This commit is contained in:
2025-01-28 21:53:14 +09:00
parent d12ad7ed2e
commit 8c79c0363c

View File

@@ -64,11 +64,13 @@ local function apply_bonus(player)
end
end
--[[
local function max_bonus_pts_update(player)
local frame = Gui.get_left_element(player, bonus_container)
local disp = frame.container["bonus_st_2"].disp.table
disp[bonus_gui_control_pts_a_count.name].caption = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index)))
end
]]
local function apply_periodic_bonus(player)
if not Roles.player_allowed(player, "gui/bonus") then
@@ -337,7 +339,6 @@ bonus_container =
local disp = frame.container["bonus_st_1"].disp.table
local n = bonus_gui_pts_needed(player)
disp[bonus_gui_control_pts_n_count.name].caption = n
max_bonus_pts_update(player)
local r = tonumber(disp[bonus_gui_control_pts_a_count.name].caption) - n
disp[bonus_gui_control_pts_r_count.name].caption = r
@@ -368,15 +369,11 @@ Event.add(defines.events.on_player_created, function(event)
end)
Event.add(Roles.events.on_role_assigned, function(event)
local player = game.players[event.player_index]
apply_bonus(player)
max_bonus_pts_update(player)
apply_bonus(game.players[event.player_index])
end)
Event.add(Roles.events.on_role_unassigned, function(event)
local player = game.players[event.player_index]
apply_bonus(player)
max_bonus_pts_update(player)
apply_bonus(game.players[event.player_index])
end)
--- When a player respawns re-apply bonus