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Added A Core Help File
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88
locale/ExpGaming-Core/Core Help File.md
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88
locale/ExpGaming-Core/Core Help File.md
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# Functions added in core
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See code for more detail.
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## GUI
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### Defining
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* ExpGui.add_frame.center(name,default_display,default_tooltip,restriction,tabs,event)
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* restriction = 'rank name'
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* tabs (opt) = {{name,restriction},{...},...}
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* event (opt) = on draw -> function(player,frame)
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* ExpGui.add_frame.tab(name,default_display,default_tooltip,restriction,frame,event)
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* restriction = 'rank name'
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* frame = 'frame name'
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* event = on draw -> function(player,frame)
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* ExpGui.add_frame.left(name,default_display,default_tooltip,restriction,vis,event)
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* restriction = 'rank name'
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* vis = player on join -> true/false
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* event = on draw -> function(player,frame)
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* ExpGui.add_frame.popup(style,default_display,default_tooltip,restriction,on_click,event)
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* restriction = 'rank name'
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* on_click = on draw for toolbar -> function(player,element)
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* event = on draw for popup -> function(player,frame,args)
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* ExpGui.toolbar.add_button(name,default_display,default_tooltip,restriction,event)
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* restriction = 'rank name'
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* event = on click -> function(player,element)
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* ExpGui.add_input.button(name,default_display,default_tooltip,event)
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* event = on click -> function(player,element)
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* ExpGui.add_input.text(name,default_display,event)
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* event = on text change -> function(player,element)
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### Drawing
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* ExpGui.player_table.draw_filters(player,frame,filters)
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* filters = {filter-name,...}
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* ExpGui.player_table.draw(player,frame,filters,input_location)
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* filters = {{'filter name',value},{'filter name'},{...},...}
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* input_location = gui element -> draw_filters frame
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* ExpGui.draw_frame.left(player,element,update)
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* element = 'frame name'
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* update = true
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* ExpGui.draw_frame.popup(style,args)
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* style = 'style name'
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* args = {...}
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* ExpGui.add_input.draw_button(frame,name,display,tooltip)
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* display (opt)
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* tooltip (opt)
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* ExpGui.add_input.draw_text(frame,name,display)
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* display (opt)
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## Ranks
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* get_rank(player)
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* Gets the players rank
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* string_to_rank(string)
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* Converts a rank name to the rank object
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* rank_print(msg, rank, inv)
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* rank = 'rank name'
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* inv = lower ranks rather than higher -> true/false/nil
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* give_rank(player,rank,by_player)
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* rank = 'rank name'
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* by_player = player or nil
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* revert_rank(player,by_player)
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* by_player = player or nil
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* find_new_rank(player)
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* Looks in presets if play time under 5 minutes
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* Other wise looks at play time
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* Event.rank_change
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* event is rasised upon rank change -> event = {player,by_player,new_rank,old_rank}
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## Lib
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* Factorio StdLib game, event and core
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* tick_to_display_format(tick)
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* output -> 0H 0M or 0.00M when less than 10
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* tick_to_hour (tick)
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* converts ticks to hours based on game speed
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* tick_to_min (tick)
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* converts ticks to minutes based on game speed
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* table.to_string(tbl)
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* We stole this but we dont know where from, just google it
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* output -> table as a string
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## Other
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* define_command(name,help,inputs,restriction,event)
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* This adds game commands in a way not to cause crashes
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* name = 'test' -> /test
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* help = 'help message'
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* inputs = {'input name',...,true/nil} last value being true means no cap on the leanth
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* restriction = 'rank name'
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* event = on command -> function(player,event,args)
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* sudo(command,args)
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* Asks server to run a script function for a user ie give_rank
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* command = function(...)
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* args = {...}
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* command: /server-interface
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* runs loadstring on lua code given like /c but does not break achevements
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* restriction = 'Admin'
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