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Fixed paths to be more frequent
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@@ -1,8 +1,9 @@
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--- This file controls the placement/degrading of tiles as players build and walk
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--- This file controls the placement/degrading of tiles as players build and walk
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return {
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return {
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weakness_value=1000, -- lower value will make tiles more likely to degrade
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weakness_value=50, -- lower value will make tiles more likely to degrade
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strengths={ -- this decides how "strong" a tile is, bigger number means less likely to degrade
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strengths={ -- this decides how "strong" a tile is, bigger number means less likely to degrade
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-- note: tiles are effected by the tiles around them, a two wide path of the highest value will not degrade (for weakness 6)
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-- debug: /interface require('modules.addons.worn-paths')(player.name,true)
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-- note: tiles are effected by the tiles around them, so player paths will not degrade as fast when made wider
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-- note: values are relative to the tile with the highest value, recommended to keep highest tile as a "nice" number
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-- note: values are relative to the tile with the highest value, recommended to keep highest tile as a "nice" number
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-- note: tiles not in list will never degrade under any conditions (which is why some are omitted such as water)
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-- note: tiles not in list will never degrade under any conditions (which is why some are omitted such as water)
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["refined-concrete"]=100,
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["refined-concrete"]=100,
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