Fixed paths to be more frequent

This commit is contained in:
Cooldude2606
2019-03-30 22:31:20 +00:00
parent ab798b4b78
commit 7926e45204

View File

@@ -1,8 +1,9 @@
--- This file controls the placement/degrading of tiles as players build and walk
return {
weakness_value=1000, -- lower value will make tiles more likely to degrade
weakness_value=50, -- lower value will make tiles more likely to degrade
strengths={ -- this decides how "strong" a tile is, bigger number means less likely to degrade
-- note: tiles are effected by the tiles around them, a two wide path of the highest value will not degrade (for weakness 6)
-- debug: /interface require('modules.addons.worn-paths')(player.name,true)
-- note: tiles are effected by the tiles around them, so player paths will not degrade as fast when made wider
-- note: values are relative to the tile with the highest value, recommended to keep highest tile as a "nice" number
-- note: tiles not in list will never degrade under any conditions (which is why some are omitted such as water)
["refined-concrete"]=100,