Completed ExpGamingCore.Roles

This commit is contained in:
Cooldude2606
2018-09-22 00:29:29 +01:00
parent efab999356
commit 7cae13b800
5 changed files with 68 additions and 58 deletions

View File

@@ -223,7 +223,8 @@ Manager.sandbox = setmetatable({
verbose=Manager.verbose,
loaded_modules={}, -- this is over riden later
module_verbose=false,
module_exports=false
module_exports=false,
_no_error_in_sandbox=true
},{
__metatable=false,
__index=ReadOnlyManager,
@@ -443,14 +444,14 @@ Manager.error = setmetatable({
-- if the error constant is given crash game
if err == rawget(tbl,'__error_const') then Manager.verbose('Force Stop','errorCaught') rawget(tbl,'__error_call')('Force Stop',2) end
-- other wise treat the call as if its been passed an err string
Manager.verbose('An error has occurred: '..err,'errorCaught')
if _G._no_error_in_sandbox and ReadOnlyManager.currentState == 'moduleEnv' then else Manager.verbose('An error has occurred: '..err,'errorCaught') end
if #tbl > 0 then
-- there is at least one error handler loaded; loops over the error handlers
for handler_name,callback in pairs(tbl) do
local success, err = pcall(callback,err,...)
if not success then Manager.verbose('Error handler: "'..handler_name..'" failed to run ('..err..')','errorCaught') end
-- if the error constant is returned from the handler then crash the game
if err == rawget(tbl,'__error_const') then Manager.verbose('Force Stop by: '..handler_name,'errorCaught') rawget(tbl,'__error_call')('Force Stop by: '..handler_name) end
if err == rawget(tbl,'__error_const') then Manager.verbose('Force Stop by: '..handler_name,'errorCaught') rawset(tbl,'__crash',true) rawget(tbl,'__error_call')('Force Stop by: '..handler_name) end
end
elseif game then
-- there are no handlers loaded so it will print to the game if loaded
@@ -459,8 +460,10 @@ Manager.error = setmetatable({
else
-- all else fails it will crash the game with the error code
Manager.verbose('No error handlers loaded; Game not loaded; Forced crash: '..err,'errorCaught')
rawset(tbl,'__crash',true)
rawget(tbl,'__error_call')(err,2)
end
rawget(tbl,'__error_call')(err,2)
end,
__index=function(tbl,key)
-- this allows the __error_handler to be called from many different names

View File

@@ -54,7 +54,8 @@ end
-- @tparam ?LuaPlayer|pointerToPlayer|string mixed can either be the name or raw group of a group or a player indenifier
-- @treturn table the group which was found or nil
function Group.get(mixed)
local player = Game.get_player(mixed)
local player = game and Game.get_player(mixed)
if is_type(mixed,'table') and mixed._raw_group then return mixed end
if player then mixed = player.permission_group.name end
if is_type(mixed,'table') and mixed.__self and mixed.name then mixed = mixed.name end
return Group.groups[mixed] or game.permissions.get_group(mixed) and setmetatable({disallow={},name=mixed,_raw_group=game.permissions.get_group(mixed)},{
@@ -69,9 +70,9 @@ end
-- @treturn boolean was the player assigned
function Group.assign(player,group)
local player = Game.get_player(player)
if not player then error('Invalid player given to Group.assign.',2) return end
if not player then error('Invalid player #1 given to Group.assign.',2) return end
local group = Group.get(group)
if not group then error('Invalid group given to Group.assign.',2) return end
if not group then error('Invalid group #2 given to Group.assign.',2) return end
return group:add_player(player)
end
@@ -91,7 +92,7 @@ end
function Group._prototype:add_player(player)
if not self_test(self,'group','add_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to group.add_player.',2) return end
if not player then error('Invalid player #1 given to group.add_player.',2) return end
local raw_group = self:get_raw()
return raw_group.add_player(player)
end
@@ -103,7 +104,7 @@ end
function Group._prototype:remove_player(player)
if not self_test(self,'group','remove_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to group.remove_player.',2) return end
if not player then error('Invalid player #1 given to group.remove_player.',2) return end
local raw_group = self:get_raw()
return raw_group.remove_player(player)
end
@@ -114,6 +115,7 @@ end
-- @treturn table table of players
function Group._prototype:get_players(online)
if not self_test(self,'group','get_players') then return end
if online and not type_error(online,'boolean','Invalid argument #1 to group:get_players, online is not a boolean.') then return end
local raw_group = self:get_raw()
local rtn = {}
if online then for _,player in pairs(raw_group.players) do if player.connected then table.insert(rtn,player) end end end
@@ -127,6 +129,7 @@ end
-- @treturn number the number of players who recived the message
function Group._prototype:print(rtn,colour)
if not self_test(self,'group','print') then return end
if colour and not type_error(colour,'table','Invalid argument #2 to group:print, colour is not a table.') then return end
local players = self:get_players()
local ctn = 0
for _,player in pairs(players) do if player.connected then player_return(rtn,colour,player) ctn=ctn+1 end end

View File

@@ -13,6 +13,7 @@ Role{
is_root=true,
is_admin=true,
is_spectator=true,
is_default=true,
allow={}
}

View File

@@ -26,7 +26,7 @@ local Role = {
end
}),
on_init=function()
--code
if loaded_modules['ExpGamingCore.Server@^4.0.0'] then require('ExpGamingCore.Server@^4.0.0').add_module_to_interface('Role','ExpGamingCore.Role') end
end,
on_post=function(self)
-- loads the roles in config
@@ -41,7 +41,8 @@ local Role = {
role.index = index
previous = role
end
setmetatable(previous.allow,{__index=function(tbl,key) return false end})
if previous then setmetatable(previous.allow,{__index=function(tbl,key) return false end})
else error('Invalid roles, no roles to load.') end
end
}
@@ -74,20 +75,20 @@ end
-- gets all roles of a user or a role by name
function Role.get(mixed)
local player = Game.get_player(mixed)
local player = game and Game.get_player(mixed)
if player then
local rtn = {}
if not global.players[player.index] then return Role.meta.default and {Role.meta.default} or {} end
for _,role in pairs(global.players[player.index]) do table.insert(rtn,Role.get(role)) end
return rtn
elseif is_type(mixed,'table') and mixed.role_name then return Roles.roles[mixed.role_name]
elseif is_type(mixed,'string') then return Roles.roles[mixed] end
elseif is_type(mixed,'table') and mixed.group then return mixed
elseif is_type(mixed,'string') then return Role.roles[mixed] end
end
-- gives a player a role by name or a table of roles
function Role.assign(player,role,no_log)
local player = Game.get_player(player)
if not player then error('Invalid player given to Role.assign.',2) return end
if not player then error('Invalid player #1 given to Role.assign.',2) return end
-- this loops over a table of role if given; will return if ipairs returns, else will asume it was ment to be a role and error
if is_type(role,'table') and not role.name then
local ctn = 0
@@ -95,7 +96,7 @@ function Role.assign(player,role,no_log)
if ctn > 0 then if not no_log then table.insert(global.changes[player.index],{'assign',role.name}) end return end
end
local role = Role.get(role)
if not role then error('Invalid role given to Role.assign.',2) return end
if not role then error('Invalid role #2 given to Role.assign.',2) return end
-- this acts as a way to provent the global table getting too full
if not global.changes[player.index] then global.changes[player.index]={} end
if #global.changes[player.index] > 20 then table.remove(global.changes[player.index],1) end
@@ -106,7 +107,7 @@ end
-- removes a player from a role by name or a table of roles
function Role.unassign(player,role,no_log)
local player = Game.get_player(player)
if not player then error('Invalid player given to Role.unassign.',2) return end
if not player then error('Invalid player #1 given to Role.unassign.',2) return end
-- this loops over a table of role if given; will return if ipairs returns, else will asume it was ment to be a role and error
if is_type(role,'table') and not role.name then
local ctn = 0
@@ -114,7 +115,7 @@ function Role.unassign(player,role,no_log)
if ctn > 0 then if not no_log then table.insert(global.changes[player.index],{'unassign',role.name}) end return end
end
local role = Role.get(role)
if not role then error('Invalid role given to Role.unassign.',2) return end
if not role then error('Invalid role #2 given to Role.unassign.',2) return end
if not global.changes[player.index] then global.changes[player.index]={} end
-- this acts as a way to provent the global table getting too full
if #global.changes[player.index] > 20 then table.remove(global.changes[player.index],1) end
@@ -126,11 +127,12 @@ end
function Role.get_highest(options)
local player = Game.get_player(options)
if player then options = Role.get(player) end
if not type_error(options,'table','Invalid argument to Role.highest, options is not a table of roles.') then return end
if not type_error(options,'table','Invalid argument #1 to Role.highest, options is not a table of roles.') then return end
local highest_index = -1
local highest
for _,role in pairs(options) do
local role = Role.get(role)
for _,role_name in pairs(options) do
local role = Role.get(role_name)
if not role then error('Invalid role inside options: '..serpent.line(role_name)) return end
if highest_index == -1 or role.index < highest_index then highest_index,highest = role.index,role end
end
return highest
@@ -139,8 +141,8 @@ end
-- reverts the last change to a user's roles
function Role.revert(player,count)
local player = Game.get_player(player)
if not player then error('Invalid player given to Role.revert.',2) return end
if count and not type_error(count,'number','Invalid argument to Role.revert, count is not a number.') then return end
if not player then error('Invalid player #1 given to Role.revert.',2) return end
if count and not type_error(count,'number','Invalid argument #2 to Role.revert, count is not a number.') then return end
local changes = global.changes[player.index] or {}
if #changes == 0 then error('Player has no role changes logged, can not revert.') end
local count = count or 1
@@ -160,17 +162,17 @@ end
-- all the flags a player has are combined with true as pirority
-- example Role.add_flag('is_admin',function(player,state) player.admin = state end)
function Role.add_flag(flag,callback)
if not type_error(flag,'string','Invalid argument to Role.add_flag, flag is not a string.') then return end
if callback and not type_error(callback,'function','Invalid argument to Role.add_flag, callback is not a function.') then return end
if not type_error(flag,'string','Invalid argument #1 to Role.add_flag, flag is not a string.') then return end
if callback and not type_error(callback,'function','Invalid argument #2 to Role.add_flag, callback is not a function.') then return end
verbose('Added flag: '..flag)
Role.flags[flag] = callback or true
end
-- tests if mixed (either player or role) has the requested flag
function Role.has_flag(mixed,flag)
if not type_error(flag,'string','Invalid argument to Role.has_flag, flag is not a string.') then return end
if not type_error(flag,'string','Invalid argument #2 to Role.has_flag, flag is not a string.') then return end
local roles = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.has_flag, mixed is not a role or player.') then return end
if not type_error(roles,'table','Invalid argument #1 to Role.has_flag, mixed is not a role or player.') then return end
if #roles then for _,role in pairs(roles) do
if role:has_flag(flag) then return true end
end elseif roles:has_flag(flag) then return true end
@@ -180,33 +182,33 @@ end
-- allows a table to be made that includes all possible actions and thus can test who is allowed
-- used purly as a way to loop over all actions
function Role.add_action(action)
if not type_error(action,'string','Invalid argument to Role.add_action, action is not a string.') then return end
if not type_error(action,'string','Invalid argument #1 to Role.add_action, action is not a string.') then return end
verbose('Added action: '..action)
table.insert(Role.actions,action)
end
-- returns if mixed (either player or role) is allowed to do this action
function Role.allowed(mixed,action)
if not type_error(action,'string','Invalid argument to Role.allowed, action is not a string.') then return end
if not type_error(action,'string','Invalid argument #2 to Role.allowed, action is not a string.') then return end
local roles = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.allowed, mixed is not a role or player.') then return end
if not type_error(roles,'table','Invalid argument #1 to Role.allowed, mixed is not a role or player.') then return end
if #roles then for _,role in pairs(roles) do
if role:allowed(flag) then return true end
end elseif roles:allowed(flag) then return true end
if role:allowed(action) then return true end
end elseif roles:allowed(action) then return true end
return false
end
-- prints to this role and all below it or above if inv
function Role.print(role,rtn,colour,inv)
local role = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.print, role is invalid.') then return end
if colour and not type_error(colour,'table','Invalid argument to Role.print, colour is not a table.') then return end
if inv and not type_error(inv,'boolean','Invalid argument to Role.print, inv is not a boolean.') then return end
local role = Role.get(role)
if not type_error(role,'table','Invalid argument #1 to Role.print, role is invalid.') then return end
if colour and not type_error(colour,'table','Invalid argument #3 to Role.print, colour is not a table.') then return end
if inv and not type_error(inv,'boolean','Invalid argument #4 to Role.print, inv is not a boolean.') then return end
local print = inv or false
local ctn = 0
for index,role_name in pairs(Role.roles) do
if print then ctn=ctn+Role.roles[role_name]:print(rtn,colour) end
if role_name == role.name then if print then break else print = true end end
for index,_role in pairs(Role.roles) do
if print or _role == role then ctn=ctn+_role:print(rtn,colour) end
if _role == role then if print then break else print = true end end
end
return ctn
end
@@ -214,38 +216,38 @@ end
-- outputs all roles for debug purposes
function Role.debug_output(role,player)
local player = Game.get_player(player) or game.player
if not player then error('Invalid player given to Role.debug_output.',2) return end
local function _output(role)
local flags = {};for flag in pairs(Role.flags) do if role:has_flag(flag) then table.insert(flags,flag) end end
local rtn = string.format('%s) %q %s > Group: %q Time: %s Flags: %s',
role.index,role.name,role.tag,role.group,tostring(role.time),table.concat(flags,','))
player_return(rtn,role.colour,player)
if not player then error('Invalid player #2 given to Role.debug_output.',2) return end
local function _output(_role)
local flags = {};for flag in pairs(Role.flags) do if _role:has_flag(flag) then table.insert(flags,flag) end end
local rtn = string.format('%s) %q-%q || Tag: %s Short Hand: %q Time: %s Flags: %s',
_role.index,_role.group.name,_role.name,_role.tag,_role.short_hand,tostring(_role.time),table.concat(flags,', '))
player_return(rtn,_role.colour,player)
end
if role then
local role = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.print, role is invalid.') then return end
if not type_error(roles,'table','Invalid argument #1 to Role.print, role is invalid.') then return end
_output(role)
else for index,role_name in pairs(Role.roles) do _output(Role.roles[role_name]) end end
else for index,_role in pairs(Role.roles) do _output(_role) end end
end
-- returns true if this role has this flag set
function Role._prototype:has_flag(flag)
if not self_test(self,'role','has_flag') then return end
if not type_error(flag,'string','Invalid argument to role:has_flag, flag is not a string.') then return end
if not type_error(flag,'string','Invalid argument #1 to role:has_flag, flag is not a string.') then return end
return self[flag] or false
end
-- returns true if the rank is allowed, indexing with metatables for inheraitance
function Role._prototype:allowed(action)
if not self_test(self,'role','allowed') then return end
if not type_error(action,'string','Invalid argument to role:allowed, action is not a string.') then return end
return self.allowed[action] or self.is_root or false -- still include is_root exception flag
if not type_error(action,'string','Invalid argument #1 to role:allowed, action is not a string.') then return end
return self.allow[action] or self.is_root or false -- still include is_root exception flag
end
-- gets the players in this role and online only if online is true
function Role._prototype:get_players(online)
if not self_test(self,'role','get_players') then return end
if online and not type_error(online,'boolean','Invalid argument to role:get_players, online is not a boolean.') then return end
if online and not type_error(online,'boolean','Invalid argument #1 to role:get_players, online is not a boolean.') then return end
if not global.roles[self.name] then global.roles[self.name] = {} end
local rtn = {}
for _,player_index in pairs(global.roles[self.name]) do
@@ -258,7 +260,7 @@ end
-- prints a message to all players with this role
function Role._prototype:print(rtn,colour)
if not self_test(self,'role','print') then return end
if colour and not type_error(colour,'table','Invalid argument to Role.print, colour is not a table.') then return end
if colour and not type_error(colour,'table','Invalid argument #2 to Role.print, colour is not a table.') then return end
local ctn = 0
for _,player in pairs(self:get_players(true)) do ctn=ctn+1 player_return(rtn,colour,player) end
return ctn
@@ -276,12 +278,12 @@ end
function Role._prototype:add_player(player,by_player)
if not self_test(self,'role','add_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to role:add_player.',2) return end
if not player then error('Invalid player #1 given to role:add_player.',2) return end
local by_player = Game.get_player(by_player)
if not by_player then by_player = {name='<server>',index=0} end
if not global.roles[self.name] then global.roles[self.name] = {} end
if not global.players[player.index] then global.roles[player.index] = {} end
local highest = Role.get_highest(player)
if not global.players[player.index] then global.players[player.index] = {} end
local highest = Role.get_highest(player) or Role.meta.default
table.insert(global.roles[self.name],player.index)
table.insert(global.players[player.index],self.name)
script.raise_event(role_change_event_id,{
@@ -299,11 +301,11 @@ end
function Role._prototype:remove_player(player,by_player)
if not self_test(self,'role','add_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to role:remove_player.',2) return end
if not player then error('Invalid player #1 given to role:remove_player.',2) return end
local by_player = Game.get_player(by_player) or {name='<server>',index=0}
if not global.roles[self.name] then global.roles[self.name] = {} end
if not global.players[player.index] then global.roles[player.index] = {} end
local highest = Role.get_highest(player)
if not global.players[player.index] then global.players[player.index] = {} end
local highest = Role.get_highest(player) or Role.meta.default
local index = 0
for _index,player_index in pairs(global.roles[self.name]) do if player_index == player.index then index=_index break end end
table.remove(global.roles[self.name],index)
@@ -325,7 +327,7 @@ script.on_event(role_change_event_id,function(event)
-- varible init
local player = Game.get_player(event)
local by_player = Game.get_player(event.by_player_index) or {name='<server>',index=0}
local role = Role.get(event)
local role = Role.get(event.role_name)
local highest = Role.get_highest(player)
-- assign new tag and group of highest role
Group.assign(player,highest.group)

View File

@@ -50,4 +50,5 @@ return {
['ChatPopup@4.0.0']='./modules/ChatPopup',
['DamagePopup@4.0.0']='./modules/DamagePopup',
['ExpGamingCore.Group@4.0.0']='./modules/ExpGamingCore/Group',
['ExpGamingCore.Role@4.0.0']='./modules/ExpGamingCore/Role',
}