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Cooldude2606
2019-03-14 19:28:06 +00:00
parent 07fef40bb3
commit 30c523f299

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@@ -1,3 +1,32 @@
--- Permission group making for factorio so you never have to make one by hand again
-- @author Cooldude2606
-- @module Permissions_Groups
--[[
>>>>Example Group (Allow All)
-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
:allow_all() -- this makes the default to allow any input action unless set other wise
:disallow{ -- here we disallow the input action we dont want them to use
'add_permission_group',
'delete_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor'
}
>>>>Example Group (Disallow All)
-- here we will create a group that cant do anything but talk in chat
Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
:disallow_all() -- this makes the default to disallow any input action unless set other wise
:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
>>>>Functions List (see function for more detail):
]]
local Game = require 'utils.game'
local Event = require 'utils.event'
@@ -6,6 +35,9 @@ local Permissions_Groups = {
_prototype={} -- stores functions that are used on group instances
}
--- Defines a new permission group that can have it actions set in the config
-- @tparam name string the name of the new group
-- @treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
function Permissions_Groups.new_group(name)
local group = setmetatable({
name=name,
@@ -18,10 +50,16 @@ function Permissions_Groups.new_group(name)
return group
end
--- Returns the group with the given name, case sensitive
-- @tparam name string the name of the group to get
-- @treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found
function Permissions_Groups.get_group_by_name(name)
return Permissions_Groups.groups[name]
end
--- Returns the group that a player is in
-- @tparam LuaPlayer the player to get the group of can be LuaPlayer name index etc
-- @treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found
function Permissions_Groups.get_group_from_player(player)
player = Game.get_player_from_any(player)
local group = player.permission_group
@@ -30,13 +68,18 @@ function Permissions_Groups.get_group_from_player(player)
end
end
--- Reloads/creates all permission groups and sets them to they configured state
function Permissions_Groups.reload_permissions()
for _,group in pairs(Permissions_Groups.groups) do
group:create()
end
end
--- Removes all permissions from every permission group except for "Default" and any passed as exempt
-- @tparam string|Array<string> any groups that you want to be except, "Default" is always exempt
-- @treturn number the number of groups that had they permissions removed
function Permissions_Groups.lockdown_permissions(exempt)
local count = 0
if type(exempt) ~= 'table' then
exempt = {exempt}
end
@@ -48,20 +91,32 @@ function Permissions_Groups.lockdown_permissions(exempt)
end
end
for _,group in pairs(game.permissions.groups) do
if not exempt[group.name:lower()] then
if not exempt[group.name:lower()] and not group.name == 'Default' then
count = count +1
for _,action in pairs(defines.input_action) do
group.set_allows_action(action,false)
end
end
end
return count
end
--- Sets a player's group to the one given, a player can only have one group at a time
-- @tparam LuaPlayer the player to effect can be LuaPlayer name index etc
-- @tparam string the name of the group to give to the player
-- @treturn boolean true if the player was added successfully, false other wise
function Permissions_Groups.set_player_group(player,group)
player = Game.get_player_from_any(player)
local group = Permissions_Groups.get_group_by_name(group)
if not group or not player then return false end
group:add_player(player)
return true
end
--- Sets the allow state of an action for this group, used internally but is safe to use else where
-- @tparam action ?string|defines.input_action the action that you want to set the state of
-- @tparam state boolean the state that you want to set it to, true = allow, false = disallow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:set_action(action,state)
if type(action) == 'string' then
action = defines.input_action[action]
@@ -70,6 +125,9 @@ function Permissions_Groups._prototype:set_action(action,state)
return self
end
--- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
-- @tparam string|Array<string> the action or actions that you want to allow for this group
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:allow(actions)
if type(actions) ~= 'table' then
actions = {actions}
@@ -80,6 +138,9 @@ function Permissions_Groups._prototype:allow(actions)
return self
end
--- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
-- @tparam string|Array<string> the action or actions that you want to disallow for this group
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:disallow(actions)
if type(actions) ~= 'table' then
actions = {actions}
@@ -90,16 +151,23 @@ function Permissions_Groups._prototype:disallow(actions)
return self
end
--- Sets the default state for any actions not given to be allowed, useful with :disallow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:allow_all()
self.allow_all_actions = true
return self
end
--- Sets the default state for any action not given to be disallowed, useful with :allow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:disallow_all()
self.allow_all_actions = false
return self
end
--- Returns if an input action is allowed for this group
-- @tparam action ?string|defines.input_action the action that you want to test for
-- @treturn boolean true if the group is allowed the action, false other wise
function Permissions_Groups._prototype:is_allowed(action)
if type(action) == 'string' then
action = defines.input_action[action]
@@ -111,10 +179,14 @@ function Permissions_Groups._prototype:is_allowed(action)
return state
end
--- Returns the LuaPermissionGroup that was created with this group object, used internally
-- @treturn LuaPermissionGroup the raw lua permission group
function Permissions_Groups._prototype:get_raw()
return game.permissions.get_group(self.name)
end
--- Creates or updates the permission group with the configured actions, used internally
-- @treturn LuaPermissionGroup the permission group that was created
function Permissions_Groups._prototype:create()
local group = self:get_raw()
if not group then
@@ -126,18 +198,31 @@ function Permissions_Groups._prototype:create()
return group
end
--- Adds a player to this group
-- @tparam player LuaPlayer the player you want to add to this group can be LuaPlayer name or index etc
-- @treturn boolean true if the player was added successfully, false other wise
function Permissions_Groups._prototype:add_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
if not group or not player then return false end
group.add_player(player)
return true
end
--- Removes a player from this group
-- @tparam player LuaPlayer the player you want to remove from this group can be LuaPlayer name or index etc
-- @treturn boolean true if the player was removed successfully, false other wise
function Permissions_Groups._prototype:remove_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
if not group or not player then return false end
group.remove_player(player)
return true
end
--- Returns all player that are in this group with the option to filter to online/offline only
-- @tparam[opt] online boolean if nil returns all players, if true online players only, if false returns online players only
-- @treturn table a table of players that are in this group; filtered if online param is given
function Permissions_Groups._prototype:get_players(online)
local players = {}
local group = self:get_raw()
@@ -155,6 +240,9 @@ function Permissions_Groups._prototype:get_players(online)
return players
end
--- Prints a message to every player in this group
-- @tparam message string the message that you want to send to the players
-- @treturn number the number of players that received the message
function Permissions_Groups._prototype:print(message)
local players = self:get_players(true)
for _,player in pairs(players) do
@@ -163,6 +251,7 @@ function Permissions_Groups._prototype:print(message)
return #players
end
-- when the game starts it will make the permission groups
Event.on_init(function()
Permissions_Groups.reload_permissions()
end)