Role System (assignment): --When a map first starts you will want to define on mass all the players you expect to join and the roles to give them: Roles.override_player_roles{ - Cooldude2606 = {'Owner','Admin','Member'}, + Cooldude2606 = {'Owner', 'Admin', 'Member'}, NotCooldude2606 = {'Member'} } --Once the game is running you still want to be able to give role and remove them which is when you would use: -Roles.assign_player(player,'Admin',by_player_name) -- this will give the "Admin" role to the player -Roles.unassign_player(player,{'Admin','Moderator'},by_player_name) -- this will remove "Admin" and "Moderator" role in one go +Roles.assign_player(player, 'Admin', by_player_name) -- this will give the "Admin" role to the player +Roles.unassign_player(player, {'Admin', 'Moderator'}, by_player_name) -- this will remove "Admin" and "Moderator" role in one go @usage--- Using Role System (role testing): --To comparer two players you can comparer the index of they highest roles, can be used when you want to allow a "write" down type system: @@ -22,9 +22,9 @@ Roles.get_player_highest_role(playerOne).index < Roles.get_player_highest_role(p Roles.get_player_roles(player) -- the return is an array that can be looped over however this is not in particular order --Finally you may want to test if a player has a certain role, flag or action allowed which is when you would use: -Roles.player_has_role(player,'Admin') -- you can provide a role name if you only want a name based system -Roles.player_has_flag(player,'is_donator') -- your roles can be grouped together with flags such as is_donator -Roles.player_allowed(player,'game modifiers') -- or you can have an action based system where each action is something the player can do +Roles.player_has_role(player, 'Admin') -- you can provide a role name if you only want a name based system +Roles.player_has_flag(player, 'is_donator') -- your roles can be grouped together with flags such as is_donator +Roles.player_allowed(player, 'game modifiers') -- or you can have an action based system where each action is something the player can do @usage--- Example Flag Define: --Flags can be used to group multiple roles and actions under one catch all, for example if you want a piece of code to only @@ -32,7 +32,7 @@ Roles.player_allowed(player,'game modifiers') -- or you can have an action based --a player has that tag present: -- give you donators a speed boost when they join; these functions aren't required but can be useful -Roles.define_flag_trigger('is_donator',function(player,state) +Roles.define_flag_trigger('is_donator', function(player, state) if state then player.character_running_speed_modifier = 1.5 else @@ -45,30 +45,30 @@ Roles.new_role('Donator') :set_flag('is_donator') -- and in your code you would test for -if Roles.player_has_flag(player,'is_donator') then +if Roles.player_has_flag(player, 'is_donator') then -- some donator only code end @usage--- Example Role Define: --You can't use a role system without any roles so first you must define your roles; each role has a minimum of a name with --the option for a shorthand: -Roles.new_role('Administrator','Admin') +Roles.new_role('Administrator', 'Admin') --Next you will want to add any extras you want to have, such as a tag, colour, permission group or any custom flags: -Roles.new_role('Administrator','Admin') +Roles.new_role('Administrator', 'Admin') :set_custom_tag('[Admin]') -:set_custom_color('red') -- this can be {r=0,g=0,b=0} or a predefined value +:set_custom_color('red') -- this can be {r=0, g=0, b=0} or a predefined value :set_permission_group('Staff') -- a second argument can be added if you have not used the custom permission group config :set_flag('is_admin') --You will then want to decide if you want to allow all actions, this should of course be used sparely: -Roles.new_role('Administrator','Admin') +Roles.new_role('Administrator', 'Admin') ...extras... :set_allow_all() --If you don't do this want this as i would advise you do then you will want to define what the role can do; this comes with --an optional inheritance system if you like those sort of things in which case disallow may also be of some use to you: -Roles.new_role('Administrator','Admin') +Roles.new_role('Administrator', 'Admin') ...extras... :set_parent('Moderator') -- the admin can do anything that a moderator can do :allow{ -- these actions can be anything just try to keep them without conflicts @@ -77,7 +77,7 @@ Roles.new_role('Administrator','Admin') } --Here is what the finished admin role would look like: -Roles.new_role('Administrator','Admin') +Roles.new_role('Administrator', 'Admin') :set_custom_tag('[Admin]') :set_custom_color('red') :set_permission_group('Staff') @@ -132,10 +132,10 @@ local Roles = { } --- When global is loaded it will have the metatable re-assigned to the roles -Global.register(Roles.config,function(tbl) +Global.register(Roles.config, function(tbl) Roles.config = tbl - for _,role in pairs(Roles.config.roles) do - setmetatable(role,{__index=Roles._prototype}) + for _, role in pairs(Roles.config.roles) do + setmetatable(role, {__index=Roles._prototype}) local parent = Roles.config.roles[role.parent] if parent then setmetatable(role.allowed_actions, {__index=parent.allowed_actions}) @@ -150,7 +150,7 @@ end) --- Internal function used to trigger a few different things when roles are changed -- this is the raw internal trigger as the other function is called at other times -- there is a second half called role_update which triggers after the event call, it also is called when a player joins -local function emit_player_roles_updated(player,type,roles,by_player_name,skip_game_print) +local function emit_player_roles_updated(player, type, roles, by_player_name, skip_game_print) by_player_name = game.player and game.player.name or by_player_name or '' local by_player = Game.get_player_from_any(by_player_name) local by_player_index = by_player and by_player.index or 0 @@ -161,30 +161,30 @@ local function emit_player_roles_updated(player,type,roles,by_player_name,skip_g end -- convert the roles to objects and get the names of the roles local role_names = {} - for index,role in pairs(roles) do + for index, role in pairs(roles) do role = Roles.get_role_from_any(role) if role then roles[index] = role - table.insert(role_names,role.name) + table.insert(role_names, role.name) end end -- output to all the different locations: game print, player sound, event trigger and role log if not skip_game_print then - game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan) + game.print({'expcore-roles.game-message-'..type, player.name, table.concat(role_names, ', '), by_player_name}, Colours.cyan) end if type == 'assign' then player.play_sound{path='utility/achievement_unlocked'} else player.play_sound{path='utility/game_lost'} end - script.raise_event(event,{ + script.raise_event(event, { name=event, tick=game.tick, player_index=player.index, by_player_index=by_player_index, roles=roles }) - write_json('log/roles.log',{ + write_json('log/roles.log', { player_name=player.name, by_player_name=by_player_name, type=type, @@ -201,11 +201,11 @@ game.player.print(Roles.debug()) ]] function Roles.debug() local output = '' - for index,role_name in pairs(Roles.config.order) do + for index, role_name in pairs(Roles.config.order) do local role = Roles.config.roles[role_name] local color = role.custom_color or Colours.white - color = string.format('[color=%d,%d,%d]',color.r,color.g,color.b) - output = output..string.format('\n%s %s) %s[/color]',color,index,serpent.line(role)) + color = string.format('[color=%d, %d, %d]', color.r, color.g, color.b) + output = output..string.format('\n%s %s) %s[/color]', color, index, serpent.line(role)) end return output end @@ -215,11 +215,11 @@ end @tparam string message the message to send to the players @usage-- Print a message to the given roles -Roles.print_to_roles({'Administrator','Moderator'}, 'Hello, World!') +Roles.print_to_roles({'Administrator', 'Moderator'}, 'Hello, World!') ]] -function Roles.print_to_roles(roles,message) - for _,role in pairs(roles) do +function Roles.print_to_roles(roles, message) + for _, role in pairs(roles) do role = Roles.get_role_from_any(role) if role then role:print(message) end end @@ -233,16 +233,16 @@ end Roles.print_to_roles_higher('Moderator', 'Hello, World!') ]] -function Roles.print_to_roles_higher(role,message) +function Roles.print_to_roles_higher(role, message) role = Roles.get_role_from_any(role) if not role then return end local roles = {} - for index,role_name in pairs(Roles.config.order) do + for index, role_name in pairs(Roles.config.order) do if index <= role.index and role_name ~= Roles.config.internal.default then - table.insert(roles,role_name) + table.insert(roles, role_name) end end - Roles.print_to_roles(roles,message) + Roles.print_to_roles(roles, message) end --[[-- Prints a message to all players who have the given role or one which is lower (excluding default) @@ -253,16 +253,16 @@ end Roles.print_to_roles_higher('Moderator', 'Hello, World!') ]] -function Roles.print_to_roles_lower(role,message) +function Roles.print_to_roles_lower(role, message) role = Roles.get_role_from_any(role) if not role then return end local roles = {} - for index,role_name in pairs(Roles.config.order) do + for index, role_name in pairs(Roles.config.order) do if index >= role.index and role_name ~= Roles.config.internal.default then - table.insert(roles,role_name) + table.insert(roles, role_name) end end - Roles.print_to_roles(roles,message) + Roles.print_to_roles(roles, message) end --[[-- Get a role for the given name @@ -290,7 +290,7 @@ function Roles.get_role_by_order(index) return Roles.config.roles[name] end ---[[-- Gets a role from a name,index or role object (where it is just returned) +--[[-- Gets a role from a name, index or role object (where it is just returned) nb: this function is used for the input for most outward facing functions @tparam ?number|string|table any the value used to find the role @treturn Roles._prototype the role that was found or nil see above @@ -325,8 +325,8 @@ function Roles.get_player_roles(player) local roles = Roles.config.players[player.name] or {} local default = Roles.config.roles[Roles.config.internal.default] local rtn = {default} - for _,role_name in pairs(roles) do - table.insert(rtn,Roles.config.roles[role_name]) + for _, role_name in pairs(roles) do + table.insert(rtn, Roles.config.roles[role_name]) end return rtn end @@ -343,7 +343,7 @@ function Roles.get_player_highest_role(player) local roles = Roles.get_player_roles(player) if not roles then return end local highest - for _,role in pairs(roles) do + for _, role in pairs(roles) do if not highest or role.index < highest.index then highest = role end @@ -369,13 +369,13 @@ Roles.assign_player(game.player, 'Moderator') Roles.assign_player('Cooldude2606', 'Moderator', nil, true) ]] -function Roles.assign_player(player,roles,by_player_name,skip_checks,silent) +function Roles.assign_player(player, roles, by_player_name, skip_checks, silent) local valid_player = Game.get_player_from_any(player) if not skip_checks and not valid_player then return end if type(roles) ~= 'table' or roles.name then roles = {roles} end - for _,role in pairs(roles) do + for _, role in pairs(roles) do role = Roles.get_role_from_any(role) if role then role:add_player(valid_player or player, valid_player == nil, true) @@ -400,14 +400,14 @@ Roles.unassign_player(game.player, 'Moderator') Roles.unassign_player('Cooldude2606', 'Moderator', nil, true) ]] -function Roles.unassign_player(player,roles,by_player_name,skip_checks,silent) +function Roles.unassign_player(player, roles, by_player_name, skip_checks, silent) local valid_player = Game.get_player_from_any(player) if not skip_checks and not valid_player then return end if not player then return end if type(roles) ~= 'table' or roles.name then roles = {roles} end - for _,role in pairs(roles) do + for _, role in pairs(roles) do role = Roles.get_role_from_any(role) if role then role:remove_player(valid_player or player, valid_player == nil, true) @@ -427,12 +427,12 @@ Roles.override_player_roles('Cooldude2606', {'Moderator'}) @usage-- Override all existing roles, effects all users not just ones listed Roles.override_player_roles{ - ['Cooldude2606'] = {'Administrator','Moderator'}, - ['arty714'] = {'Administrator','Moderator'}, + ['Cooldude2606'] = {'Administrator', 'Moderator'}, + ['arty714'] = {'Administrator', 'Moderator'}, } ]] -function Roles.override_player_roles(player_name,roles) +function Roles.override_player_roles(player_name, roles) if not roles then Roles.config.players = player_name else @@ -453,12 +453,12 @@ end local has_role = Roles.player_has_role(game.player, 'Moderator') ]] -function Roles.player_has_role(player,search_role) +function Roles.player_has_role(player, search_role) local roles = Roles.get_player_roles(player) if not roles then return end search_role = Roles.get_role_from_any(search_role) if not search_role then return end - for _,role in pairs(roles) do + for _, role in pairs(roles) do if role.name == search_role.name then return true end end return false @@ -473,10 +473,10 @@ end local has_flag = Roles.player_has_flag(game.player, 'is_donator') ]] -function Roles.player_has_flag(player,flag_name) +function Roles.player_has_flag(player, flag_name) local roles = Roles.get_player_roles(player) if not roles then return end - for _,role in pairs(roles) do + for _, role in pairs(roles) do if role:has_flag(flag_name) then return true end @@ -493,10 +493,10 @@ end local has_flag = Roles.player_has_flag(game.player, 'is_donator') ]] -function Roles.player_allowed(player,action) +function Roles.player_allowed(player, action) local roles = Roles.get_player_roles(player) if not roles then return end - for _,role in pairs(roles) do + for _, role in pairs(roles) do if role:is_allowed(action) then return true end @@ -527,31 +527,31 @@ function Roles.define_role_order(order) _C.error_if_runtime() Roles.config.order = {} local done = {} - for _,role in ipairs(order) do + for _, role in ipairs(order) do if type(role) == 'table' and role.name then done[role.name] = true - table.insert(Roles.config.order,role.name) + table.insert(Roles.config.order, role.name) else done[role] = true - table.insert(Roles.config.order,role) + table.insert(Roles.config.order, role) end end -- Check no roles were missed - for role_name,_ in pairs(Roles.config.roles) do + for role_name, _ in pairs(Roles.config.roles) do if not done[role_name] then - error('Role missing '..role_name..' from role order, all defined roles must be included.',2) + error('Role missing '..role_name..' from role order, all defined roles must be included.', 2) end end -- Re-links roles to they parents as this is called at the end of the config - for index,role_name in pairs(Roles.config.order) do + for index, role_name in pairs(Roles.config.order) do local role = Roles.config.roles[role_name] if not role then - error('Role with name '..role_name..' has not beed defined, either define it or remove it from the order list.',2) + error('Role with name '..role_name..' has not beed defined, either define it or remove it from the order list.', 2) end role.index = index local parent = Roles.config.roles[role.parent] if parent then - setmetatable(role.allowed_actions,{__index=parent.allowed_actions}) + setmetatable(role.allowed_actions, {__index=parent.allowed_actions}) end end end @@ -566,7 +566,7 @@ Roles.define_flag_trigger('is_donator', function(player, state) end) ]] -function Roles.define_flag_trigger(name,callback) +function Roles.define_flag_trigger(name, callback) _C.error_if_runtime() Roles.config.flags[name] = Async.register(callback) end @@ -607,7 +607,7 @@ end local role = Roles.new_role('Moderator', 'Mod') ]] -function Roles.new_role(name,short_hand) +function Roles.new_role(name, short_hand) _C.error_if_runtime() if Roles.config.roles[name] then return error('Role name is non unique') end local role = setmetatable({ @@ -616,7 +616,7 @@ function Roles.new_role(name,short_hand) allowed_actions={}, allow_all_actions=false, flags={} - },{__index=Roles._prototype}) + }, {__index=Roles._prototype}) Roles.config.roles[name] = role return role end @@ -654,7 +654,7 @@ function Roles._prototype:allow(actions) if type(actions) ~= 'table' then actions = {actions} end - for _,action in pairs(actions) do + for _, action in pairs(actions) do self.allowed_actions[action]=true end return self @@ -675,7 +675,7 @@ function Roles._prototype:disallow(actions) if type(actions) ~= 'table' then actions = {actions} end - for _,action in pairs(actions) do + for _, action in pairs(actions) do self.allowed_actions[action]=false end return self @@ -707,13 +707,13 @@ end role:set_flag('is_admin') ]] -function Roles._prototype:set_flag(name,value) +function Roles._prototype:set_flag(name, value) if value == nil then value = true end self.flags[name] = not not value -- not not forces a boolean value return self end ---[[-- Clears all flags from this role, individual flags can be removed with set_flag(name,false) +--[[-- Clears all flags from this role, individual flags can be removed with set_flag(name, false) @treturn Roles._prototype allows chaining @usage-- Remove all flags from a role @@ -779,10 +779,10 @@ end role:set_permission_group('Admin') ]] -function Roles._prototype:set_permission_group(name,use_factorio_api) +function Roles._prototype:set_permission_group(name, use_factorio_api) _C.error_if_runtime() if use_factorio_api then - self.permission_group = {true,name} + self.permission_group = {true, name} else local group = Groups.get_group_by_name(name) if not group then return end @@ -854,7 +854,7 @@ end role:add_player(game.player) ]] -function Roles._prototype:add_player(player,skip_check,skip_event) +function Roles._prototype:add_player(player, skip_check, skip_event) player = Game.get_player_from_any(player) -- Default role cant have players added or removed if self.name == Roles.config.internal.default then return end @@ -869,16 +869,16 @@ function Roles._prototype:add_player(player,skip_check,skip_event) -- Add the role name to the player's roles local player_roles = Roles.config.players[player.name] if player_roles then - for _,role_name in pairs(player_roles) do + for _, role_name in pairs(player_roles) do if role_name == self.name then return false end end - table.insert(player_roles,self.name) + table.insert(player_roles, self.name) else Roles.config.players[player.name] = {self.name} end -- Emits event if required if not skip_event then - emit_player_roles_updated(player,'assign',{self}) + emit_player_roles_updated(player, 'assign', {self}) end return true end @@ -893,7 +893,7 @@ end role:remove_player(game.player) ]] -function Roles._prototype:remove_player(player,skip_check,skip_event) +function Roles._prototype:remove_player(player, skip_check, skip_event) player = Game.get_player_from_any(player) -- Default role cant have players added or removed if self.name == Roles.config.internal.default then return end @@ -909,9 +909,9 @@ function Roles._prototype:remove_player(player,skip_check,skip_event) local player_roles = Roles.config.players[player.name] local rtn = false if player_roles then - for index,role_name in pairs(player_roles) do + for index, role_name in pairs(player_roles) do if role_name == self.name then - table.remove(player_roles,index) + table.remove(player_roles, index) rtn = true break end @@ -922,7 +922,7 @@ function Roles._prototype:remove_player(player,skip_check,skip_event) end -- Emits event if required if not skip_event then - emit_player_roles_updated(player,'unassign',{self}) + emit_player_roles_updated(player, 'unassign', {self}) end return rtn end @@ -941,15 +941,15 @@ local players = role:get_players(true) function Roles._prototype:get_players(online) local players = {} -- Gets all players that have this role - for player_name,player_roles in pairs(Roles.config.players) do - for _,role_name in pairs(player_roles) do + for player_name, player_roles in pairs(Roles.config.players) do + for _, role_name in pairs(player_roles) do if role_name == self.name then - table.insert(players,player_name) + table.insert(players, player_name) end end end -- Convert the player names to LuaPlayer - for index,player_name in pairs(players) do + for index, player_name in pairs(players) do players[index] = Game.get_player_from_any(player_name) end -- Filter by online if param is defined @@ -957,9 +957,9 @@ function Roles._prototype:get_players(online) return players else local filtered = {} - for _,player in pairs(players) do + for _, player in pairs(players) do if player.connected == online then - table.insert(filtered,player) + table.insert(filtered, player) end end return filtered @@ -976,7 +976,7 @@ role:print('Hello, World!') ]] function Roles._prototype:print(message) local players = self:get_players(true) - for _,player in pairs(players) do + for _, player in pairs(players) do player.print(message) end return #players @@ -987,7 +987,7 @@ local function role_update(event) local player = Game.get_player_by_index(event.player_index) -- Updates flags given to the player for flag, async_token in pairs(Roles.config.flags) do - local state = Roles.player_has_flag(player,flag) + local state = Roles.player_has_flag(player, flag) Async(async_token, player, state) end -- Updates the players permission group @@ -1005,22 +1005,22 @@ local function role_update(event) end --- When a player joined or has a role change then the update is triggered -Event.add(Roles.events.on_role_assigned,role_update) -Event.add(Roles.events.on_role_unassigned,role_update) -Event.add(defines.events.on_player_joined_game,role_update) +Event.add(Roles.events.on_role_assigned, role_update) +Event.add(Roles.events.on_role_unassigned, role_update) +Event.add(defines.events.on_player_joined_game, role_update) -- Every 60 seconds the auto promote check is preformed -Event.on_nth_tick(3600,function() +Event.on_nth_tick(3600, function() local promotes = {} - for _,player in pairs(game.connected_players) do - for _,role in pairs(Roles.config.roles) do + for _, player in pairs(game.connected_players) do + for _, role in pairs(Roles.config.roles) do if role.auto_promote_condition then - local success,err = pcall(role.auto_promote_condition,player) + local success, err = pcall(role.auto_promote_condition, player) if not success then - log{'expcore-roles.error-log-format-promote',role.name,err} + log{'expcore-roles.error-log-format-promote', role.name, err} else - if err == true and not Roles.player_has_role(player,role) then + if err == true and not Roles.player_has_role(player, role) then if promotes[player.name] then - table.insert(promotes[player.name],role.name) + table.insert(promotes[player.name], role.name) else promotes[player.name] = {role.name} end @@ -1029,8 +1029,8 @@ Event.on_nth_tick(3600,function() end end end - for player_name,roles in pairs(promotes) do - Roles.assign_player(player_name,roles) + for player_name, roles in pairs(promotes) do + Roles.assign_player(player_name, roles) end end) diff --git a/expcore/store.lua b/expcore/store.lua index ffb2afa8..c6353d64 100644 --- a/expcore/store.lua +++ b/expcore/store.lua @@ -9,13 +9,13 @@ local Store = require 'expcore.store' --- @dep expcore.store local scenario_diffculty = Store.register() -- When the store is changed this function will trigger -Store.watch(scenario_diffculty,function(value) +Store.watch(scenario_diffculty, function(value) game.print('The scenario diffculty has been set to '..value) end) -Store.set(scenario_diffculty,'hard') -- Set the value stored to 'hard' +Store.set(scenario_diffculty, 'hard') -- Set the value stored to 'hard' Store.get(scenario_diffculty) -- Returns 'hard' -Store.update(scenario_diffculty,function(value) -- Will set value to 'normal' if no value is present +Store.update(scenario_diffculty, function(value) -- Will set value to 'normal' if no value is present return not value and 'normal' end) @@ -27,13 +27,13 @@ local player_scores = Store.register(function(player) -- Use player name as the end) -- When any key in the store is changed this function will trigger -Store.watch(player_scores,function(value,key,old_value) +Store.watch(player_scores, function(value, key, old_value) game.print(key..' now has a score of '..value) end) -Store.set(player_scores,game.player,10) -- Set your score to 10 -Store.get(scenario_diffculty,game.player) -- Returns 10 -Store.update(scenario_diffculty,game.player,function(value) -- Add 1 to your score +Store.set(player_scores, game.player, 10) -- Set your score to 10 +Store.get(scenario_diffculty, game.player) -- Returns 10 +Store.update(scenario_diffculty, game.player, function(value) -- Add 1 to your score return value + 1 end) @@ -79,33 +79,33 @@ local player_scores = Store.register(function(player) end) -- player_scores is a valid store and key will be your player name -local key = Store.validate(player_scores,game.player) +local key = Store.validate(player_scores, game.player) ]] -function Store.validate(store,key,error_stack) +function Store.validate(store, key, error_stack) error_stack = error_stack or 1 if type(store) ~= 'number' then -- Store is not a number and so if not valid - error('Store uid given is not a number; recived type '..type(store),error_stack+1) + error('Store uid given is not a number; recived type '..type(store), error_stack+1) elseif store > Store.uid then -- Store is a number but it is out of range, ie larger than the current highest uid - error('Store uid is out of range; recived '..tostring(store),error_stack+1) + error('Store uid is out of range; recived '..tostring(store), error_stack+1) elseif key ~= nil and type(key) ~= 'string' and Store.serializers[store] == nil then -- Key is present but is not a string and there is no serializer registered - error('Store key is not a string and no serializer has been registered; recived '..type(key),error_stack+1) + error('Store key is not a string and no serializer has been registered; recived '..type(key), error_stack+1) elseif key ~= nil then -- Key is present and so it is serialized and returned local serializer = Store.serializers[store] if type(key) ~= 'string' then - local success, serialized_key = pcall(serializer,key) + local success, serialized_key = pcall(serializer, key) if not success then -- Serializer casued an error while serializing the key - error('Store watcher casued an error:\n\t'..key,error_stack+1) + error('Store watcher casued an error:\n\t'..key, error_stack+1) elseif type(serialized_key) ~= 'string' then -- Serializer was successful but failed to return a string value - error('Store key serializer did not return a string; recived type '..type(key),error_stack+1) + error('Store key serializer did not return a string; recived type '..type(key), error_stack+1) end return serialized_key @@ -161,12 +161,12 @@ end local scenario_diffculty = Store.register() -- Register the watcher so that when we change the value the message is printed -Store.watch(scenario_diffculty,function(value) +Store.watch(scenario_diffculty, function(value) game.print('The scenario diffculty has been set to '..value) end) -- Set a new value for the diffculty and see that it has printed to the game -Store.set(scenario_diffculty,'hard') +Store.set(scenario_diffculty, 'hard') @usage-- Printing the changed value to all players, with keys -- Register the new store, we are not using player names as the keys so it would be useful to accept LuaPlayer objects @@ -175,21 +175,21 @@ local player_scores = Store.register(function(player) end) -- Register the watcher so that when we change the value the message is printed -Store.watch(player_scores,function(value,key,old_value) +Store.watch(player_scores, function(value, key, old_value) game.print(key..' now has a score of '..value) end) -- Set a new value for your score and see that it has printed to the game -Store.set(player_scores,game.player,10) +Store.set(player_scores, game.player, 10) ]] -function Store.watch(store,watcher) +function Store.watch(store, watcher) if _LIFECYCLE ~= _STAGE.control then -- Only allow this function to be called during the control stage error('Store watcher can not be registered durring runtime', 2) end - Store.validate(store,nil,2) + Store.validate(store, nil, 2) -- Add the watchers table if it does not exist local watchers = Store.watchers[store] @@ -224,14 +224,14 @@ local player_scores = Store.register(function(player) end) -- Get your current score -local my_score = Store.get(player_scores,game.player) +local my_score = Store.get(player_scores, game.player) -- Get all scores lcoal scores = Store.get(player_scores) ]] -function Store.get(store,key) - key = Store.validate(store,key,2) +function Store.get(store, key) + key = Store.validate(store, key, 2) -- Get the data from the data store local data = data_store[store] @@ -266,14 +266,14 @@ local player_scores = Store.register(function(player) end) -- Clear your score -Store.clear(player_scores,game.player) +Store.clear(player_scores, game.player) -- Clear all scores Store.clear(player_scores) ]] -function Store.clear(store,key) - key = Store.validate(store,key,2) +function Store.clear(store, key) + key = Store.validate(store, key, 2) local old_value -- Check if there is a key being used @@ -288,7 +288,7 @@ function Store.clear(store,key) end -- Trigger any watch functions - Store.raw_trigger(store,key,nil,old_value) + Store.raw_trigger(store, key, nil, old_value) end --[[-- Used to set the data in a store, will trigger any watchers, key is optional depending on if you are using them @@ -301,7 +301,7 @@ end local scenario_diffculty = Store.register() -- Set the new scenario diffculty -Store.set(scenario_diffculty,'hard') +Store.set(scenario_diffculty, 'hard') @usage-- Set data in a store with keys -- Register the new store, we are not using player names as the keys so it would be useful to accept LuaPlayer objects @@ -310,16 +310,16 @@ local player_scores = Store.register(function(player) end) -- Set your current score -Store.set(player_scores,game.player,10) +Store.set(player_scores, game.player, 10) -- Set all scores, note this might not have much use -Store.set(player_scores,{ +Store.set(player_scores, { [game.player.name] = 10, ['SomeOtherPlayer'] = 0 }) ]] -function Store.set(store,key,value) +function Store.set(store, key, value) -- Allow for key to be optional if value == nil then value = key @@ -327,7 +327,7 @@ function Store.set(store,key,value) end -- Check the store is valid - key = Store.validate(store,key,2) + key = Store.validate(store, key, 2) local old_value -- If there is a key being used then the store must be a able @@ -343,7 +343,7 @@ function Store.set(store,key,value) end -- Trigger any watchers - Store.raw_trigger(store,key,value,old_value) + Store.raw_trigger(store, key, value, old_value) end --[[-- Used to update the data in a store, use this with tables, will trigger any watchers, key is optional depending on if you are using them @@ -356,10 +356,10 @@ end local game_score = Store.register() -- Setting a default value -Store.set(game_score,0) +Store.set(game_score, 0) -- We now will update the game score by one, we return the value so that it is set as the new value in the store -Store.update(game_score,function(value) +Store.update(game_score, function(value) return value + 1 end) @@ -370,7 +370,7 @@ local player_data = Store.register(function(player) end) -- Setting a default value for your player, used to show the table structure -Store.set(player_data,game.player,{ +Store.set(player_data, game.player, { group = 'Admin', role = 'Owner', show_group_config = false @@ -378,12 +378,12 @@ Store.set(player_data,game.player,{ -- Updating the show_group_config key in your player data, note that it would be harder to call set every time -- We do not need to return anything in this case as we are not replacing all the data -Store.update(player_data,game.player,function(data) +Store.update(player_data, game.player, function(data) data.show_group_config = not data.show_group_config end) ]] -function Store.update(store,key,updater) +function Store.update(store, key, updater) -- Allow for key to be nil if updater == nil then updater = key @@ -391,7 +391,7 @@ function Store.update(store,key,updater) end -- Check the store is valid - key = Store.validate(store,key,2) + key = Store.validate(store, key, 2) local value, old_value -- If a key is used then the store must be a table @@ -420,7 +420,7 @@ function Store.update(store,key,updater) end -- Trigger any watchers - Store.raw_trigger(store,key,value,old_value) + Store.raw_trigger(store, key, value, old_value) end --[[-- Used to update all values that are in a store, similar to Store.update but acts on all keys at once, will trigger watchers for every key present @@ -434,7 +434,7 @@ local player_data = Store.register(function(player) end) -- Setting a default value for your player, used to show the table structure -Store.set(player_data,game.player,{ +Store.set(player_data, game.player, { group = 'Admin', role = 'Owner', show_group_config = false @@ -443,13 +443,13 @@ Store.set(player_data,game.player,{ -- Updating the show_group_config key for all players, note that it would be harder to call set every time -- We do not need to return anything in this case as we are not replacing all the data -- We also have access to the current key being updated if needed -Store.map(player_data,function(data,key) +Store.map(player_data, function(data, key) data.show_group_config = not data.show_group_config end) ]] -function Store.map(store,updater) - Store.validate(store,nil,2) +function Store.map(store, updater) + Store.validate(store, nil, 2) -- Get all that data in the store and check its a table local data = data_store[store] @@ -458,12 +458,12 @@ function Store.map(store,updater) end -- Loop over all the keys and call the updater, setting value if returned, and calling watcher functions - for key,value in pairs(data) do - local rtn = updater(value,key) + for key, value in pairs(data) do + local rtn = updater(value, key) if rtn then data[key] = rtn end - Store.raw_trigger(store,key,data[key],value) + Store.raw_trigger(store, key, data[key], value) end end @@ -478,16 +478,16 @@ local scenario_diffculty = Store.register() Store.trigger(scenario_diffculty) ]] -function Store.trigger(store,key) - key = Store.validate(store,key,2) +function Store.trigger(store, key) + key = Store.validate(store, key, 2) -- Get the data from the data store local data = data_store[store] if key then data = data[key] - Store.raw_trigger(store,key,data,data) + Store.raw_trigger(store, key, data, data) else - Store.raw_trigger(store,key,data,data) + Store.raw_trigger(store, key, data, data) end end @@ -503,16 +503,16 @@ local scenario_diffculty = Store.register() -- Trigger the watchers with a fake change of diffculty -- This is mostly used internally but it can be useful in other cases -Store.raw_trigger(scenario_diffculty,nil,'normal','normal') +Store.raw_trigger(scenario_diffculty, nil, 'normal', 'normal') ]] -function Store.raw_trigger(store,key,value,old_value) - key = Store.validate(store,key,2) +function Store.raw_trigger(store, key, value, old_value) + key = Store.validate(store, key, 2) -- Get the watchers and then loop over them local watchers = Store.watchers[store] or {} - for _,watcher in pairs(watchers) do - local success, err = pcall(watcher,value,key,old_value) + for _, watcher in pairs(watchers) do + local success, err = pcall(watcher, value, key, old_value) if not success then error('Store watcher casued an error:\n\t'..err) end diff --git a/modules/addons/advanced-start.lua b/modules/addons/advanced-start.lua index 3e93c853..a6952b54 100644 --- a/modules/addons/advanced-start.lua +++ b/modules/addons/advanced-start.lua @@ -17,31 +17,31 @@ Event.add(defines.events.on_player_created, function(event) player.force.chart(player.surface, {{p.x-r, p.y-r}, {p.x+r, p.y+r}}) end -- spawn items - for item,callback in pairs(items) do + for item, callback in pairs(items) do if type(callback) == 'function' then local stats = player.force.item_production_statistics local made = stats.get_input_count(item) - local success,count = pcall(callback,made,stats.get_input_count,player) + local success, count = pcall(callback, made, stats.get_input_count, player) count = math.floor(count) if success and count > 0 then - player.insert{name=item,count=count} + player.insert{name=item, count=count} end end end end) Event.on_init(function() - remote.call('freeplay','set_created_items',{}) - remote.call('freeplay','set_chart_distance',0) - remote.call('freeplay','set_skip_intro',config.skip_intro) + remote.call('freeplay', 'set_created_items', {}) + remote.call('freeplay', 'set_chart_distance', 0) + remote.call('freeplay', 'set_skip_intro', config.skip_intro) if config.research_queue_from_start then - for _,force in pairs(game.forces) do + for _, force in pairs(game.forces) do force.research_queue_enabled = true end end if not config.disable_base_game_silo_script then if config.skip_victory then - remote.call('silo_script','set_no_victory',true) + remote.call('silo_script', 'set_no_victory', true) end end end) \ No newline at end of file diff --git a/modules/addons/chat-popups.lua b/modules/addons/chat-popups.lua index d27672a6..ab197e7d 100644 --- a/modules/addons/chat-popups.lua +++ b/modules/addons/chat-popups.lua @@ -8,7 +8,7 @@ local config = require 'config.popup_messages' --- @dep config.popup_messages local send_text = Game.print_player_floating_text -- (player_index, text, color) -Event.add(defines.events.on_console_chat,function(event) +Event.add(defines.events.on_console_chat, function(event) if not event.player_index or event.player_index < 1 then return end local player = Game.get_player_by_index(event.player_index) @@ -18,7 +18,7 @@ Event.add(defines.events.on_console_chat,function(event) -- Sends the message as text above them if config.show_player_messages then - send_text(player.index,{'chat-popup.message',player.name,event.message},player.chat_color) + send_text(player.index, {'chat-popup.message', player.name, event.message}, player.chat_color) end if not config.show_player_mentions then return end @@ -27,10 +27,10 @@ Event.add(defines.events.on_console_chat,function(event) local search_string = event.message:lower():gsub("%s+", "") -- Loops over online players to see if they name is included - for _,mentioned_player in pairs(game.connected_players) do + for _, mentioned_player in pairs(game.connected_players) do if mentioned_player.index ~= player.index then if search_string:match(mentioned_player.name:lower(), 1, true) then - send_text(mentioned_player.index,{'chat-popup.ping',player.name},player.chat_color) + send_text(mentioned_player.index, {'chat-popup.ping', player.name}, player.chat_color) end end end diff --git a/modules/addons/chat-reply.lua b/modules/addons/chat-reply.lua index a4685ef3..2d63cd70 100644 --- a/modules/addons/chat-reply.lua +++ b/modules/addons/chat-reply.lua @@ -6,17 +6,17 @@ local Game = require 'utils.game' --- @dep utils.game local Roles = require 'expcore.roles' --- @dep expcore.roles local config = require 'config.chat_reply' --- @dep config.chat_reply -Event.add(defines.events.on_console_chat,function(event) +Event.add(defines.events.on_console_chat, function(event) local player_index = event.player_index if not player_index or player_index < 1 then return end local player = Game.get_player_by_index(player_index) local message = event.message:lower():gsub("%s+", "") local allowed = true if config.command_admin_only and not player.admin then allowed = false end - if config.command_permission and not Roles.player_allowed(player,config.command_permission) then allowed = false end + if config.command_permission and not Roles.player_allowed(player, config.command_permission) then allowed = false end local prefix = config.command_prefix - for key_word,reply in pairs(config.messages) do + for key_word, reply in pairs(config.messages) do if message:find(key_word) then if type(reply) == 'function' then reply = reply(player) @@ -24,29 +24,29 @@ Event.add(defines.events.on_console_chat,function(event) if message:find(prefix..key_word) then if allowed then - game.print{'chat-bot.reply',reply} + game.print{'chat-bot.reply', reply} else player.print{'chat-bot.disallow'} end elseif not allowed then - player.print{'chat-bot.reply',reply} + player.print{'chat-bot.reply', reply} end end end if not allowed then return end - for key_word,reply in pairs(config.commands) do + for key_word, reply in pairs(config.commands) do if message:find(prefix..key_word) then if type(reply) == 'function' then reply = reply(player) if reply then - game.print{'chat-bot.reply',reply} + game.print{'chat-bot.reply', reply} end else - game.print{'chat-bot.reply',reply} + game.print{'chat-bot.reply', reply} end end diff --git a/modules/addons/compilatron.lua b/modules/addons/compilatron.lua index 0fe347b9..a987aff1 100644 --- a/modules/addons/compilatron.lua +++ b/modules/addons/compilatron.lua @@ -18,7 +18,7 @@ local Public = { Global.register({ compilatrons = Public.compilatrons, current_messages = Public.current_messages -},function(tbl) +}, function(tbl) Public.compilatrons = tbl.compilatrons Public.current_messages = tbl.current_messages end) @@ -42,7 +42,7 @@ local callback = local function circle_messages() for name, ent in pairs(Public.compilatrons) do if not ent.valid then - Public.spawn_compilatron(game.players[1].surface,name) + Public.spawn_compilatron(game.players[1].surface, name) end local current_message = Public.current_messages[name] local msg_number @@ -66,7 +66,7 @@ Event.on_nth_tick(config.message_cycle, circle_messages) --- This will add a compilatron to the global and start his message cycle -- @tparam LuaEntity entity the compilatron entity that moves around --- @tparam string name the name of the location that the complitron is at +-- @tparam string name the name of the location that the compilatron is at function Public.add_compilatron(entity, name) if not entity and not entity.valid then return @@ -85,19 +85,19 @@ end --- This spawns a new compilatron on a surface with the given location tag (not a position) -- @tparam LuaSurface surface the surface to spawn the compilatron on -- @tparam string location the location tag that is in the config file -function Public.spawn_compilatron(surface,location) +function Public.spawn_compilatron(surface, location) local position = locations[location] local pos = surface.find_non_colliding_position('compilatron', position, 1.5, 0.5) - local compi = surface.create_entity {name='compilatron',position=pos,force=game.forces.neutral} - Public.add_compilatron(compi,location) + local compi = surface.create_entity {name='compilatron', position=pos, force=game.forces.neutral} + Public.add_compilatron(compi, location) end -- When the first player is created this will create all compilatrons that are resisted in the config -Event.add(defines.events.on_player_created,function(event) +Event.add(defines.events.on_player_created, function(event) if event.player_index ~= 1 then return end local player = Game.get_player_by_index(event.player_index) - for location,pos in pairs(locations) do - Public.spawn_compilatron(player.surface,location) + for location in pairs(locations) do + Public.spawn_compilatron(player.surface, location) end end) diff --git a/modules/addons/damage-popups.lua b/modules/addons/damage-popups.lua index 17016977..b6cb1662 100644 --- a/modules/addons/damage-popups.lua +++ b/modules/addons/damage-popups.lua @@ -12,21 +12,21 @@ Event.add(defines.events.on_entity_damaged, function(event) local damage = math.floor(event.original_damage_amount) local health = math.floor(entity.health) local health_percentage = entity.get_health_ratio() - local text_colour = {r=1-health_percentage,g=health_percentage,b=0} + local text_colour = {r=1-health_percentage, g=health_percentage, b=0} -- Gets the location of the text local size = entity.get_radius() if size < 1 then size = 1 end local r = (math.random()-0.5)*size*config.damage_location_variance local p = entity.position - local position = {x=p.x+r,y=p.y-size} + local position = {x=p.x+r, y=p.y-size} -- Sets the message local message if entity.name == 'character' and config.show_player_health then - message = {'damage-popup.player-health',health} + message = {'damage-popup.player-health', health} elseif entity.name ~= 'character' and cause and cause.name == 'character' and config.show_player_damage then - message = {'damage-popup.player-damage',damage} + message = {'damage-popup.player-damage', damage} end -- Outputs the message as floating text diff --git a/modules/addons/death-logger.lua b/modules/addons/death-logger.lua index 2e6d90d0..f3fc56f6 100644 --- a/modules/addons/death-logger.lua +++ b/modules/addons/death-logger.lua @@ -5,13 +5,13 @@ local Event = require 'utils.event' --- @dep utils.event local Game = require 'utils.game' --- @dep utils.game local Global = require 'utils.global' --- @dep utils.global local config = require 'config.death_logger' --- @dep config.death_logger -local format_time,move_items = _C.format_time, _C.move_items --- @dep expcore.common +local format_time, move_items = _C.format_time, _C.move_items --- @dep expcore.common local deaths = { archive={} -- deaths moved here after body is gone - --{player_name='Cooldude2606',time_of_death='15H 15M',position={x=0,y=0},corpse=LuaEntity,tag=LuaCustomChartTag} + --{player_name='Cooldude2606', time_of_death='15H 15M', position={x=0, y=0}, corpse=LuaEntity, tag=LuaCustomChartTag} } -Global.register(deaths,function(tbl) +Global.register(deaths, function(tbl) deaths = tbl end) @@ -20,10 +20,10 @@ local function create_map_tag(death) local player = Game.get_player_from_any(death.player_name) local message = player.name..' died' if config.include_time_of_death then - local time = format_time(death.time_of_death,{hours=true,minutes=true,string=true}) + local time = format_time(death.time_of_death, {hours=true, minutes=true, string=true}) message = message..' at '..time end - death.tag = player.force.add_chart_tag(player.surface,{ + death.tag = player.force.add_chart_tag(player.surface, { position=death.position, icon=config.map_icon, text=message @@ -33,7 +33,7 @@ end --- Checks that all map tags are present and valid -- adds missing ones, deletes expired ones local function check_map_tags() - for index,death in ipairs(deaths) do + for index, death in ipairs(deaths) do local map_tag = death.tag local corpse = death.corpse -- Check the corpse is valid @@ -51,19 +51,19 @@ local function check_map_tags() -- Move the death to the archive death.corpse = nil death.tag = nil - table.insert(deaths.archive,death) - table.remove(deaths,index) + table.insert(deaths.archive, death) + table.remove(deaths, index) end end end -- when a player dies a new death is added to the records and a map marker is made -Event.add(defines.events.on_player_died,function(event) +Event.add(defines.events.on_player_died, function(event) local player = Game.get_player_by_index(event.player_index) - local corpse = player.surface.find_entity('character-corpse',player.position) + local corpse = player.surface.find_entity('character-corpse', player.position) if config.use_chests_as_bodies then local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents() - local chest = move_items(items,corpse.surface,corpse.position) + local chest = move_items(items, corpse.surface, corpse.position) chest.destructible = false corpse.destroy() corpse = chest @@ -77,22 +77,22 @@ Event.add(defines.events.on_player_died,function(event) if config.show_map_markers then create_map_tag(death) end - table.insert(deaths,death) + table.insert(deaths, death) end) -- every 5 min all bodies are checked for valid map tags if config.show_map_markers then local check_period = 60*60*5 -- five minutes - Event.on_nth_tick(check_period,function(event) + Event.on_nth_tick(check_period, function() check_map_tags() end) end if config.auto_collect_bodies then - Event.add(defines.events.on_character_corpse_expired,function(event) + Event.add(defines.events.on_character_corpse_expired, function(event) local corpse = event.corpse local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents() - move_items(items,corpse.surface,{x=0,y=0}) + move_items(items, corpse.surface, {x=0, y=0}) end) end diff --git a/modules/addons/discord-alerts.lua b/modules/addons/discord-alerts.lua index a76c4a79..a62f81cb 100644 --- a/modules/addons/discord-alerts.lua +++ b/modules/addons/discord-alerts.lua @@ -4,7 +4,7 @@ local Event = require 'utils.event' --- @dep utils.event local Game = require 'utils.game' --- @dep utils.game local Colors = require 'utils.color_presets' --- @dep utils.color_presets -local write_json,format_time = _C.write_json, _C.format_time --- @dep expcore.common +local write_json, format_time = _C.write_json, _C.format_time --- @dep expcore.common local config = require 'config.discord_alerts' --- @dep config.discord_alerts local function get_player_name(event) @@ -16,8 +16,8 @@ local function to_hex(color) local hex_digits = '0123456789ABCDEF' local function hex(bit) local major, minor = math.modf(bit/16) - major,minor = major+1,minor*16+1 - return hex_digits:sub(major,major)..hex_digits:sub(minor,minor) + major, minor = major+1, minor*16+1 + return hex_digits:sub(major, major)..hex_digits:sub(minor, minor) end return '0x'..hex(color.r)..hex(color.g)..hex(color.b) @@ -33,24 +33,24 @@ local function emit_event(args) end local tick = args.tick or 0 - local tick_formated = format_time(tick,{hours = true,minutes = true,string = true,long = true}) + local tick_formated = format_time(tick, {hours = true, minutes = true, string = true, long = true}) local players_online = 0 local admins_online = 0 - for _,player in pairs(game.connected_players) do + for _, player in pairs(game.connected_players) do players_online = players_online+1 if player.admin then admins_online = admins_online + 1 end end - local done = {title=true,color=true,description=true} + local done = {title=true, color=true, description=true} local fields = {{ name='Server Details', - value=string.format('Server name: ${serverName} Players: %d Admins: %d Time: %s',players_online,admins_online,tick_formated) + value=string.format('Server name: ${serverName} Players: %d Admins: %d Time: %s', players_online, admins_online, tick_formated) }} - for key,value in pairs(args) do + for key, value in pairs(args) do if not done[key] then done[key] = true local field = { @@ -59,17 +59,17 @@ local function emit_event(args) inline=false } - local new_value, inline = value:gsub('','',1) + local new_value, inline = value:gsub('', '', 1) if inline then field.value = new_value field.inline = true end - table.insert(fields,field) + table.insert(fields, field) end end - write_json('log/discord.log',{ + write_json('log/discord.log', { title=title, description=description, color=color, @@ -80,8 +80,8 @@ end --- Reports added and removed if config.player_reports then local Reports = require 'modules.control.reports' --- @dep modules.control.reports - Event.add(Reports.events.on_player_reported,function(event) - local player_name,by_player_name = get_player_name(event) + Event.add(Reports.events.on_player_reported, function(event) + local player_name, by_player_name = get_player_name(event) emit_event{ title='Report', description='A player was reported', @@ -91,7 +91,7 @@ if config.player_reports then ['Reason:']=event.reason } end) - Event.add(Reports.events.on_report_removed,function(event) + Event.add(Reports.events.on_report_removed, function(event) local player_name = get_player_name(event) emit_event{ title='Report Removed', @@ -106,8 +106,8 @@ end --- Warnings added and removed if config.player_warnings then local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings - Event.add(Warnings.events.on_warning_added,function(event) - local player_name,by_player_name = get_player_name(event) + Event.add(Warnings.events.on_warning_added, function(event) + local player_name, by_player_name = get_player_name(event) emit_event{ title='Warning', description='A player has been given a warning', @@ -117,8 +117,8 @@ if config.player_warnings then ['Reason:']=event.reason } end) - Event.add(Warnings.events.on_warning_removed,function(event) - local player_name,by_player_name = get_player_name(event) + Event.add(Warnings.events.on_warning_removed, function(event) + local player_name, by_player_name = get_player_name(event) emit_event{ title='Warning Removed', description='A player has a warning removed', @@ -132,8 +132,8 @@ end --- When a player is jailed or unjailed if config.player_jail then local Jail = require 'modules.control.jail' - Event.add(Jail.events.on_player_jailed,function(event) - local player_name,by_player_name = get_player_name(event) + Event.add(Jail.events.on_player_jailed, function(event) + local player_name, by_player_name = get_player_name(event) emit_event{ title='Jail', description='A player has been jailed', @@ -143,8 +143,8 @@ if config.player_jail then ['Reason:']=event.reason } end) - Event.add(Jail.events.on_player_unjailed,function(event) - local player_name,by_player_name = get_player_name(event) + Event.add(Jail.events.on_player_unjailed, function(event) + local player_name, by_player_name = get_player_name(event) emit_event{ title='Unjail', description='A player has been unjailed', @@ -158,8 +158,8 @@ end --- When a player is tempbanned if config.player_temp_ban then local Jail = require 'modules.control.jail' - Event.add(Jail.events.on_player_temp_banned,function(event) - local player_name,by_player_name = get_player_name(event) + Event.add(Jail.events.on_player_temp_banned, function(event) + local player_name, by_player_name = get_player_name(event) emit_event{ title='Temp Ban', description='A player has been temp banned', @@ -169,8 +169,8 @@ if config.player_temp_ban then ['Reason:']=event.reason } end) - Event.add(Jail.events.on_player_untemp_banned,function(event) - local player_name,by_player_name = get_player_name(event) + Event.add(Jail.events.on_player_untemp_banned, function(event) + local player_name, by_player_name = get_player_name(event) emit_event{ title='Temp Ban Removed', description='A player has been untemp banned', @@ -183,7 +183,7 @@ end --- Ban and unban if config.player_bans then - Event.add(defines.events.on_player_banned,function(event) + Event.add(defines.events.on_player_banned, function(event) if event.by_player then local by_player = Game.get_player_by_index(event.by_player) emit_event{ @@ -196,7 +196,7 @@ if config.player_bans then } end end) - Event.add(defines.events.on_player_unbanned,function(event) + Event.add(defines.events.on_player_unbanned, function(event) if event.by_player then local by_player = Game.get_player_by_index(event.by_player) emit_event{ @@ -212,7 +212,7 @@ end --- Mute and unmute if config.player_mutes then - Event.add(defines.events.on_player_muted,function(event) + Event.add(defines.events.on_player_muted, function(event) local player_name = get_player_name(event) emit_event{ title='Muted', @@ -221,7 +221,7 @@ if config.player_mutes then ['Player:']=''..player_name } end) - Event.add(defines.events.on_player_unmuted,function(event) + Event.add(defines.events.on_player_unmuted, function(event) local player_name = get_player_name(event) emit_event{ title='Un-Muted', @@ -234,7 +234,7 @@ end --- Kick if config.player_kicks then - Event.add(defines.events.on_player_kicked,function(event) + Event.add(defines.events.on_player_kicked, function(event) if event.by_player then local player_name = get_player_name(event) local by_player = Game.get_player_by_index(event.by_player) @@ -252,7 +252,7 @@ end --- Promote and demote if config.player_promotes then - Event.add(defines.events.on_player_promoted,function(event) + Event.add(defines.events.on_player_promoted, function(event) local player_name = get_player_name(event) emit_event{ title='Promote', @@ -261,7 +261,7 @@ if config.player_promotes then ['Player:']=''..player_name } end) - Event.add(defines.events.on_player_demoted,function(event) + Event.add(defines.events.on_player_demoted, function(event) local player_name = get_player_name(event) emit_event{ title='Demote', @@ -273,12 +273,12 @@ if config.player_promotes then end --- Other commands -Event.add(defines.events.on_console_command,function(event) +Event.add(defines.events.on_console_command, function(event) if event.player_index then local player_name = get_player_name(event) if config[event.command] then emit_event{ - title=event.command:gsub('^%l',string.upper), + title=event.command:gsub('^%l', string.upper), description='/'..event.command..' was used', color=Colors.grey, ['By:']=''..player_name, diff --git a/modules/addons/greetings.lua b/modules/addons/greetings.lua index 4541f42e..093cf1b5 100644 --- a/modules/addons/greetings.lua +++ b/modules/addons/greetings.lua @@ -7,7 +7,7 @@ local config = require 'config.join_messages' --- @dep config.join_messages local Global = require 'utils.global' --- @dep utils.global require 'overrides.table' -Global.register(config,function(tbl) +Global.register(config, function(tbl) config = tbl end) @@ -16,9 +16,9 @@ function(event) local player = Game.get_player_by_index(event.player_index) local custom_message = config[player.name] if custom_message then - game.print(custom_message,player.color) + game.print(custom_message, player.color) else - player.print{'greetings.greet',{'links.discord'}} + player.print{'greetings.greet', {'links.discord'}} end end diff --git a/modules/addons/pollution-grading.lua b/modules/addons/pollution-grading.lua index dd4b0914..872cd758 100644 --- a/modules/addons/pollution-grading.lua +++ b/modules/addons/pollution-grading.lua @@ -5,7 +5,7 @@ local Event = require 'utils.event' --- @dep utils.event local config = require 'config.pollution_grading' --- @dep config.pollution_grading local delay = config.update_delay * 3600 -- convert from minutes to ticks -Event.on_nth_tick(delay,function() +Event.on_nth_tick(delay, function() local surface = game.surfaces[1] local true_max = surface.get_pollution(config.reference_point) local max = true_max*config.max_scalar diff --git a/modules/addons/random-player-colours.lua b/modules/addons/random-player-colours.lua index 30526f20..17b95ddb 100644 --- a/modules/addons/random-player-colours.lua +++ b/modules/addons/random-player-colours.lua @@ -8,22 +8,22 @@ local config = require 'config.preset_player_colours' --- @dep config.preset_pla local Global = require 'utils.global' --- @dep utils.global require 'overrides.table' -Global.register(config,function(tbl) +Global.register(config, function(tbl) config = tbl end) -Event.add(defines.events.on_player_created,function(event) +Event.add(defines.events.on_player_created, function(event) local player = Game.get_player_by_index(event.player_index) local color = 'white' if config.players[player.name] then color = config.players[player.name] else while config.disallow[color] do - color = table.get_random_dictionary_entry(Colours,true) + color = table.get_random_dictionary_entry(Colours, true) end color = Colours[color] end - color = {r=color.r/255,g=color.g/255,b=color.b/255,a=0.5} + color = {r=color.r/255, g=color.g/255, b=color.b/255, a=0.5} player.color = color player.chat_color = color end) \ No newline at end of file diff --git a/modules/addons/scorched-earth.lua b/modules/addons/scorched-earth.lua index c6c822c5..6e342f54 100644 --- a/modules/addons/scorched-earth.lua +++ b/modules/addons/scorched-earth.lua @@ -9,7 +9,7 @@ local config = require 'config.scorched_earth' --- @dep config.scorched_earth -- Loops over the config and finds the wile which has the highest value for strength local max_strength = 0 -for _,strength in pairs(config.strengths) do +for _, strength in pairs(config.strengths) do if strength > max_strength then max_strength = strength end @@ -22,12 +22,12 @@ Global.register(debug_players, function(tbl) end) -- Will degrade a tile down to the next tile when called -local function degrade(surface,position) +local function degrade(surface, position) local tile = surface.get_tile(position) local tile_name = tile.name local degrade_tile_name = config.degrade_order[tile_name] if not degrade_tile_name then return end - surface.set_tiles{{name=degrade_tile_name,position=position}} + surface.set_tiles{{name=degrade_tile_name, position=position}} end -- Same as degrade but will degrade all tiles that are under an entity @@ -42,12 +42,12 @@ local function degrade_entity(entity) for x = lt.x, rb.x do -- x loop local px = position.x+x for y = lt.y, rb.y do -- y loop - local p = {x=px,y=position.y+y} + local p = {x=px, y=position.y+y} local tile = surface.get_tile(p) local tile_name = tile.name local degrade_tile_name = config.degrade_order[tile_name] if not degrade_tile_name then return end - table.insert(tiles,{name=degrade_tile_name,position=p}) + table.insert(tiles, {name=degrade_tile_name, position=p}) end end surface.set_tiles(tiles) @@ -62,15 +62,15 @@ local function get_probability(strength) end -- Gets the mean of the strengths around a tile to give the strength at that position -local function get_tile_strength(surface,position) +local function get_tile_strength(surface, position) local tile = surface.get_tile(position) local tile_name = tile.name local strength = config.strengths[tile_name] if not strength then return end - for x = -1,1 do -- x loop + for x = -1, 1 do -- x loop local px = position.x + x - for y = -1,1 do -- y loop - local check_tile = surface.get_tile{x=px,y=position.y+y} + for y = -1, 1 do -- y loop + local check_tile = surface.get_tile{x=px, y=position.y+y} local check_tile_name = check_tile.name local check_strength = config.strengths[check_tile_name] or 0 strength = strength + check_strength @@ -80,12 +80,12 @@ local function get_tile_strength(surface,position) end -- Same as get_tile_strength but returns to a in game text rather than as a value -local function debug_get_tile_strength(surface,position) - for x = -3,3 do -- x loop +local function debug_get_tile_strength(surface, position) + for x = -3, 3 do -- x loop local px = position.x+x - for y = -3,3 do -- y loop - local p = {x=px,y=position.y+y} - local strength = get_tile_strength(surface,p) or 0 + for y = -3, 3 do -- y loop + local p = {x=px, y=position.y+y} + local strength = get_tile_strength(surface, p) or 0 local tile = surface.get_tile(p) print_grid_value(get_probability(strength)*config.weakness_value, surface, tile.position) end @@ -97,13 +97,13 @@ Event.add(defines.events.on_player_changed_position, function(event) local player = Game.get_player_by_index(event.player_index) local surface = player.surface local position = player.position - local strength = get_tile_strength(surface,position) + local strength = get_tile_strength(surface, position) if not strength then return end if get_probability(strength) > math.random() then - degrade(surface,position) + degrade(surface, position) end if debug_players[player.name] then - debug_get_tile_strength(surface,position) + debug_get_tile_strength(surface, position) end end) @@ -112,7 +112,7 @@ Event.add(defines.events.on_built_entity, function(event) local entity = event.created_entity local surface = entity.surface local position = entity.position - local strength = get_tile_strength(surface,position) + local strength = get_tile_strength(surface, position) if not strength then return end if get_probability(strength)*config.weakness_value > math.random() then degrade_entity(entity) @@ -124,7 +124,7 @@ Event.add(defines.events.on_robot_built_entity, function(event) local entity = event.created_entity local surface = entity.surface local position = entity.position - local strength = get_tile_strength(surface,position) + local strength = get_tile_strength(surface, position) if not strength then return end if get_probability(strength)*config.weakness_value > math.random() then degrade_entity(entity) @@ -132,7 +132,7 @@ Event.add(defines.events.on_robot_built_entity, function(event) end) -- Used as a way to access the global table -return function(player_name,state) +return function(player_name, state) local player = Game.get_player_from_any(player_name) clear_flying_text(player.surface) debug_players[player_name] = state diff --git a/modules/addons/spawn-area.lua b/modules/addons/spawn-area.lua index dcdbb5f0..dfff3f1b 100644 --- a/modules/addons/spawn-area.lua +++ b/modules/addons/spawn-area.lua @@ -10,7 +10,7 @@ local entities = config.entities local belts = config.afk_belts.locations local turrets = config.infinite_ammo_turrets.locations -Global.register(turrets,function(tbl) +Global.register(turrets, function(tbl) turrets = tbl end) @@ -19,13 +19,13 @@ local function get_spawn_force() local force = game.forces['Spawn'] if force and force.valid then return force end force = game.create_force('Spawn') - force.set_cease_fire('player',true) - game.forces['player'].set_cease_fire('Spawn',true) + force.set_cease_fire('player', true) + game.forces['player'].set_cease_fire('Spawn', true) return force end -- protects and entity so players cant do anything to it -local function protect_entity(entity,set_force) +local function protect_entity(entity, set_force) if entity and entity.valid then entity.destructible = false entity.minable = false @@ -39,40 +39,40 @@ end -- handles the infinite ammo turrets local function spawn_turrets() if config.infinite_ammo_turrets.enabled then - for _,turret_pos in pairs(turrets) do + for _, turret_pos in pairs(turrets) do local surface = game.surfaces[turret_pos.surface] local pos = turret_pos.position - local turret = surface.find_entity('gun-turret',pos) + local turret = surface.find_entity('gun-turret', pos) -- Makes a new turret if it is not found if not turret or not turret.valid then - turret = surface.create_entity{name='gun-turret',position=pos,force='Spawn'} - protect_entity(turret,true) + turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'} + protect_entity(turret, true) end -- adds ammo to the turret local inv = turret.get_inventory(defines.inventory.turret_ammo) - if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type,count=10} then - inv.insert{name=config.infinite_ammo_turrets.ammo_type,count=10} + if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type, count=10} then + inv.insert{name=config.infinite_ammo_turrets.ammo_type, count=10} end end end end -- makes a 2x2 afk belt where set in config -local function spawn_belts(surface,position) - local belt_details = {{-0.5,-0.5,2},{0.5,-0.5,4},{-0.5,0.5,0},{0.5,0.5,6}} -- x,y,dir - for _,belt_set in pairs(belts) do +local function spawn_belts(surface, position) + local belt_details = {{-0.5, -0.5, 2}, {0.5, -0.5, 4}, {-0.5, 0.5, 0}, {0.5, 0.5, 6}} -- x, y,dir + for _, belt_set in pairs(belts) do local o = position local p = belt_set - for _,belt in pairs(belt_details) do - local pos = {x=o.x+p.x+belt[1],y=o.y+p.y+belt[2]} - local belt_entity = surface.create_entity{name='transport-belt',position=pos,force='neutral',direction=belt[3]} + for _, belt in pairs(belt_details) do + local pos = {x=o.x+p.x+belt[1], y=o.y+p.y+belt[2]} + local belt_entity = surface.create_entity{name='transport-belt', position=pos, force='neutral', direction=belt[3]} protect_entity(belt_entity) end end end -- generates an area with no water and removes entities in the decon area -local function spawn_base(surface,position) +local function spawn_base(surface, position) local dr = config.corrections.deconstruction_radius local dr2 = dr^2 local dtile = config.corrections.deconstruction_tile @@ -86,17 +86,17 @@ local function spawn_base(surface,position) for y = -pr, pr do -- loop over y local y2 = y^2 local prod = x2+y2 - local p = {x=position.x+x,y=position.y+y} + local p = {x=position.x+x, y=position.y+y} if prod < dr2 then -- if it is inside the decon radius - table.insert(tiles_to_make,{name=dtile,position=p}) - local entities_to_remove = surface.find_entities_filtered{area={{p.x-1,p.y-1},{p.x,p.y}}} - for _,entity in pairs(entities_to_remove) do + table.insert(tiles_to_make, {name=dtile, position=p}) + local entities_to_remove = surface.find_entities_filtered{area={{p.x-1, p.y-1}, {p.x, p.y}}} + for _, entity in pairs(entities_to_remove) do if entity.name ~= 'character' then entity.destroy() end end elseif prod < pr2 then -- if it is inside the pattern radius - table.insert(tiles_to_make,{name=ptile,position=p}) + table.insert(tiles_to_make, {name=ptile, position=p}) end end end @@ -104,30 +104,30 @@ local function spawn_base(surface,position) end -- generates the pattern that is in the config -local function spawn_pattern(surface,position) +local function spawn_pattern(surface, position) local tiles_to_make = {} local ptile = config.corrections.pattern_tile local o = config.corrections.offset - local p = {x=position.x+o.x,y=position.y+o.y} - for _,tile in pairs(tiles) do - table.insert(tiles_to_make,{name=ptile,position={tile[1]+p.x,tile[2]+p.y}}) + local p = {x=position.x+o.x, y=position.y+o.y} + for _, tile in pairs(tiles) do + table.insert(tiles_to_make, {name=ptile, position={tile[1]+p.x, tile[2]+p.y}}) end surface.set_tiles(tiles_to_make) end -- generates the entities that are in the config -local function spawn_entities(surface,position) +local function spawn_entities(surface, position) local o = config.corrections.offset - local p = {x=position.x+o.x,y=position.y+o.y} - for _,entity in pairs(entities) do - entity = surface.create_entity{name=entity[1],position={entity[2]+p.x,entity[3]+p.y},force='neutral'} + local p = {x=position.x+o.x, y=position.y+o.y} + for _, entity in pairs(entities) do + entity = surface.create_entity{name=entity[1], position={entity[2]+p.x, entity[3]+p.y}, force='neutral'} protect_entity(entity) entity.operable = true end end local refill_time = 60*60*5 -- 5 minutes -Event.on_nth_tick(refill_time,function() +Event.on_nth_tick(refill_time, function() if game.tick < 10 then return end spawn_turrets() end) @@ -135,15 +135,15 @@ end) Event.add(defines.events.on_player_created, function(event) if event.player_index ~= 1 then return end local player = Game.get_player_by_index(event.player_index) - local p = {x=0,y=0} + local p = {x=0, y=0} local s = player.surface - spawn_base(s,p) - spawn_pattern(s,p) + spawn_base(s, p) + spawn_pattern(s, p) get_spawn_force() - spawn_entities(s,p) - spawn_belts(s,p) + spawn_entities(s, p) + spawn_belts(s, p) spawn_turrets() - player.teleport(p,s) + player.teleport(p, s) end) -- Way to access global table diff --git a/modules/addons/station-auto-name.lua b/modules/addons/station-auto-name.lua index 2710890e..6b3d28e5 100644 --- a/modules/addons/station-auto-name.lua +++ b/modules/addons/station-auto-name.lua @@ -1,54 +1,7 @@ ---LuaPlayerBuiltEntityEventFilters ---Events.set_event_filter(defines.events.on_built_entity, {{filter = "name", name = "fast-inserter"}}) local Event = require 'utils.event' --- @dep utils.event -local station_name_changer = -function(event) - local enetety = event.created_entity - local name = enetety.name - if name == "train-stop" then --only do the event if its a trainstop - local boundingbox = enetety.bounding_box - -- expanded box for recourse search: - local bounding2 = { {boundingbox.left_top.x -100 ,boundingbox.left_top.y -100} , {boundingbox.right_bottom.x +100,boundingbox.right_bottom.y +100 } } - --gets all resources in bounding_box2: - local recoursec = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"} - - if #recoursec > 0 then -- save cpu time if their are no recourses in bounding_box2 - local closest_distance - local px,py = boundingbox.left_top.x,boundingbox.left_top.y - local recourse_closed - - --Check which recource is closest - for i, item in ipairs(recoursec) do - local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y - local distance = (dx*dx)+(dy*dy) - if not closest_distance or distance < closest_distance then - recourse_closed = item - closest_distance = distance - end - - end - - - local item_name = recourse_closed.name - if item_name then -- prevent errors if something went wrong - local item_name2 = item_name:gsub("^%l", string.upper):gsub('-',' ') -- removing the - and making first letter capital - - local Item_ore_fluid = "item" - if item_name == "crude-oil" then - Item_ore_fluid = "fluid" - end - --Final string: - enetety.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)",Item_ore_fluid,item_name,item_name2,enetety.backer_name,Angle( enetety )) - end - end - end -end ---add func to robot and player build entities -Event.add(defines.events.on_built_entity,station_name_changer) -Event.add(defines.events.on_robot_built_entity,station_name_changer) - - --Credit to Cooldude2606 for using his lua magic to make this function. local directions = { ['W'] = -0.875, @@ -60,12 +13,58 @@ local directions = { ['S'] = 0.625, ['SW'] = 0.875 } -function Angle( enetety ) - local angle = math.atan2(enetety.position.y,enetety.position.x)/math.pi - for direction, requiredAngle in pairs(directions) do - if angle < requiredAngle then - return direction - end - end + +local function Angle(entity) + local angle = math.atan2(entity.position.y, entity.position.x)/math.pi + for direction, requiredAngle in pairs(directions) do + if angle < requiredAngle then + return direction + end + end end - \ No newline at end of file + +local function station_name_changer(event) + local entity = event.created_entity + local name = entity.name + + if name == "train-stop" then --only do the event if its a train stop + local boundingBox = entity.bounding_box + -- expanded box for recourse search: + local bounding2 = { {boundingBox.left_top.x -100 ,boundingBox.left_top.y -100} , {boundingBox.right_bottom.x +100, boundingBox.right_bottom.y +100 } } + -- gets all resources in bounding_box2: + local recourses = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"} + + if #recourses > 0 then -- save cpu time if their are no recourses in bounding_box2 + local closest_distance + local px, py = boundingBox.left_top.x, boundingBox.left_top.y + local recourse_closed + + --Check which recourse is closest + for i, item in ipairs(recourses) do + local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y + local distance = (dx*dx)+(dy*dy) + if not closest_distance or distance < closest_distance then + recourse_closed = item + closest_distance = distance + end + + end + + local item_name = recourse_closed.name + if item_name then -- prevent errors if something went wrong + local item_name2 = item_name:gsub("^%l", string.upper):gsub('-', ' ') -- removing the - and making first letter capital + + local Item_ore_fluid = "item" + if item_name == "crude-oil" then + Item_ore_fluid = "fluid" + end + --Final string: + entity.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)", Item_ore_fluid, item_name, item_name2, entity.backer_name, Angle( entity )) + end + end + end +end + +-- Add handler to robot and player build entities +Event.add(defines.events.on_built_entity, station_name_changer) +Event.add(defines.events.on_robot_built_entity, station_name_changer) diff --git a/modules/addons/tree-decon.lua b/modules/addons/tree-decon.lua index 75f5738b..57f44fe3 100644 --- a/modules/addons/tree-decon.lua +++ b/modules/addons/tree-decon.lua @@ -57,7 +57,7 @@ Event.add(defines.events.on_tick, function() local max_remove = math.floor(head/100)+1 local remove_count = math.random(0, max_remove) while remove_count > 0 and head > 0 do - local remove_index = math.random(1,head) + local remove_index = math.random(1, head) local entity = tree_queue[remove_index] tree_queue[remove_index] = tree_queue[head] head = head - 1 @@ -71,7 +71,7 @@ end) -- Clear the chache Event.on_nth_tick(300, function() - for key,_ in pairs(chache) do + for key, _ in pairs(chache) do chache[key] = nil end end) \ No newline at end of file diff --git a/modules/commands/admin-chat.lua b/modules/commands/admin-chat.lua index 19aae6cb..f42f1e8b 100644 --- a/modules/commands/admin-chat.lua +++ b/modules/commands/admin-chat.lua @@ -10,16 +10,16 @@ require 'config.expcore.command_general_parse' --- Sends a message in chat that only admins can see -- @command admin-chat -- @tparam string message the message to send in the admin chat -Commands.new_command('admin-chat','Sends a message in chat that only admins can see.') -:add_param('message',false) +Commands.new_command('admin-chat', 'Sends a message in chat that only admins can see.') +:add_param('message', false) :enable_auto_concat() :set_flag('admin_only') :add_alias('ac') -:register(function(player,message,raw) +:register(function(player, message) local player_name_colour = format_chat_player_name(player) - for _,return_player in pairs(game.connected_players) do + for _, return_player in pairs(game.connected_players) do if return_player.admin then - return_player.print{'expcom-admin-chat.format',player_name_colour,message} + return_player.print{'expcom-admin-chat.format', player_name_colour, message} end end return Commands.success -- prevents command complete message from showing diff --git a/modules/commands/bonus.lua b/modules/commands/bonus.lua index b39fc1f1..28327eaa 100644 --- a/modules/commands/bonus.lua +++ b/modules/commands/bonus.lua @@ -17,9 +17,9 @@ local bonus_store = Store.register(function(player) end) -- Apply a bonus amount to a player -local function apply_bonus(player,amount) +local function apply_bonus(player, amount) if not amount then return end - for bonus,min_max in pairs(config) do + for bonus, min_max in pairs(config) do local increase = min_max[2]*amount player[bonus] = min_max[1]+increase end @@ -28,32 +28,32 @@ end --- Changes the amount of bonus you receive -- @command bonus -- @tparam number amount range 0-50 the percent increase for your bonus -Commands.new_command('bonus','Changes the amount of bonus you receive') -:add_param('amount','integer-range',0,50) -:register(function(player,amount) +Commands.new_command('bonus', 'Changes the amount of bonus you receive') +:add_param('amount', 'integer-range', 0,50) +:register(function(player, amount) local percent = amount/100 - Store.set(bonus_store,player,percent) - Commands.print{'expcom-bonus.set',amount} - Commands.print({'expcom-bonus.wip'},'orange') + Store.set(bonus_store, player, percent) + Commands.print{'expcom-bonus.set', amount} + Commands.print({'expcom-bonus.wip'}, 'orange') end) -- When store is updated apply new bonus to the player -Store.watch(bonus_store,function(value,category) +Store.watch(bonus_store, function(value, category) local player = Game.get_player_from_any(category) - apply_bonus(player,value) + apply_bonus(player, value) end) -- When a player respawns re-apply bonus -Event.add(defines.events.on_player_respawned,function(event) +Event.add(defines.events.on_player_respawned, function(event) local player = Game.get_player_by_index(event.player_index) - local value = Store.get(bonus_store,player) - apply_bonus(player,value) + local value = Store.get(bonus_store, player) + apply_bonus(player, value) end) -- When a player dies allow them to have instant respawn -Event.add(defines.events.on_player_died,function(event) +Event.add(defines.events.on_player_died, function(event) local player = Game.get_player_by_index(event.player_index) - if Roles.player_has_flag(player,'instance-respawn') then + if Roles.player_has_flag(player, 'instance-respawn') then player.ticks_to_respawn = 120 end end) @@ -61,12 +61,12 @@ end) -- Remove bonus if a player no longer has access to the command local function role_update(event) local player = Game.get_player_by_index(event.player_index) - if not Roles.player_allowed(player,'command/bonus') then - Store.clear(bonus_store,player) + if not Roles.player_allowed(player, 'command/bonus') then + Store.clear(bonus_store, player) end end -Event.add(Roles.events.on_role_assigned,role_update) -Event.add(Roles.events.on_role_unassigned,role_update) +Event.add(Roles.events.on_role_assigned, role_update) +Event.add(Roles.events.on_role_unassigned, role_update) return bonus_store \ No newline at end of file diff --git a/modules/commands/cheat-mode.lua b/modules/commands/cheat-mode.lua index c2eb462a..b0214579 100644 --- a/modules/commands/cheat-mode.lua +++ b/modules/commands/cheat-mode.lua @@ -9,12 +9,12 @@ require 'config.expcore.command_general_parse' --- Toggles cheat mode for your player, or another player. -- @command toggle-cheat-mode -- @tparam[opt=self] LuaPlayer player player to toggle chest mode of, can be nil for self -Commands.new_command('toggle-cheat-mode','Toggles cheat mode for your player, or another player.') -:add_param('player',true,'player') +Commands.new_command('toggle-cheat-mode', 'Toggles cheat mode for your player, or another player.') +:add_param('player', true, 'player') :set_defaults{player=function(player) return player -- default is the user using the command end} :set_flag('admin_only') -:register(function(player,action_player,raw) - action_player.cheat_mode = not action_player.cheat_mode +:register(function(_, player) + player.cheat_mode = not player.cheat_mode end) \ No newline at end of file diff --git a/modules/commands/clear-inventory.lua b/modules/commands/clear-inventory.lua index e684fb5e..806badeb 100644 --- a/modules/commands/clear-inventory.lua +++ b/modules/commands/clear-inventory.lua @@ -10,11 +10,11 @@ require 'config.expcore.command_role_parse' --- Clears a players inventory -- @command clear-inventory -- @tparam LuaPlayer player the player to clear the inventory of -Commands.new_command('clear-inventory','Clears a players inventory') -:add_param('player',false,'player-role-alive') -:add_alias('clear-inv','move-inventory','move-inv') -:register(function(player,action_player) - local inv = action_player.get_main_inventory() +Commands.new_command('clear-inventory', 'Clears a players inventory') +:add_param('player', false, 'player-role-alive') +:add_alias('clear-inv', 'move-inventory', 'move-inv') +:register(function(_, player) + local inv = player.get_main_inventory() move_items(inv.get_contents()) inv.clear() end) \ No newline at end of file diff --git a/modules/commands/debug.lua b/modules/commands/debug.lua index e29786a6..649bf6d5 100644 --- a/modules/commands/debug.lua +++ b/modules/commands/debug.lua @@ -8,7 +8,7 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands --- Opens the debug pannel for viewing tables. -- @command debug -Commands.new_command('debug','Opens the debug pannel for viewing tables.') +Commands.new_command('debug', 'Opens the debug pannel for viewing tables.') :register(function(player) DebugView.open_dubug(player) end) \ No newline at end of file diff --git a/modules/commands/find.lua b/modules/commands/find.lua index 58ab5530..13639fef 100644 --- a/modules/commands/find.lua +++ b/modules/commands/find.lua @@ -9,11 +9,11 @@ require 'config.expcore.command_general_parse' --- Find a player on your map. -- @command find-on-map -- @tparam LuaPlayer the player to find on the map -Commands.new_command('find-on-map','Find a player on your map.') -:add_param('player',false,'player-online') -:add_alias('find','zoom-to') -:register(function(player,action_player,raw) +Commands.new_command('find-on-map', 'Find a player on your map.') +:add_param('player', false, 'player-online') +:add_alias('find', 'zoom-to') +:register(function(player, action_player) local position = action_player.position - player.zoom_to_world(position,1.75) + player.zoom_to_world(position, 1.75) return Commands.success -- prevents command complete message from showing end) \ No newline at end of file diff --git a/modules/commands/help.lua b/modules/commands/help.lua index af43910d..6bb31c93 100644 --- a/modules/commands/help.lua +++ b/modules/commands/help.lua @@ -10,7 +10,7 @@ require 'config.expcore.command_general_parse' local results_per_page = 5 local search_cache = {} -Global.register(search_cache,function(tbl) +Global.register(search_cache, function(tbl) search_cache = tbl end) @@ -18,12 +18,12 @@ end) -- @command chelp -- @tparam string keyword the keyword that will be looked for -- @tparam number page the page of help to view, must be in range of pages -Commands.new_command('search-help','Searches for a keyword in all commands you are allowed to use.') -:add_alias('chelp','shelp','commands') -:add_param('keyword',true) -:add_param('page',true,'integer') -:set_defaults{keyword='',page=1} -:register(function(player,keyword,page,raw) +Commands.new_command('search-help', 'Searches for a keyword in all commands you are allowed to use.') +:add_alias('chelp', 'shelp', 'commands') +:add_param('keyword', true) +:add_param('page', true, 'integer') +:set_defaults{keyword='', page=1} +:register(function(player, keyword, page) local player_index = player and player.index or 0 -- if keyword is a number then treat it as page number if tonumber(keyword) then @@ -40,20 +40,20 @@ Commands.new_command('search-help','Searches for a keyword in all commands you a pages = {{}} local current_page = 1 local page_count = 0 - local commands = Commands.search(keyword,player) + local commands = Commands.search(keyword, player) -- loops other all commands returned by search, includes game commands - for _,command_data in pairs(commands) do + for _, command_data in pairs(commands) do -- if the number of results if greater than the number already added then it moves onto a new page if page_count >= results_per_page then page_count = 0 current_page = current_page + 1 - table.insert(pages,{}) + table.insert(pages, {}) end -- adds the new command to the page page_count = page_count + 1 found = found + 1 - local alias_format = #command_data.aliases > 0 and {'expcom-chelp.alias',table.concat(command_data.aliases,', ')} or '' - table.insert(pages[current_page],{ + local alias_format = #command_data.aliases > 0 and {'expcom-chelp.alias', table.concat(command_data.aliases, ', ')} or '' + table.insert(pages[current_page], { 'expcom-chelp.format', command_data.name, command_data.description, @@ -70,15 +70,15 @@ Commands.new_command('search-help','Searches for a keyword in all commands you a end -- print the requested page keyword = keyword == '' and '' or keyword - Commands.print({'expcom-chelp.title',keyword},'cyan') + Commands.print({'expcom-chelp.title', keyword}, 'cyan') if pages[page] then - for _,command in pairs(pages[page]) do + for _, command in pairs(pages[page]) do Commands.print(command) end - Commands.print({'expcom-chelp.footer',found,page,#pages},'cyan') + Commands.print({'expcom-chelp.footer', found, page, #pages}, 'cyan') else - Commands.print({'expcom-chelp.footer',found,page,#pages},'cyan') - return Commands.error{'expcom-chelp.out-of-range',page} + Commands.print({'expcom-chelp.footer', found, page, #pages}, 'cyan') + return Commands.error{'expcom-chelp.out-of-range', page} end -- blocks command complete message return Commands.success diff --git a/modules/commands/home.lua b/modules/commands/home.lua index c6ce9078..851141d9 100644 --- a/modules/commands/home.lua +++ b/modules/commands/home.lua @@ -8,16 +8,16 @@ local Global = require 'utils.global' --- @dep utils.global require 'config.expcore.command_general_parse' local homes = {} -Global.register(homes,function(tbl) +Global.register(homes, function(tbl) homes = tbl end) -local function teleport(player,position) +local function teleport(player, position) local surface = player.surface - local pos = surface.find_non_colliding_position('character',position,32,1) + local pos = surface.find_non_colliding_position('character', position, 32, 1) if not position then return false end if player.driving then player.driving = false end -- kicks a player out a vehicle if in one - player.teleport(pos,surface) + player.teleport(pos, surface) return true end @@ -30,22 +30,22 @@ end --- Teleports you to your home location -- @command home -Commands.new_command('home','Teleports you to your home location') -:register(function(player,raw) +Commands.new_command('home', 'Teleports you to your home location') +:register(function(player) local home = homes[player.index] if not home or not home[1] then return Commands.error{'expcom-home.no-home'} end local rtn = floor_pos(player.position) - teleport(player,home[1]) + teleport(player, home[1]) home[2] = rtn - Commands.print{'expcom-home.return-set',rtn.x,rtn.y} + Commands.print{'expcom-home.return-set', rtn.x, rtn.y} end) --- Sets your home location to your current position -- @command home-set -Commands.new_command('home-set','Sets your home location to your current position') -:register(function(player,raw) +Commands.new_command('home-set', 'Sets your home location to your current position') +:register(function(player) local home = homes[player.index] if not home then home = {} @@ -53,31 +53,31 @@ Commands.new_command('home-set','Sets your home location to your current positio end local pos = floor_pos(player.position) home[1] = pos - Commands.print{'expcom-home.home-set',pos.x,pos.y} + Commands.print{'expcom-home.home-set', pos.x, pos.y} end) --- Returns your current home location -- @command home-get -Commands.new_command('home-get','Returns your current home location') -:register(function(player,raw) +Commands.new_command('home-get', 'Returns your current home location') +:register(function(player) local home = homes[player.index] if not home or not home[1] then return Commands.error{'expcom-home.no-home'} end local pos = home[1] - Commands.print{'expcom-home.home-get',pos.x,pos.y} + Commands.print{'expcom-home.home-get', pos.x, pos.y} end) --- Teleports you to previous location -- @command return -Commands.new_command('return','Teleports you to previous location') -:register(function(player,raw) +Commands.new_command('return', 'Teleports you to previous location') +:register(function(player) local home = homes[player.index] if not home or not home[2] then return Commands.error{'expcom-home.no-return'} end local rtn = floor_pos(player.position) - teleport(player,home[2]) + teleport(player, home[2]) home[2] = rtn - Commands.print{'expcom-home.return-set',rtn.x,rtn.y} + Commands.print{'expcom-home.return-set', rtn.x, rtn.y} end) \ No newline at end of file diff --git a/modules/commands/interface.lua b/modules/commands/interface.lua index a826d286..69fd0a63 100644 --- a/modules/commands/interface.lua +++ b/modules/commands/interface.lua @@ -21,7 +21,7 @@ local interface_modules = { } -- loads all the modules given in the above table -for key,value in pairs(interface_modules) do +for key, value in pairs(interface_modules) do if type(value) == 'string' then interface_modules[key] = Common.opt_require(value) end @@ -29,7 +29,7 @@ end local interface_env = {} -- used as a persistent sandbox for interface commands local interface_callbacks = {} -- saves callbacks which can load new values per use -Global.register(interface_env,function(tbl) +Global.register(interface_env, function(tbl) interface_env = tbl end) @@ -38,14 +38,14 @@ end) -- @tparam string name the name that the value is loaded under, cant use upvalues -- @tparam function callback the function that will run whent he command is used -- callback param - player: LuaPlayer - the player who used the command -local function add_interface_callback(name,callback) +local function add_interface_callback(name, callback) if type(callback) == 'function' then interface_callbacks[name] = callback end end -- this is a meta function for __index when self[key] is nil -local function get_index(self,key) +local function get_index(_, key) if interface_env[key] then return interface_env[key] elseif interface_modules[key] then @@ -56,36 +56,36 @@ end --- Sends an innovation to be ran and returns the result. -- @command interface -- @tparam string innovation the command that will be run -Commands.new_command('interface','Sends an innovation to be ran and returns the result.') -:add_param('innovation',false) +Commands.new_command('interface', 'Sends an innovation to be ran and returns the result.') +:add_param('innovation', false) :enable_auto_concat() :set_flag('admin_only') -:register(function(player,innovation,raw) +:register(function(player, innovation) if not innovation:find('%s') and not innovation:find('return') then -- if there are no spaces and return is not present then return is appended to the start innovation='return '..innovation end -- temp_env will index to interface_env and interface_modules if value not found - local temp_env = setmetatable({},{__index=get_index}) + local temp_env = setmetatable({}, {__index=get_index}) if player then -- player can be nil when it is the server - for name,callback in pairs(interface_callbacks) do + for name, callback in pairs(interface_callbacks) do -- loops over callbacks and loads the values returned - local success, rtn = pcall(callback,player) + local _, rtn = pcall(callback, player) temp_env[name]=rtn end end -- sets the global metatable to prevent new values being made - -- global will index to temp_env and new indexs saved to interface_sandbox + -- global will index to temp_env and new indexes saved to interface_sandbox local old_mt = getmetatable(_G) - setmetatable(_G,{__index=temp_env,__newindex=interface_env}) + setmetatable(_G, {__index=temp_env, __newindex=interface_env}) -- runs the innovation and returns values to the player innovation = loadstring(innovation) local success, rtn = pcall(innovation) - setmetatable(_G,old_mt) + setmetatable(_G, old_mt) if not success then if type(rtn) == 'string' then -- there may be stack trace that must be removed to avoid desyncs - rtn = rtn:gsub('%.%.%..-/temp/currently%-playing','') + rtn = rtn:gsub('%.%.%..-/temp/currently%-playing', '') end return Commands.error(rtn) else @@ -94,16 +94,16 @@ Commands.new_command('interface','Sends an innovation to be ran and returns the end) -- adds some basic callbacks for the interface -add_interface_callback('player',function(player) return player end) -add_interface_callback('surface',function(player) return player.surface end) -add_interface_callback('force',function(player) return player.force end) -add_interface_callback('position',function(player) return player.position end) -add_interface_callback('entity',function(player) return player.selected end) -add_interface_callback('tile',function(player) return player.surface.get_tile(player.position) end) +add_interface_callback('player', function(player) return player end) +add_interface_callback('surface', function(player) return player.surface end) +add_interface_callback('force', function(player) return player.force end) +add_interface_callback('position', function(player) return player.position end) +add_interface_callback('entity', function(player) return player.selected end) +add_interface_callback('tile', function(player) return player.surface.get_tile(player.position) end) return { add_interface_callback=add_interface_callback, interface_env=interface_env, interface_callbacks=interface_callbacks, - clean_stack_trace=function(str) return str:gsub('%.%.%..-/temp/currently%-playing','') end + clean_stack_trace=function(str) return str:gsub('%.%.%..-/temp/currently%-playing', '') end } \ No newline at end of file diff --git a/modules/commands/jail.lua b/modules/commands/jail.lua index 59e12500..98941616 100644 --- a/modules/commands/jail.lua +++ b/modules/commands/jail.lua @@ -12,37 +12,37 @@ require 'config.expcore.command_role_parse' -- @command jail -- @tparam LuaPlayer player the player that will be jailed -- @tparam[opt] string reason the reason why the player is being jailed -Commands.new_command('jail','Puts a player into jail and removes all other roles.') -:add_param('player',false,'player-role') -:add_param('reason',true) +Commands.new_command('jail', 'Puts a player into jail and removes all other roles.') +:add_param('player', false, 'player-role') +:add_param('reason', true) :enable_auto_concat() -:register(function(player,action_player,reason,raw) +:register(function(player, action_player, reason) reason = reason or 'Non Given.' local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) local player_name = player and player.name or '' if Jail.jail_player(action_player, player_name, reason) then - game.print{'expcom-jail.give',action_player_name_color,by_player_name_color,reason} + game.print{'expcom-jail.give', action_player_name_color, by_player_name_color, reason} else - return Commands.error{'expcom-jail.already-jailed',action_player_name_color} + return Commands.error{'expcom-jail.already-jailed', action_player_name_color} end end) --- Removes a player from jail. -- @command unjail -- @tparam LuaPlayer the player that will be unjailed -Commands.new_command('unjail','Removes a player from jail.') -:add_param('player',false,'player-role') -:add_alias('clear-jail','remove-jail') +Commands.new_command('unjail', 'Removes a player from jail.') +:add_param('player', false, 'player-role') +:add_alias('clear-jail', 'remove-jail') :enable_auto_concat() -:register(function(player,action_player,raw) +:register(function(player, action_player) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) local player_name = player and player.name or '' if Jail.unjail_player(action_player, player_name) then - game.print{'expcom-jail.remove',action_player_name_color,by_player_name_color} + game.print{'expcom-jail.remove', action_player_name_color, by_player_name_color} else - return Commands.error{'expcom-jail.not-jailed',action_player_name_color} + return Commands.error{'expcom-jail.not-jailed', action_player_name_color} end end) @@ -50,33 +50,33 @@ end) -- @command temp-ban -- @tparam LuaPlayer player the player that will be temp banned -- @tparam string reason the reason that the player is being temp banned -Commands.new_command('temp-ban','Temp bans a player until the next reset; this requires a reason; this will clear the players inventory.') -:add_param('player',false,'player-role') -:add_param('reason',false) +Commands.new_command('temp-ban', 'Temp bans a player until the next reset; this requires a reason; this will clear the players inventory.') +:add_param('player', false, 'player-role') +:add_param('reason', false) :enable_auto_concat() -:register(function(player,action_player,reason,raw) +:register(function(player, action_player, reason) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) - if Jail.temp_ban_player(action_player,player.name,reason) then - game.print{'expcom-jail.temp-ban',action_player_name_color,by_player_name_color,reason} + if Jail.temp_ban_player(action_player, player.name, reason) then + game.print{'expcom-jail.temp-ban', action_player_name_color, by_player_name_color, reason} else - return Commands.error{'expcom-jail.already-banned',action_player_name_color} + return Commands.error{'expcom-jail.already-banned', action_player_name_color} end end) --- Removes temp ban from a player; this will not restore their items. -- @command clear-temp-ban -- @tparam LuaPlayer player the player to revoke the temp ban from -Commands.new_command('clear-temp-ban','Removes temp ban from a player; this will not restore their items.') -:add_param('player',false,'player-role') -:add_alias('untemp-ban','remove-temp-ban') +Commands.new_command('clear-temp-ban', 'Removes temp ban from a player; this will not restore their items.') +:add_param('player', false, 'player-role') +:add_alias('untemp-ban', 'remove-temp-ban') :enable_auto_concat() -:register(function(player,action_player,raw) +:register(function(player, action_player) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) - if Jail.untemp_ban_player(action_player,player.name) then - game.print{'expcom-jail.temp-ban-clear',action_player_name_color,by_player_name_color} + if Jail.untemp_ban_player(action_player, player.name) then + game.print{'expcom-jail.temp-ban-clear', action_player_name_color, by_player_name_color} else - return Commands.error{'expcom-jail.not-temp-banned',action_player_name_color} + return Commands.error{'expcom-jail.not-temp-banned', action_player_name_color} end end) diff --git a/modules/commands/kill.lua b/modules/commands/kill.lua index 3fea3e9a..dad370b1 100644 --- a/modules/commands/kill.lua +++ b/modules/commands/kill.lua @@ -11,22 +11,22 @@ require 'config.expcore.command_role_parse' --- Kills yourself or another player. -- @command kill -- @tparam[opt=self] LuaPlayer player the player to kill, must be alive to be valid -Commands.new_command('kill','Kills yourself or another player.') -:add_param('player',true,'player-role-alive') +Commands.new_command('kill', 'Kills yourself or another player.') +:add_param('player', true, 'player-role-alive') :set_defaults{player=function(player) -- default is the player unless they are dead if player.character and player.character.health > 0 then return player end end} -:register(function(player,action_player,raw) +:register(function(player, action_player) if not action_player then -- can only be nil if no player given and the user is dead return Commands.error{'expcom-kill.already-dead'} end if player == action_player then action_player.character.die() - elseif Roles.player_allowed(player,'command/kill/always') then + elseif Roles.player_allowed(player, 'command/kill/always') then action_player.character.die() else return Commands.error{'expcore-commands.unauthorized'} diff --git a/modules/commands/me.lua b/modules/commands/me.lua index 9e6364e8..d13a71c9 100644 --- a/modules/commands/me.lua +++ b/modules/commands/me.lua @@ -8,10 +8,10 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands --- Sends an action message in the chat -- @command me -- @tparam string action the action that follows your name in chat -Commands.new_command('me','Sends an action message in the chat') -:add_param('action',false) +Commands.new_command('me', 'Sends an action message in the chat') +:add_param('action', false) :enable_auto_concat() -:register(function(player,action,raw) +:register(function(player, action) local player_name = player and player.name or '' - game.print(string.format('* %s %s *',player_name,action),player.chat_color) + game.print(string.format('* %s %s *', player_name, action), player.chat_color) end) \ No newline at end of file diff --git a/modules/commands/quickbar.lua b/modules/commands/quickbar.lua index f03a4efc..c297ddfe 100644 --- a/modules/commands/quickbar.lua +++ b/modules/commands/quickbar.lua @@ -4,14 +4,11 @@ ]] local Commands = require 'expcore.commands' --- @dep expcore.commands -local Roles = require 'expcore.roles' --- @dep expcore.roles -local Game = require 'utils.game' --- @dep utils.game local config = require 'config.preset_player_quickbar' --- @dep config.preset_player_quickbar - --- Loads your quickbar preset -- @command load-quickbar -Commands.new_command('load-quickbar','Loads your preset Quickbar items') +Commands.new_command('load-quickbar', 'Loads your preset Quickbar items') :add_alias('load-toolbar') :register(function(player) if config[player.name] then @@ -28,7 +25,7 @@ end) --- Saves your quickbar preset to the script-output folder -- @command save-quickbar -Commands.new_command('save-quickbar','Saves your Quickbar preset items to file') +Commands.new_command('save-quickbar', 'Saves your Quickbar preset items to file') :add_alias('save-toolbar') :register(function(player) local quickbar_names = {} diff --git a/modules/commands/rainbow.lua b/modules/commands/rainbow.lua index 350e0ae6..58fa8836 100644 --- a/modules/commands/rainbow.lua +++ b/modules/commands/rainbow.lua @@ -6,27 +6,27 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands local format_chat_colour = _C.format_chat_colour --- @dep expcore.common -local function step_component(c1,c2) +local function step_component(c1, c2) if c1 < 0 then - return 0,c2+c1 + return 0, c2+c1 elseif c1 > 1 then - return 1,c2-c1+1 + return 1, c2-c1+1 else - return c1,c2 + return c1, c2 end end local function step_color(color) - color.r,color.g = step_component(color.r,color.g) - color.g,color.b = step_component(color.g,color.b) - color.b,color.r = step_component(color.b,color.r) - color.r = step_component(color.r,0) + color.r, color.g = step_component(color.r, color.g) + color.g, color.b = step_component(color.g, color.b) + color.b, color.r = step_component(color.b, color.r) + color.r = step_component(color.r, 0) return color end -local function next_color(color,step) +local function next_color(color, step) step = step or 0.1 - local new_color = {r=0,g=0,b=0} + local new_color = {r=0, g=0, b=0} if color.b == 0 and color.r ~= 0 then new_color.r = color.r-step new_color.g = color.g+step @@ -43,19 +43,19 @@ end --- Sends an rainbow message in the chat -- @command rainbow -- @tparam string message the message that will be printed in chat -Commands.new_command('rainbow','Sends an rainbow message in the chat') -:add_param('message',false) +Commands.new_command('rainbow', 'Sends an rainbow message in the chat') +:add_param('message', false) :enable_auto_concat() -:register(function(player,message,raw) +:register(function(player, message) local player_name = player and player.name or '' local player_color = player and player.color or nil local color_step = 3/message:len() if color_step > 1 then color_step = 1 end - local current_color = {r=1,g=0,b=0} - local output = format_chat_colour(player_name..': ',player_color) - output = output..message:gsub('%S',function(letter) - local rtn = format_chat_colour(letter,current_color) - current_color = next_color(current_color,color_step) + local current_color = {r=1, g=0, b=0} + local output = format_chat_colour(player_name..': ', player_color) + output = output..message:gsub('%S', function(letter) + local rtn = format_chat_colour(letter, current_color) + current_color = next_color(current_color, color_step) return rtn end) game.print(output) diff --git a/modules/commands/ratio.lua b/modules/commands/ratio.lua index dcdcb116..51737d0e 100644 --- a/modules/commands/ratio.lua +++ b/modules/commands/ratio.lua @@ -2,33 +2,46 @@ local Commands = require 'expcore.commands' +local function Modules(moduleInventory) -- returns the multiplier of the modules + local effect1 = moduleInventory.get_item_count("productivity-module") -- type 1 + local effect2 = moduleInventory.get_item_count("productivity-module-2")-- type 2 + local effect3 = moduleInventory.get_item_count("productivity-module-3") -- type 3 -Commands.new_command('ratio','This command will give the input and ouput ratios of the selected machine. Use the parameter for calcualting the machines needed for that amount of items per second.') - :add_param('itemsPerSecond',true,'number') - :register(function(player,itemsPerSecond,raw) - + local multi = effect1*4+effect2*6+effect3*10 + return multi/100+1 +end + +local function AmountOfMachines(itemsPerSecond, output) + if(itemsPerSecond) then + return itemsPerSecond/output + end +end + +Commands.new_command('ratio', 'This command will give the input and output ratios of the selected machine. Use the parameter for calculating the machines needed for that amount of items per second.') + :add_param('itemsPerSecond', true, 'number') + :register(function(player, itemsPerSecond) local machine = player.selected -- selected machine if not machine then --nil check return Commands.error{'expcom-ratio.notSelecting'} end - + if machine.type ~= "assembling-machine" and machine.type ~= "furnace" then return Commands.error{'expcom-ratio.notSelecting'} end - local recpie = machine.get_recipe() -- recpie + local recipe = machine.get_recipe() -- recipe - if not recpie then --nil check + if not recipe then --nil check return Commands.error{'expcom-ratio.notSelecting'} end - local items = recpie.ingredients -- items in that recpie - local product = recpie.products -- output items + local items = recipe.ingredients -- items in that recipe + local products = recipe.products -- output items local amountOfMachines - local moduleInvetory = machine.get_module_inventory()--the module Invetory of the machine - local mult = Modules(moduleInvetory) --function for the productivety moduals + local moduleInventory = machine.get_module_inventory()--the module Inventory of the machine + local multi = Modules(moduleInventory) --function for the productively modals if itemsPerSecond then - amountOfMachines = math.ceil( AmountOfMachines(itemsPerSecond,1/recpie.energy*machine.crafting_speed*product[1].amount*mult)) -- amount of machines + amountOfMachines = math.ceil( AmountOfMachines(itemsPerSecond, 1/recipe.energy*machine.crafting_speed*products[1].amount*multi)) -- amount of machines end if not amountOfMachines then amountOfMachines = 1 --set to 1 to make it not nil @@ -42,14 +55,13 @@ Commands.new_command('ratio','This command will give the input and ouput ratios else sprite = 'expcom-ratio.fluid-in' end - - - local ips = item.amount/recpie.energy*machine.crafting_speed*amountOfMachines --math on the items/fluids per second - Commands.print {sprite,math.round(ips,3),item.name}-- full string + + local ips = item.amount/recipe.energy*machine.crafting_speed*amountOfMachines --math on the items/fluids per second + Commands.print {sprite, math.round(ips, 3), item.name}-- full string end ----------------------------products---------------------------- - - for i, product in ipairs(product) do + + for i, product in ipairs(products) do local sprite -- string to make the icon work either fluid ore item if product.type == "item" then @@ -58,28 +70,13 @@ Commands.new_command('ratio','This command will give the input and ouput ratios sprite = 'expcom-ratio.fluid-out' end - local output = 1/recpie.energy*machine.crafting_speed*product.amount*mult --math on the outputs per second - Commands.print {sprite,math.round(output*amountOfMachines,3),product.name} -- full string + local output = 1/recipe.energy*machine.crafting_speed*product.amount*multi --math on the outputs per second + Commands.print {sprite, math.round(output*amountOfMachines, 3), product.name} -- full string end if amountOfMachines ~= 1 then - Commands.print{'expcom-ratio.machines',amountOfMachines} + Commands.print{'expcom-ratio.machines', amountOfMachines} end - end) -function Modules(moduleInvetory) -- returns the multeplier of the modules - local effect1 = moduleInvetory.get_item_count("productivity-module") -- type 1 - local effect2 = moduleInvetory.get_item_count("productivity-module-2")-- type 2 - local effect3 = moduleInvetory.get_item_count("productivity-module-3") -- type 3 - - local mult = effect1*4+effect2*6+effect3*10 - return mult/100+1 -end - -function AmountOfMachines(itemsPerSecond,output) - if(itemsPerSecond) then - return itemsPerSecond/output - - end -end + end) \ No newline at end of file diff --git a/modules/commands/repair.lua b/modules/commands/repair.lua index f7ff434c..c8814f3d 100644 --- a/modules/commands/repair.lua +++ b/modules/commands/repair.lua @@ -11,18 +11,18 @@ local max_time_to_live = 4294967295 -- unit32 max --- Repairs entities on your force around you -- @command repair -- @tparam number range the range to repair stuff in, there is a max limit to this -Commands.new_command('repair','Repairs entities on your force around you') -:add_param('range',false,'integer-range',1,config.max_range) -:register(function(player,range,raw) +Commands.new_command('repair', 'Repairs entities on your force around you') +:add_param('range', false, 'integer-range', 1,config.max_range) +:register(function(player, range) local revive_count = 0 local heal_count = 0 local range2 = range^2 local surface = player.surface local center = player.position - local area = {{x=center.x-range,y=center.y-range},{x=center.x+range,y=center.y+range}} + local area = {{x=center.x-range, y=center.y-range}, {x=center.x+range, y=center.y+range}} if config.allow_ghost_revive then - local ghosts = surface.find_entities_filtered({area=area,type='entity-ghost',force=player.force}) - for _,ghost in pairs(ghosts) do + local ghosts = surface.find_entities_filtered({area=area, type='entity-ghost', force=player.force}) + for _, ghost in pairs(ghosts) do if ghost.valid then local x = ghost.position.x-center.x local y = ghost.position.y-center.y @@ -36,8 +36,8 @@ Commands.new_command('repair','Repairs entities on your force around you') end end if config.allow_heal_entities then - local entities = surface.find_entities_filtered({area=area,force=player.force}) - for _,entity in pairs(entities) do + local entities = surface.find_entities_filtered({area=area, force=player.force}) + for _, entity in pairs(entities) do if entity.valid then local x = entity.position.x-center.x local y = entity.position.y-center.y @@ -48,5 +48,5 @@ Commands.new_command('repair','Repairs entities on your force around you') end end end - return Commands.success{'expcom-repair.result',revive_count,heal_count} + return Commands.success{'expcom-repair.result', revive_count, heal_count} end) \ No newline at end of file diff --git a/modules/commands/reports.lua b/modules/commands/reports.lua index 93ab6008..00aff1b2 100644 --- a/modules/commands/reports.lua +++ b/modules/commands/reports.lua @@ -13,25 +13,25 @@ require 'config.expcore.command_general_parse' -- @command report -- @tparam LuaPlayer player the player to report, some players are immune -- @tparam string reason the reason the player is being reported -Commands.new_command('report','Reports a player and notifies moderators') -:add_param('player',false,function(input,player,reject) - input = Commands.parse('player',input,player,reject) +Commands.new_command('report', 'Reports a player and notifies moderators') +:add_param('player', false, function(input, player, reject) + input = Commands.parse('player', input, player, reject) if not input then return end - if Roles.player_has_flag(input,'report-immune') then + if Roles.player_has_flag(input, 'report-immune') then return reject{'expcom-report.player-immune'} else return input end end) -:add_param('reason',false) +:add_param('reason', false) :add_alias('report-player') :enable_auto_concat() -:register(function(player,action_player,reason,raw) +:register(function(player, action_player, reason) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) - if Reports.report_player(action_player,player.name,reason) then - game.print{'expcom-report.non-admin',action_player_name_color,reason} - Roles.print_to_roles_higher('Trainee',{'expcom-report.admin',action_player_name_color,by_player_name_color,reason}) + if Reports.report_player(action_player, player.name, reason) then + game.print{'expcom-report.non-admin', action_player_name_color, reason} + Roles.print_to_roles_higher('Trainee', {'expcom-report.admin', action_player_name_color, by_player_name_color, reason}) else return Commands.error{'expcom-report.already-reported'} end @@ -40,25 +40,25 @@ end) --- Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them. -- @command get-reports -- @tparam LuaPlayer player the player to get the report for -Commands.new_command('get-reports','Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them.') -:add_param('player',true,'player') -:add_alias('reports','list-reports') -:register(function(player,action_player,raw) - if action_player then - local reports = Reports.get_reports(action_player) - local action_player_name_color = format_chat_player_name(action_player) - Commands.print{'expcom-report.player-report-title',action_player_name_color} - for player_name,reason in pairs(reports) do +Commands.new_command('get-reports', 'Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them.') +:add_param('player', true, 'player') +:add_alias('reports', 'list-reports') +:register(function(_, player) + if player then + local reports = Reports.get_reports(player) + local player_name_color = format_chat_player_name(player) + Commands.print{'expcom-report.player-report-title', player_name_color} + for player_name, reason in pairs(reports) do local by_player_name_color = format_chat_player_name(player_name) - Commands.print{'expcom-report.list',by_player_name_color,reason} + Commands.print{'expcom-report.list', by_player_name_color, reason} end else local user_reports = Reports.user_reports Commands.print{'expcom-report.player-count-title'} - for player_name,reports in pairs(user_reports) do + for player_name in pairs(user_reports) do local player_name_color = format_chat_player_name(player_name) local report_count = Reports.count_reports(player_name) - Commands.print{'expcom-report.list',player_name_color,report_count} + Commands.print{'expcom-report.list', player_name_color, report_count} end end end) @@ -67,20 +67,20 @@ end) -- @command clear-reports -- @tparam LuaPlayer player the player to clear the report(s) from -- @tparam[opt=all] LuaPlayer from-player remove only the report made by this player -Commands.new_command('clear-reports','Clears all reports from a player or just the report from one player.') -:add_param('player',false,'player') -:add_param('from-player',true,'player') -:register(function(player,action_player,from_player,raw) +Commands.new_command('clear-reports', 'Clears all reports from a player or just the report from one player.') +:add_param('player', false, 'player') +:add_param('from-player', true, 'player') +:register(function(player, action_player, from_player) if from_player then - if not Reports.remove_report(action_player,from_player.name,player.name) then + if not Reports.remove_report(action_player, from_player.name, player.name) then return Commands.error{'expcom-report.not-reported'} end else - if not Reports.remove_all(action_player,player.name) then + if not Reports.remove_all(action_player, player.name) then return Commands.error{'expcom-report.not-reported'} end end local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) - game.print{'expcom-report.removed',action_player_name_color,by_player_name_color} + game.print{'expcom-report.removed', action_player_name_color, by_player_name_color} end) \ No newline at end of file diff --git a/modules/commands/roles.lua b/modules/commands/roles.lua index 1005b322..20bd93d4 100644 --- a/modules/commands/roles.lua +++ b/modules/commands/roles.lua @@ -12,15 +12,15 @@ local format_chat_player_name, format_chat_colour_localized = _C.format_chat_pla -- @command assign-role -- @tparam LuaPlayer player the player to assign the role to -- @tparam string role the name of the role to assign to the player, supports auto complete after enter -Commands.new_command('assign-role','Assigns a role to a player') -:add_param('player',false,'player-role') -:add_param('role',false,'role') +Commands.new_command('assign-role', 'Assigns a role to a player') +:add_param('player', false, 'player-role') +:add_param('role', false, 'role') :set_flag('admin-only') -:add_alias('rpromote','assign','role','add-role') -:register(function(player,action_player,role,raw) +:add_alias('rpromote', 'assign', 'role', 'add-role') +:register(function(player, action_player, role) local player_highest = Roles.get_player_highest_role(player) if player_highest.index < role.index then - Roles.assign_player(action_player,role,player.name) + Roles.assign_player(action_player, role, player.name) else return Commands.error{'expcom-roles.higher-role'} end @@ -30,15 +30,15 @@ end) -- @command unassign-role -- @tparam LuaPlayer player the player to unassign the role from -- @tparam string role the name of the role to unassign from the player, supports auto complete after enter -Commands.new_command('unassign-role','Unassigns a role from a player') -:add_param('player',false,'player-role') -:add_param('role',false,'role') +Commands.new_command('unassign-role', 'Unassigns a role from a player') +:add_param('player', false, 'player-role') +:add_param('role', false, 'role') :set_flag('admin-only') -:add_alias('rdemote','unassign','rerole','remove-role') -:register(function(player,action_player,role,raw) +:add_alias('rdemote', 'unassign', 'rerole', 'remove-role') +:register(function(player, action_player, role) local player_highest = Roles.get_player_highest_role(player) if player_highest.index < role.index then - Roles.unassign_player(action_player,role,player.name) + Roles.unassign_player(action_player, role, player.name) else return Commands.error{'expcom-roles.higher-role'} end @@ -47,27 +47,27 @@ end) --- Lists all roles in they correct order -- @command list-roles -- @tparam[opt=all] LuaPlayer player list only the roles which this player has -Commands.new_command('list-roles','Lists all roles in they correct order') -:add_param('player',true,'player') -:add_alias('lsroles','roles') -:register(function(player,action_player,raw) +Commands.new_command('list-roles', 'Lists all roles in they correct order') +:add_param('player', true, 'player') +:add_alias('lsroles', 'roles') +:register(function(_, player) local roles = Roles.config.order local message = {'expcom-roles.list'} - if action_player then - roles = Roles.get_player_roles(action_player) + if player then + roles = Roles.get_player_roles(player) end - for index,role in pairs(roles) do + for index, role in pairs(roles) do role = Roles.get_role_from_any(role) local colour = role.custom_color or Colours.white - local role_name = format_chat_colour_localized(role.name,colour) + local role_name = format_chat_colour_localized(role.name, colour) if index == 1 then - message = {'expcom-roles.list',role_name} - if action_player then - local player_name_colour = format_chat_player_name(action_player) - message = {'expcom-roles.list-player',player_name_colour,role_name} + message = {'expcom-roles.list', role_name} + if player then + local player_name_colour = format_chat_player_name(player) + message = {'expcom-roles.list-player', player_name_colour, role_name} end else - message = {'expcom-roles.list-element',message,role_name} + message = {'expcom-roles.list-element', message, role_name} end end return Commands.success(message) diff --git a/modules/commands/spawn.lua b/modules/commands/spawn.lua index 0e8e7df7..bc718ea3 100644 --- a/modules/commands/spawn.lua +++ b/modules/commands/spawn.lua @@ -9,18 +9,18 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles local function teleport(player) local surface = player.surface local spawn = player.force.get_spawn_position(surface) - local position = surface.find_non_colliding_position('character',spawn,32,1) + local position = surface.find_non_colliding_position('character', spawn, 32, 1) if not position then return false end if player.driving then player.driving = false end -- kicks a player out a vehicle if in one - player.teleport(position,surface) + player.teleport(position, surface) return true end --- Teleport to spawn -- @command go-to-spawn -- @tparam[opt=self] LuaPlayer player the player to teleport to their spawn point -Commands.new_command('go-to-spawn','Teleport to spawn') -:add_param('player',true,'player-role-alive') +Commands.new_command('go-to-spawn', 'Teleport to spawn') +:add_param('player', true, 'player-role-alive') :set_defaults{ player=function(player) if player.connected and player.character and player.character.health > 0 then @@ -28,15 +28,15 @@ Commands.new_command('go-to-spawn','Teleport to spawn') end end } -:add_alias('spawn','tp-spawn') -:register(function(player,action_player) - if not action_player then +:add_alias('spawn', 'tp-spawn') +:register(function(player, action_player) + if not action_player then return Commands.error{'expcom-spawn.unavailable'} elseif action_player == player then if not teleport(player) then return Commands.error{'expcom-spawn.unavailable'} end - elseif Roles.player_allowed(player,'command/go-to-spawn/always') then + elseif Roles.player_allowed(player, 'command/go-to-spawn/always') then if not teleport(action_player) then return Commands.error{'expcom-spawn.unavailable'} end diff --git a/modules/commands/tag.lua b/modules/commands/tag.lua index a0400cf2..7b256f9c 100644 --- a/modules/commands/tag.lua +++ b/modules/commands/tag.lua @@ -11,26 +11,26 @@ require 'config.expcore.command_role_parse' --- Sets your player tag. -- @command tag -- @tparam string tag the tag that will be after the name, there is a max length -Commands.new_command('tag','Sets your player tag.') -:add_param('tag',false,'string-max-length',20) +Commands.new_command('tag', 'Sets your player tag.') +:add_param('tag', false, 'string-max-length', 20) :enable_auto_concat() -:register(function(player,tag,raw) +:register(function(player, tag) player.tag = '- '..tag end) --- Clears your tag. Or another player if you are admin. -- @command tag-clear -- @tparam[opt=self] LuaPlayer player the player to remove the tag from, nil will apply to self -Commands.new_command('tag-clear','Clears your tag. Or another player if you are admin.') -:add_param('player',true,'player-role') +Commands.new_command('tag-clear', 'Clears your tag. Or another player if you are admin.') +:add_param('player', true, 'player-role') :set_defaults{player=function(player) return player -- default is the user using the command end} -:register(function(player,action_player,raw) +:register(function(player, action_player) if action_player.index == player.index then -- no player given so removes your tag action_player.tag = '' - elseif Roles.player_allowed(player,'command/clear-tag/always') then + elseif Roles.player_allowed(player, 'command/clear-tag/always') then -- player given and user is admin so clears that player's tag action_player.tag = '' else diff --git a/modules/commands/teleport.lua b/modules/commands/teleport.lua index 5e8ea3b4..fb6fbb68 100644 --- a/modules/commands/teleport.lua +++ b/modules/commands/teleport.lua @@ -6,12 +6,12 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands require 'config.expcore.command_general_parse' -local function teleport(from_player,to_player) +local function teleport(from_player, to_player) local surface = to_player.surface - local position = surface.find_non_colliding_position('character',to_player.position,32,1) + local position = surface.find_non_colliding_position('character', to_player.position, 32, 1) if not position then return false end -- return false if no new position if from_player.driving then from_player.driving = false end -- kicks a player out a vehicle if in one - from_player.teleport(position,surface) + from_player.teleport(position, surface) return true end @@ -19,17 +19,17 @@ end -- @command teleport -- @tparam LuaPlayer from_player the player that will be teleported, must be alive -- @tparam LuaPlayer to_player the player to teleport to, must be online (if dead goes to where they died) -Commands.new_command('teleport','Teleports a player to another player.') -:add_param('from_player',false,'player-alive') -:add_param('to_player',false,'player-online') +Commands.new_command('teleport', 'Teleports a player to another player.') +:add_param('from_player', false, 'player-alive') +:add_param('to_player', false, 'player-online') :add_alias('tp') :set_flag('admin_only') -:register(function(player,from_player,to_player,raw) +:register(function(_, from_player, to_player) if from_player.index == to_player.index then -- return if attempting to teleport to self return Commands.error{'expcom-tp.to-self'} end - if not teleport(from_player,to_player) then + if not teleport(from_player, to_player) then -- return if the teleport failed return Commands.error{'expcom-tp.no-position-found'} end @@ -38,15 +38,15 @@ end) --- Teleports a player to you. -- @command bring -- @tparam LuaPlayer player the player that will be teleported, must be alive -Commands.new_command('bring','Teleports a player to you.') -:add_param('player',false,'player-alive') +Commands.new_command('bring', 'Teleports a player to you.') +:add_param('player', false, 'player-alive') :set_flag('admin_only') -:register(function(player,from_player,raw) +:register(function(player, from_player) if from_player.index == player.index then -- return if attempting to teleport to self return Commands.error{'expcom-tp.to-self'} end - if not teleport(from_player,player) then + if not teleport(from_player, player) then -- return if the teleport failed return Commands.error{'expcom-tp.no-position-found'} end @@ -55,16 +55,16 @@ end) --- Teleports you to a player. -- @command goto -- @tparam LuaPlayer player the player to teleport to, must be online (if dead goes to where they died) -Commands.new_command('goto','Teleports you to a player.') -:add_param('player',false,'player-online') -:add_alias('tp-me','tpme') +Commands.new_command('goto', 'Teleports you to a player.') +:add_param('player', false, 'player-online') +:add_alias('tp-me', 'tpme') :set_flag('admin_only') -:register(function(player,to_player,raw) +:register(function(player, to_player) if to_player.index == player.index then -- return if attempting to teleport to self return Commands.error{'expcom-tp.to-self'} end - if not teleport(player,to_player) then + if not teleport(player, to_player) then -- return if the teleport failed return Commands.error{'expcom-tp.no-position-found'} end diff --git a/modules/commands/warnings.lua b/modules/commands/warnings.lua index 42f7b868..888c4709 100644 --- a/modules/commands/warnings.lua +++ b/modules/commands/warnings.lua @@ -13,47 +13,47 @@ require 'config.expcore.command_role_parse' -- @command give-warning -- @tparam LuaPlayer player the player the will recive a warning -- @tparam string reason the reason the player is being given a warning -Commands.new_command('give-warning','Gives a warning to a player; may lead to automatic script action.') -:add_param('player',false,'player-role') -:add_param('reason',false) +Commands.new_command('give-warning', 'Gives a warning to a player; may lead to automatic script action.') +:add_param('player', false, 'player-role') +:add_param('reason', false) :add_alias('warn') :enable_auto_concat() -:register(function(player,action_player,reason,raw) - Warnings.add_warning(action_player,player.name,reason) +:register(function(player, action_player, reason) + Warnings.add_warning(action_player, player.name, reason) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) - game.print{'expcom-warnings.received',action_player_name_color,by_player_name_color,reason} + game.print{'expcom-warnings.received', action_player_name_color, by_player_name_color, reason} end) --- Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have. -- @command get-warnings -- @tparam[opt=list] LuaPlayer player the player to get the warning for, if nil all players are listed -Commands.new_command('get-warnings','Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.') -:add_param('player',true,'player') -:add_alias('warnings','list-warnings') -:register(function(player,action_player,raw) - if action_player then - local warnings = Warnings.get_warnings(action_player) - local script_warnings = Warnings.get_script_warnings(action_player) - local action_player_name_color = format_chat_player_name(action_player) - Commands.print{'expcom-warnings.player',action_player_name_color,warnings,script_warnings,config.temp_warning_limit} +Commands.new_command('get-warnings', 'Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.') +:add_param('player', true, 'player') +:add_alias('warnings', 'list-warnings') +:register(function(_, player) + if player then + local warnings = Warnings.get_warnings(player) + local script_warnings = Warnings.get_script_warnings(player) + local player_name_color = format_chat_player_name(player) + Commands.print{'expcom-warnings.player', player_name_color, warnings, script_warnings, config.temp_warning_limit} else local rtn = {} local user_warnings = Warnings.user_warnings local user_script_warnings = Warnings.user_script_warnings - for player_name,warnings in pairs(user_warnings) do - rtn[player_name] = {#warnings,0} + for player_name, warnings in pairs(user_warnings) do + rtn[player_name] = {#warnings, 0} end - for player_name,warnings in pairs(user_script_warnings) do + for player_name, warnings in pairs(user_script_warnings) do if not rtn[player_name] then - rtn[player_name] = {0,0} + rtn[player_name] = {0, 0} end rtn[player_name][2] = #warnings end Commands.print{'expcom-warnings.list-tilte'} - for player_name,warnings in pairs(rtn) do + for player_name, warnings in pairs(rtn) do local player_name_color = format_chat_player_name(player_name) - Commands.print{'expcom-warnings.list',player_name_color,warnings[1],warnings[2],config.temp_warning_limit} + Commands.print{'expcom-warnings.list', player_name_color, warnings[1], warnings[2], config.temp_warning_limit} end end end) @@ -61,12 +61,12 @@ end) --- Clears all warnings (and script warnings) from a player -- @command clear-warnings -- @tparam LuaPlayer player the player to clear the warnings from -Commands.new_command('clear-warnings','Clears all warnings (and script warnings) from a player') -:add_param('player',false,'player') -:register(function(player,action_player,raw) - Warnings.clear_warnings(action_player,player.name) - Warnings.clear_script_warnings(action_player,player.name) +Commands.new_command('clear-warnings', 'Clears all warnings (and script warnings) from a player') +:add_param('player', false, 'player') +:register(function(player, action_player) + Warnings.clear_warnings(action_player, player.name) + Warnings.clear_script_warnings(action_player, player.name) local action_player_name_color = format_chat_player_name(action_player) local by_player_name_color = format_chat_player_name(player) - game.print{'expcom-warnings.cleared',action_player_name_color,by_player_name_color} + game.print{'expcom-warnings.cleared', action_player_name_color, by_player_name_color} end) \ No newline at end of file diff --git a/modules/control/jail.lua b/modules/control/jail.lua index a188d984..df46f9ce 100644 --- a/modules/control/jail.lua +++ b/modules/control/jail.lua @@ -9,15 +9,15 @@ -- This will move 'MrBiter' to the jail role and remove all other roles from them -- the player name and reason are only so they can be included in the event for user feedback - Jail.jail_player('MrBiter','Cooldude2606','Likes biters too much') + Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much') -- This will give 'MrBiter' all his roles back and remove him from jail -- again as above the player name is only used in the event for user feedback - Jail.unjail_player('MrBiter','Cooldude2606') + Jail.unjail_player('MrBiter', 'Cooldude2606') -- Temp ban works the same as jail but will store the reason and move the players items to spawn -- this is meant to be used as a more permiment jail but not as strong as a ban - Jail.temp_ban_player('MrBiter','Cooldude2606','Likes biters too much') + Jail.temp_ban_player('MrBiter', 'Cooldude2606', 'Likes biters too much') ]] local Roles = require 'expcore.roles' --- @dep expcore.roles @@ -65,7 +65,7 @@ local temp_bans = Jail.temp_bans Global.register({ old_roles = old_roles, temp_bans = temp_bans -},function(tbl) +}, function(tbl) Jail.old_roles = tbl.old_roles Jail.temp_bans = tbl.temp_bans old_roles = Jail.old_roles @@ -77,8 +77,8 @@ end) -- @tparam LuaPlayer player the player who is being acted on -- @tparam string by_player_name the player who is doing the action -- @tparam string reason the reason for the action (jail and tempban only) -local function event_emit(event,player,by_player_name,reason) - script.raise_event(event,{ +local function event_emit(event, player, by_player_name, reason) + script.raise_event(event, { name=event, tick=game.tick, player_index=player.index, @@ -95,7 +95,7 @@ end -- @tparam LuaPlayer player the player to check if they are in jail -- @treturn boolean whether the player is currently in jail function Jail.is_jailed(player) - return has_role(player,'Jail') + return has_role(player, 'Jail') end --- Moves a player to jail and removes all other roles @@ -103,14 +103,14 @@ end -- @tparam string by_player_name the name of the player who is doing the jailing -- @tparam[opt='Non given.'] string reason the reason that the player is being jailed -- @treturn boolean wheather the user was jailed successfully -function Jail.jail_player(player,by_player_name,reason) +function Jail.jail_player(player, by_player_name, reason) player = valid_player(player) if not player then return end if not by_player_name then return end reason = reason or 'Non given.' - if has_role(player,'Jail') then return end + if has_role(player, 'Jail') then return end local roles = get_roles(player) old_roles[player.name] = roles @@ -126,12 +126,12 @@ end -- @tparam LuaPlayer player the player that will be unjailed -- @tparam string by_player_name the name of the player that is doing the unjail -- @treturn boolean whether the player was unjailed successfully -function Jail.unjail_player(player,by_player_name) +function Jail.unjail_player(player, by_player_name) player = valid_player(player) if not player then return end if not by_player_name then return end - if not has_role(player,'Jail') then return end + if not has_role(player, 'Jail') then return end local roles = old_roles[player.name] or {} assign_roles(player, roles, by_player_name, nil, true) @@ -160,7 +160,7 @@ end -- @tparam string by_player_name the name of the player who is doing the temp ban -- @tparam[opt='Non given.'] string reason the reason that the player is being temp banned -- @treturn boolean whether the player was successfully temp banned -function Jail.temp_ban_player(player,by_player_name,reason) +function Jail.temp_ban_player(player, by_player_name, reason) player = valid_player(player) if not player then return end if not by_player_name then return end @@ -168,9 +168,9 @@ function Jail.temp_ban_player(player,by_player_name,reason) reason = reason or 'Non given.' if temp_bans[player.name] then return end - temp_bans[player.name] = {reason,by_player_name} + temp_bans[player.name] = {reason, by_player_name} - if not has_role(player,'Jail') then + if not has_role(player, 'Jail') then local roles = get_roles(player) old_roles[player.name] = roles @@ -182,7 +182,7 @@ function Jail.temp_ban_player(player,by_player_name,reason) move_items(inv.get_contents()) inv.clear() - event_emit(Jail.events.on_player_temp_banned,player,by_player_name,reason) + event_emit(Jail.events.on_player_temp_banned, player, by_player_name, reason) return true end @@ -191,7 +191,7 @@ end -- @tparam LuaPlayer player the player who is being removed from temp ban -- @tparam string by_player_name the name of the player who is doing the untemp ban -- @treturn boolean whether the player was successfully removed -function Jail.untemp_ban_player(player,by_player_name) +function Jail.untemp_ban_player(player, by_player_name) player = valid_player(player) if not player then return end if not by_player_name then return end @@ -199,14 +199,14 @@ function Jail.untemp_ban_player(player,by_player_name) if not temp_bans[player.name] then return end temp_bans[player.name] = nil - if has_role(player,'Jail') then + if has_role(player, 'Jail') then local roles = old_roles[player.name] assign_roles(player, roles, by_player_name, nil, true) unassign_roles(player, 'Jail', by_player_name, nil, true) end - event_emit(Jail.events.on_player_untemp_banned,player,by_player_name) + event_emit(Jail.events.on_player_untemp_banned, player, by_player_name) return true end diff --git a/modules/control/production.lua b/modules/control/production.lua index 026bad7c..4dcf8f76 100644 --- a/modules/control/production.lua +++ b/modules/control/production.lua @@ -14,21 +14,21 @@ -- The get production function is used to get production, consumion and net -- it may be used for any item and with any precision level, use total for total - Production.get_production(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute) + Production.get_production(game.forces.player, 'iron-plate', defines.flow_precision_index.one_minute) -- The fluctuations works by compearing recent production with the average over time -- again any precision may be used, apart from one_thousand_hours as there would be no valid average - Production.get_fluctuations(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute) + Production.get_fluctuations(game.forces.player, 'iron-plate', defines.flow_precision_index.one_minute) -- ETA is calculated based on what function you use but all share a similar method -- for production eta it will take current production average given by the precision -- and work out how many ticks it will require to make the required amount (1000 by default) - Production.get_production_eta(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute,250000) + Production.get_production_eta(game.forces.player, 'iron-plate', defines.flow_precision_index.one_minute, 250000) -- Both get_color and format_number are helper functions to help format production stats - -- get_color will return green,orange,red,or grey based on the active_value - -- the passive_value is used when active_value is 0 and can only return orange,red,or grey - Production.get_color(clamp,active_value,passive_value) + -- get_color will return green, orange, red, or grey based on the active_value + -- the passive_value is used when active_value is 0 and can only return orange, red, or grey + Production.get_color(clamp, active_value, passive_value) ]] @@ -47,13 +47,13 @@ local Production = {} -- @treturn[1] defines.flow_precision_index the next precision value -- @treturn[1] number the multiplicive difference between the values function Production.precision_up(precision) - if precision == precision_index.one_second then return precision_index.one_minute,60 - elseif precision == precision_index.one_minute then return precision_index.ten_minutes,10 - elseif precision == precision_index.ten_minutes then return precision_index.one_hour,6 - elseif precision == precision_index.one_hour then return precision_index.ten_hours,10 - elseif precision == precision_index.ten_hours then return precision_index.fifty_hours,5 - elseif precision == precision_index.fifty_hours then return precision_index.two_hundred_fifty_hours,5 - elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.one_thousand_hours,4 + if precision == precision_index.one_second then return precision_index.one_minute, 60 + elseif precision == precision_index.one_minute then return precision_index.ten_minutes, 10 + elseif precision == precision_index.ten_minutes then return precision_index.one_hour, 6 + elseif precision == precision_index.one_hour then return precision_index.ten_hours, 10 + elseif precision == precision_index.ten_hours then return precision_index.fifty_hours, 5 + elseif precision == precision_index.fifty_hours then return precision_index.two_hundred_fifty_hours, 5 + elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.one_thousand_hours, 4 end end @@ -62,13 +62,13 @@ end -- @treturn[1] defines.flow_precision_index the next precision value -- @treturn[1] number the multiplicive difference between the values function Production.precision_down(precision) - if precision == precision_index.one_minute then return precision_index.one_second,60 - elseif precision == precision_index.ten_minutes then return precision_index.one_minute,10 - elseif precision == precision_index.one_hour then return precision_index.ten_minutes,6 - elseif precision == precision_index.ten_hours then return precision_index.one_hour,10 - elseif precision == precision_index.fifty_hours then return precision_index.ten_hours,5 - elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.fifty_hours,5 - elseif precision == precision_index.one_thousand_hours then return precision_index.two_hundred_fifty_hours,4 + if precision == precision_index.one_minute then return precision_index.one_second, 60 + elseif precision == precision_index.ten_minutes then return precision_index.one_minute, 10 + elseif precision == precision_index.one_hour then return precision_index.ten_minutes, 6 + elseif precision == precision_index.ten_hours then return precision_index.one_hour, 10 + elseif precision == precision_index.fifty_hours then return precision_index.ten_hours, 5 + elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.fifty_hours, 5 + elseif precision == precision_index.one_thousand_hours then return precision_index.two_hundred_fifty_hours, 4 end end @@ -95,7 +95,7 @@ end -- @tparam LuaForce force the force to get the data for -- @tparam string item_name the name of the item that you want the data about -- @treturn table contains total made, used and net -function Production.get_production_total(force,item_name) +function Production.get_production_total(force, item_name) local stats = force.item_production_statistics local made = stats.get_input_count(item_name) or 0 local used = stats.get_output_count(item_name) or 0 @@ -113,10 +113,10 @@ end -- @tparam string item_name the name of the item that you want the data about -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @treturn table contains made, used and net -function Production.get_production(force,item_name,precision) +function Production.get_production(force, item_name, precision) local stats = force.item_production_statistics.get_flow_count - local made = stats{name=item_name,input=true,precision_index=precision} or 0 - local used = stats{name=item_name,input=false,precision_index=precision} or 0 + local made = stats{name=item_name, input=true, precision_index=precision} or 0 + local used = stats{name=item_name, input=false, precision_index=precision} or 0 return { made=made, @@ -131,10 +131,10 @@ end -- @tparam string item_name the name of the item that you want the data about -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @treturn table contains made, used and net -function Production.get_fluctuations(force,item_name,precision) +function Production.get_fluctuations(force, item_name, precision) local percision_up = Production.precision_up(precision) - local current = Production.get_production(force,item_name,precision) - local previous = Production.get_production(force,item_name,percision_up) + local current = Production.get_production(force, item_name, precision) + local previous = Production.get_production(force, item_name, percision_up) return { made=(current.made/previous.made)-1, @@ -150,10 +150,10 @@ end -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @tparam[opt=1000] number required the number of items that are required to be made -- @treturn number the number of ticks required to produce this ammount of items -function Production.get_production_eta(force,item_name,precision,required) +function Production.get_production_eta(force, item_name, precision, required) required = required or 1000 local ticks = Production.precision_ticks(precision) - local production = Production.get_production(force,item_name,precision) + local production = Production.get_production(force, item_name, precision) return production.made == 0 and -1 or ticks*required/production.made end @@ -163,10 +163,10 @@ end -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @tparam[opt=1000] number required the number of items that are required to be consumed -- @treturn number the number of ticks required to consume this ammount of items -function Production.get_consumsion_eta(force,item_name,precision,required) +function Production.get_consumsion_eta(force, item_name, precision, required) required = required or 1000 local ticks = Production.precision_ticks(precision) - local production = Production.get_production(force,item_name,precision) + local production = Production.get_production(force, item_name, precision) return production.used == 0 and -1 or ticks*required/production.used end @@ -176,10 +176,10 @@ end -- @tparam defines.flow_precision_index precision the precision that you want the data given to -- @tparam[opt=1000] number required the number of items that are required to be made but not used -- @treturn number the number of ticks required to produce, but not use, this ammount of items -function Production.get_net_eta(force,item_name,precision,required) +function Production.get_net_eta(force, item_name, precision, required) required = required or 1000 local ticks = Production.precision_ticks(precision) - local production = Production.get_production(force,item_name,precision) + local production = Production.get_production(force, item_name, precision) return production.net == 0 and -1 or ticks*required/production.net end @@ -191,8 +191,8 @@ end -- @tparam number clamp value which seperates the different colours -- @tparam number active_value first value tested, tested against clamp -- @tparam number passive_value second value tested, tested against 0 --- @treturn table contains r,g,b keys -function Production.get_color(clamp,active_value,passive_value) +-- @treturn table contains r, g,b keys +function Production.get_color(clamp, active_value, passive_value) if active_value > clamp then return Colors.light_green elseif active_value < -clamp then @@ -213,19 +213,19 @@ end -- @treturn[1] string the sign for the number -- @treturn[1] string the surfix for any unit used function Production.format_number(value) - local rtn = format_number(math.round(value,1),true) + local rtn = format_number(math.round(value, 1), true) local surfix = rtn:sub(-1) if value > 0 then rtn = '+'..rtn - elseif value == 0 and rtn:sub(1,1) == '-' then + elseif value == 0 and rtn:sub(1, 1) == '-' then rtn = rtn:sub(2) end if not tonumber(surfix) then - return surfix,rtn:sub(1,-2) + return surfix, rtn:sub(1, -2) else - return '',rtn + return '', rtn end end diff --git a/modules/control/reports.lua b/modules/control/reports.lua index d5d5cf1b..714e6a19 100644 --- a/modules/control/reports.lua +++ b/modules/control/reports.lua @@ -10,13 +10,13 @@ -- This will place a report on "MrBiter" (must be a valid player) the report will have been made -- by "Cooldude2606" (must be the player name) with the reason 'Liking biters too much' this can be -- seen by using Reports.get_report. - Reports.report_player('MrBiter','Cooldude2606','Liking biters too much') -- true + Reports.report_player('MrBiter', 'Cooldude2606', 'Liking biters too much') -- true -- The other get methods can be used to get all the reports on a player or to test if a player is reported. - Reports.get_report('MrBiter','Cooldude2606') -- 'Liking biters too much' + Reports.get_report('MrBiter', 'Cooldude2606') -- 'Liking biters too much' -- This will remove the warning on 'MrBiter' (must be a valid player) which was made by 'Cooldude2606'. - Reports.remove_report('MrBiter','Cooldude2606') -- true + Reports.remove_report('MrBiter', 'Cooldude2606') -- true -- This will remove all the report that have been made against 'MrBiter'. Note that the remove event will -- be triggered once per report issused. @@ -48,7 +48,7 @@ local Reports = { } local user_reports = Reports.user_reports -Global.register(user_reports,function(tbl) +Global.register(user_reports, function(tbl) Reports.user_reports = tbl user_reports = Reports.user_reports end) @@ -71,7 +71,7 @@ end -- @tparam LuaPlayer player the player to get the report for -- @tparam string by_player_name the name of the player who made the report -- @treturn ?string|nil string is the reason that the player was reported, if the player is not reported -function Reports.get_report(player,by_player_name) +function Reports.get_report(player, by_player_name) player = valid_player(player) if not player then return end if not by_player_name then return end @@ -84,7 +84,7 @@ end -- @tparam LuaPlayer player the player to check if reported -- @tparam[opt] string by_player_name when given will check if reported by this player -- @treturn boolean if the player has been reported -function Reports.is_reported(player,by_player_name) +function Reports.is_reported(player, by_player_name) player = valid_player(player) if not player then return end @@ -100,15 +100,15 @@ end -- @tparam LuaPlayer player the player to count the reports for -- @tparam[opt] function custom_count when given this function will be used to count the reports -- @treturn number the number of reports that the user has -function Reports.count_reports(player,custom_count) +function Reports.count_reports(player, custom_count) player = valid_player(player) if not player then return end local reports = user_reports[player.name] or {} if custom_count then local ctn = 0 - for by_player_name,reason in pairs(reports) do - ctn = ctn + custom_count(player,by_player_name,reason) + for by_player_name, reason in pairs(reports) do + ctn = ctn + custom_count(player, by_player_name, reason) end return ctn else @@ -125,7 +125,7 @@ end -- @tparam string by_player_name the name of the player that is making the report -- @tparam[opt='Non given.'] string reason the reason that the player is being reported -- @treturn boolean whether the report was added successfully -function Reports.report_player(player,by_player_name,reason) +function Reports.report_player(player, by_player_name, reason) player = valid_player(player) if not player then return end local player_name = player.name @@ -144,7 +144,7 @@ function Reports.report_player(player,by_player_name,reason) reports[by_player_name] = reason end - script.raise_event(Reports.events.on_player_reported,{ + script.raise_event(Reports.events.on_player_reported, { name = Reports.events.on_player_reported, tick = game.tick, player_index = player.index, @@ -159,8 +159,8 @@ end -- @tparam LuaPlayer player the player who is having the report removed from them -- @tparam string reported_by_name the player who had the report -- @tparam string removed_by_name the player who is clearing the report -local function report_removed_event(player,reported_by_name,removed_by_name) - script.raise_event(Reports.events.on_report_removed,{ +local function report_removed_event(player, reported_by_name, removed_by_name) + script.raise_event(Reports.events.on_report_removed, { name = Reports.events.on_report_removed, tick = game.tick, player_index = player.index, @@ -174,7 +174,7 @@ end -- @tparam string reported_by_name the name of the player that made the report -- @tparam string removed_by_name the name of the player who removed the report -- @treturn boolean whether the report was removed successfully -function Reports.remove_report(player,reported_by_name,removed_by_name) +function Reports.remove_report(player, reported_by_name, removed_by_name) player = valid_player(player) if not player then return end @@ -188,7 +188,7 @@ function Reports.remove_report(player,reported_by_name,removed_by_name) return false end - report_removed_event(player,reported_by_name,removed_by_name) + report_removed_event(player, reported_by_name, removed_by_name) reports[reported_by_name] = nil return true @@ -198,7 +198,7 @@ end -- @tparam LuaPlayer player the player to remove the reports from -- @tparam string removed_by_name the name of the player who removed the report -- @treturn boolean whether the reports were removed successfully -function Reports.remove_all(player,removed_by_name) +function Reports.remove_all(player, removed_by_name) player = valid_player(player) if not player then return end @@ -207,8 +207,8 @@ function Reports.remove_all(player,removed_by_name) return false end - for reported_by_name,_ in pairs(reports) do - report_removed_event(player,reported_by_name,removed_by_name) + for reported_by_name, _ in pairs(reports) do + report_removed_event(player, reported_by_name, removed_by_name) end user_reports[player.name] = nil diff --git a/modules/control/rockets.lua b/modules/control/rockets.lua index a09c74ce..f830ebfa 100644 --- a/modules/control/rockets.lua +++ b/modules/control/rockets.lua @@ -18,10 +18,10 @@ Rockets.get_silos('player') -- You can get the launch time for a rocket, meaning what game tick the 50th rocket was launched - Rockets.get_rocket_time('player',50) + Rockets.get_rocket_time('player', 50) -- The rolling average will work out the time to launch one rocket based on the last X rockets - Rockets.get_rolling_average('player',10) + Rockets.get_rolling_average('player', 10) ]] @@ -30,7 +30,7 @@ local Global = require 'utils.global' --- @dep utils.global local config = require 'config.gui.rockets' --- @dep config.rockets local largest_rolling_avg = 0 -for _,avg_over in pairs(config.stats.rolling_avg) do +for _, avg_over in pairs(config.stats.rolling_avg) do if avg_over > largest_rolling_avg then largest_rolling_avg = avg_over end @@ -49,7 +49,7 @@ Global.register({ rocket_times = rocket_times, rocket_stats = rocket_stats, rocket_silos = rocket_silos -},function(tbl) +}, function(tbl) Rockets.times = tbl.rocket_times Rockets.stats = tbl.rocket_stats Rockets.silos = tbl.rocket_silos @@ -94,9 +94,9 @@ end -- @treturn table an array of silo data that all belong to this force function Rockets.get_silos(force_name) local rtn = {} - for _,silo_data in pairs(rocket_silos) do + for _, silo_data in pairs(rocket_silos) do if silo_data.force == force_name then - table.insert(rtn,silo_data) + table.insert(rtn, silo_data) end end return rtn @@ -106,7 +106,7 @@ end -- @tparam string force_name the name of the force to get the count for -- @tparam number rocket_number the number of the rocket to get the launch time for -- @treturn number the game tick that the rocket was lanuched on -function Rockets.get_rocket_time(force_name,rocket_number) +function Rockets.get_rocket_time(force_name, rocket_number) return rocket_times[force_name] and rocket_times[force_name][rocket_number] or nil end @@ -122,7 +122,7 @@ end -- @treturn number the total number of rockets launched this game function Rockets.get_game_rocket_count() local rtn = 0 - for _,force in pairs(game.forces) do + for _, force in pairs(game.forces) do rtn = rtn + force.rockets_launched end return rtn @@ -132,7 +132,7 @@ end -- @tparam string force_name the name of the force to get the average for -- @tparam number count the distance to get the rolling average over -- @treturn number the number of ticks required to launch one rocket -function Rockets.get_rolling_average(force_name,count) +function Rockets.get_rolling_average(force_name, count) local force = game.forces[force_name] local rocket_count = force.rockets_launched if rocket_count == 0 then return 0 end @@ -146,7 +146,7 @@ function Rockets.get_rolling_average(force_name,count) end --- Event used to update the stats and the hui when a rocket is launched -Event.add(defines.events.on_rocket_launched,function(event) +Event.add(defines.events.on_rocket_launched, function(event) local entity = event.rocket_silo local silo_data = Rockets.get_silo_data(entity) local force = event.rocket_silo.force @@ -177,7 +177,7 @@ Event.add(defines.events.on_rocket_launched,function(event) rocket_times[force_name][rockets_launched] = event.tick local remove_rocket = rockets_launched-largest_rolling_avg - if remove_rocket > 0 and not table.contains(config.milestones,remove_rocket) then + if remove_rocket > 0 and not table.contains(config.milestones, remove_rocket) then rocket_times[force_name][remove_rocket] = nil end @@ -186,7 +186,7 @@ Event.add(defines.events.on_rocket_launched,function(event) end) --- When a launch is reiggered it will await reset -Event.add(defines.events.on_rocket_launch_ordered,function(event) +Event.add(defines.events.on_rocket_launch_ordered, function(event) local entity = event.rocket_silo local silo_data = Rockets.get_silo_data(entity) silo_data.awaiting_reset = true @@ -212,7 +212,7 @@ local function on_built(event) end end -Event.add(defines.events.on_built_entity,on_built) -Event.add(defines.events.on_robot_built_entity,on_built) +Event.add(defines.events.on_built_entity, on_built) +Event.add(defines.events.on_robot_built_entity, on_built) return Rockets \ No newline at end of file diff --git a/modules/control/tasks.lua b/modules/control/tasks.lua index 0806efde..0e8fb941 100644 --- a/modules/control/tasks.lua +++ b/modules/control/tasks.lua @@ -4,9 +4,9 @@ @alias Tasks @usage-- Making and then editing a new task -local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name) +local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name) -Tasks.update_task(task_id,'We need more iron!',game.player.name) +Tasks.update_task(task_id, 'We need more iron!', game.player.name) ]] @@ -18,7 +18,7 @@ local Tasks = {} -- Global lookup table for force name to task ids local force_tasks = {} -Global.register(force_tasks,function(tbl) +Global.register(force_tasks, function(tbl) force_tasks = tbl end) @@ -38,10 +38,10 @@ Tasks.store = task_store @treturn string the uid of the task which was created @usage-- Adding a new task for your force -local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name) +local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name) ]] -function Tasks.add_task(force_name,task_number,player_name,task_message) +function Tasks.add_task(force_name, task_number, player_name, task_message) -- Get a new task id local task_id = tostring(Token.uid()) task_message = task_message or 'New Task' @@ -55,9 +55,9 @@ function Tasks.add_task(force_name,task_number,player_name,task_message) -- Insert the task id into the forces tasks if task_number then - table.insert(tasks,task_number,task_id) + table.insert(tasks, task_number, task_id) else - table.insert(tasks,task_id) + table.insert(tasks, task_id) end -- Create the editing table @@ -67,7 +67,7 @@ function Tasks.add_task(force_name,task_number,player_name,task_message) end -- Add the new task to the store - Store.set(task_store,task_id,{ + Store.set(task_store, task_id, { task_id = task_id, force_name = force_name, message = task_message, @@ -87,10 +87,10 @@ Tasks.remove_task(task_id) ]] function Tasks.remove_task(task_id) - local task = Store.get(task_store,task_id) + local task = Store.get(task_store, task_id) local force_name = task.force_name - table.remove_element(force_tasks[force_name],task_id) - Store.clear(task_store,task_id) + table.remove_element(force_tasks[force_name], task_id) + Store.clear(task_store, task_id) end --[[-- Update the message and last edited information for a task @@ -99,11 +99,11 @@ end @tparam[opt='server'] string player_name the name of the player who made the edit @usage-- Updating the message for on a task -Task.update_task(task_id,'We need more iron!',game.player.name) +Task.update_task(task_id, 'We need more iron!', game.player.name) ]] -function Tasks.update_task(task_id,new_message,player_name) - Store.update(task_store,task_id,function(task) +function Tasks.update_task(task_id, new_message, player_name) + Store.update(task_store, task_id, function(task) task.last_edit_name = player_name or '' task.last_edit_time = game.tick task.message = new_message @@ -116,11 +116,11 @@ end @tparam boolean state the new state to set editing to @usage-- Setting your editing state to true -Tasks.set_editing(task_id,game.player.name,true) +Tasks.set_editing(task_id, game.player.name, true) ]] -function Tasks.set_editing(task_id,player_name,state) - Store.update(task_store,task_id,function(task) +function Tasks.set_editing(task_id, player_name, state) + Store.update(task_store, task_id, function(task) task.curently_editing[player_name] = state end) end @@ -135,7 +135,7 @@ end) ]] function Tasks.on_update(handler) - Store.watch(task_store,handler) + Store.watch(task_store, handler) end --- Getters. @@ -151,7 +151,7 @@ local task = Tasks.get_task(task_id) ]] function Tasks.get_task(task_id) - return Store.get(task_store,task_id) + return Store.get(task_store, task_id) end --[[-- Gets all the task ids that a force has @@ -172,11 +172,11 @@ end @treturn boolean weather the player is currently editing this task @usage-- Check if a player is editing a task or not -local editing = Tasks.get_editing(task_id,game.player.name) +local editing = Tasks.get_editing(task_id, game.player.name) ]] -function Tasks.get_editing(task_id,player_name) - local task = Store.get(task_store,task_id) +function Tasks.get_editing(task_id, player_name) + local task = Store.get(task_store, task_id) return task.curently_editing[player_name] end diff --git a/modules/control/warnings.lua b/modules/control/warnings.lua index 2e6d057b..dd7bcba4 100644 --- a/modules/control/warnings.lua +++ b/modules/control/warnings.lua @@ -8,17 +8,17 @@ local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings -- This will add a warning to the player - Warnings.add_warning('MrBiter','Cooldude2606','Killed too many biters') + Warnings.add_warning('MrBiter', 'Cooldude2606', 'Killed too many biters') -- This will remove a warning from a player, second name is just who is doing the action - Warnings.remove_warning('MrBiter','Cooldude2606') + Warnings.remove_warning('MrBiter', 'Cooldude2606') -- Script warning as similar to normal warning but are designed to have no effect for a short amount of time -- this is so it can be used for greifer protection without being too agressive - Warnings.add_script_warning('MrBiter','Killed too many biters') + Warnings.add_script_warning('MrBiter', 'Killed too many biters') -- Both normal and script warnings can also be cleared, this will remove all warnings - Warnings.clear_warnings('MrBiter','Cooldude2606') + Warnings.clear_warnings('MrBiter', 'Cooldude2606') ]] local Event = require 'utils.event' --- @dep utils.event @@ -65,7 +65,7 @@ local user_script_warnings = Warnings.user_script_warnings Global.register({ user_warnings = user_warnings, user_script_warnings = user_script_warnings -},function(tbl) +}, function(tbl) Warnings.user_warnings = tbl.user_warnings Warnings.user_script_warnings = tbl.user_script_warnings user_warnings = Warnings.user_warnings @@ -92,7 +92,7 @@ end -- @tparam string by_player_name the name of the player who is doing the action -- @tparam[opt='Non given.'] string reason the reason that the player is being warned -- @treturn number the number of warnings that the player has -function Warnings.add_warning(player,by_player_name,reason) +function Warnings.add_warning(player, by_player_name, reason) player = valid_player(player) if not player then return end if not by_player_name then return end @@ -105,7 +105,7 @@ function Warnings.add_warning(player,by_player_name,reason) user_warnings[player.name] = warnings end - table.insert(warnings,{ + table.insert(warnings, { tick = game.tick, by_player_name = by_player_name, reason = reason @@ -113,7 +113,7 @@ function Warnings.add_warning(player,by_player_name,reason) local warning_count = #warnings - script.raise_event(Warnings.events.on_warning_added,{ + script.raise_event(Warnings.events.on_warning_added, { name = Warnings.events.on_warning_added, tick = game.tick, player_index = player.index, @@ -126,11 +126,11 @@ function Warnings.add_warning(player,by_player_name,reason) if action then local _type = type(action) if _type == 'function' then - action(player,by_player_name,warning_count) + action(player, by_player_name, warning_count) elseif _type == 'table' then local current = table.deepcopy(action) - table.insert(current,2,by_player_name) - table.insert(current,3,warning_count) + table.insert(current, 2,by_player_name) + table.insert(current, 3,warning_count) player.print(current) elseif type(action) == 'string' then player.print(action) @@ -145,8 +145,8 @@ end -- @tparam string warning_by_name the name of the player who made the warning -- @tparam string removed_by_name the name of the player who is doing the action -- @tparam number warning_count the number of warnings that the player how has -local function warning_removed_event(player,warning_by_name,removed_by_name,warning_count) - script.raise_event(Warnings.events.on_warning_removed,{ +local function warning_removed_event(player, warning_by_name, removed_by_name, warning_count) + script.raise_event(Warnings.events.on_warning_removed, { name = Warnings.events.on_warning_removed, tick = game.tick, player_index = player.index, @@ -160,7 +160,7 @@ end -- @tparam LuaPlayer player the player to remove a warning from -- @tparam string by_player_name the name of the player who is doing the action -- @treturn number the number of warnings that the player has -function Warnings.remove_warning(player,by_player_name) +function Warnings.remove_warning(player, by_player_name) player = valid_player(player) if not player then return end if not by_player_name then return end @@ -168,9 +168,9 @@ function Warnings.remove_warning(player,by_player_name) local warnings = user_warnings[player.name] if not warnings then return end - local warning = table.remove(warnings,1) + local warning = table.remove(warnings, 1) - warning_removed_event(player,warning.by_player_name,by_player_name,#warnings) + warning_removed_event(player, warning.by_player_name, by_player_name, #warnings) return #warnings end @@ -179,7 +179,7 @@ end -- @tparam LuaPlayer player the player to clear the warnings from -- @tparam string by_player_name the name of the player who is doing the action -- @treturn boolean true when warnings were cleared succesfully -function Warnings.clear_warnings(player,by_player_name) +function Warnings.clear_warnings(player, by_player_name) player = valid_player(player) if not player then return end if not by_player_name then return end @@ -188,8 +188,8 @@ function Warnings.clear_warnings(player,by_player_name) if not warnings then return end local warning_count = #warnings - for n,warning in pairs(warnings) do - warning_removed_event(player,warning.by_player_name,by_player_name,warning_count-n) + for n, warning in pairs(warnings) do + warning_removed_event(player, warning.by_player_name, by_player_name, warning_count-n) end user_warnings[player.name] = nil @@ -215,7 +215,7 @@ end -- @tparam LuaPlayer player the player to add a script warning to -- @tparam[opt='Non given.'] string reason the reason that the player is being warned -- @treturn number the number of script warnings that the player has -function Warnings.add_script_warning(player,reason) +function Warnings.add_script_warning(player, reason) player = valid_player(player) if not player then return end @@ -227,14 +227,14 @@ function Warnings.add_script_warning(player,reason) user_script_warnings[player.name] = warnings end - table.insert(warnings,{ + table.insert(warnings, { tick = game.tick, reason = reason }) local warning_count = #warnings - script.raise_event(Warnings.events.on_script_warning_added,{ + script.raise_event(Warnings.events.on_script_warning_added, { name = Warnings.events.on_script_warning_added, tick = game.tick, player_index = player.index, @@ -243,7 +243,7 @@ function Warnings.add_script_warning(player,reason) }) if warning_count > config.script_warning_limit then - Warnings.add_warning(player,'',reason) + Warnings.add_warning(player, '', reason) end return warning_count @@ -252,8 +252,8 @@ end --- Script warning removed event tigger due to it being looped in clear script warnings -- @tparam LuaPlayer player the player who is having a script warning removed -- @tparam number warning_count the number of warning that the player has -local function script_warning_removed_event(player,warning_count) - script.raise_event(Warnings.events.on_script_warning_removed,{ +local function script_warning_removed_event(player, warning_count) + script.raise_event(Warnings.events.on_script_warning_removed, { name = Warnings.events.on_script_warning_removed, tick = game.tick, player_index = player.index, @@ -271,7 +271,7 @@ function Warnings.remove_script_warning(player) local warnings = user_script_warnings[player.name] if not warnings then return end - table.remove(warnings,1) + table.remove(warnings, 1) script_warning_removed_event(player) @@ -288,8 +288,8 @@ function Warnings.clear_script_warnings(player) if not warnings then return end local warning_count = #warnings - for n,_ in pairs(warnings) do - script_warning_removed_event(player,warning_count-n) + for n, _ in pairs(warnings) do + script_warning_removed_event(player, warning_count-n) end user_script_warnings[player.name] = nil @@ -298,11 +298,11 @@ end -- script warnings are removed after a certain amount of time to make them even more lienient local script_warning_cool_down = config.script_warning_cool_down*3600 -Event.on_nth_tick(script_warning_cool_down/4,function() +Event.on_nth_tick(script_warning_cool_down/4, function() local cutoff = game.tick - script_warning_cool_down - for player_name,script_warnings in pairs(user_script_warnings) do + for player_name, script_warnings in pairs(user_script_warnings) do if #script_warnings > 0 then - for _,warning in pairs(script_warnings) do + for _, warning in pairs(script_warnings) do if warning.tick < cutoff then Warnings.remove_script_warning(player_name) end diff --git a/modules/control/warps.lua b/modules/control/warps.lua index 897b2bc1..7e7a12e6 100644 --- a/modules/control/warps.lua +++ b/modules/control/warps.lua @@ -6,7 +6,7 @@ @usage-- Making a new spawn warp local player = game.player local force = player.force -local spawn_id = Warps.add_warp(force.name,player.surface,player.position,player.name,'Spawn') +local spawn_id = Warps.add_warp(force.name, player.surface, player.position, player.name, 'Spawn') Warps.set_spawn_warp(spawn_id, force) Warps.make_warp_tag(spawn_id) @@ -14,7 +14,7 @@ Warps.make_warp_tag(spawn_id) @usage-- Making a new warp with a warp area local player = game.player local force = player.force -local warp_id = Warps.add_warp(force.name,player.surface,player.position,player.name) +local warp_id = Warps.add_warp(force.name, player.surface, player.position, player.name) Warps.make_warp_area(warp_id) Warps.make_warp_tag(warp_id) @@ -30,7 +30,7 @@ local Warps = {} -- Global lookup table for force name to task ids local force_warps = {} -Global.register(force_warps,function(tbl) +Global.register(force_warps, function(tbl) force_warps = tbl end) @@ -39,7 +39,7 @@ local warp_store = Store.register() Warps.store = warp_store -- When a warp is updated change its chat tag and resort the warp order -Store.watch(warp_store,function(warp,warp_id) +Store.watch(warp_store, function(warp, warp_id) if warp then -- Update the map chart tag if there is one if warp.tag then @@ -55,8 +55,8 @@ Store.watch(warp_store,function(warp,warp_id) local spawn_id = warp_ids.spawn local warp_names = {} - for _,next_warp_id in pairs(warp_ids) do - local next_warp = Store.get(warp_store,next_warp_id) + for _, next_warp_id in pairs(warp_ids) do + local next_warp = Store.get(warp_store, next_warp_id) if next_warp_id ~= spawn_id then warp_names[next_warp.name..next_warp_id] = next_warp_id end @@ -64,7 +64,7 @@ Store.watch(warp_store,function(warp,warp_id) -- Sort the warp names in alphabetical order local new_warp_ids = table.get_values(table.keysort(warp_names)) - table.insert(new_warp_ids,1,spawn_id) + table.insert(new_warp_ids, 1,spawn_id) new_warp_ids.spawn = spawn_id force_warps[force_name] = new_warp_ids end @@ -83,7 +83,7 @@ local tag_added = Warps.make_warp_tag(warp_id) ]] function Warps.make_warp_tag(warp_id) - local warp = Store.get(warp_store,warp_id) + local warp = Store.get(warp_store, warp_id) local name = warp.name local icon = warp.icon @@ -91,7 +91,7 @@ function Warps.make_warp_tag(warp_id) local tag = warp.tag if tag and tag.valid then tag.text = 'Warp: '..name - tag.icon = {type='item',name=icon} + tag.icon = {type='item', name=icon} return false end @@ -100,10 +100,10 @@ function Warps.make_warp_tag(warp_id) local surface = warp.surface local position = warp.position - tag = force.add_chart_tag(surface,{ - position = {position.x+0.5,position.y+0.5}, + tag = force.add_chart_tag(surface, { + position = {position.x+0.5, position.y+0.5}, text = 'Warp: '..name, - icon = {type='item',name=icon} + icon = {type='item', name=icon} }) -- Add the tag to this warp, store.update not needed as we dont want it to trigger @@ -120,7 +120,7 @@ local removed = Warps.remove_warp_tag(warp_id) ]] function Warps.remove_warp_tag(warp_id) - local warp = Store.get(warp_store,warp_id) + local warp = Store.get(warp_store, warp_id) -- Check there is a tag to remove local tag = warp.tag @@ -144,7 +144,7 @@ Warps.make_warp_area(warp_id) ]] function Warps.make_warp_area(warp_id) - local warp = Store.get(warp_store,warp_id) + local warp = Store.get(warp_store, warp_id) local surface = warp.surface local position = warp.position local posx = position.x @@ -164,7 +164,7 @@ function Warps.make_warp_area(warp_id) for y = -radius, radius do local y2 = y^2 if x2+y2 < radius2 then - table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}}) + table.insert(base_tiles, {name=base_tile, position={x+posx, y+posy}}) end end end @@ -172,16 +172,16 @@ function Warps.make_warp_area(warp_id) -- Add a tile patern ontop of the base local tiles = {} - for _,pos in pairs(config.tiles) do - table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}}) + for _, pos in pairs(config.tiles) do + table.insert(tiles, {name=base_tile, position={pos[1]+posx, pos[2]+posy}}) end surface.set_tiles(tiles) -- Add entities to the warp structure - for _,entity in pairs(config.entities) do + for _, entity in pairs(config.entities) do entity = surface.create_entity{ name=entity[1], - position={entity[2]+posx,entity[3]+posy}, + position={entity[2]+posx, entity[3]+posy}, force='neutral' } entity.destructible = false @@ -199,7 +199,7 @@ Warps.remove_warp_area(warp_id) ]] function Warps.remove_warp_area(warp_id) - local warp = Store.get(warp_store,warp_id) + local warp = Store.get(warp_store, warp_id) local position = warp.position local surface = warp.surface local radius = config.standard_proximity_radius @@ -216,7 +216,7 @@ function Warps.remove_warp_area(warp_id) for y = -radius, radius do local y2 = y^2 if x2+y2 < radius2 then - table.insert(tiles,{name=base_tile,position={x+position.x,y+position.y}}) + table.insert(tiles, {name=base_tile, position={x+position.x, y+position.y}}) end end end @@ -226,11 +226,11 @@ function Warps.remove_warp_area(warp_id) local entities = surface.find_entities_filtered{ force='neutral', area={ - {position.x-radius,position.y-radius}, - {position.x+radius,position.y+radius} + {position.x-radius, position.y-radius}, + {position.x+radius, position.y+radius} } } - for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end + for _, entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end end --[[-- Set a warp to be the spawn point for a force, force must own this warp @@ -238,12 +238,12 @@ end @tparam LuaForce force the force that you want to set the spawn for @usage-- Set your forces spawn to a warp -Warps.set_spawn_warp(warp_id,game.player.force) +Warps.set_spawn_warp(warp_id, game.player.force) ]] -function Warps.set_spawn_warp(warp_id,force) +function Warps.set_spawn_warp(warp_id, force) -- Check the force owns this warp - local warp = Store.get(warp_store,warp_id) + local warp = Store.get(warp_store, warp_id) if warp.force_name ~= force.name then return end -- Set this warp as the spawn @@ -263,11 +263,11 @@ end @tparam LuaPlayer player the player to teleport to the warp @usage-- Teleport yourself to a warp point -Warps.teleport_player(warp_id,game.player) +Warps.teleport_player(warp_id, game.player) ]] -function Warps.teleport_player(warp_id,player) - local warp = Store.get(warp_store,warp_id) +function Warps.teleport_player(warp_id, player) + local warp = Store.get(warp_store, warp_id) local surface = warp.surface local position = { x=warp.position.x+0.5, @@ -275,9 +275,9 @@ function Warps.teleport_player(warp_id,player) } -- Teleport the player - local goto_position = surface.find_non_colliding_position('character',position,32,1) + local goto_position = surface.find_non_colliding_position('character', position, 32, 1) if player.driving then player.driving = false end - player.teleport(goto_position,surface) + player.teleport(goto_position, surface) end --- Setters. @@ -294,10 +294,10 @@ end @usage-- Adding a new warp for your force at your position local player = game.player -local warp_id = Warps.add_warp(player.force.name,player.surface,player.position,player.name) +local warp_id = Warps.add_warp(player.force.name, player.surface, player.position, player.name) ]] -function Warps.add_warp(force_name,surface,position,player_name,warp_name) +function Warps.add_warp(force_name, surface, position, player_name, warp_name) -- Get new warp id local warp_id = tostring(Token.uid()) warp_name = warp_name or 'New warp' @@ -310,7 +310,7 @@ function Warps.add_warp(force_name,surface,position,player_name,warp_name) end -- Insert the warp id into the force warps - table.insert(warp_ids,warp_id) + table.insert(warp_ids, warp_id) -- Create the editing table local editing = {} @@ -319,7 +319,7 @@ function Warps.add_warp(force_name,surface,position,player_name,warp_name) end -- Add the new warp to the store - Store.set(warp_store,warp_id,{ + Store.set(warp_store, warp_id, { warp_id = warp_id, force_name = force_name, name = warp_name, @@ -345,12 +345,12 @@ Warps.remove_warp(warp_id) ]] function Warps.remove_warp(warp_id) - local warp = Store.get(warp_store,warp_id) + local warp = Store.get(warp_store, warp_id) local force_name = warp.force_name Warps.remove_warp_tag(warp_id) Warps.remove_warp_area(warp_id) - Store.clear(warp_store,warp_id) - table.remove_element(force_warps[force_name],warp_id) + Store.clear(warp_store, warp_id) + table.remove_element(force_warps[force_name], warp_id) end --[[-- Update the name and icon for a warp @@ -360,11 +360,11 @@ end @tparam[opt='server'] string player_name the name of the player that made the edit @usage-- Changing the name and icon for a warp -Warps.update_warp(warp_id,'My Warp','iron-plate',game.player.name) +Warps.update_warp(warp_id, 'My Warp', 'iron-plate', game.player.name) ]] -function Warps.update_warp(warp_id,new_name,new_icon,player_name) - Store.update(warp_store,warp_id,function(warp) +function Warps.update_warp(warp_id, new_name, new_icon, player_name) + Store.update(warp_store, warp_id, function(warp) warp.last_edit_name = player_name or '' warp.last_edit_time = game.tick warp.old_name = warp.name @@ -379,11 +379,11 @@ end @tparam boolean state the new state to set editing to @usage-- Setting your editing state to true -Warps.set_editing(warp_id,game.player.name,true) +Warps.set_editing(warp_id, game.player.name, true) ]] -function Warps.set_editing(warp_id,player_name,state) - Store.update(warp_store,warp_id,function(warp) +function Warps.set_editing(warp_id, player_name, state) + Store.update(warp_store, warp_id, function(warp) warp.currently_editing[player_name] = state end) end @@ -398,7 +398,7 @@ end) ]] function Warps.on_update(handler) - Store.watch(warp_store,handler) + Store.watch(warp_store, handler) end --- Getters. @@ -414,7 +414,7 @@ local warp = Warps.get_warp(warp_id) ]] function Warps.get_warp(warp_id) - return Store.get(warp_store,warp_id) + return Store.get(warp_store, warp_id) end --[[-- Gets all the warp ids that a force has @@ -448,11 +448,11 @@ end @treturn boolean weather the player is currently editing this warp @usage-- Check if a player is editing a warp or not -local editing = Warps.get_editing(warp_id,game.player.name) +local editing = Warps.get_editing(warp_id, game.player.name) ]] -function Warps.get_editing(warp_id,player_name) - local warp = Store.get(warp_store,warp_id) +function Warps.get_editing(warp_id, player_name) + local warp = Store.get(warp_store, warp_id) return warp.currently_editing[player_name] end diff --git a/modules/factorio-control.lua b/modules/factorio-control.lua index 500d1c0a..f7614f7d 100644 --- a/modules/factorio-control.lua +++ b/modules/factorio-control.lua @@ -10,7 +10,7 @@ if use_silo_script then end local global = {} -Global.register(global,function(tbl) +Global.register(global, function(tbl) global = tbl end) @@ -35,7 +35,7 @@ local respawn_items = function() end if use_silo_script then - for k,v in pairs(silo_script.get_events()) do + for k, v in pairs(silo_script.get_events()) do Event.add(k, v) end end diff --git a/modules/gui/player-list.lua b/modules/gui/player-list.lua index 5565ca0a..82f31503 100644 --- a/modules/gui/player-list.lua +++ b/modules/gui/player-list.lua @@ -4,6 +4,7 @@ @alias player_list ]] +-- luacheck:ignore 211/Colors local Gui = require 'expcore.gui' --- @dep expcore.gui local Roles = require 'expcore.roles' --- @dep expcore.roles local Store = require 'expcore.store' --- @dep expcore.store @@ -24,7 +25,7 @@ local selected_action_store = Store.register(function(player) end) -- Set the config to use these stores -config.set_store_uids(selected_player_store,selected_action_store) +config.set_store_uids(selected_player_store, selected_action_store) --- Button used to open the action bar -- @element open_action_bar @@ -40,13 +41,13 @@ Gui.element{ width = 8, height = 14 } -:on_click(function(player,element,_) +:on_click(function(player, element, _) local selected_player_name = element.parent.name - local old_selected_player_name = Store.get(selected_player_store,player) + local old_selected_player_name = Store.get(selected_player_store, player) if selected_player_name == old_selected_player_name then - Store.clear(selected_player_store,player) + Store.clear(selected_player_store, player) else - Store.set(selected_player_store,player,selected_player_name) + Store.set(selected_player_store, player, selected_player_name) end end) @@ -59,10 +60,10 @@ Gui.element{ tooltip = {'player-list.close-action-bar'}, style = 'shortcut_bar_button_red' } -:style(Gui.sprite_style(30,-1,{ top_margin = -1, right_margin = -1 })) -:on_click(function(player,_) - Store.clear(selected_player_store,player) - Store.clear(selected_action_store,player) +:style(Gui.sprite_style(30, -1, { top_margin = -1, right_margin = -1 })) +:on_click(function(player, _) + Store.clear(selected_player_store, player) + Store.clear(selected_action_store, player) end) --- Button used to confirm a reason @@ -74,21 +75,21 @@ Gui.element{ tooltip = {'player-list.reason-confirm'}, style = 'shortcut_bar_button_green' } -:style(Gui.sprite_style(30,-1,{ left_margin = -2, right_margin = -1 })) -:on_click(function(player,element) +:style(Gui.sprite_style(30, -1, { left_margin = -2, right_margin = -1 })) +:on_click(function(player, element) local reason = element.parent.entry.text or 'Non Given' - local action_name = Store.get(selected_action_store,player) + local action_name = Store.get(selected_action_store, player) local reason_callback = config.buttons[action_name].reason_callback - reason_callback(player,reason) - Store.clear(selected_player_store,player) - Store.clear(selected_action_store,player) + reason_callback(player, reason) + Store.clear(selected_player_store, player) + Store.clear(selected_action_store, player) element.parent.entry.text = '' end) --- Set of elements that are used to make up a row of the player table -- @element add_player_base local add_player_base = -Gui.element(function(event_trigger,parent,player_data) +Gui.element(function(event_trigger, parent, player_data) -- Add the button to open the action bar local toggle_action_bar_flow = parent.add{ type = 'flow', name = player_data.name } open_action_bar(toggle_action_bar_flow) @@ -99,13 +100,13 @@ Gui.element(function(event_trigger,parent,player_data) type = 'label', name = event_trigger, caption = player_data.name, - tooltip = {'player-list.open-map',player_data.name,player_data.tag,player_data.role_name} + tooltip = {'player-list.open-map', player_data.name, player_data.tag, player_data.role_name} } - player_name.style.padding = {0,2,0,0} + player_name.style.padding = {0, 2,0, 0} player_name.style.font_color = player_data.chat_color -- Add the time played label - local alignment = Gui.alignment(parent,'player-time-'..player_data.index) + local alignment = Gui.alignment(parent, 'player-time-'..player_data.index) local time_label = alignment.add{ name = 'label', type = 'label', @@ -116,34 +117,34 @@ Gui.element(function(event_trigger,parent,player_data) return time_label end) -:on_click(function(player,element,event) +:on_click(function(player, element, event) local selected_player_name = element.caption local selected_player = Game.get_player_from_any(selected_player_name) if event.button == defines.mouse_button_type.left then -- LMB will open the map to the selected player local position = selected_player.position - event.player.zoom_to_world(position,1.75) + event.player.zoom_to_world(position, 1.75) else -- RMB will toggle the settings - local old_selected_player_name = Store.get(selected_player_store,player) + local old_selected_player_name = Store.get(selected_player_store, player) if selected_player_name == old_selected_player_name then - Store.clear(selected_player_store,player) - Store.clear(selected_action_store,player) + Store.clear(selected_player_store, player) + Store.clear(selected_action_store, player) else - Store.set(selected_player_store,player,selected_player_name) + Store.set(selected_player_store, player, selected_player_name) end end end) -- Removes the three elements that are added as part of the base -local function remove_player_base(parent,player) +local function remove_player_base(parent, player) Gui.destroy_if_valid(parent[player.name]) Gui.destroy_if_valid(parent['player-name-'..player.index]) Gui.destroy_if_valid(parent['player-time-'..player.index]) end -- Update the time label for a player using there player time data -local function update_player_base(parent,player_time) +local function update_player_base(parent, player_time) local time_element = parent[player_time.element_name] if time_element and time_element.valid then time_element.label.caption = player_time.caption @@ -154,15 +155,15 @@ end --- Adds all the buttons and flows that make up the action bar -- @element add_action_bar local add_action_bar_buttons = -Gui.element(function(_,parent) +Gui.element(function(_, parent) close_action_bar(parent) -- Loop over all the buttons in the config - for action_name,button_data in pairs(config.buttons) do + for action_name, button_data in pairs(config.buttons) do -- Added the permission flow local permission_flow = parent.add{ type = 'flow', name = action_name } permission_flow.visible = false -- Add the buttons under that permission - for _,button in ipairs(button_data) do + for _, button in ipairs(button_data) do button(permission_flow) end end @@ -173,7 +174,7 @@ end) --- Updates the visible state of the action bar buttons local function update_action_bar(element) local player = Gui.get_player_from_element(element) - local selected_player_name = Store.get(selected_player_store,player) + local selected_player_name = Store.get(selected_player_store, player) if not selected_player_name then -- Hide the action bar when no player is selected @@ -184,16 +185,16 @@ local function update_action_bar(element) if not selected_player.connected then -- If the player is offline then reest stores element.visible = false - Store.clear(selected_player_store,player) - Store.clear(selected_action_store,player) + Store.clear(selected_player_store, player) + Store.clear(selected_action_store, player) else -- Otherwise check what actions the player is allowed to use element.visible = true - for action_name,buttons in pairs(config.buttons) do - if buttons.auth and not buttons.auth(player,selected_player) then + for action_name, buttons in pairs(config.buttons) do + if buttons.auth and not buttons.auth(player, selected_player) then element[action_name].visible = false - elseif Roles.player_allowed(player,action_name) then + elseif Roles.player_allowed(player, action_name) then element[action_name].visible = true end end @@ -205,36 +206,36 @@ end --- Main player list container for the left flow -- @element player_list_container local player_list_container = -Gui.element(function(event_trigger,parent) +Gui.element(function(event_trigger, parent) -- Draw the internal container - local container = Gui.container(parent,event_trigger,200) + local container = Gui.container(parent, event_trigger, 200) -- Draw the scroll table for the players - local scroll_table = Gui.scroll_table(container,184,3) + local scroll_table = Gui.scroll_table(container, 184, 3) -- Change the style of the scroll table local scroll_table_style = scroll_table.style - scroll_table_style.padding = {1,0,1,2} + scroll_table_style.padding = {1, 0,1, 2} -- Add the action bar - local action_bar = Gui.footer(container,nil,nil,false,'action_bar') + local action_bar = Gui.footer(container, nil, nil, false, 'action_bar') -- Change the style of the action bar local action_bar_style = action_bar.style action_bar_style.height = 35 - action_bar_style.padding = {1,3} + action_bar_style.padding = {1, 3} action_bar.visible = false -- Add the buttons to the action bar add_action_bar_buttons(action_bar) -- Add the reason bar - local reason_bar = Gui.footer(container,nil,nil,false,'reason_bar') + local reason_bar = Gui.footer(container, nil, nil, false, 'reason_bar') -- Change the style of the reason bar local reason_bar_style = reason_bar.style reason_bar_style.height = 35 - reason_bar_style.padding = {-1,3} + reason_bar_style.padding = {-1, 3} reason_bar.visible = false -- Add the text entry for the reason bar @@ -263,15 +264,15 @@ end) --- Button on the top flow used to toggle the player list container -- @element toggle_left_element Gui.left_toolbar_button('entity/character', {'player-list.main-tooltip'}, player_list_container, function(player) - return Roles.player_allowed(player,'gui/player-list') + return Roles.player_allowed(player, 'gui/player-list') end) -- Get caption and tooltip format for a player -local function get_time_formats(online_time,afk_time) +local function get_time_formats(online_time, afk_time) local tick = game.tick > 0 and game.tick or 1 - local percent = math.round(online_time/tick,3)*100 + local percent = math.round(online_time/tick, 3)*100 local caption = format_time(online_time) - local tooltip = {'player-list.afk-time', percent, format_time(afk_time,{minutes=true,long=true})} + local tooltip = {'player-list.afk-time', percent, format_time(afk_time, {minutes=true, long=true})} return caption, tooltip end @@ -297,20 +298,20 @@ end local function get_player_list_order() -- Sort all the online players into roles local players = {} - for _,player in pairs(game.connected_players) do + for _, player in pairs(game.connected_players) do local highest_role = Roles.get_player_highest_role(player) if not players[highest_role.name] then players[highest_role.name] = {} end - table.insert(players[highest_role.name],player) + table.insert(players[highest_role.name], player) end -- Sort the players from roles into a set order local ctn = 0 local player_list_order = {} - for _,role_name in pairs(Roles.config.order) do + for _, role_name in pairs(Roles.config.order) do if players[role_name] then - for _,player in pairs(players[role_name]) do + for _, player in pairs(players[role_name]) do ctn = ctn + 1 -- Add the player data to the array local caption, tooltip = get_time_formats(player.online_time, player.afk_time) @@ -329,8 +330,8 @@ local function get_player_list_order() --[[Adds fake players to the player list for i = 1, 10 do - local online_time = math.random(1,tick) - local afk_time = math.random(online_time-(tick/10),tick) + local online_time = math.random(1, tick) + local afk_time = math.random(online_time-(tick/10), tick) local caption, tooltip = get_time_formats(online_time, afk_time) player_list_order[ctn+i] = { name='Player '..i, @@ -347,29 +348,29 @@ local function get_player_list_order() end --- Update the play times every 30 sections -Event.on_nth_tick(1800,function() +Event.on_nth_tick(1800, function() local player_times = get_player_times() - for _,player in pairs(game.connected_players) do - local frame = Gui.get_left_element(player,player_list_container) + for _, player in pairs(game.connected_players) do + local frame = Gui.get_left_element(player, player_list_container) local scroll_table = frame.container.scroll.table - for _,player_time in pairs(player_times) do - update_player_base(scroll_table,player_time) + for _, player_time in pairs(player_times) do + update_player_base(scroll_table, player_time) end end end) --- When a player leaves only remove they entry -Event.add(defines.events.on_player_left_game,function(event) +Event.add(defines.events.on_player_left_game, function(event) local remove_player = Game.get_player_by_index(event.player_index) - for _,player in pairs(game.connected_players) do - local frame = Gui.get_left_element(player,player_list_container) + for _, player in pairs(game.connected_players) do + local frame = Gui.get_left_element(player, player_list_container) local scroll_table = frame.container.scroll.table - remove_player_base(scroll_table,remove_player) + remove_player_base(scroll_table, remove_player) - local selected_player_name = Store.get(selected_player_store,player) + local selected_player_name = Store.get(selected_player_store, player) if selected_player_name == remove_player.name then - Store.clear(selected_player_store,player) - Store.clear(selected_action_store,player) + Store.clear(selected_player_store, player) + Store.clear(selected_action_store, player) end end end) @@ -377,27 +378,27 @@ end) --- All other events require a full redraw of the table local function redraw_player_list() local player_list_order = get_player_list_order() - for _,player in pairs(game.connected_players) do - local frame = Gui.get_left_element(player,player_list_container) + for _, player in pairs(game.connected_players) do + local frame = Gui.get_left_element(player, player_list_container) local scroll_table = frame.container.scroll.table scroll_table.clear() - for _,next_player_data in ipairs(player_list_order) do - add_player_base(scroll_table,next_player_data) + for _, next_player_data in ipairs(player_list_order) do + add_player_base(scroll_table, next_player_data) end end end -Event.add(defines.events.on_player_joined_game,redraw_player_list) -Event.add(Roles.events.on_role_assigned,redraw_player_list) -Event.add(Roles.events.on_role_unassigned,redraw_player_list) +Event.add(defines.events.on_player_joined_game, redraw_player_list) +Event.add(Roles.events.on_role_assigned, redraw_player_list) +Event.add(Roles.events.on_role_unassigned, redraw_player_list) --- When the action player is changed the action bar will update -Store.watch(selected_player_store,function(value,player_name) +Store.watch(selected_player_store, function(value, player_name) local player = Game.get_player_from_any(player_name) - local frame = Gui.get_left_element(player,player_list_container) + local frame = Gui.get_left_element(player, player_list_container) local scroll_table = frame.container.scroll.table update_action_bar(frame.container.action_bar) - for _,next_player in pairs(game.connected_players) do + for _, next_player in pairs(game.connected_players) do local element = scroll_table[next_player.name][open_action_bar.name] local style = 'frame_button' if next_player.name == value then @@ -412,20 +413,20 @@ Store.watch(selected_player_store,function(value,player_name) end) --- When the action name is changed the reason input will update -Store.watch(selected_action_store,function(value,player_name) +Store.watch(selected_action_store, function(value, player_name) local player = Game.get_player_from_any(player_name) - local frame = Gui.get_left_element(player,player_list_container) + local frame = Gui.get_left_element(player, player_list_container) local element = frame.container.reason_bar if value then -- if there is a new value then check the player is still online - local selected_player_name = Store.get(selected_player_store,player_name) + local selected_player_name = Store.get(selected_player_store, player_name) local selected_player = Game.get_player_from_any(selected_player_name) if selected_player.connected then element.visible = true else -- Clear if the player is offline - Store.clear(selected_player_store,player_name) - Store.clear(selected_action_store,player_name) + Store.clear(selected_player_store, player_name) + Store.clear(selected_action_store, player_name) end else diff --git a/modules/gui/readme.lua b/modules/gui/readme.lua index 3f841ecd..8c80ec55 100644 --- a/modules/gui/readme.lua +++ b/modules/gui/readme.lua @@ -12,7 +12,7 @@ local Game = require 'utils.game' --- @dep utils.game local format_time = _C.format_time --- @dep expcore.common local tabs = {} -local function Tab(caption,tooltip,element_define) +local function Tab(caption, tooltip, element_define) tabs[#tabs+1] = {caption, tooltip, element_define} end @@ -23,7 +23,7 @@ local scroll_hieght = 275 -- controls the height of the scrolls --- Sub content area used within the content areas -- @element sub_content local sub_content = -Gui.element(function(_,parent) +Gui.element(function(_, parent) return parent.add{ type = 'frame', direction = 'vertical', @@ -38,7 +38,7 @@ end) --- Table which has a title above it above it -- @element title_table local title_table = -Gui.element(function(_,parent,bar_size,caption,column_count) +Gui.element(function(_, parent, bar_size, caption, column_count) Gui.title_label(parent, bar_size, caption) return parent.add{ @@ -65,15 +65,15 @@ Gui.element{ style = 'scroll_pane_under_subheader' } :style{ - padding = {1,3}, + padding = {1, 3}, maximal_height = scroll_hieght, horizontally_stretchable = true, } --- Content area for the welcome tab -- @element welcome_content -Tab({'readme.welcome-tab'},{'readme.welcome-tooltip'}, -Gui.element(function(_,parent) +Tab({'readme.welcome-tab'}, {'readme.welcome-tooltip'}, +Gui.element(function(_, parent) local server_details = global.server_details or { name='ExpGaming S0 - Local', description='Failed to load description: disconnected from sync api.', reset_time='Non Set', branch='Unknown'} local container = parent.add{ type='flow', direction='vertical' } local player = Gui.get_player_from_element(parent) @@ -93,15 +93,15 @@ Gui.element(function(_,parent) -- Get the names of the roles the player has local player_roles = Roles.get_player_roles(player) local role_names = {} - for i,role in ipairs(player_roles) do + for i, role in ipairs(player_roles) do role_names[i] = role.name end -- Add the other information to the gui container.add{ type='flow' }.style.height = 4 - local online_time = format_time(game.tick,{days=true,hours=true,minutes=true,long=true}) + local online_time = format_time(game.tick, {days=true, hours=true, minutes=true, long=true}) Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-general', server_details.reset_time, online_time}) - Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-roles', table.concat(role_names,', ')}) + Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-roles', table.concat(role_names, ', ')}) Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-chat'}) return container @@ -109,8 +109,8 @@ end)) --- Content area for the rules tab -- @element rules_content -Tab({'readme.rules-tab'},{'readme.rules-tooltip'}, -Gui.element(function(_,parent) +Tab({'readme.rules-tab'}, {'readme.rules-tooltip'}, +Gui.element(function(_, parent) local container = parent.add{ type='flow', direction='vertical' } -- Add the title and description to the content @@ -125,7 +125,7 @@ Gui.element(function(_,parent) rules.style.cell_padding = 4 -- Add the rules to the table - for i = 1,15 do + for i = 1, 15 do Gui.centered_label(rules, 565, {'readme.rules-'..i}) end @@ -134,8 +134,8 @@ end)) --- Content area for the commands tab -- @element commands_content -Tab({'readme.commands-tab'},{'readme.commands-tooltip'}, -Gui.element(function(_,parent) +Tab({'readme.commands-tab'}, {'readme.commands-tooltip'}, +Gui.element(function(_, parent) local container = parent.add{ type='flow', direction='vertical' } local player = Gui.get_player_from_element(parent) @@ -151,7 +151,7 @@ Gui.element(function(_,parent) commands.style.cell_padding = 0 -- Add the rules to the table - for name,command in pairs(Commands.get(player)) do + for name, command in pairs(Commands.get(player)) do Gui.centered_label(commands, 120, name) Gui.centered_label(commands, 450, command.help) end @@ -161,8 +161,8 @@ end)) --- Content area for the servers tab -- @element servers_content -Tab({'readme.servers-tab'},{'readme.servers-tooltip'}, -Gui.element(function(_,parent) +Tab({'readme.servers-tab'}, {'readme.servers-tooltip'}, +Gui.element(function(_, parent) local container = parent.add{ type='flow', direction='vertical' } -- Add the title and description to the content @@ -177,14 +177,14 @@ Gui.element(function(_,parent) -- Add the factorio servers local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 2) - for i = 1,8 do + for i = 1, 8 do Gui.centered_label(factorio_servers, 110, {'readme.servers-'..i}) Gui.centered_label(factorio_servers, 460, {'readme.servers-d'..i}) end -- Add the external links local external_links = title_table(scroll_pane, 235, {'readme.servers-external'}, 2) - for _,key in ipairs{'discord','website','patreon','status','github'} do + for _, key in ipairs{'discord', 'website', 'patreon', 'status', 'github'} do Gui.centered_label(external_links, 110, key:gsub("^%l", string.upper)) Gui.centered_label(external_links, 460, {'links.'..key}, {'readme.servers-open-in-browser'}) end @@ -194,8 +194,8 @@ end)) --- Content area for the servers tab -- @element backers_content -Tab({'readme.backers-tab'},{'readme.backers-tooltip'}, -Gui.element(function(_,parent) +Tab({'readme.backers-tab'}, {'readme.backers-tooltip'}, +Gui.element(function(_, parent) local container = parent.add{ type='flow', direction='vertical' } -- Add the title and description to the content @@ -207,10 +207,10 @@ Gui.element(function(_,parent) -- Find which players will go where local done = {} local groups = { - { _roles={'Senior Administrator','Administrator'}, _title={'readme.backers-management'}, _width=230 }, - { _roles={'Board Member','Senior Backer'}, _title={'readme.backers-board'}, _width=145 }, -- change role to board - { _roles={'Sponsor','Supporter'}, _title={'readme.backers-backers'}, _width=196 }, -- change to backer - { _roles={'Moderator','Trainee'}, _title={'readme.backers-staff'}, _width=235 }, + { _roles={'Senior Administrator', 'Administrator'}, _title={'readme.backers-management'}, _width=230 }, + { _roles={'Board Member', 'Senior Backer'}, _title={'readme.backers-board'}, _width=145 }, -- change role to board + { _roles={'Sponsor', 'Supporter'}, _title={'readme.backers-backers'}, _width=196 }, -- change to backer + { _roles={'Moderator', 'Trainee'}, _title={'readme.backers-staff'}, _width=235 }, { _roles={}, _time=3*3600*60, _title={'readme.backers-active'}, _width=235 }, } @@ -242,12 +242,12 @@ Gui.element(function(_,parent) local scroll_pane = title_table_scroll(container) for _, players in ipairs(groups) do local table = title_table(scroll_pane, players._width, players._title, 4) - for _,player_name in ipairs(players) do + for _, player_name in ipairs(players) do Gui.centered_label(table, 140, player_name) end if #players < 4 then - for i = 1,4-#players do + for i = 1, 4-#players do Gui.centered_label(table, 140) end end @@ -260,7 +260,7 @@ end)) -- @element readme local readme_toggle local readme = -Gui.element(function(event_trigger,parent) +Gui.element(function(event_trigger, parent) local container = parent.add{ name = event_trigger, type = 'frame', @@ -269,7 +269,7 @@ Gui.element(function(event_trigger,parent) -- Add the left hand side of the frame back, removed because of frame_tabbed_pane style local left_alignment = Gui.alignment(container, nil, nil, 'bottom') - left_alignment.style.padding = {32,0,0,0} + left_alignment.style.padding = {32, 0,0, 0} local left_side = left_alignment.add{ @@ -288,7 +288,7 @@ Gui.element(function(event_trigger,parent) } -- Add the different content areas - for _,tab_details in ipairs(tabs) do + for _, tab_details in ipairs(tabs) do local tab = tab_pane.add{ type = 'tab', style = 'frame_tab', caption = tab_details[1], tooltip = tab_details[2] } tab_pane.add_tab(tab, tab_details[3](tab_pane)) end @@ -299,7 +299,7 @@ end) local toggle_button = Gui.get_top_element(player, readme_toggle) Gui.toolbar_button_style(toggle_button, true) end) -:on_close(function(player,element) +:on_close(function(player, element) local toggle_button = Gui.get_top_element(player, readme_toggle) Gui.toolbar_button_style(toggle_button, false) Gui.destroy_if_valid(element) @@ -308,10 +308,10 @@ end) --- Toggle button for the readme gui -- @element readme_toggle readme_toggle = -Gui.toolbar_button('virtual-signal/signal-info',{'readme.main-tooltip'},function(player) - return Roles.player_allowed(player,'gui/readme') +Gui.toolbar_button('virtual-signal/signal-info', {'readme.main-tooltip'}, function(player) + return Roles.player_allowed(player, 'gui/readme') end) -:on_click(function(player,_) +:on_click(function(player, _) local center = player.gui.center if center[readme.name] then player.opened = nil @@ -321,7 +321,7 @@ end) end) --- When a player joins the game for the first time show this gui -Event.add(defines.events.on_player_created,function(event) +Event.add(defines.events.on_player_created, function(event) local player = Game.get_player_by_index(event.player_index) local element = readme(player.gui.center) element.pane.selected_tab_index = 1 @@ -329,7 +329,7 @@ Event.add(defines.events.on_player_created,function(event) end) --- When a player joins clear center unless the player has something open -Event.add(defines.events.on_player_joined_game,function(event) +Event.add(defines.events.on_player_joined_game, function(event) local player = Game.get_player_by_index(event.player_index) if not player.opened then player.gui.center.clear() @@ -337,7 +337,7 @@ Event.add(defines.events.on_player_joined_game,function(event) end) --- When a player respawns clear center unless the player has something open -Event.add(defines.events.on_player_respawned,function(event) +Event.add(defines.events.on_player_respawned, function(event) local player = Game.get_player_by_index(event.player_index) if not player.opened then player.gui.center.clear() diff --git a/modules/gui/rocket-info.lua b/modules/gui/rocket-info.lua index a024b578..3a19ef21 100644 --- a/modules/gui/rocket-info.lua +++ b/modules/gui/rocket-info.lua @@ -20,7 +20,7 @@ local time_formats = { } --- Check if a player is allowed to use certain interactions -local function check_player_permissions(player,action) +local function check_player_permissions(player, action) if not config.progress['allow_'..action] then return false end @@ -30,7 +30,7 @@ local function check_player_permissions(player,action) end if config.progress[action..'_role_permission'] - and not Roles.player_allowed(player,config.progress[action..'_role_permission']) then + and not Roles.player_allowed(player, config.progress[action..'_role_permission']) then return false end @@ -46,7 +46,7 @@ Gui.element{ tooltip = {'rocket-info.toggle-rocket-tooltip'} } :style(Gui.sprite_style(16)) -:on_click(function(_,element,_) +:on_click(function(_, element, _) local rocket_silo_name = element.parent.name:sub(8) local rocket_silo = Rockets.get_silo_entity(rocket_silo_name) if rocket_silo.auto_launch then @@ -68,21 +68,21 @@ Gui.element{ sprite = 'utility/center', tooltip = {'rocket-info.launch-tooltip'} } -:style(Gui.sprite_style(16,-1)) -:on_click(function(player,element,_) +:style(Gui.sprite_style(16, -1)) +:on_click(function(player, element, _) local rocket_silo_name = element.parent.name:sub(8) local silo_data = Rockets.get_silo_data_by_name(rocket_silo_name) if silo_data.entity.launch_rocket() then element.enabled = false else - player.print({'rocket-info.launch-failed'},Colors.orange_red) + player.print({'rocket-info.launch-failed'}, Colors.orange_red) end end) --- XY cords that allow zoom to map when pressed -- @element silo_cords local silo_cords = -Gui.element(function(event_trigger,parent,silo_data) +Gui.element(function(event_trigger, parent, silo_data) local silo_name = silo_data.silo_name local pos = silo_data.position local name = config.progress.allow_zoom_to_map and event_trigger or nil @@ -94,13 +94,13 @@ Gui.element(function(event_trigger,parent,silo_data) name = 'label-x-'..silo_name, caption = silo_name } - flow_x.style.padding = {0,2,0,1} + flow_x.style.padding = {0, 2,0, 1} -- Add the x cord label flow_x.add{ type = 'label', name = name, - caption = {'rocket-info.progress-x-pos',pos.x}, + caption = {'rocket-info.progress-x-pos', pos.x}, tooltip = tooltip } @@ -110,32 +110,32 @@ Gui.element(function(event_trigger,parent,silo_data) name = 'label-y-'..silo_name, caption = silo_name } - flow_y.style.padding = {0,2,0,1} + flow_y.style.padding = {0, 2,0, 1} -- Add the y cord label flow_y.add{ type = 'label', name = name, - caption = {'rocket-info.progress-y-pos',pos.y}, + caption = {'rocket-info.progress-y-pos', pos.y}, tooltip = tooltip } end) -:on_click(function(player,element,_) +:on_click(function(player, element, _) local rocket_silo_name = element.parent.caption local rocket_silo = Rockets.get_silo_entity(rocket_silo_name) - player.zoom_to_world(rocket_silo.position,2) + player.zoom_to_world(rocket_silo.position, 2) end) --- Base element for each rocket in the progress list -- @element rocket_entry local rocket_entry = -Gui.element(function(_,parent,silo_data) +Gui.element(function(_, parent, silo_data) local silo_name = silo_data.silo_name local player = Gui.get_player_from_element(parent) -- Add the toggle auto launch if the player is allowed it - if check_player_permissions(player,'toggle_active') then + if check_player_permissions(player, 'toggle_active') then local flow = parent.add{ type = 'flow', name = 'toggle-'..silo_name} local button = toggle_launch(flow) button.tooltip = silo_data.toggle_tooltip @@ -143,17 +143,17 @@ Gui.element(function(_,parent,silo_data) end -- Add the remote launch if the player is allowed it - if check_player_permissions(player,'remote_launch') then + if check_player_permissions(player, 'remote_launch') then local flow = parent.add{ type = 'flow', name = 'launch-'..silo_name} local button = launch_rocket(flow) button.enabled = silo_data.allow_launch end -- Draw the silo cords element - silo_cords(parent,silo_data) + silo_cords(parent, silo_data) -- Add a progress label - local alignment = Gui.alignment(parent,silo_name) + local alignment = Gui.alignment(parent, silo_name) local element = alignment.add{ type = 'label', @@ -169,7 +169,7 @@ end) --- Data label which contains a name and a value label pair -- @element data_label local data_label = -Gui.element(function(_,parent,label_data) +Gui.element(function(_, parent, label_data) local data_name = label_data.name local data_subname = label_data.subname local data_fullname = data_subname and data_name..data_subname or data_name @@ -178,13 +178,13 @@ Gui.element(function(_,parent,label_data) local name_label = parent.add{ type = 'label', name = data_fullname..'-label', - caption = {'rocket-info.data-caption-'..data_name,data_subname}, - tooltip = {'rocket-info.data-tooltip-'..data_name,data_subname} + caption = {'rocket-info.data-caption-'..data_name, data_subname}, + tooltip = {'rocket-info.data-tooltip-'..data_name, data_subname} } - name_label.style.padding = {0,2} + name_label.style.padding = {0, 2} --- Right aligned label to store the data - local alignment = Gui.alignment(parent,data_fullname) + local alignment = Gui.alignment(parent, data_fullname) local element = alignment.add{ type = 'label', @@ -192,17 +192,17 @@ Gui.element(function(_,parent,label_data) caption = label_data.value, tooltip = label_data.tooltip } - element.style.padding = {0,2} + element.style.padding = {0, 2} return element end) -- Used to update the captions and tooltips on the data labels -local function update_data_labels(parent,data_label_data) +local function update_data_labels(parent, data_label_data) for _, label_data in ipairs(data_label_data) do local data_name = label_data.subname and label_data.name..label_data.subname or label_data.name if not parent[data_name] then - data_label(parent,label_data) + data_label(parent, label_data) else local data_label_element = parent[data_name].label data_label_element.tooltip = label_data.tooltip @@ -220,7 +220,7 @@ local function get_progress_data(force_name) if not rocket_silo or not rocket_silo.valid then -- Remove from list if not valid force_silos[silo_data.name] = nil - table.insert(progress_data,{ + table.insert(progress_data, { silo_name = silo_data.name, remove = true }) @@ -228,14 +228,14 @@ local function get_progress_data(force_name) else -- Get the progress caption and tooltip local progress_color = Colors.white - local progress_caption = {'rocket-info.progress-caption',rocket_silo.rocket_parts} - local progress_tooltip = {'rocket-info.progress-tooltip',silo_data.launched or 0} + local progress_caption = {'rocket-info.progress-caption', rocket_silo.rocket_parts} + local progress_tooltip = {'rocket-info.progress-tooltip', silo_data.launched or 0} local status = rocket_silo.status == defines.entity_status.waiting_to_launch_rocket if status and silo_data.awaiting_reset then progress_caption = {'rocket-info.progress-launched'} progress_color = Colors.green elseif status then - progress_caption = {'rocket-info.progress-caption',100} + progress_caption = {'rocket-info.progress-caption', 100} progress_color = Colors.cyan else silo_data.awaiting_reset = false @@ -250,7 +250,7 @@ local function get_progress_data(force_name) end -- Insert the gui data - table.insert(progress_data,{ + table.insert(progress_data, { silo_name = silo_data.name, position = rocket_silo.position, allow_launch = not silo_data.awaiting_reset and status or false, @@ -267,7 +267,7 @@ local function get_progress_data(force_name) end --- Update the build progress section -local function update_build_progress(parent,progress_data) +local function update_build_progress(parent, progress_data) local show_message = true for _, silo_data in ipairs(progress_data) do parent.parent.no_silos.visible = false @@ -285,7 +285,7 @@ local function update_build_progress(parent,progress_data) elseif not progress_label then -- Add the rocket to the list show_message = false - rocket_entry(parent,silo_data) + rocket_entry(parent, silo_data) else show_message = false @@ -323,7 +323,7 @@ local function get_stats_data(force_name) -- Format the first launch data if config.stats.show_first_rocket then local value = stats.first_launch or 0 - table.insert(stats_data,{ + table.insert(stats_data, { name = 'first-launch', value = time_formats.caption_hours(value), tooltip = time_formats.tooltip_hours(value) @@ -333,7 +333,7 @@ local function get_stats_data(force_name) -- Format the last launch data if config.stats.show_last_rocket then local value = stats.last_launch or 0 - table.insert(stats_data,{ + table.insert(stats_data, { name = 'last-launch', value = time_formats.caption_hours(value), tooltip = time_formats.tooltip_hours(value) @@ -343,7 +343,7 @@ local function get_stats_data(force_name) -- Format fastest launch data if config.stats.show_fastest_rocket then local value = stats.fastest_launch or 0 - table.insert(stats_data,{ + table.insert(stats_data, { name = 'fastest-launch', value = time_formats.caption_hours(value), tooltip = time_formats.tooltip_hours(value) @@ -354,18 +354,18 @@ local function get_stats_data(force_name) if config.stats.show_total_rockets then local total_rockets = Rockets.get_game_rocket_count() total_rockets = total_rockets == 0 and 1 or total_rockets - local percentage = math.round(force_rockets/total_rockets,3)*100 - table.insert(stats_data,{ + local percentage = math.round(force_rockets/total_rockets, 3)*100 + table.insert(stats_data, { name = 'total-rockets', value = force_rockets, - tooltip = {'rocket-info.value-tooltip-total-rockets',percentage} + tooltip = {'rocket-info.value-tooltip-total-rockets', percentage} }) end -- Format game avg data if config.stats.show_game_avg then local avg = force_rockets > 0 and math.floor(game.tick/force_rockets) or 0 - table.insert(stats_data,{ + table.insert(stats_data, { name = 'avg-launch', value = time_formats.caption(avg), tooltip = time_formats.tooltip(avg) @@ -373,9 +373,9 @@ local function get_stats_data(force_name) end -- Format rolling avg data - for _,avg_over in pairs(config.stats.rolling_avg) do - local avg = Rockets.get_rolling_average(force_name,avg_over) - table.insert(stats_data,{ + for _, avg_over in pairs(config.stats.rolling_avg) do + local avg = Rockets.get_rolling_average(force_name, avg_over) + table.insert(stats_data, { name = 'avg-launch-n', subname = avg_over, value = time_formats.caption(avg), @@ -392,17 +392,17 @@ local function get_milestone_data(force_name) local force_rockets = Rockets.get_rocket_count(force_name) local milestone_data = {} - for _,milestone in ipairs(config.milestones) do + for _, milestone in ipairs(config.milestones) do if milestone <= force_rockets then - local time = Rockets.get_rocket_time(force_name,milestone) - table.insert(milestone_data,{ + local time = Rockets.get_rocket_time(force_name, milestone) + table.insert(milestone_data, { name = 'milestone-n', subname = milestone, value = time_formats.caption_hours(time), tooltip = time_formats.tooltip_hours(time) }) else - table.insert(milestone_data,{ + table.insert(milestone_data, { name = 'milestone-n', subname = milestone, value = {'rocket-info.data-caption-milestone-next'}, @@ -425,7 +425,7 @@ Gui.element{ tooltip = {'rocket-info.toggle-section-tooltip'} } :style(Gui.sprite_style(20)) -:on_click(function(_,element,_) +:on_click(function(_, element, _) local header_flow = element.parent local flow_name = header_flow.caption local flow = header_flow.parent.parent[flow_name] @@ -443,7 +443,7 @@ end) -- Draw a section header and main scroll -- @element rocket_list_container local section = -Gui.element(function(_,parent,section_name,table_size) +Gui.element(function(_, parent, section_name, table_size) -- Draw the header for the section local header = Gui.header( parent, @@ -458,7 +458,7 @@ Gui.element(function(_,parent,section_name,table_size) toggle_section(header) -- Table used to store the data - local scroll_table = Gui.scroll_table(parent,215,table_size,section_name) + local scroll_table = Gui.scroll_table(parent, 215, table_size, section_name) scroll_table.parent.visible = false -- Return the flow table @@ -468,9 +468,9 @@ end) --- Main gui container for the left flow -- @element rocket_list_container local rocket_list_container = -Gui.element(function(event_trigger,parent) +Gui.element(function(event_trigger, parent) -- Draw the internal container - local container = Gui.container(parent,event_trigger,200) + local container = Gui.container(parent, event_trigger, 200) -- Set the container style local style = container.style @@ -480,27 +480,27 @@ Gui.element(function(event_trigger,parent) local force_name = player.force.name -- Draw stats section if config.stats.show_stats then - update_data_labels(section(container,'stats',2),get_stats_data(force_name)) + update_data_labels(section(container, 'stats', 2), get_stats_data(force_name)) end -- Draw milestones section if config.milestones.show_milestones then - update_data_labels(section(container,'milestones',2),get_milestone_data(force_name)) + update_data_labels(section(container, 'milestones', 2), get_milestone_data(force_name)) end -- Draw build progress list if config.progress.show_progress then local col_count = 3 - if check_player_permissions(player,'remote_launch') then col_count = col_count+1 end - if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end - local progress = section(container,'progress',col_count) + if check_player_permissions(player, 'remote_launch') then col_count = col_count+1 end + if check_player_permissions(player, 'toggle_active') then col_count = col_count+1 end + local progress = section(container, 'progress', col_count) -- Label used when there are no active silos local no_silos = progress.parent.add{ type = 'label', name = 'no_silos', caption = {'rocket-info.progress-no-silos'} } - no_silos.style.padding = {1,2} + no_silos.style.padding = {1, 2} update_build_progress(progress, get_progress_data(force_name)) end @@ -508,13 +508,13 @@ Gui.element(function(event_trigger,parent) return container.parent end) :add_to_left_flow(function(player) - return player.force.rockets_launched > 0 and Roles.player_allowed(player,'gui/rocket-info') + return player.force.rockets_launched > 0 and Roles.player_allowed(player, 'gui/rocket-info') end) --- Button on the top flow used to toggle the container -- @element toggle_left_element Gui.left_toolbar_button('entity/rocket-silo', {'rocket-info.main-tooltip'}, rocket_list_container, function(player) - return Roles.player_allowed(player,'gui/rocket-info') + return Roles.player_allowed(player, 'gui/rocket-info') end) --- Update the gui for all players on a force @@ -522,21 +522,21 @@ local function update_rocket_gui_all(force_name) local stats = get_stats_data(force_name) local milestones = get_milestone_data(force_name) local progress = get_progress_data(force_name) - for _,player in pairs(game.forces[force_name].players) do - local frame = Gui.get_left_element(player,rocket_list_container) + for _, player in pairs(game.forces[force_name].players) do + local frame = Gui.get_left_element(player, rocket_list_container) local container = frame.container - update_data_labels(container.stats.table,stats) - update_data_labels(container.milestones.table,milestones) - update_build_progress(container.progress.table,progress) + update_data_labels(container.stats.table, stats) + update_data_labels(container.milestones.table, milestones) + update_build_progress(container.progress.table, progress) end end --- Event used to update the stats when a rocket is launched -Event.add(defines.events.on_rocket_launched,function(event) +Event.add(defines.events.on_rocket_launched, function(event) local force = event.rocket_silo.force update_rocket_gui_all(force.name) if force.rockets_launched == 1 then - for _,player in pairs(force.players) do + for _, player in pairs(force.players) do Gui.update_top_flow(player) end end @@ -545,23 +545,23 @@ end) --- Update only the progress gui for a force local function update_rocket_gui_progress(force_name) local progress = get_progress_data(force_name) - for _,player in pairs(game.forces[force_name].players) do - local frame = Gui.get_left_element(player,rocket_list_container) + for _, player in pairs(game.forces[force_name].players) do + local frame = Gui.get_left_element(player, rocket_list_container) local container = frame.container - update_build_progress(container.progress.table,progress) + update_build_progress(container.progress.table, progress) end end --- Event used to set a rocket silo to be awaiting reset -Event.add(defines.events.on_rocket_launch_ordered,function(event) +Event.add(defines.events.on_rocket_launch_ordered, function(event) local silo = event.rocket_silo local silo_data = Rockets.get_silo_data(silo) silo_data.awaiting_reset = true update_rocket_gui_progress(silo.force.name) end) -Event.on_nth_tick(150,function() - for _,force in pairs(game.forces) do +Event.on_nth_tick(150, function() + for _, force in pairs(game.forces) do if #Rockets.get_silos(force.name) > 0 then update_rocket_gui_progress(force.name) end @@ -576,20 +576,20 @@ local function on_built(event) end end -Event.add(defines.events.on_built_entity,on_built) -Event.add(defines.events.on_robot_built_entity,on_built) +Event.add(defines.events.on_built_entity, on_built) +Event.add(defines.events.on_robot_built_entity, on_built) --- Redraw the progress section on role change local function role_update_event(event) if not config.progress.show_progress then return end local player = game.players[event.player_index] - local container = Gui.get_left_element(player,rocket_list_container).container + local container = Gui.get_left_element(player, rocket_list_container).container local progress_scroll = container.progress Gui.destroy_if_valid(progress_scroll.table) local col_count = 3 - if check_player_permissions(player,'remote_launch') then col_count = col_count+1 end - if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end + if check_player_permissions(player, 'remote_launch') then col_count = col_count+1 end + if check_player_permissions(player, 'toggle_active') then col_count = col_count+1 end local progress = progress_scroll.add{ type = 'table', name = 'table', @@ -599,7 +599,7 @@ local function role_update_event(event) update_build_progress(progress, get_progress_data(player.force.name)) end -Event.add(Roles.events.on_role_assigned,role_update_event) -Event.add(Roles.events.on_role_unassigned,role_update_event) +Event.add(Roles.events.on_role_assigned, role_update_event) +Event.add(Roles.events.on_role_unassigned, role_update_event) return rocket_list_container \ No newline at end of file diff --git a/modules/gui/science-info.lua b/modules/gui/science-info.lua index da43c749..b341268e 100644 --- a/modules/gui/science-info.lua +++ b/modules/gui/science-info.lua @@ -11,19 +11,19 @@ local config = require 'config.gui.science' --- @dep config.gui.science local Production = require 'modules.control.production' --- @dep modules.control.production local format_time = _C.format_time --- @dep expcore.common -local null_time_short = {'science-info.eta-time',format_time(0,{hours=true,minutes=true,seconds=true,time=true,null=true})} -local null_time_long = format_time(0,{hours=true,minutes=true,seconds=true,long=true,null=true}) +local null_time_short = {'science-info.eta-time', format_time(0, {hours=true, minutes=true, seconds=true, time=true, null=true})} +local null_time_long = format_time(0, {hours=true, minutes=true, seconds=true, long=true, null=true}) --- Data label that contains the value and the surfix -- @element production_label local production_label = -Gui.element(function(_,parent,production_label_data) +Gui.element(function(_, parent, production_label_data) local name = production_label_data.name local tooltip = production_label_data.tooltip local color = production_label_data.color -- Add an alignment for the number - local alignment = Gui.alignment(parent,name) + local alignment = Gui.alignment(parent, name) -- Add the main value label local element = @@ -42,7 +42,7 @@ Gui.element(function(_,parent,production_label_data) parent.add{ name = 'surfix-'..name, type = 'label', - caption = {'science-info.unit',production_label_data.surfix}, + caption = {'science-info.unit', production_label_data.surfix}, tooltip = tooltip } @@ -56,9 +56,9 @@ Gui.element(function(_,parent,production_label_data) end) -- Get the data that is used with the production label -local function get_production_label_data(name,tooltip,value,secondary) +local function get_production_label_data(name, tooltip, value, secondary) local data_colour = Production.get_color(config.color_clamp, value, secondary) - local surfix,caption = Production.format_number(value) + local surfix, caption = Production.format_number(value) return { name = name, @@ -70,20 +70,20 @@ local function get_production_label_data(name,tooltip,value,secondary) end -- Updates a prodution label to match the current data -local function update_production_label(parent,production_label_data) +local function update_production_label(parent, production_label_data) local name = production_label_data.name local tooltip = production_label_data.tooltip local color = production_label_data.color -- Update the production label - local production_label_element = parent[name] and parent[name].label or production_label(parent,production_label_data) + local production_label_element = parent[name] and parent[name].label or production_label(parent, production_label_data) production_label_element.caption = production_label_data.caption production_label_element.tooltip = production_label_data.tooltip production_label_element.style.font_color = color -- Update the surfix label local surfix_element = parent['surfix-'..name] - surfix_element.caption = {'science-info.unit',production_label_data.surfix} + surfix_element.caption = {'science-info.unit', production_label_data.surfix} surfix_element.tooltip = tooltip surfix_element.style.font_color = color @@ -92,7 +92,7 @@ end --- Adds 4 elements that show the data for a science pack -- @element science_pack_base local science_pack_base = -Gui.element(function(_,parent,science_pack_data) +Gui.element(function(_, parent, science_pack_data) local science_pack = science_pack_data.science_pack -- Draw the icon for the science pack @@ -110,7 +110,7 @@ Gui.element(function(_,parent,science_pack_data) local pack_icon_style = pack_icon.style pack_icon_style.height = 55 if icon_style == 'quick_bar_slot_button' then - pack_icon_style.padding = {0,-2} + pack_icon_style.padding = {0, -2} pack_icon_style.width = 36 end @@ -121,7 +121,7 @@ Gui.element(function(_,parent,science_pack_data) type = 'frame', style = 'bordered_frame' } - delta_flow.style.padding = {0,3} + delta_flow.style.padding = {0, 3} -- Draw the delta flow table local delta_table = @@ -133,15 +133,15 @@ Gui.element(function(_,parent,science_pack_data) delta_table.style.padding = 0 -- Draw the production labels - update_production_label(delta_table,science_pack_data.positive) - update_production_label(delta_table,science_pack_data.negative) - update_production_label(parent,science_pack_data.net) + update_production_label(delta_table, science_pack_data.positive) + update_production_label(delta_table, science_pack_data.negative) + update_production_label(parent, science_pack_data.net) -- Return the pack icon return pack_icon end) -local function get_science_pack_data(player,science_pack) +local function get_science_pack_data(player, science_pack) local force = player.force -- Check that some packs have been made @@ -186,28 +186,28 @@ local function get_science_pack_data(player,science_pack) end -local function update_science_pack(pack_table,science_pack_data) +local function update_science_pack(pack_table, science_pack_data) if not science_pack_data then return end local science_pack = science_pack_data.science_pack pack_table.parent.non_made.visible = false -- Update the icon - local pack_icon = pack_table['icon-'..science_pack] or science_pack_base(pack_table,science_pack_data) + local pack_icon = pack_table['icon-'..science_pack] or science_pack_base(pack_table, science_pack_data) local icon_style = science_pack_data.icon_style pack_icon.style = icon_style local pack_icon_style = pack_icon.style pack_icon_style.height = 55 if icon_style == 'quick_bar_slot_button' then - pack_icon_style.padding = {0,-2} + pack_icon_style.padding = {0, -2} pack_icon_style.width = 36 end -- Update the production labels local delta_table = pack_table['delta-'..science_pack].table - update_production_label(delta_table,science_pack_data.positive) - update_production_label(delta_table,science_pack_data.negative) - update_production_label(pack_table,science_pack_data.net) + update_production_label(delta_table, science_pack_data.positive) + update_production_label(delta_table, science_pack_data.negative) + update_production_label(pack_table, science_pack_data.net) end @@ -226,7 +226,7 @@ local function get_eta_label_data(player) local remaining = research.research_unit_count*(1-progress) -- Check for the limiting science pack - for _,ingredient in pairs(research.research_unit_ingredients) do + for _, ingredient in pairs(research.research_unit_ingredients) do local pack_name = ingredient.name local required = ingredient.amount * remaining local time = Production.get_consumsion_eta(force, pack_name, defines.flow_precision_index.one_minute, required) @@ -238,14 +238,14 @@ local function get_eta_label_data(player) -- Return the caption and tooltip return limit and limit > 0 and { research = true, - caption = format_time(limit,{hours=true,minutes=true,seconds=true,time=true}), - tooltip = format_time(limit,{hours=true,minutes=true,seconds=true,long=true}) + caption = format_time(limit, {hours=true, minutes=true, seconds=true, time=true}), + tooltip = format_time(limit, {hours=true, minutes=true, seconds=true, long=true}) } or { research = false } end -- Updates the eta label -local function update_eta_label(element,eta_label_data) +local function update_eta_label(element, eta_label_data) -- If no research selected show null if not eta_label_data.research then element.caption = null_time_short @@ -254,24 +254,24 @@ local function update_eta_label(element,eta_label_data) end -- Update the element - element.caption = {'science-info.eta-time',eta_label_data.caption} + element.caption = {'science-info.eta-time', eta_label_data.caption} element.tooltip = eta_label_data.tooltip end --- Main task list container for the left flow -- @element task_list_container local science_info_container = -Gui.element(function(event_trigger,parent) +Gui.element(function(event_trigger, parent) local player = Gui.get_player_from_element(parent) -- Draw the internal container - local container = Gui.container(parent,event_trigger,200) + local container = Gui.container(parent, event_trigger, 200) -- Draw the header Gui.header(container, {'science-info.main-caption'}, {'science-info.main-tooltip'}) -- Draw the scroll table for the tasks - local scroll_table = Gui.scroll_table(container,178,4) + local scroll_table = Gui.scroll_table(container, 178, 4) -- Draw the no packs label local no_packs_label = @@ -283,7 +283,7 @@ Gui.element(function(event_trigger,parent) -- Change the style of the no packs label local no_packs_style = no_packs_label.style - no_packs_style.padding = {2,4} + no_packs_style.padding = {2, 4} no_packs_style.single_line = false no_packs_style.width = 200 @@ -303,13 +303,13 @@ Gui.element(function(event_trigger,parent) } -- Update the eta - update_eta_label(eta_label,get_eta_label_data(player)) + update_eta_label(eta_label, get_eta_label_data(player)) end -- Add packs which have been made - for _,science_pack in ipairs(config) do - update_science_pack(scroll_table,get_science_pack_data(player,science_pack)) + for _, science_pack in ipairs(config) do + update_science_pack(scroll_table, get_science_pack_data(player, science_pack)) end -- Return the exteral container @@ -320,16 +320,16 @@ end) --- Button on the top flow used to toggle the task list container -- @element toggle_left_element Gui.left_toolbar_button('entity/lab', {'science-info.main-tooltip'}, science_info_container, function(player) - return Roles.player_allowed(player,'gui/science-info') + return Roles.player_allowed(player, 'gui/science-info') end) --- Updates the gui every 1 second -Event.on_nth_tick(60,function() +Event.on_nth_tick(60, function() local force_pack_data = {} local force_eta_data = {} - for _,player in pairs(game.connected_players) do + for _, player in pairs(game.connected_players) do local force_name = player.force.name - local frame = Gui.get_left_element(player,science_info_container) + local frame = Gui.get_left_element(player, science_info_container) local container = frame.container -- Update the science packs @@ -339,16 +339,16 @@ Event.on_nth_tick(60,function() -- No data in chache so it needs to be generated pack_data = {} force_pack_data[force_name] = pack_data - for _,science_pack in ipairs(config) do - local next_data = get_science_pack_data(player,science_pack) + for _, science_pack in ipairs(config) do + local next_data = get_science_pack_data(player, science_pack) pack_data[science_pack] = next_data - update_science_pack(scroll_table,next_data) + update_science_pack(scroll_table, next_data) end else -- Data found in chache is no need to generate it - for _,next_data in ipairs(pack_data) do - update_science_pack(scroll_table,next_data) + for _, next_data in ipairs(pack_data) do + update_science_pack(scroll_table, next_data) end end @@ -361,11 +361,11 @@ Event.on_nth_tick(60,function() -- No data in chache so it needs to be generated eta_data = get_eta_label_data(player) force_eta_data[force_name] = eta_data - update_eta_label(eta_label,eta_data) + update_eta_label(eta_label, eta_data) else -- Data found in chache is no need to generate it - update_eta_label(eta_label,eta_data) + update_eta_label(eta_label, eta_data) end diff --git a/modules/gui/server-ups.lua b/modules/gui/server-ups.lua index 29ca6542..901c0816 100644 --- a/modules/gui/server-ups.lua +++ b/modules/gui/server-ups.lua @@ -21,8 +21,8 @@ Gui.element{ --- Toggles if the server ups is visbile -- @command server-ups -Commands.new_command('server-ups','Toggle the server ups display') -:add_alias('sups','ups') +Commands.new_command('server-ups', 'Toggle the server ups display') +:add_alias('sups', 'ups') :register(function(player) local label = player.gui.screen[server_ups.name] if not global.ext or not global.ext.server_ups then @@ -42,7 +42,7 @@ local function set_location(event) end -- Draw the label when the player joins -Event.add(defines.events.on_player_created,function(event) +Event.add(defines.events.on_player_created, function(event) local player = game.players[event.player_index] local label = server_ups(player.gui.screen) label.visible = false @@ -50,15 +50,15 @@ Event.add(defines.events.on_player_created,function(event) end) -- Update the caption for all online players -Event.on_nth_tick(60,function() +Event.on_nth_tick(60, function() if global.ext and global.ext.server_ups then local caption = 'SUPS = '..global.ext.server_ups - for _,player in pairs(game.connected_players) do + for _, player in pairs(game.connected_players) do player.gui.screen[server_ups.name].caption = caption end end end) -- Update when res or ui scale changes -Event.add(defines.events.on_player_display_resolution_changed,set_location) -Event.add(defines.events.on_player_display_scale_changed,set_location) \ No newline at end of file +Event.add(defines.events.on_player_display_resolution_changed, set_location) +Event.add(defines.events.on_player_display_scale_changed, set_location) \ No newline at end of file diff --git a/modules/gui/task-list.lua b/modules/gui/task-list.lua index a346bfe9..b450a23e 100644 --- a/modules/gui/task-list.lua +++ b/modules/gui/task-list.lua @@ -18,7 +18,7 @@ local Styles = { } --- If a player is allowed to use the edit buttons -local function check_player_permissions(player,task) +local function check_player_permissions(player, task) if task then -- When a task is given check if the player can edit it local allow_edit_task = config.allow_edit_task @@ -34,7 +34,7 @@ local function check_player_permissions(player,task) elseif allow_edit_task == 'admin' then return player.admin elseif allow_edit_task == 'expcore.roles' then - return Roles.player_allowed(player,config.expcore_roles_allow_edit_task) + return Roles.player_allowed(player, config.expcore_roles_allow_edit_task) end -- Return false as all other condidtions have not been met @@ -49,7 +49,7 @@ local function check_player_permissions(player,task) elseif allow_add_task == 'admin' then return player.admin elseif allow_add_task == 'expcore.roles' then - return Roles.player_allowed(player,config.expcore_roles_allow_add_task) + return Roles.player_allowed(player, config.expcore_roles_allow_add_task) end -- Return false as all other condidtions have not been met @@ -67,8 +67,8 @@ Gui.element{ style = 'tool_button' } :style(Styles.sprite20) -:on_click(function(player,_,_) - Tasks.add_task(player.force.name,nil,player.name) +:on_click(function(player, _,_) + Tasks.add_task(player.force.name, nil, player.name) end) --- Button displayed next to tasks which the user is can edit, used to start editing a task @@ -81,9 +81,9 @@ Gui.element{ style = 'tool_button' } :style(Styles.sprite20) -:on_click(function(player,element,_) +:on_click(function(player, element, _) local task_id = element.parent.name:sub(6) - Tasks.set_editing(task_id,player.name,true) + Tasks.set_editing(task_id, player.name, true) end) --- Button displayed next to tasks which the user is can edit, used to delete a task from the list @@ -96,7 +96,7 @@ Gui.element{ style = 'tool_button' } :style(Styles.sprite20) -:on_click(function(_,element,_) +:on_click(function(_, element, _) local task_id = element.parent.name:sub(6) Tasks.remove_task(task_id) end) @@ -104,7 +104,7 @@ end) --- Set of three elements which make up each row of the task table -- @element add_task_base local add_task_base = -Gui.element(function(_,parent,task_id) +Gui.element(function(_, parent, task_id) -- Add the task number label local task_number = parent.add{ name = 'count-'..task_id, @@ -118,7 +118,7 @@ Gui.element(function(_,parent,task_id) task_flow.style.padding = 0 -- Add the two edit buttons outside the task flow - local edit_flow = Gui.alignment(parent,'edit-'..task_id) + local edit_flow = Gui.alignment(parent, 'edit-'..task_id) edit_task(edit_flow) discard_task(edit_flow) @@ -127,7 +127,7 @@ Gui.element(function(_,parent,task_id) end) -- Removes the three elements that are added as part of the task base -local function remove_task_base(parent,task_id) +local function remove_task_base(parent, task_id) Gui.destroy_if_valid(parent['count-'..task_id]) Gui.destroy_if_valid(parent['edit-'..task_id]) Gui.destroy_if_valid(parent[task_id]) @@ -144,11 +144,11 @@ Gui.element{ style = 'shortcut_bar_button_green' } :style(Styles.sprite22) -:on_click(function(player,element,_) +:on_click(function(player, element, _) local task_id = element.parent.name local new_message = element.parent[task_editing.name].text - Tasks.set_editing(task_id,player.name) - Tasks.update_task(task_id,new_message,player.name) + Tasks.set_editing(task_id, player.name) + Tasks.update_task(task_id, new_message, player.name) end) --- Button displayed next to tasks which the user is currently editing, used to discard changes @@ -161,15 +161,15 @@ Gui.element{ style = 'shortcut_bar_button_red' } :style(Styles.sprite22) -:on_click(function(player,element,_) +:on_click(function(player, element, _) local task_id = element.parent.name - Tasks.set_editing(task_id,player.name) + Tasks.set_editing(task_id, player.name) end) --- Editing state for a task, contrins a text field and the two edit buttons -- @element task_editing task_editing = -Gui.element(function(event_trigger,parent,task) +Gui.element(function(event_trigger, parent, task) local message = task.message -- Draw the element @@ -192,17 +192,17 @@ end) maximal_width = 110, height = 20 } -:on_confirmed(function(player,element,_) +:on_confirmed(function(player, element, _) local task_id = element.parent.name local new_message = element.text - Tasks.set_editing(task_id,player.name) - Tasks.update_task(task_id,new_message,player.name) + Tasks.set_editing(task_id, player.name) + Tasks.update_task(task_id, new_message, player.name) end) --- Default state for a task, contains only a label with the task message -- @element task_label local task_label = -Gui.element(function(_,parent,task) +Gui.element(function(_, parent, task) local message = task.message local last_edit_name = task.last_edit_name local last_edit_time = task.last_edit_time @@ -220,7 +220,7 @@ end) } --- Updates a task for a player -local function update_task(player,task_table,task_id) +local function update_task(player, task_table, task_id) local task = Tasks.get_task(task_id) local task_ids = Tasks.get_force_task_ids(player.force.name) local task_number = table.get_index(task_ids, task_id) @@ -228,18 +228,18 @@ local function update_task(player,task_table,task_id) -- Task no longer exists so should be removed from the list if not task then task_table.parent.no_tasks.visible = #task_ids == 0 - remove_task_base(task_table,task_id) + remove_task_base(task_table, task_id) return end -- Get the task flow for this task - local task_flow = task_table[task_id] or add_task_base(task_table,task_id) + local task_flow = task_table[task_id] or add_task_base(task_table, task_id) task_table.parent.no_tasks.visible = false task_table['count-'..task_id].caption = task_number..')' -- Update the edit flow local edit_flow = task_table['edit-'..task_id] - local player_allowed_edit = check_player_permissions(player,task) + local player_allowed_edit = check_player_permissions(player, task) local players_editing = table.get_keys(task.curently_editing) local edit_task_element = edit_flow[edit_task.name] local discard_task_element = edit_flow[discard_task.name] @@ -248,14 +248,14 @@ local function update_task(player,task_table,task_id) discard_task_element.visible = player_allowed_edit if #players_editing > 0 then edit_task_element.hovered_sprite = 'utility/warning_icon' - edit_task_element.tooltip = {'task-list.edit-tooltip',table.concat(players_editing,', ')} + edit_task_element.tooltip = {'task-list.edit-tooltip', table.concat(players_editing, ', ')} else edit_task_element.hovered_sprite = edit_task_element.sprite edit_task_element.tooltip = {'task-list.edit-tooltip-none'} end -- Check if the player is was editing and/or currently editing - local task_entry = task_flow[task_editing.name] or task_label(task_flow,task) + local task_entry = task_flow[task_editing.name] or task_label(task_flow, task) local player_was_editing = task_entry.type == 'textfield' local player_is_editing = task.curently_editing[player.name] @@ -272,24 +272,24 @@ local function update_task(player,task_table,task_id) -- Player was editing but is no longer, remove text field and add label edit_task_element.enabled = true task_flow.clear() - task_label(task_flow,task) + task_label(task_flow, task) elseif not player_was_editing and player_is_editing then -- Player was not editing but now is, remove label and add text field edit_task_element.enabled = false task_flow.clear() - task_editing(task_flow,task).focus() - task_table.parent.scroll_to_element(task_flow,'top-third') + task_editing(task_flow, task).focus() + task_table.parent.scroll_to_element(task_flow, 'top-third') end end -- Update all the tasks for a player -local function update_all_tasks(player,scroll_table) +local function update_all_tasks(player, scroll_table) local task_ids = Tasks.get_force_task_ids(player.force.name) if #task_ids > 0 then - for _,task_id in ipairs(task_ids) do - update_task(player,scroll_table,task_id) + for _, task_id in ipairs(task_ids) do + update_task(player, scroll_table, task_id) end end end @@ -297,9 +297,9 @@ end --- Main task list container for the left flow -- @element task_list_container local task_list_container = -Gui.element(function(event_trigger,parent) +Gui.element(function(event_trigger, parent) -- Draw the internal container - local container = Gui.container(parent,event_trigger,200) + local container = Gui.container(parent, event_trigger, 200) -- Draw the header local header = Gui.header( @@ -315,7 +315,7 @@ Gui.element(function(event_trigger,parent) add_new_task_element.visible = check_player_permissions(player) -- Draw the scroll table for the tasks - local scroll_table = Gui.scroll_table(container,190,3) + local scroll_table = Gui.scroll_table(container, 190, 3) scroll_table.draw_horizontal_lines = true scroll_table.vertical_centering = false @@ -334,7 +334,7 @@ Gui.element(function(event_trigger,parent) -- Change the style of the no tasks label local no_tasks_style = no_tasks_label.style - no_tasks_style.padding = {2,4} + no_tasks_style.padding = {2, 4} no_tasks_style.single_line = false no_tasks_style.width = 200 @@ -342,8 +342,8 @@ Gui.element(function(event_trigger,parent) local task_ids = Tasks.get_force_task_ids(player.force.name) if #task_ids > 0 then no_tasks_label.visible = false - for _,task_id in ipairs(task_ids) do - update_task(player,scroll_table,task_id) + for _, task_id in ipairs(task_ids) do + update_task(player, scroll_table, task_id) end end @@ -358,11 +358,11 @@ end) --- Button on the top flow used to toggle the task list container -- @element toggle_left_element Gui.left_toolbar_button('utility/not_enough_repair_packs_icon', {'task-list.main-tooltip'}, task_list_container, function(player) - return Roles.player_allowed(player,'gui/task-list') + return Roles.player_allowed(player, 'gui/task-list') end) --- When a new task is added it will udpate the task list for everyone on that force -Tasks.on_update(function(task,task_id,removed_task) +Tasks.on_update(function(task, task_id, removed_task) -- Get the force to update, task is nil when removed local force if task then @@ -373,12 +373,12 @@ Tasks.on_update(function(task,task_id,removed_task) -- Update the task for all the players on the force local task_ids = Tasks.get_force_task_ids(force.name) - for _,player in pairs(force.connected_players) do - local frame = Gui.get_left_element(player,task_list_container) + for _, player in pairs(force.connected_players) do + local frame = Gui.get_left_element(player, task_list_container) local scroll_table = frame.container.scroll.table -- Update the task that was changed - update_task(player,scroll_table,task_id) + update_task(player, scroll_table, task_id) -- Update the numbering of the other tasks if the task was removed if not task then @@ -391,26 +391,26 @@ Tasks.on_update(function(task,task_id,removed_task) end) --- Update the tasks when the player joins -Event.add(defines.events.on_player_joined_game,function(event) +Event.add(defines.events.on_player_joined_game, function(event) local player = game.players[event.player_index] - local frame = Gui.get_left_element(player,task_list_container) + local frame = Gui.get_left_element(player, task_list_container) local scroll_table = frame.container.scroll.table - update_all_tasks(player,scroll_table) + update_all_tasks(player, scroll_table) end) --- Makes sure the right buttons are present when roles change local function role_update_event(event) local player = game.players[event.player_index] - local container = Gui.get_left_element(player,task_list_container).container + local container = Gui.get_left_element(player, task_list_container).container -- Update the tasks, incase the user can now edit them local scroll_table = container.scroll.table - update_all_tasks(player,scroll_table) + update_all_tasks(player, scroll_table) -- Update the new task button incase the user can now add them local add_new_task_element = container.header.alignment[add_new_task.name] add_new_task_element.visible = check_player_permissions(player) end -Event.add(Roles.events.on_role_assigned,role_update_event) -Event.add(Roles.events.on_role_unassigned,role_update_event) \ No newline at end of file +Event.add(Roles.events.on_role_assigned, role_update_event) +Event.add(Roles.events.on_role_unassigned, role_update_event) \ No newline at end of file diff --git a/modules/gui/warp-list.lua b/modules/gui/warp-list.lua index 6f25fac1..3f7aa51a 100644 --- a/modules/gui/warp-list.lua +++ b/modules/gui/warp-list.lua @@ -27,7 +27,7 @@ end) -- Table that stores a boolean value of weather to keep the warp gui open local keep_gui_open = {} -Global.register(keep_gui_open,function(tbl) +Global.register(keep_gui_open, function(tbl) keep_gui_open = tbl end) @@ -40,7 +40,7 @@ local Styles = { --- Returns if a player is allowed to edit the given warp --- If a player is allowed to use the edit buttons -local function check_player_permissions(player,action,warp) +local function check_player_permissions(player, action, warp) -- Check if the action is allow edit and then check bypass settings if action == 'allow_edit_warp' then -- Check if the warp is the spawn then it cant be edited @@ -62,7 +62,7 @@ local function check_player_permissions(player,action,warp) elseif action_config == 'admin' then return player.admin elseif action_config == 'expcore.roles' then - return Roles.player_allowed(player,config['expcore_roles_'..action]) + return Roles.player_allowed(player, config['expcore_roles_'..action]) end -- Return false as all other condidtions have not been met @@ -79,12 +79,12 @@ Gui.element{ style = 'tool_button' } :style(Styles.sprite20) -:on_click(function(player,_) +:on_click(function(player, _) -- Add the new warp local force_name = player.force.name local surface = player.surface local position = player.position - local warp_id = Warps.add_warp(force_name,surface,position,player.name) + local warp_id = Warps.add_warp(force_name, surface, position, player.name) Warps.make_warp_tag(warp_id) Warps.make_warp_area(warp_id) end) @@ -99,7 +99,7 @@ Gui.element{ style = 'tool_button' } :style(Styles.sprite20) -:on_click(function(_,element) +:on_click(function(_, element) local warp_id = element.parent.name:sub(6) Warps.remove_warp(warp_id) end) @@ -114,15 +114,15 @@ Gui.element{ style = 'tool_button' } :style(Styles.sprite20) -:on_click(function(player,element) +:on_click(function(player, element) local warp_id = element.parent.name:sub(6) - Warps.set_editing(warp_id,player.name,true) + Warps.set_editing(warp_id, player.name, true) end) --- Set of three elements which make up each row of the warp table -- @element add_warp_base local add_warp_base = -Gui.element(function(_,parent,warp_id) +Gui.element(function(_, parent, warp_id) -- Add the icon flow local icon_flow = parent.add{ @@ -137,7 +137,7 @@ Gui.element(function(_,parent,warp_id) warp_flow.style.padding = 0 -- Add the two edit buttons outside the warp flow - local edit_flow = Gui.alignment(parent,'edit-'..warp_id) + local edit_flow = Gui.alignment(parent, 'edit-'..warp_id) edit_warp(edit_flow) discard_warp(edit_flow) @@ -146,7 +146,7 @@ Gui.element(function(_,parent,warp_id) end) -- Removes the three elements that are added as part of the warp base -local function remove_warp_base(parent,warp_id) +local function remove_warp_base(parent, warp_id) Gui.destroy_if_valid(parent['icon-'..warp_id]) Gui.destroy_if_valid(parent['edit-'..warp_id]) Gui.destroy_if_valid(parent[warp_id]) @@ -164,12 +164,12 @@ Gui.element{ style = 'shortcut_bar_button_green' } :style(Styles.sprite22) -:on_click(function(player,element) +:on_click(function(player, element) local warp_id = element.parent.name local warp_name = element.parent[warp_editing.name].text local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value - Warps.set_editing(warp_id,player.name) - Warps.update_warp(warp_id,warp_name,warp_icon,player.name) + Warps.set_editing(warp_id, player.name) + Warps.update_warp(warp_id, warp_name, warp_icon, player.name) end) --- Cancels the editing changes of the selected warp name or icon @@ -182,15 +182,15 @@ Gui.element{ style = 'shortcut_bar_button_red' } :style(Styles.sprite22) -:on_click(function(player,element) +:on_click(function(player, element) local warp_id = element.parent.name - Warps.set_editing(warp_id,player.name) + Warps.set_editing(warp_id, player.name) end) --- Editing state for a warp, contrins a text field and the two edit buttons -- @element warp_editing warp_editing = -Gui.element(function(event_trigger,parent,warp) +Gui.element(function(event_trigger, parent, warp) local name = warp.name -- Draw the element @@ -213,18 +213,18 @@ end) maximal_width = 110, height = 20 } -:on_confirmed(function(player,element,_) +:on_confirmed(function(player, element, _) local warp_id = element.parent.name local warp_name = element.text local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value - Warps.set_editing(warp_id,player.name) - Warps.update_warp(warp_id,warp_name,warp_icon,player.name) + Warps.set_editing(warp_id, player.name) + Warps.update_warp(warp_id, warp_name, warp_icon, player.name) end) --- Default state for a warp, contains only a label with the warp name -- @element warp_label local warp_label = -Gui.element(function(event_trigger,parent,warp) +Gui.element(function(event_trigger, parent, warp) local last_edit_name = warp.last_edit_name local last_edit_time = warp.last_edit_time -- Draw the element @@ -232,52 +232,52 @@ Gui.element(function(event_trigger,parent,warp) name = event_trigger, type = 'label', caption = warp.name, - tooltip = {'warp-list.last-edit',last_edit_name,format_time(last_edit_time)} + tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)} } end) :style{ single_line = false, maximal_width = 150 } -:on_click(function(player,element,_) +:on_click(function(player, element, _) local warp_id = element.parent.name local warp = Warps.get_warp(warp_id) local position = warp.position - player.zoom_to_world(position,1.5) + player.zoom_to_world(position, 1.5) end) --- Default state for the warp icon, when pressed teleports the player -- @element warp_icon_button warp_icon_button = -Gui.element(function(event_trigger,parent,warp) +Gui.element(function(event_trigger, parent, warp) local warp_position = warp.position -- Draw the element return parent.add{ name = event_trigger, type = 'sprite-button', sprite = 'item/'..warp.icon, - tooltip = {'warp-list.goto-tooltip',warp_position.x,warp_position.y}, + tooltip = {'warp-list.goto-tooltip', warp_position.x, warp_position.y}, style = 'quick_bar_slot_button' } end) :style(Styles.sprite32) -:on_click(function(player,element,_) +:on_click(function(player, element, _) if element.type == 'choose-elem-button' then return end local warp_id = element.parent.caption - Warps.teleport_player(warp_id,player) + Warps.teleport_player(warp_id, player) -- Reset the warp cooldown if the player does not have unlimited warps - if not check_player_permissions(player,'bypass_warp_cooldown') then - Store.set(player_warp_cooldown_store,player,config.cooldown_duraction) - Store.trigger(player_in_range_store,player) + if not check_player_permissions(player, 'bypass_warp_cooldown') then + Store.set(player_warp_cooldown_store, player, config.cooldown_duraction) + Store.trigger(player_in_range_store, player) end end) --- Editing state for the warp icon, chose elem used to chosse icon -- @element warp_icon_editing local warp_icon_editing = -Gui.element(function(_,parent,warp) +Gui.element(function(_, parent, warp) return parent.add{ name = warp_icon_button.name, type = 'choose-elem-button', @@ -293,7 +293,7 @@ end) local warp_timer = Gui.element{ type = 'progressbar', - tooltip = {'warp-list.timer-tooltip',config.cooldown_duraction}, + tooltip = {'warp-list.timer-tooltip', config.cooldown_duraction}, minimum_value = 0, maximum_value = config.cooldown_duraction*config.update_smoothing } @@ -303,22 +303,22 @@ Gui.element{ } --- Updates a warp for a player -local function update_warp(player,warp_table,warp_id) +local function update_warp(player, warp_table, warp_id) local warp = Warps.get_warp(warp_id) -- Warp no longer exists so should be removed from the list if not warp then - remove_warp_base(warp_table,warp_id) + remove_warp_base(warp_table, warp_id) return end -- Get the warp flow for this warp - local warp_flow = warp_table[warp_id] or add_warp_base(warp_table,warp_id) + local warp_flow = warp_table[warp_id] or add_warp_base(warp_table, warp_id) local icon_flow = warp_table['icon-'..warp_id] -- Update the edit flow local edit_flow = warp_table['edit-'..warp_id] - local player_allowed_edit = check_player_permissions(player,'allow_edit_warp',warp) + local player_allowed_edit = check_player_permissions(player, 'allow_edit_warp', warp) local players_editing = table.get_keys(warp.currently_editing) local edit_warp_element = edit_flow[edit_warp.name] local discard_warp_element = edit_flow[discard_warp.name] @@ -327,15 +327,15 @@ local function update_warp(player,warp_table,warp_id) discard_warp_element.visible = player_allowed_edit if #players_editing > 0 then edit_warp_element.hovered_sprite = 'utility/warning_icon' - edit_warp_element.tooltip = {'warp-list.edit-tooltip',table.concat(players_editing,', ')} + edit_warp_element.tooltip = {'warp-list.edit-tooltip', table.concat(players_editing, ', ')} else edit_warp_element.hovered_sprite = edit_warp_element.sprite edit_warp_element.tooltip = {'warp-list.edit-tooltip-none'} end -- Check if the player is was editing and/or currently editing - local warp_label_element = warp_flow[warp_label.name] or warp_label(warp_flow,warp) - local icon_entry = icon_flow[warp_icon_button.name] or warp_icon_button(icon_flow,warp) + local warp_label_element = warp_flow[warp_label.name] or warp_label(warp_flow, warp) + local icon_entry = icon_flow[warp_icon_button.name] or warp_icon_button(icon_flow, warp) local player_was_editing = icon_entry.type == 'choose-elem-button' local player_is_editing = warp.currently_editing[player.name] @@ -347,20 +347,20 @@ local function update_warp(player,warp_table,warp_id) local last_edit_name = warp.last_edit_name local last_edit_time = warp.last_edit_time warp_label_element.caption = warp_name - warp_label_element.tooltip = {'warp-list.last-edit',last_edit_name,format_time(last_edit_time)} + warp_label_element.tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)} icon_entry.sprite = 'item/'..warp_icon elseif player_was_editing and not player_is_editing then -- Player was editing but is no longer, remove text field and add label edit_warp_element.enabled = true warp_flow.clear() - warp_label(warp_flow,warp) + warp_label(warp_flow, warp) icon_flow.clear() - local warp_icon_element = warp_icon_button(icon_flow,warp) - local timer = Store.get(player_warp_cooldown_store,player) - local in_range = Store.get(player_in_range_store,player) - local apply_proximity = not check_player_permissions(player,'bypass_warp_proximity') + local warp_icon_element = warp_icon_button(icon_flow, warp) + local timer = Store.get(player_warp_cooldown_store, player) + local in_range = Store.get(player_in_range_store, player) + local apply_proximity = not check_player_permissions(player, 'bypass_warp_proximity') if (timer and timer > 0) or (apply_proximity and not in_range) then warp_icon_element.enabled = false warp_icon_element.tooltip = {'warp-list.goto-disabled'} @@ -370,20 +370,20 @@ local function update_warp(player,warp_table,warp_id) -- Player was not editing but now is, remove label and add text field edit_warp_element.enabled = false warp_flow.clear() - warp_editing(warp_flow,warp).focus() - warp_table.parent.scroll_to_element(warp_flow,'top-third') + warp_editing(warp_flow, warp).focus() + warp_table.parent.scroll_to_element(warp_flow, 'top-third') icon_flow.clear() - warp_icon_editing(icon_flow,warp) + warp_icon_editing(icon_flow, warp) end end -- Update all the warps for a player -local function update_all_warps(player,warp_table) +local function update_all_warps(player, warp_table) local warp_ids = Warps.get_force_warp_ids(player.force.name) if #warp_ids > 0 then - for _,warp_id in ipairs(warp_ids) do - update_warp(player,warp_table,warp_id) + for _, warp_id in ipairs(warp_ids) do + update_warp(player, warp_table, warp_id) end end end @@ -391,9 +391,9 @@ end --- Main warp list container for the left flow -- @element warp_list_container local warp_list_container = -Gui.element(function(event_trigger,parent) +Gui.element(function(event_trigger, parent) -- Draw the internal container - local container = Gui.container(parent,event_trigger,200) + local container = Gui.container(parent, event_trigger, 200) -- Draw the header local header = Gui.header( @@ -406,10 +406,10 @@ Gui.element(function(event_trigger,parent) -- Draw the new warp button local player = Gui.get_player_from_element(parent) local add_new_warp_element = add_new_warp(header) - add_new_warp_element.visible = check_player_permissions(player,'allow_add_warp') + add_new_warp_element.visible = check_player_permissions(player, 'allow_add_warp') -- Draw the scroll table for the warps - local scroll_table = Gui.scroll_table(container,250,3) + local scroll_table = Gui.scroll_table(container, 250, 3) -- Change the style of the scroll table local scroll_table_style = scroll_table.style @@ -421,14 +421,14 @@ Gui.element(function(event_trigger,parent) -- Change the progress of the warp timer local progress = 1 - local timer = Store.get(player_warp_cooldown_store,player) + local timer = Store.get(player_warp_cooldown_store, player) if timer and timer > 0 then progress = 1 - (timer/config.cooldown_duraction) end warp_timer_element.value = progress -- Add any existing warps - update_all_warps(player,scroll_table) + update_all_warps(player, scroll_table) -- Return the exteral container return container.parent @@ -437,16 +437,16 @@ end) --- Button on the top flow used to toggle the warp list container -- @element warp_list_toggle -Gui.left_toolbar_button('item/'..config.default_icon,{'warp-list.main-tooltip',config.standard_proximity_radius},warp_list_container, function(player) - return Roles.player_allowed(player,'gui/warp-list') +Gui.left_toolbar_button('item/'..config.default_icon, {'warp-list.main-tooltip', config.standard_proximity_radius}, warp_list_container, function(player) + return Roles.player_allowed(player, 'gui/warp-list') end) -:on_custom_event(Gui.events.on_visibility_changed_by_click, function(player,_,event) +:on_custom_event(Gui.events.on_visibility_changed_by_click, function(player, _,event) -- Set gui keep open state for player that clicked the button: true if visible, false if invisible keep_gui_open[player.name] = event.state end) --- When the name of a warp is updated this is triggered -Warps.on_update(function(warp,_,removed_warp) +Warps.on_update(function(warp, _,removed_warp) -- Get the force to update, warp is nil when removed local force if warp then @@ -457,69 +457,69 @@ Warps.on_update(function(warp,_,removed_warp) -- Update the gui for selected players local warp_ids = Warps.get_force_warp_ids(force.name) - for _,player in pairs(force.connected_players) do - local frame = Gui.get_left_element(player,warp_list_container) + for _, player in pairs(force.connected_players) do + local frame = Gui.get_left_element(player, warp_list_container) local scroll_table = frame.container.scroll.table -- Update the gui scroll_table.clear() - for _,next_warp_id in ipairs(warp_ids) do - update_warp(player,scroll_table,next_warp_id) + for _, next_warp_id in ipairs(warp_ids) do + update_warp(player, scroll_table, next_warp_id) end end end) --- Update the warps when the player joins -Event.add(defines.events.on_player_joined_game,function(event) +Event.add(defines.events.on_player_joined_game, function(event) local player = game.players[event.player_index] - local frame = Gui.get_left_element(player,warp_list_container) + local frame = Gui.get_left_element(player, warp_list_container) local scroll_table = frame.container.scroll.table - update_all_warps(player,scroll_table) + update_all_warps(player, scroll_table) end) --- Makes sure the right buttons are present when roles change local function role_update_event(event) local player = game.players[event.player_index] - local container = Gui.get_left_element(player,warp_list_container).container + local container = Gui.get_left_element(player, warp_list_container).container -- Update the warps, incase the user can now edit them local scroll_table = container.scroll.table - update_all_warps(player,scroll_table) + update_all_warps(player, scroll_table) -- Update the new warp button incase the user can now add them local add_new_warp_element = container.header.alignment[add_new_warp.name] - add_new_warp_element.visible = check_player_permissions(player,'allow_add_warp') + add_new_warp_element.visible = check_player_permissions(player, 'allow_add_warp') end -Event.add(Roles.events.on_role_assigned,role_update_event) -Event.add(Roles.events.on_role_unassigned,role_update_event) +Event.add(Roles.events.on_role_assigned, role_update_event) +Event.add(Roles.events.on_role_unassigned, role_update_event) --- When the player leaves or enters range of a warp this is triggered -Store.watch(player_in_range_store,function(value,player_name) +Store.watch(player_in_range_store, function(value, player_name) local player = game.players[player_name] local force = player.force -- Change if the frame is visible based on if the player is in range if not keep_gui_open[player.name] then - Gui.toggle_left_element(player,warp_list_container,value) + Gui.toggle_left_element(player, warp_list_container, value) end -- Check if the player requires proximity - if check_player_permissions(player,'bypass_warp_proximity') then + if check_player_permissions(player, 'bypass_warp_proximity') then return end -- Get the warp table - local frame = Gui.get_left_element(player,warp_list_container) + local frame = Gui.get_left_element(player, warp_list_container) local scroll_table = frame.container.scroll.table -- Check if the buttons should be active - local timer = Store.get(player_warp_cooldown_store,player) + local timer = Store.get(player_warp_cooldown_store, player) local button_disabled = timer and timer > 0 or not value -- Change the enabled state of the warp buttons local warp_ids = Warps.get_force_warp_ids(force.name) - for _,warp_id in pairs(warp_ids) do + for _, warp_id in pairs(warp_ids) do local element = scroll_table['icon-'..warp_id][warp_icon_button.name] if element and element.valid then element.enabled = not button_disabled @@ -527,23 +527,23 @@ Store.watch(player_in_range_store,function(value,player_name) element.tooltip = {'warp-list.goto-disabled'} else local position = Warps.get_warp(warp_id).position - element.tooltip = {'warp-list.goto-tooltip',position.x,position.y} + element.tooltip = {'warp-list.goto-tooltip', position.x, position.y} end end end end) --- Update the warp cooldown progress bars to match the store -Store.watch(player_warp_cooldown_store,function(value,player_name,old_value) +Store.watch(player_warp_cooldown_store, function(value, player_name, old_value) if value == old_value then return end -- Get the progress bar element local player = game.players[player_name] - local frame = Gui.get_left_element(player,warp_list_container) + local frame = Gui.get_left_element(player, warp_list_container) local warp_timer_element = frame.container[warp_timer.name] -- Set the progress local progress = 1 - local timer = Store.get(player_warp_cooldown_store,player) + local timer = Store.get(player_warp_cooldown_store, player) if timer and timer > 0 then progress = 1 - (timer/config.cooldown_duraction) end @@ -551,7 +551,7 @@ Store.watch(player_warp_cooldown_store,function(value,player_name,old_value) -- Trigger update of buttons if cooldown is now 0 if value == 0 then - Store.trigger(player_in_range_store,player_name) + Store.trigger(player_in_range_store, player_name) end end) @@ -559,8 +559,8 @@ end) local r2 = config.standard_proximity_radius^2 local rs2 = config.spawn_proximity_radius^2 local mr2 = config.minimum_distance^2 -Event.on_nth_tick(math.floor(60/config.update_smoothing),function() - Store.map(player_warp_cooldown_store,function(value) +Event.on_nth_tick(math.floor(60/config.update_smoothing), function() + Store.map(player_warp_cooldown_store, function(value) if value > 0 then return value - 1 end @@ -568,8 +568,8 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function() local force_warps = {} local warps = {} - for _,player in pairs(game.connected_players) do - local was_in_range = Store.get(player_in_range_store,player) + for _, player in pairs(game.connected_players) do + local was_in_range = Store.get(player_in_range_store, player) -- Get the ids of all the warps on the players force local force_name = player.force.name @@ -585,10 +585,10 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function() if #warp_ids > 0 then local surface = player.surface local pos = player.position - local px,py = pos.x,pos.y + local px, py = pos.x, pos.y -- Loop over each warp - for _,warp_id in ipairs(warp_ids) do + for _, warp_id in ipairs(warp_ids) do -- Check if warp id is chached local warp = warps[warp_id] if not warp then @@ -612,13 +612,13 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function() -- Check the dist to the closest warp local in_range = closest_warp.warp_id == warp_ids.spawn and closest_distance < rs2 or closest_distance < r2 if was_in_range and not in_range then - Store.set(player_in_range_store,player,false) + Store.set(player_in_range_store, player, false) elseif not was_in_range and in_range then - Store.set(player_in_range_store,player,true) + Store.set(player_in_range_store, player, true) end -- Change the enabled state of the add warp button - local frame = Gui.get_left_element(player,warp_list_container) + local frame = Gui.get_left_element(player, warp_list_container) local add_warp_element = frame.container.header.alignment[add_new_warp.name] local was_able_to_make_warp = add_warp_element.enabled local can_make_warp = closest_distance > mr2 @@ -627,7 +627,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function() add_warp_element.tooltip = {'warp-list.add-tooltip'} elseif not can_make_warp and was_able_to_make_warp then add_warp_element.enabled = false - add_warp_element.tooltip = {'warp-list.too-close',closest_warp.name} + add_warp_element.tooltip = {'warp-list.too-close', closest_warp.name} end end @@ -637,16 +637,16 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function() end) --- When a player is created make sure that there is a spawn warp created -Event.add(defines.events.on_player_created,function(event) +Event.add(defines.events.on_player_created, function(event) -- If the force has no spawn then make a spawn warp local player = Game.get_player_by_index(event.player_index) local force = player.force local spawn_id = Warps.get_spawn_warp_id(force.name) if not spawn_id then local spawn_position = force.get_spawn_position(player.surface) - spawn_id = Warps.add_warp(force.name,player.surface,spawn_position,nil,'Spawn') - Warps.set_spawn_warp(spawn_id,force) - Store.trigger(Warps.store,spawn_id) + spawn_id = Warps.add_warp(force.name, player.surface, spawn_position, nil, 'Spawn') + Warps.set_spawn_warp(spawn_id, force) + Store.trigger(Warps.store, spawn_id) Warps.make_warp_tag(spawn_id) end end) @@ -657,7 +657,7 @@ local function maintain_tag(event) local tag = event.tag local force_name = event.force.name local warp_ids = Warps.get_force_warp_ids(force_name) - for _,warp_id in pairs(warp_ids) do + for _, warp_id in pairs(warp_ids) do local warp = Warps.get_warp(warp_id) local wtag = warp.tag if not wtag or not wtag.valid or wtag == tag then @@ -669,5 +669,5 @@ local function maintain_tag(event) end end -Event.add(defines.events.on_chart_tag_modified,maintain_tag) -Event.add(defines.events.on_chart_tag_removed,maintain_tag) \ No newline at end of file +Event.add(defines.events.on_chart_tag_modified, maintain_tag) +Event.add(defines.events.on_chart_tag_removed, maintain_tag) \ No newline at end of file diff --git a/overrides/inspect.lua b/overrides/inspect.lua index 76605169..6cf7296f 100644 --- a/overrides/inspect.lua +++ b/overrides/inspect.lua @@ -99,10 +99,10 @@ end -- tables aren't pure sequences. So we implement our own # operator. local function getSequenceLength(t) local len = 1 - local v = rawget(t,len) + local v = rawget(t, len) while v ~= nil do len = len + 1 - v = rawget(t,len) + v = rawget(t, len) end return len - 1 end @@ -110,7 +110,7 @@ end local function getNonSequentialKeys(t) local keys = {} local sequenceLength = getSequenceLength(t) - for k,_ in pairs(t) do + for k, _ in pairs(t) do if not isSequenceKey(k, sequenceLength) then table.insert(keys, k) end end table.sort(keys, sortKeys) @@ -133,7 +133,7 @@ local function countTableAppearances(t, tableAppearances) if type(t) == 'table' then if not tableAppearances[t] then tableAppearances[t] = 1 - for k,v in pairs(t) do + for k, v in pairs(t) do countTableAppearances(k, tableAppearances) countTableAppearances(v, tableAppearances) end @@ -172,7 +172,7 @@ local function processRecursive(process, item, path, visited) visited[item] = processedCopy local processedKey - for k,v in pairs(processed) do + for k, v in pairs(processed) do processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited) if processedKey ~= nil then processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited) @@ -258,14 +258,14 @@ function Inspector:putTable(t) local count = 0 for i=1, sequenceLength do - if count > 0 then self:puts(',') end + if count > 0 then self:puts(', ') end self:puts(' ') self:putValue(t[i]) count = count + 1 end - for _,k in ipairs(nonSequentialKeys) do - if count > 0 then self:puts(',') end + for _, k in ipairs(nonSequentialKeys) do + if count > 0 then self:puts(', ') end self:tabify() self:putKey(k) self:puts(' = ') @@ -274,7 +274,7 @@ function Inspector:putTable(t) end if mt then - if count > 0 then self:puts(',') end + if count > 0 then self:puts(', ') end self:tabify() self:puts(' = ') self:putValue(mt) @@ -302,7 +302,7 @@ function Inspector:putValue(v) elseif tv == 'table' then self:putTable(v) else - self:puts('<',tv,' ',self:getId(v),'>') + self:puts('<', tv, ' ', self:getId(v), '>') end end diff --git a/overrides/require.lua b/overrides/require.lua index 36430248..4436e5d8 100644 --- a/overrides/require.lua +++ b/overrides/require.lua @@ -1,4 +1,3 @@ ---luacheck:ignore global require local loaded = package.loaded local raw_require = require diff --git a/overrides/table.lua b/overrides/table.lua index e3823302..3d0233d7 100644 --- a/overrides/table.lua +++ b/overrides/table.lua @@ -54,10 +54,10 @@ end @usage-- Adding 1000 values into the middle of the array local tbl = {} local values = {} -for i = 1,1000 do tbl[i] = i values[i] = i end -table.array_insert(tbl,500,values) -- around 0.4ms +for i = 1, 1000 do tbl[i] = i values[i] = i end +table.array_insert(tbl, 500, values) -- around 0.4ms ]] -function table.array_insert(tbl,start_index,values) +function table.array_insert(tbl, start_index, values) if not values then values = start_index start_index = nil @@ -90,16 +90,16 @@ end @usage-- Merging two tables local tbl = {} local tbl2 = {} -for i = 1,100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end -table.table_insert(tbl,50,tbl2) +for i = 1, 100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end +table.table_insert(tbl, 50, tbl2) ]] -function table.table_insert(tbl,start_index,tbl2) +function table.table_insert(tbl, start_index, tbl2) if not tbl2 then tbl2 = start_index start_index = nil end - table.array_insert(tbl,start_index,tbl2) + table.array_insert(tbl, start_index, tbl2) for key, value in pairs(tbl2) do if not tonumber(key) then tbl[key] = value @@ -152,14 +152,14 @@ function table.array_contains(t, e) end --- Extracts certain keys from a table --- @usage local key_three, key_one = extract({key_one='foo',key_two='bar',key_three=true},'key_three','key_one') +-- @usage local key_three, key_one = extract({key_one='foo', key_two='bar', key_three=true}, 'key_three', 'key_one') -- @tparam table tbl table the which contains the keys -- @tparam string ... the names of the keys you want extracted -- @return the keys in the order given -function table.extract_keys(tbl,...) +function table.extract_keys(tbl, ...) local values = {} - for _,key in pairs({...}) do - table.insert(values,tbl[key]) + for _, key in pairs({...}) do + table.insert(values, tbl[key]) end return unpack(values) end @@ -302,7 +302,7 @@ function table.get_values(tbl, sorted, as_string) end end if sorted then - table.sort(valueset,sortFunc) + table.sort(valueset, sortFunc) end return valueset end @@ -328,7 +328,7 @@ function table.get_keys(tbl, sorted, as_string) end end if sorted then - table.sort(keyset,sortFunc) + table.sort(keyset, sortFunc) end return keyset end @@ -340,11 +340,11 @@ function table.alphanumsort(tbl) local o = table.get_keys(tbl) local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)") return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end - table.sort(o, function(a,b) - return tostring(a):gsub("%.?%d+",padnum)..("%3d"):format(#b) - < tostring(b):gsub("%.?%d+",padnum)..("%3d"):format(#a) end) + table.sort(o, function(a, b) + return tostring(a):gsub("%.?%d+", padnum)..("%3d"):format(#b) + < tostring(b):gsub("%.?%d+", padnum)..("%3d"):format(#a) end) local _tbl = {} - for _,k in pairs(o) do _tbl[k] = tbl[k] end + for _, k in pairs(o) do _tbl[k] = tbl[k] end return _tbl end @@ -352,9 +352,9 @@ end -- @tparam table tbl the table to be sorted -- @treturn table the sorted table function table.keysort(tbl) - local o = table.get_keys(tbl,true) + local o = table.get_keys(tbl, true) local _tbl = {} - for _,k in pairs(o) do _tbl[k] = tbl[k] end + for _, k in pairs(o) do _tbl[k] = tbl[k] end return _tbl end @@ -365,7 +365,7 @@ end t must be a list in ascending order for the return value to be valid. Usage example: - local t = {1,3,5,7,9} + local t = {1, 3,5, 7,9} local x = 5 local index = table.binary_search(t, x) if index < 0 then diff --git a/utils/gui.lua b/utils/gui.lua index 36fc1d61..12bb4806 100644 --- a/utils/gui.lua +++ b/utils/gui.lua @@ -72,7 +72,7 @@ local function handler_factory(event_name) return function(element_name, handler) local element = ExpGui.defines[element_name] if not element then return end - element[event_name](element,function(_,_,event) + element[event_name](element, function(_, _,event) handler(event) end) end