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Fix error with empty module table (#328)
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@@ -307,6 +307,9 @@ Event.add(defines.events.on_entity_settings_pasted, function(event)
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end
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clear_module(player, destination.bounding_box, destination.name)
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if next(source_inventory_content) ~= nil then
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apply_module(player, destination.bounding_box, destination.name, {['n']=source_inventory_content, ['p']=source_inventory_content})
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end
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end
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end)
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