mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'feature/permission_groups' into dev
This commit is contained in:
135
config/permission_groups.lua
Normal file
135
config/permission_groups.lua
Normal file
@@ -0,0 +1,135 @@
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Permission_Groups = require 'expcore.permission_groups'
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Permission_Groups.new_group('Admin')
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:allow_all()
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:disallow{
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'add_permission_group', -- admin
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'delete_permission_group',
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--'edit_permission_group', -- removed for admin till role script added
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'import_permissions_string',
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'map_editor_action',
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'toggle_map_editor',
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'change_multiplayer_config',
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'set_heat_interface_mode',
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'set_heat_interface_temperature',
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'set_infinity_container_filter_item',
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'set_infinity_container_remove_unfiltered_items',
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'set_infinity_pipe_filter'
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}
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Permission_Groups.new_group('Trusted')
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:allow_all()
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:disallow{
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'add_permission_group', -- admin
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'delete_permission_group',
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'edit_permission_group',
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'import_permissions_string',
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'map_editor_action',
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'toggle_map_editor',
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'change_multiplayer_config',
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'set_heat_interface_mode',
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'set_heat_interface_temperature',
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'set_infinity_container_filter_item',
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'set_infinity_container_remove_unfiltered_items',
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'set_infinity_pipe_filter',
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'admin_action' -- trusted
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}
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Permission_Groups.new_group('Standard')
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:allow_all()
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:disallow{
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'add_permission_group', -- admin
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'delete_permission_group',
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'edit_permission_group',
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'import_permissions_string',
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'map_editor_action',
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'toggle_map_editor',
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'change_multiplayer_config',
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'set_heat_interface_mode',
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'set_heat_interface_temperature',
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'set_infinity_container_filter_item',
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'set_infinity_container_remove_unfiltered_items',
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'set_infinity_pipe_filter',
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'admin_action', -- trusted
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'change_programmable_speaker_alert_parameters', -- standard
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'drop_item',
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'reset_assembling_machine',
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'set_auto_launch_rocket',
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'cancel_research'
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}
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Permission_Groups.new_group('Guest')
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:allow_all()
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:disallow{
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'add_permission_group', -- admin
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'delete_permission_group',
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'edit_permission_group',
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'import_permissions_string',
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'map_editor_action',
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'toggle_map_editor',
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'change_multiplayer_config',
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'set_heat_interface_mode',
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'set_heat_interface_temperature',
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'set_infinity_container_filter_item',
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'set_infinity_container_remove_unfiltered_items',
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'set_infinity_pipe_filter',
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'admin_action', -- trusted
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'change_programmable_speaker_alert_parameters', -- standard
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'drop_item',
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'reset_assembling_machine',
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'set_auto_launch_rocket',
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'cancel_research',
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'change_programmable_speaker_parameters', -- guest
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'change_train_stop_station',
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'deconstruct',
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'remove_cables',
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'remove_train_station',
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'reset_assembling_machine',
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'rotate_entity',
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'use_artillery_remote',
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'launch_rocket'
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}
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Permission_Groups.new_group('Restricted')
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:disallow_all()
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:allow('write_to_console')
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--- These events are used until a role system is added to make it easier for our admins
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local trusted_time = 60*60*60*10 -- 10 hour
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local standard_time = 60*60*60*3 -- 3 hour
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local function assign_group(player)
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if player.admin then
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Permission_Groups.set_player_group(player,'Admin')
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elseif player.online_time > trusted_time then
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Permission_Groups.set_player_group(player,'Trusted')
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elseif player.online_time > standard_time then
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Permission_Groups.set_player_group(player,'Standard')
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else
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Permission_Groups.set_player_group(player,'Guest')
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end
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end
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Event.add(defines.events.on_player_joined_game,function(event)
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local player = Game.get_player_by_index(event.player_index)
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assign_group(player)
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end)
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Event.add(defines.events.on_player_promoted,function(event)
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local player = Game.get_player_by_index(event.player_index)
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assign_group(player)
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end)
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Event.add(defines.events.on_player_demoted,function(event)
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local player = Game.get_player_by_index(event.player_index)
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assign_group(player)
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end)
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local check_interval = 60*60*15 -- 15 minutes
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Event.on_nth_tick(check_interval,function(event)
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for _,player in pairs(game.connected_players) do
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assign_group(player)
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end
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end)
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@@ -24,6 +24,7 @@ local files = {
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'modules.commands.cheat-mode',
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'modules.commands.interface',
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'modules.commands.help',
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'config.permission_groups'
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}
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-- Loads all files in array above and logs progress
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259
expcore/permission_groups.lua
Normal file
259
expcore/permission_groups.lua
Normal file
@@ -0,0 +1,259 @@
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--- Permission group making for factorio so you never have to make one by hand again
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-- @author Cooldude2606
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-- @module Permissions_Groups
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--[[
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>>>>Example Group (Allow All)
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-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
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Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
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:allow_all() -- this makes the default to allow any input action unless set other wise
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:disallow{ -- here we disallow the input action we dont want them to use
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'add_permission_group',
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'delete_permission_group',
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'import_permissions_string',
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'map_editor_action',
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'toggle_map_editor'
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}
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>>>>Example Group (Disallow All)
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-- here we will create a group that cant do anything but talk in chat
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Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
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:disallow_all() -- this makes the default to disallow any input action unless set other wise
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:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
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>>>>Functions List (see function for more detail):
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]]
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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local Permissions_Groups = {
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groups={}, -- store for the different groups that are created
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_prototype={} -- stores functions that are used on group instances
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}
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--- Defines a new permission group that can have it actions set in the config
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-- @tparam name string the name of the new group
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-- @treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
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function Permissions_Groups.new_group(name)
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local group = setmetatable({
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name=name,
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actions={},
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allow_all_actions=true
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},{
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__index= Permissions_Groups._prototype
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})
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Permissions_Groups.groups[name] = group
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return group
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end
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--- Returns the group with the given name, case sensitive
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-- @tparam name string the name of the group to get
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-- @treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found
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function Permissions_Groups.get_group_by_name(name)
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return Permissions_Groups.groups[name]
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end
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--- Returns the group that a player is in
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-- @tparam LuaPlayer the player to get the group of can be LuaPlayer name index etc
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-- @treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found
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function Permissions_Groups.get_group_from_player(player)
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player = Game.get_player_from_any(player)
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local group = player.permission_group
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if group then
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return Permissions_Groups.groups[group.name]
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end
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end
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--- Reloads/creates all permission groups and sets them to they configured state
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function Permissions_Groups.reload_permissions()
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for _,group in pairs(Permissions_Groups.groups) do
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group:create()
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end
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end
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--- Removes all permissions from every permission group except for "Default" and any passed as exempt
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-- @tparam string|Array<string> any groups that you want to be except, "Default" is always exempt
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-- @treturn number the number of groups that had they permissions removed
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function Permissions_Groups.lockdown_permissions(exempt)
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local count = 0
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if type(exempt) ~= 'table' then
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exempt = {exempt}
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end
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for _,group in pairs(exempt) do
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if type(group) == 'string' then
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exempt[group:lower()] = true
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elseif type(group) == 'table' then
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exempt[group.name:lower()] = true
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end
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end
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for _,group in pairs(game.permissions.groups) do
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if not exempt[group.name:lower()] and not group.name == 'Default' then
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count = count +1
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for _,action in pairs(defines.input_action) do
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group.set_allows_action(action,false)
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end
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end
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end
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return count
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end
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--- Sets a player's group to the one given, a player can only have one group at a time
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-- @tparam LuaPlayer the player to effect can be LuaPlayer name index etc
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-- @tparam string the name of the group to give to the player
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-- @treturn boolean true if the player was added successfully, false other wise
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function Permissions_Groups.set_player_group(player,group)
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player = Game.get_player_from_any(player)
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local group = Permissions_Groups.get_group_by_name(group)
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if not group or not player then return false end
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group:add_player(player)
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return true
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end
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--- Sets the allow state of an action for this group, used internally but is safe to use else where
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-- @tparam action ?string|defines.input_action the action that you want to set the state of
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-- @tparam state boolean the state that you want to set it to, true = allow, false = disallow
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-- @treturn Permissions_Groups._prototype returns self so function can be chained
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function Permissions_Groups._prototype:set_action(action,state)
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if type(action) == 'string' then
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action = defines.input_action[action]
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end
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self.actions[action] = state
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return self
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end
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--- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
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-- @tparam string|Array<string> the action or actions that you want to allow for this group
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-- @treturn Permissions_Groups._prototype returns self so function can be chained
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function Permissions_Groups._prototype:allow(actions)
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if type(actions) ~= 'table' then
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actions = {actions}
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end
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for _,action in pairs(actions) do
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self:set_action(action,true)
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end
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return self
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end
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|
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--- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
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-- @tparam string|Array<string> the action or actions that you want to disallow for this group
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-- @treturn Permissions_Groups._prototype returns self so function can be chained
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function Permissions_Groups._prototype:disallow(actions)
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if type(actions) ~= 'table' then
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actions = {actions}
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end
|
||||
for _,action in pairs(actions) do
|
||||
self:set_action(action,false)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets the default state for any actions not given to be allowed, useful with :disallow
|
||||
-- @treturn Permissions_Groups._prototype returns self so function can be chained
|
||||
function Permissions_Groups._prototype:allow_all()
|
||||
self.allow_all_actions = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets the default state for any action not given to be disallowed, useful with :allow
|
||||
-- @treturn Permissions_Groups._prototype returns self so function can be chained
|
||||
function Permissions_Groups._prototype:disallow_all()
|
||||
self.allow_all_actions = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- Returns if an input action is allowed for this group
|
||||
-- @tparam action ?string|defines.input_action the action that you want to test for
|
||||
-- @treturn boolean true if the group is allowed the action, false other wise
|
||||
function Permissions_Groups._prototype:is_allowed(action)
|
||||
if type(action) == 'string' then
|
||||
action = defines.input_action[action]
|
||||
end
|
||||
local state = self.actions[action]
|
||||
if state == nil then
|
||||
state = self.allow_all_actions
|
||||
end
|
||||
return state
|
||||
end
|
||||
|
||||
--- Returns the LuaPermissionGroup that was created with this group object, used internally
|
||||
-- @treturn LuaPermissionGroup the raw lua permission group
|
||||
function Permissions_Groups._prototype:get_raw()
|
||||
return game.permissions.get_group(self.name)
|
||||
end
|
||||
|
||||
--- Creates or updates the permission group with the configured actions, used internally
|
||||
-- @treturn LuaPermissionGroup the permission group that was created
|
||||
function Permissions_Groups._prototype:create()
|
||||
local group = self:get_raw()
|
||||
if not group then
|
||||
group = game.permissions.create_group(self.name)
|
||||
end
|
||||
for _,action in pairs(defines.input_action) do
|
||||
group.set_allows_action(action,self:is_allowed(action))
|
||||
end
|
||||
return group
|
||||
end
|
||||
|
||||
--- Adds a player to this group
|
||||
-- @tparam player LuaPlayer the player you want to add to this group can be LuaPlayer name or index etc
|
||||
-- @treturn boolean true if the player was added successfully, false other wise
|
||||
function Permissions_Groups._prototype:add_player(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
local group = self:get_raw()
|
||||
if not group or not player then return false end
|
||||
group.add_player(player)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Removes a player from this group
|
||||
-- @tparam player LuaPlayer the player you want to remove from this group can be LuaPlayer name or index etc
|
||||
-- @treturn boolean true if the player was removed successfully, false other wise
|
||||
function Permissions_Groups._prototype:remove_player(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
local group = self:get_raw()
|
||||
if not group or not player then return false end
|
||||
group.remove_player(player)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Returns all player that are in this group with the option to filter to online/offline only
|
||||
-- @tparam[opt] online boolean if nil returns all players, if true online players only, if false returns online players only
|
||||
-- @treturn table a table of players that are in this group; filtered if online param is given
|
||||
function Permissions_Groups._prototype:get_players(online)
|
||||
local players = {}
|
||||
local group = self:get_raw()
|
||||
if group then
|
||||
if online == nil then
|
||||
return group.players
|
||||
else
|
||||
for _,player in pairs(group.players) do
|
||||
if player.connected == online then
|
||||
table.insert(player,player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return players
|
||||
end
|
||||
|
||||
--- Prints a message to every player in this group
|
||||
-- @tparam message string the message that you want to send to the players
|
||||
-- @treturn number the number of players that received the message
|
||||
function Permissions_Groups._prototype:print(message)
|
||||
local players = self:get_players(true)
|
||||
for _,player in pairs(players) do
|
||||
player.print(message)
|
||||
end
|
||||
return #players
|
||||
end
|
||||
|
||||
-- when the game starts it will make the permission groups
|
||||
Event.on_init(function()
|
||||
Permissions_Groups.reload_permissions()
|
||||
end)
|
||||
|
||||
return Permissions_Groups
|
||||
@@ -1,6 +1,6 @@
|
||||
local Commands = require 'expcore.commands'
|
||||
require 'expcore.common_parse'
|
||||
require 'modules.commands.admin-only-auth'
|
||||
require 'config.command_parse_general'
|
||||
require 'config.command_auth_admin'
|
||||
|
||||
Commands.new_command('admin-chat','Sends a message in chat that only admins can see.')
|
||||
:add_param('message',false) -- the message to send in the admin chat
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local Commands = require 'expcore.commands'
|
||||
require 'expcore.common_parse'
|
||||
require 'modules.commands.admin-only-auth'
|
||||
require 'config.command_parse_general'
|
||||
require 'config.command_auth_admin'
|
||||
|
||||
Commands.new_command('toggle-cheat-mode','Toggles cheat mode for your player, or another player.')
|
||||
:add_param('player',true,'player') -- player to toggle chest mode of, can be nil for self
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local Commands = require 'expcore.commands'
|
||||
local Global = require 'utils.global'
|
||||
require 'expcore.common_parse'
|
||||
require 'config.command_parse_general'
|
||||
|
||||
local results_per_page = 5
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
local Commands = require 'expcore.commands'
|
||||
local Global = require 'utils.global'
|
||||
local Common = require 'expcore.common'
|
||||
require 'modules.commands.admin-only-auth'
|
||||
require 'config.command_auth_admin'
|
||||
|
||||
-- modules that are loaded into the interface env to be accessed
|
||||
local interface_modules = {
|
||||
['Game']='utils.game',
|
||||
['Commands']=Commands,
|
||||
['output']=Common.player_return
|
||||
['output']=Common.player_return,
|
||||
['Group']='expcore.permission_groups'
|
||||
}
|
||||
|
||||
-- loads all the modules given in the above table
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local Commands = require 'expcore.commands'
|
||||
require 'expcore.common_parse'
|
||||
require 'modules.commands.admin-only-auth'
|
||||
require 'config.command_parse_general'
|
||||
require 'config.command_auth_admin'
|
||||
|
||||
Commands.new_command('kill','Kills yourself or another player.')
|
||||
:add_param('player',true,'player-alive') -- the player to kill, must be alive to be valid
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local Commands = require 'expcore.commands'
|
||||
require 'expcore.common_parse'
|
||||
require 'config.command_parse_general'
|
||||
|
||||
Commands.new_command('tag','Sets your player tag.')
|
||||
:add_param('tag',false,'string-max-length',20) -- new tag for your player max 20 char
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local Commands = require 'expcore.commands'
|
||||
require 'expcore.common_parse'
|
||||
require 'modules.commands.admin-only-auth'
|
||||
require 'config.command_parse_general'
|
||||
require 'config.command_auth_admin'
|
||||
|
||||
local function teleport(from_player,to_player)
|
||||
local surface = to_player.surface
|
||||
|
||||
Reference in New Issue
Block a user