Files
factorio-scenario-ExpCluster/locale/ExpGaming-Core/Core Help File.md
2017-07-19 19:20:18 +01:00

3.5 KiB

Functions added in core

See code for more detail.

GUI

Defining

  • ExpGui.add_frame.center(name,default_display,default_tooltip,restriction,tabs,event)
    • restriction = 'rank name'
    • tabs (opt) = {{name,restriction},{...},...}
    • event (opt) = on draw -> function(player,frame)
  • ExpGui.add_frame.tab(name,default_display,default_tooltip,restriction,frame,event)
    • restriction = 'rank name'
    • frame = 'frame name'
    • event = on draw -> function(player,frame)
  • ExpGui.add_frame.left(name,default_display,default_tooltip,restriction,vis,event)
    • restriction = 'rank name'
    • vis = player on join -> true/false
    • event = on draw -> function(player,frame)
  • ExpGui.add_frame.popup(style,default_display,default_tooltip,restriction,on_click,event)
    • restriction = 'rank name'
    • on_click = on draw for toolbar -> function(player,element)
    • event = on draw for popup -> function(player,frame,args)
  • ExpGui.toolbar.add_button(name,default_display,default_tooltip,restriction,event)
    • restriction = 'rank name'
    • event = on click -> function(player,element)
  • ExpGui.add_input.button(name,default_display,default_tooltip,event)
    • event = on click -> function(player,element)
  • ExpGui.add_input.text(name,default_display,event)
    • event = on text change -> function(player,element)

Drawing

  • ExpGui.player_table.draw_filters(player,frame,filters)
    • filters = {filter-name,...}
  • ExpGui.player_table.draw(player,frame,filters,input_location)
    • filters = {{'filter name',value},{'filter name'},{...},...}
    • input_location = gui element -> draw_filters frame
  • ExpGui.draw_frame.left(player,element,update)
    • element = 'frame name'
    • update = true
  • ExpGui.draw_frame.popup(style,args)
    • style = 'style name'
    • args = {...}
  • ExpGui.add_input.draw_button(frame,name,display,tooltip)
    • display (opt)
    • tooltip (opt)
  • ExpGui.add_input.draw_text(frame,name,display)
    • display (opt)

Ranks

  • get_rank(player)
    • Gets the players rank
  • string_to_rank(string)
    • Converts a rank name to the rank object
  • rank_print(msg, rank, inv)
    • rank = 'rank name'
    • inv = lower ranks rather than higher -> true/false/nil
  • give_rank(player,rank,by_player)
    • rank = 'rank name'
    • by_player = player or nil
  • revert_rank(player,by_player)
    • by_player = player or nil
  • find_new_rank(player)
    • Looks in presets if play time under 5 minutes
    • Other wise looks at play time
  • Event.rank_change
    • event is rasised upon rank change -> event = {player,by_player,new_rank,old_rank}

Lib

  • Factorio StdLib game, event and core
  • tick_to_display_format(tick)
    • output -> 0H 0M or 0.00M when less than 10
  • tick_to_hour (tick)
    • converts ticks to hours based on game speed
  • tick_to_min (tick)
    • converts ticks to minutes based on game speed
  • table.to_string(tbl)
    • We stole this but we dont know where from, just google it
    • output -> table as a string

Other

  • define_command(name,help,inputs,restriction,event)
    • This adds game commands in a way not to cause crashes
    • name = 'test' -> /test
    • help = 'help message'
    • inputs = {'input name',...,true/nil} last value being true means no cap on the leanth
    • restriction = 'rank name'
    • event = on command -> function(player,event,args)
  • sudo(command,args)
    • Asks server to run a script function for a user ie give_rank
    • command = function(...)
    • args = {...}
  • command: /server-interface
    • runs loadstring on lua code given like /c but does not break achevements
    • restriction = 'Admin'