From 7926e45204c64d19f4f6ee4afd306288ab1168a1 Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Sat, 30 Mar 2019 22:31:20 +0000 Subject: [PATCH] Fixed paths to be more frequent --- config/worn_paths.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/config/worn_paths.lua b/config/worn_paths.lua index 8a72aa73..bf683d45 100644 --- a/config/worn_paths.lua +++ b/config/worn_paths.lua @@ -1,8 +1,9 @@ --- This file controls the placement/degrading of tiles as players build and walk return { - weakness_value=1000, -- lower value will make tiles more likely to degrade + weakness_value=50, -- lower value will make tiles more likely to degrade strengths={ -- this decides how "strong" a tile is, bigger number means less likely to degrade - -- note: tiles are effected by the tiles around them, a two wide path of the highest value will not degrade (for weakness 6) + -- debug: /interface require('modules.addons.worn-paths')(player.name,true) + -- note: tiles are effected by the tiles around them, so player paths will not degrade as fast when made wider -- note: values are relative to the tile with the highest value, recommended to keep highest tile as a "nice" number -- note: tiles not in list will never degrade under any conditions (which is why some are omitted such as water) ["refined-concrete"]=100,