Better layout of code for Event.dispatch

This commit is contained in:
Cooldude2606
2018-05-10 21:16:33 +01:00
committed by GitHub
parent 987760a776
commit 67c7832207

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@@ -56,6 +56,11 @@ Event.register(defines.events.on_pre_player_died,function(event)
if Ranking.get_rank(player):allowed('bonus-respawn') then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch({name = defines.events.on_player_died, tick = event.tick, player_index = event.player_index, cause = event.cause})
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)
end)