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https://github.com/PHIDIAS0303/ExpCluster.git
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- The registry is a Suite, created around the environment factory it runs its tests with, so the plugin's env.lua reads as: build environments, hand the test files a suite of them. The suite returned there becomes `...` in each test file, which is now said where it happens. - pass and fail are the primitives every other check goes through. eq and deep_eq assert rather than compare, failing with both values in the detail. - Stubs are extended through extend_requires, extend_script, extend_game and extend_defines, a recursive merge which raises when a value already exists, rather than by mutating the tables. The strict labels carry the factorio class names. - The stubs record registered metatables and can save and load the script data the way factorio does: functions are refused and only registered metatables survive. env.save_load() uses it, and a new on_load test shows role methods and held roles surviving the round trip, which only passes because the module registers its metatable. - The names helper moved out of the shared framework, it is role specific. - Tests are named after the function or method they cover, on both sides: the lua tests read as "role:assign applies locally and is sent", and the javascript files wrap their tests in the class they exercise with subtests per method. module.test.js is control.test.js, after the file it covers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
178 lines
6.4 KiB
Lua
178 lines
6.4 KiB
Lua
--[[-- Generic factorio stubs for plugin module tests
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Provides the surface a clusterio module touches, recording what the module does
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to it. Every stub raises an error when an unimplemented property is read, which
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mirrors the game api and catches mistakes in tests early.
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Plugins compose these from their own test/lua/env.lua, adding their own stubs
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with the extend methods rather than by mutating the tables directly.
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]]
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local Stubs = {}
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--- Give a table an index metamethod which raises on unknown properties
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--- @generic T : table
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--- @param name string Shown in the error message
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--- @param tbl T
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--- @param allowed_nil string[]? Properties which may be read while unset
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--- @return T
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function Stubs.strict(name, tbl, allowed_nil)
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local allowed = {}
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for _, key in pairs(allowed_nil or {}) do
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allowed[key] = true
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end
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return setmetatable(tbl, {
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__index = function(_, key)
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if allowed[key] then return nil end
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error(name .. " does not implement: " .. tostring(key), 2)
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end,
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})
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end
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--- Merge extra into target recursively, raising when a value already exists
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--- @generic T : table
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--- @param target T
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--- @param extra table
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--- @return T
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function Stubs.extend(target, extra)
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for key, value in pairs(extra) do
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local existing = rawget(target, key)
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if existing == nil then
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rawset(target, key, value)
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elseif type(existing) == "table" and type(value) == "table" then
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Stubs.extend(existing, value)
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else
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error("Stub already implements: " .. tostring(key), 2)
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end
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end
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return target
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end
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--- Create an independent set of stubs, installed as the lua globals
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function Stubs.new()
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local stubs = {
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events = {}, -- events raised through script.raise_event
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printed = {}, -- game.print and player.print messages
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sent = {}, -- payloads sent through the clusterio api
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sounds = {}, -- sounds played to players
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}
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local next_event_id = 100
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local registered_metatables = {} --- @type table<table, true>
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script = Stubs.strict("LuaBootstrap", {
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generate_event_name = function()
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next_event_id = next_event_id + 1
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return next_event_id
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end,
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raise_event = function(id, data)
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stubs.events[#stubs.events + 1] = { id = id, data = data }
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end,
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register_metatable = function(_, metatable)
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registered_metatables[metatable] = true
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end,
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})
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defines = Stubs.strict("defines", {
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events = Stubs.strict("defines.events", {
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on_player_joined_game = 1,
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on_multiplayer_init = 2,
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}),
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})
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local players_by_name, players_by_index, connected = {}, {}, {}
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game = Stubs.strict("LuaGameScript", {
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tick = 1,
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players = players_by_name,
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connected_players = connected,
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print = function(message) stubs.printed[#stubs.printed + 1] = message end,
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get_player = function(key) return players_by_name[key] or players_by_index[key] end,
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}, { "player" })
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--- Add a player to the stubbed game
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function stubs.add_player(name, index, is_connected)
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local player = Stubs.strict("LuaPlayer " .. name, {
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name = name,
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index = index,
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connected = is_connected ~= false,
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valid = true,
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play_sound = function(opts)
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stubs.sounds[#stubs.sounds + 1] = name .. ":" .. opts.path
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end,
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print = function(message)
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stubs.printed[#stubs.printed + 1] = { to = name, message }
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end,
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})
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players_by_name[name] = player
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players_by_index[index] = player
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if player.connected then connected[#connected + 1] = player end
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return player
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end
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--- A player object which represents the server
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stubs.server = Stubs.strict("LuaPlayer <server>", { index = 0, name = "<server>" })
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--- Modules resolved by the stubbed require, add to them with extend_requires
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local requires = {
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["modules/clusterio/api"] = Stubs.strict("clusterio api", {
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send_json = function(channel, data)
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stubs.sent[#stubs.sent + 1] = { channel = channel, data = data }
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end,
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}),
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["modules/clusterio/compat"] = Stubs.strict("clusterio compat", { script_data = {} }),
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["modules/exp_util/async"] = Stubs.strict("exp_util async", {
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register = function(callback)
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return function(...) return callback(...) end
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end,
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}),
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}
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require = function(name)
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return assert(rawget(requires, name), "Unexpected require: " .. name)
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end
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--- Add modules or properties to the stubbed require
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function stubs.extend_requires(extra) return Stubs.extend(requires, extra) end
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--- Add properties to the script, game, and defines globals
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function stubs.extend_script(extra) return Stubs.extend(script, extra) end
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function stubs.extend_game(extra) return Stubs.extend(game, extra) end
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function stubs.extend_defines(extra) return Stubs.extend(defines, extra) end
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--- Copy a value the way factorio saves script data: functions are refused
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--- and only metatables registered with script.register_metatable survive
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local function save_load_copy(value, copies)
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if type(value) == "function" then
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error("Functions can not be stored in script data", 0)
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end
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if type(value) ~= "table" then return value end
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if copies[value] then return copies[value] end
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local copy = {}
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copies[value] = copy
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for key, entry in pairs(value) do
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copy[save_load_copy(key, copies)] = save_load_copy(entry, copies)
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end
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local metatable = getmetatable(value)
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if metatable ~= nil and registered_metatables[metatable] then
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setmetatable(copy, metatable)
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end
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return copy
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end
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--- Replace the script data with a copy of itself as if the map was saved
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--- and loaded, the module's on_load handler should be called afterwards
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function stubs.save_load()
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local compat = requires["modules/clusterio/compat"]
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compat.script_data = save_load_copy(compat.script_data, {})
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end
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--- Forget everything recorded so far
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function stubs.reset_log()
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stubs.events, stubs.printed, stubs.sent, stubs.sounds = {}, {}, {}, {}
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end
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return stubs
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end
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return Stubs
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