Address review on the test framework

- The registry is a Suite, created around the environment factory it runs its
  tests with, so the plugin's env.lua reads as: build environments, hand the
  test files a suite of them. The suite returned there becomes `...` in each
  test file, which is now said where it happens.
- pass and fail are the primitives every other check goes through. eq and
  deep_eq assert rather than compare, failing with both values in the detail.
- Stubs are extended through extend_requires, extend_script, extend_game and
  extend_defines, a recursive merge which raises when a value already exists,
  rather than by mutating the tables. The strict labels carry the factorio
  class names.
- The stubs record registered metatables and can save and load the script
  data the way factorio does: functions are refused and only registered
  metatables survive. env.save_load() uses it, and a new on_load test shows
  role methods and held roles surviving the round trip, which only passes
  because the module registers its metatable.
- The names helper moved out of the shared framework, it is role specific.
- Tests are named after the function or method they cover, on both sides:
  the lua tests read as "role:assign applies locally and is sent", and the
  javascript files wrap their tests in the class they exercise with subtests
  per method. module.test.js is control.test.js, after the file it covers.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
bbassie
2026-08-22 22:21:39 +00:00
co-authored by Claude Fable 5
parent 24d36db601
commit 7adcdde9dc
13 changed files with 592 additions and 448 deletions
+73 -41
View File
@@ -1,15 +1,30 @@
--[[-- Test framework for plugin module tests
Test files declare named tests with `Test.test(name, function(env) ... end)`.
The runner creates a fresh environment for every test, so tests are
independent and can not leak state into each other.
A suite is a collection of named tests. Test files declare them with
`Suite.test(name, function(env) ... end)`, naming each test after the function
or method it covers. Every test function receives a fresh environment from the
factory the suite was created with, so tests are independent and can not leak
state into each other.
]]
local Framework = {}
--- Create a test registry, one is made per test file
function Framework.new()
--- @class Test
local Test = {
--- Turn a value into a string for failure messages
local function repr(value, depth)
if type(value) ~= "table" then return tostring(value) end
if depth > 3 then return "{...}" end
local parts = {}
for key, entry in pairs(value) do
parts[#parts + 1] = tostring(key) .. " = " .. repr(entry, depth + 1)
end
return "{ " .. table.concat(parts, ", ") .. " }"
end
--- Create a suite of tests, one is made per test file
--- @param make_env fun(): table Creates the environment given to each test
function Framework.new_suite(make_env)
--- @class Suite
local Suite = {
tests = {}, -- { name, fn } in declaration order
results = {}, -- { name, ok, detail? } accumulated across tests
}
@@ -19,37 +34,61 @@ function Framework.new()
--- Declare a named test, its function receives a fresh environment
--- @param name string
--- @param fn fun(env: table)
function Test.test(name, fn)
Test.tests[#Test.tests + 1] = { name = name, fn = fn }
function Suite.test(name, fn)
Suite.tests[#Suite.tests + 1] = { name = name, fn = fn }
end
--- Record one check within the current test
--- @param ok any Truthy when the check passed
--- Record a passing check within the current test
--- @param name string
function Suite.pass(name)
Suite.results[#Suite.results + 1] = {
name = current_test and (current_test .. ": " .. name) or name,
ok = true,
}
end
--- Record a failing check within the current test
--- @param name string
--- @param detail string?
function Test.check(ok, name, detail)
Test.results[#Test.results + 1] = {
function Suite.fail(name, detail)
Suite.results[#Suite.results + 1] = {
name = current_test and (current_test .. ": " .. name) or name,
ok = not not ok,
ok = false,
detail = detail,
}
end
--- Shallow array equality
function Test.eq(a, b)
if type(a) ~= "table" or type(b) ~= "table" then return a == b end
if #a ~= #b then return false end
for i = 1, #a do
if a[i] ~= b[i] then return false end
--- Check a condition
--- @param ok any Truthy when the check passed
--- @param name string
--- @param detail string?
function Suite.check(ok, name, detail)
if ok then
Suite.pass(name)
else
Suite.fail(name, detail)
end
return true
end
--- Check two values or arrays are shallowly equal
function Suite.eq(a, b, name)
local equal
if type(a) ~= "table" or type(b) ~= "table" then
equal = a == b
else
equal = #a == #b
for i = 1, #a do
if a[i] ~= b[i] then equal = false break end
end
end
Suite.check(equal, name, ("%s ~= %s"):format(repr(a, 1), repr(b, 1)))
end
--- Recursive table equality, keys checked from both sides
function Test.deep_eq(a, b)
local function deep_equal(a, b)
if type(a) ~= "table" or type(b) ~= "table" then return a == b end
for key, value in pairs(a) do
if not Test.deep_eq(value, b[key]) then return false end
if not deep_equal(value, b[key]) then return false end
end
for key in pairs(b) do
if a[key] == nil then return false end
@@ -57,38 +96,31 @@ function Framework.new()
return true
end
--- Names of an array of roles
function Test.names(roles)
local rtn = {}
for index, role in ipairs(roles) do
rtn[index] = role.name
end
return rtn
--- Check two values are equal, comparing tables recursively
function Suite.deep_eq(a, b, name)
Suite.check(deep_equal(a, b), name, ("%s ~= %s"):format(repr(a, 1), repr(b, 1)))
end
--- Sorted copy of an array of strings
function Test.sorted(list)
function Suite.sorted(list)
local rtn = {}
for index, value in ipairs(list) do rtn[index] = value end
table.sort(rtn)
return rtn
end
--- Run every declared test against a fresh environment
--- @param make_env fun(): table
function Test.run(make_env)
for _, test in ipairs(Test.tests) do
--- Run every declared test, each against a fresh environment, and return
--- the results as JSON for the javascript side
function Suite.run()
for _, test in ipairs(Suite.tests) do
current_test = test.name
local ok, err = pcall(test.fn, make_env())
if not ok then
Test.check(false, "did not error", tostring(err))
Suite.fail("did not error", tostring(err))
end
end
current_test = nil
end
--- Encode the results as JSON for the javascript side
function Test.results_json()
local function escape(value)
return (value:gsub('[%c"\\]', function(c)
return string.format("\\u%04x", c:byte())
@@ -96,14 +128,14 @@ function Framework.new()
end
local parts = {}
for index, result in ipairs(Test.results) do
for index, result in ipairs(Suite.results) do
local detail = result.detail and string.format(',"detail":"%s"', escape(result.detail)) or ""
parts[index] = string.format('{"name":"%s","ok":%s%s}', escape(result.name), tostring(result.ok), detail)
end
return "[" .. table.concat(parts, ",") .. "]"
end
return Test
return Suite
end
return Framework
+68 -9
View File
@@ -3,8 +3,8 @@ Provides the surface a clusterio module touches, recording what the module does
to it. Every stub raises an error when an unimplemented property is read, which
mirrors the game api and catches mistakes in tests early.
Plugins compose these from their own test/lua/env.lua, adding stubs of their
own through `stubs.requires` and `Stubs.strict`.
Plugins compose these from their own test/lua/env.lua, adding their own stubs
with the extend methods rather than by mutating the tables directly.
]]
local Stubs = {}
@@ -29,6 +29,25 @@ function Stubs.strict(name, tbl, allowed_nil)
})
end
--- Merge extra into target recursively, raising when a value already exists
--- @generic T : table
--- @param target T
--- @param extra table
--- @return T
function Stubs.extend(target, extra)
for key, value in pairs(extra) do
local existing = rawget(target, key)
if existing == nil then
rawset(target, key, value)
elseif type(existing) == "table" and type(value) == "table" then
Stubs.extend(existing, value)
else
error("Stub already implements: " .. tostring(key), 2)
end
end
return target
end
--- Create an independent set of stubs, installed as the lua globals
function Stubs.new()
local stubs = {
@@ -39,7 +58,8 @@ function Stubs.new()
}
local next_event_id = 100
script = Stubs.strict("script", {
local registered_metatables = {} --- @type table<table, true>
script = Stubs.strict("LuaBootstrap", {
generate_event_name = function()
next_event_id = next_event_id + 1
return next_event_id
@@ -47,7 +67,9 @@ function Stubs.new()
raise_event = function(id, data)
stubs.events[#stubs.events + 1] = { id = id, data = data }
end,
register_metatable = function() end,
register_metatable = function(_, metatable)
registered_metatables[metatable] = true
end,
})
defines = Stubs.strict("defines", {
@@ -58,7 +80,7 @@ function Stubs.new()
})
local players_by_name, players_by_index, connected = {}, {}, {}
game = Stubs.strict("game", {
game = Stubs.strict("LuaGameScript", {
tick = 1,
players = players_by_name,
connected_players = connected,
@@ -87,10 +109,10 @@ function Stubs.new()
end
--- A player object which represents the server
stubs.server = Stubs.strict("server player", { index = 0, name = "<server>" })
stubs.server = Stubs.strict("LuaPlayer <server>", { index = 0, name = "<server>" })
--- Modules resolved by the stubbed require, extend before loading the module
stubs.requires = {
--- Modules resolved by the stubbed require, add to them with extend_requires
local requires = {
["modules/clusterio/api"] = Stubs.strict("clusterio api", {
send_json = function(channel, data)
stubs.sent[#stubs.sent + 1] = { channel = channel, data = data }
@@ -104,7 +126,44 @@ function Stubs.new()
}),
}
require = function(name)
return assert(stubs.requires[name], "Unexpected require: " .. name)
return assert(rawget(requires, name), "Unexpected require: " .. name)
end
--- Add modules or properties to the stubbed require
function stubs.extend_requires(extra) return Stubs.extend(requires, extra) end
--- Add properties to the script, game, and defines globals
function stubs.extend_script(extra) return Stubs.extend(script, extra) end
function stubs.extend_game(extra) return Stubs.extend(game, extra) end
function stubs.extend_defines(extra) return Stubs.extend(defines, extra) end
--- Copy a value the way factorio saves script data: functions are refused
--- and only metatables registered with script.register_metatable survive
local function save_load_copy(value, copies)
if type(value) == "function" then
error("Functions can not be stored in script data", 0)
end
if type(value) ~= "table" then return value end
if copies[value] then return copies[value] end
local copy = {}
copies[value] = copy
for key, entry in pairs(value) do
copy[save_load_copy(key, copies)] = save_load_copy(entry, copies)
end
local metatable = getmetatable(value)
if metatable ~= nil and registered_metatables[metatable] then
setmetatable(copy, metatable)
end
return copy
end
--- Replace the script data with a copy of itself as if the map was saved
--- and loaded, the module's on_load handler should be called afterwards
function stubs.save_load()
local compat = requires["modules/clusterio/compat"]
compat.script_data = save_load_copy(compat.script_data, {})
end
--- Forget everything recorded so far