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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
eb715cc176
commit
7034f17b5d
@@ -8,7 +8,7 @@ local Commands = require("modules/exp_commands")
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local CustomMessages = PlayerData.Settings:combine("JoinMessage")
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CustomMessages:set_metadata{
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permission = "command/join-message",
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permission = "exp_scenario.command.set_join_message",
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}
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--- When a players data loads show their message
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@@ -10,7 +10,7 @@ local config = require("modules.exp_legacy.config.preset_player_quickbar") --- @
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerFilters = PlayerData.Settings:combine("QuickbarFilters")
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PlayerFilters:set_metadata{
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permission = "command/save-quickbar",
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permission = "exp_scenario.command.save_quickbar",
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stringify = function(value)
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if not value then return "No filters set" end
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local count = 0
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@@ -4,17 +4,17 @@
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]]
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local Commands = require("modules/exp_commands")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Roles = require("modules/exp_roles")
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--- Stores the tag for a player
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerTags = PlayerData.Settings:combine("Tag")
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local PlayerTagColors = PlayerData.Settings:combine("TagColor")
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PlayerTags:set_metadata{
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permission = "command/tag",
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permission = "exp_scenario.command.tag",
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}
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PlayerTagColors:set_metadata{
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permission = "command/tag-color",
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permission = "exp_scenario.command.tag_color",
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}
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local set_tag = function(player, tag, color)
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@@ -72,7 +72,7 @@ Commands.new("tag-clear", "Clears your tag. Or another player if you are admin."
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if other_player == player then
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-- No player given so removes your tag
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PlayerTags:remove(other_player)
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elseif Roles.player_allowed(player, "command/clear-tag/always") then
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elseif Roles.player_has_permission(player, "exp_scenario.command.tag_clear.always") then
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-- Player given and user is admin so clears that player's tag
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PlayerTags:remove(other_player)
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else
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