Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/data/greetings.lua
T
bbassieandClaude Fable 5 7034f17b5d Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:

- Jail is now "give the Jail role" and unjail "take it away". The role has a
  higher priority than every other so holding it suppresses them, which is
  what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
  command name, and the role parsers use player_outranks rather than comparing
  indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
  in exp_scenario/control/roles.lua; the system commands trigger stays with
  the command authority.
- The player list warn button is keyed on create_warning, the permission
  the command behind it already required, and report on create_report. Both
  were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
  get_player_names and get_roles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 11:36:58 +00:00

46 lines
1.7 KiB
Lua

--- Greets players on join
-- @data Greetings
local config = require("modules.exp_legacy.config.join_messages") --- @dep config.join_messages
local Commands = require("modules/exp_commands")
--- Stores the join message that the player have
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local CustomMessages = PlayerData.Settings:combine("JoinMessage")
CustomMessages:set_metadata{
permission = "exp_scenario.command.set_join_message",
}
--- When a players data loads show their message
CustomMessages:on_load(function(player_name, player_message)
local player = game.players[player_name]
local custom_message = player_message or config[player_name]
if custom_message then
game.print(custom_message, { color = player.color })
else
player.print{ "join-message.greet", { "links.discord" } }
end
end)
--- Set your custom join message
Commands.new("set-join-message", { "join-message.description-add" })
:optional("message", false, Commands.types.string_max_length(255))
:enable_auto_concatenation()
:add_aliases{ "join-message" }
:register(function(player, message)
--- @cast message string?
if message then
CustomMessages:set(player, message)
return Commands.status.success{ "join-message.message-set" }
else
return Commands.status.success{ "join-message.message-get", CustomMessages:get(player) }
end
end)
--- Removes your custom join message
Commands.new("remove-join-message", { "join-message.description-remove" })
:register(function(player)
CustomMessages:remove(player)
return Commands.status.success{ "join-message.message-cleared" }
end)