* Update research.lua

* Update research.lua

* Update commands.cfg

* Update commands.cfg

* Update commands.cfg

* Update research.lua

* Update research.lua

* Hot patch for luacheckrc with new event

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
This commit is contained in:
2024-05-28 23:36:35 +09:00
committed by GitHub
parent cbb5a2093b
commit 7e986480fa
5 changed files with 23 additions and 9 deletions

View File

@@ -1080,8 +1080,10 @@ do -- Factorio Defines STDs--
'on_robot_built_entity',
'on_robot_pre_mined',
'on_robot_mined',
'on_research_started',
'on_research_cancelled',
'on_research_finished',
'on_research_reversed',
'on_research_started',
'on_player_rotated_entity',
'on_player_set_quickbar_slot',
'on_marked_for_deconstruction',

View File

@@ -135,6 +135,7 @@ ff=Friendly fire is set to __1__
res=Auto Research is set to __1__
msg=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__][/color]
inf=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__] - __3__[/color]
inf-q=[color=255, 255, 255] Research Added to Queue - [technology=__1__] - __2__[/color]
main-tooltip=Research GUI
[expcom-waterfill]

View File

@@ -135,6 +135,7 @@ ff=Friendly fire is set to __1__
res=Auto Research is set to __1__
msg=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__][/color]
inf=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__] - __3__[/color]
inf-q=[color=255, 255, 255] Research Added to Queue - [technology=__1__] - __2__[/color]
main-tooltip=Research GUI
[expcom-waterfill]

View File

@@ -135,6 +135,7 @@ ff=Friendly fire is set to __1__
res=Auto Research is set to __1__
msg=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__][/color]
inf=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__] - __3__[/color]
inf-q=[color=255, 255, 255] Research Added to Queue - [technology=__1__] - __2__[/color]
main-tooltip=Research GUI
[expcom-waterfill]

View File

@@ -36,6 +36,7 @@ local function research_notification(event)
if (event.research.force.mining_drill_productivity_bonus * 10) <= (config.bonus_inventory.limit / config.bonus_inventory.rate) then
if event.research.force.technologies['toolbelt'].researched then
event.research.force[config.bonus_inventory.name] = (math.floor(event.research.force.mining_drill_productivity_bonus * 10) * config.bonus_inventory.rate) + 10
else
event.research.force[config.bonus_inventory.name] = math.floor(event.research.force.mining_drill_productivity_bonus * 10) * config.bonus_inventory.rate
end
@@ -56,6 +57,7 @@ local function research_notification(event)
if not (event.by_script) then
game.print{'expcom-res.inf', format_time(game.tick, research_time_format), event.research.name, event.research.level - 1}
end
else
if not (event.by_script) then
game.print{'expcom-res.msg', format_time(game.tick, research_time_format), event.research.name}
@@ -63,27 +65,34 @@ local function research_notification(event)
end
end
local function res_queue(force)
if force.rockets_launched == 0 or force.technologies['mining-productivity-4'].level <= 4 then
local function res_queue(event)
if event.research.force.rockets_launched == 0 or event.research.force.technologies['mining-productivity-4'].level <= 4 then
return
end
local res_q = force.research_queue
local res_q = event.research.research_queue
if #res_q < config.queue_amount then
for i=1, config.queue_amount - #res_q do
force.add_research(force.technologies['mining-productivity-4'])
event.research.force.add_research(event.research.force.technologies['mining-productivity-4'])
if not (event.by_script) then
game.print{'expcom-res.inf-q', event.research.name, event.research.level + i}
end
end
end
end
Event.add(defines.events.on_research_finished, function(event)
local function research_queue_logic(event)
research_notification(event)
if research.res_queue_enable then
res_queue(event.research.force)
res_queue(event)
end
end)
end
Event.add(defines.events.on_research_finished, research_queue_logic)
Event.add(defines.events.on_research_cancelled, research_queue_logic)
Commands.new_command('auto-research', 'Automatically queue up research')
:add_alias('ares')
@@ -94,5 +103,5 @@ Commands.new_command('auto-research', 'Automatically queue up research')
res_queue(player.force)
end
return Commands.success{'expcom-res.res', research.res_queue_enable}
return game.print{'expcom-res.res', research.res_queue_enable}
end)