Added prototype to ExpGamingCore.Role

This commit is contained in:
Cooldude2606
2018-09-21 23:11:54 +01:00
parent 38f647dd80
commit efab999356
2 changed files with 138 additions and 15 deletions

View File

@@ -1,10 +1,21 @@
Role.add_flag('is_default') -- this must be included in atleast one role
Role.add_flag('is_root',function(player,state) player.character.destructible = not state end)
Role.add_flag('is_admin',function(player,state) player.admin = state end)
Role.add_flag('is_spectator',function(player,state) player.spectator = state end)
Role.add_flag('is_jail',function(player,state) player.character.active = not state end)
Role{
name='Root',
short_hand='Root',
tag='[Root]',
group='Root',
colour={r=255,b=255,g=255},
is_root=true,
is_admin=true,
is_spectator=true,
base_afk_time=false
allow={}
}
Role.order = {
'Root'
}

View File

@@ -9,6 +9,7 @@ local Group = require('ExpGamingCore.Group@^4.0.0')
local Game = require('FactorioStdLib.Game@^0.8.0')
-- Local Varibles
local role_change_event_id = script.generate_event_name()
-- Module Define
local module_verbose = false
@@ -17,6 +18,7 @@ local Role = {
order={},
flags={},
actions={},
meta={},
roles=setmetatable({},{
__index=table.autokey,
__newindex=function(tbl,key,value)
@@ -29,6 +31,17 @@ local Role = {
on_post=function(self)
-- loads the roles in config
require(module_path..'/config',{Role=self})
-- joins role allows into a chain
local previous
for index,role_name in pairs(self.order) do
local role = self.get(role_name)
if not role then error('Invalid role name in order listing: '..role_name) return end
if role.is_default then self.meta.default = role end
if previous then setmetatable(previous.allow,{__index=role.allow}) end
role.index = index
previous = role
end
setmetatable(previous.allow,{__index=function(tbl,key) return false end})
end
}
@@ -62,8 +75,13 @@ end
-- gets all roles of a user or a role by name
function Role.get(mixed)
local player = Game.get_player(mixed)
if player then return global.players[player.index] and global.players[player.index] or {} end -- add some thing about default role here
return Roles.roles[mixed]
if player then
local rtn = {}
if not global.players[player.index] then return Role.meta.default and {Role.meta.default} or {} end
for _,role in pairs(global.players[player.index]) do table.insert(rtn,Role.get(role)) end
return rtn
elseif is_type(mixed,'table') and mixed.role_name then return Roles.roles[mixed.role_name]
elseif is_type(mixed,'string') then return Roles.roles[mixed] end
end
-- gives a player a role by name or a table of roles
@@ -105,7 +123,9 @@ function Role.unassign(player,role,no_log)
end
-- gets the highest role from a set of options; player can be passed
function Role.highest(options)
function Role.get_highest(options)
local player = Game.get_player(options)
if player then options = Role.get(player) end
if not type_error(options,'table','Invalid argument to Role.highest, options is not a table of roles.') then return end
local highest_index = -1
local highest
@@ -208,37 +228,129 @@ function Role.debug_output(role,player)
else for index,role_name in pairs(Role.roles) do _output(Role.roles[role_name]) end end
end
-- returns true if this role has this flag set
function Role._prototype:has_flag(flag)
-- if this role has this flag
if not self_test(self,'role','has_flag') then return end
if not type_error(flag,'string','Invalid argument to role:has_flag, flag is not a string.') then return end
return self[flag] or false
end
-- returns true if the rank is allowed, indexing with metatables for inheraitance
function Role._prototype:allowed(action)
-- if this role is allowed this action
if not self_test(self,'role','allowed') then return end
if not type_error(action,'string','Invalid argument to role:allowed, action is not a string.') then return end
return self.allowed[action] or self.is_root or false -- still include is_root exception flag
end
-- gets the players in this role and online only if online is true
function Role._prototype:get_players(online)
-- gets all/online players who have this role
if not self_test(self,'role','get_players') then return end
if online and not type_error(online,'boolean','Invalid argument to role:get_players, online is not a boolean.') then return end
if not global.roles[self.name] then global.roles[self.name] = {} end
local rtn = {}
for _,player_index in pairs(global.roles[self.name]) do
local player = game.players[player_index]
if player and not online or player.connected then table.insert(rtn,player) end
end
return rtn
end
-- prints a message to all players with this role
function Role._prototype:print(rtn,colour)
-- prints a message to all players with this role
if not self_test(self,'role','print') then return end
if colour and not type_error(colour,'table','Invalid argument to Role.print, colour is not a table.') then return end
local ctn = 0
for _,player in pairs(self:get_players(true)) do ctn=ctn+1 player_return(rtn,colour,player) end
return ctn
end
-- runs though Role.actions and returns a list of which this role can do
function Role._prototype:get_permissions()
-- runs though Role.actions and returns a list of which this role can do
if not self_test(self,'role','get_permissions') then return end
local rtn = {}
for _,action in pairs(Role.actions) do rtn[action] = self:allowed(action) end
return rtn
end
function Role._prototype.add_player(player)
-- adds a player to this role
-- adds a player to this role
function Role._prototype:add_player(player,by_player)
if not self_test(self,'role','add_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to role:add_player.',2) return end
local by_player = Game.get_player(by_player)
if not by_player then by_player = {name='<server>',index=0} end
if not global.roles[self.name] then global.roles[self.name] = {} end
if not global.players[player.index] then global.roles[player.index] = {} end
local highest = Role.get_highest(player)
table.insert(global.roles[self.name],player.index)
table.insert(global.players[player.index],self.name)
script.raise_event(role_change_event_id,{
name=role_change_event_id,
tick=game.tick,
player_index=player.index,
by_player_index=by_player.index,
old_highest=highest.name,
role_name=self.name,
effect='assign'
})
end
function Role._prototype.remove_player(player)
-- removes this role from the player
-- removes a player from this role
function Role._prototype:remove_player(player,by_player)
if not self_test(self,'role','add_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to role:remove_player.',2) return end
local by_player = Game.get_player(by_player) or {name='<server>',index=0}
if not global.roles[self.name] then global.roles[self.name] = {} end
if not global.players[player.index] then global.roles[player.index] = {} end
local highest = Role.get_highest(player)
local index = 0
for _index,player_index in pairs(global.roles[self.name]) do if player_index == player.index then index=_index break end end
table.remove(global.roles[self.name],index)
for _index,role_name in pairs(global.players[player.index]) do if role_name == self.name then index=_index break end end
table.insert(global.players[player.index],index)
script.raise_event(role_change_event_id,{
name=role_change_event_id,
tick=game.tick,
player_index=player.index,
by_player_index=by_player.index,
old_highest=highest.name,
role_name=self.name,
effect='unassign'
})
end
-- Event Handlers Define
-- event call for role updates
script.on_event(role_change_event_id,function(event)
-- varible init
local player = Game.get_player(event)
local by_player = Game.get_player(event.by_player_index) or {name='<server>',index=0}
local role = Role.get(event)
local highest = Role.get_highest(player)
-- assign new tag and group of highest role
Group.assign(player,highest.group)
player.tag = highest.tag
-- play a sound to the player
if event.effect == 'assign' and not role.is_jail then player.play_sound{path='utility/achievement_unlocked'}
else player.play_sound{path='utility/game_lost'} end
if player.online_time > 60 then
-- send a message to other players
if event.effect == 'assign' then game.print(player.name..' was assigned the new role: '..role.name)
else game.print(player.name..' was unassigned the role: '..role.name) end
-- log change to file
game.write_file('ranking-change.json',
table.json({
tick=game.tick,
play_time=player.online_time,
player_name=player.name,
by_player_name=by_player.name,
role_name=role.name,
highest_role_name=highest.name,
effect=event.effect
})..'\n'
, true, 0)
end
end)
-- Module Return
return setmetatable(Role,{__call=function(tbl,...) tbl.define(...) end})