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https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'core' into testing
This commit is contained in:
@@ -25,13 +25,20 @@ function center.add(obj)
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return obj
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end
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-- used to get the center frame of the player, used mainly in script
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--- Used to get the center frame of the player, used mainly in script
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-- @usage Gui.center.get_flow(player) -- returns gui emelemt
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-- @param player a player indifier to get the flow for
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-- @treturn table the gui element flow
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function center.get_flow(player)
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local player = Game.get_player(player)
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return player.gui.center.exp_center or player.gui.center.add{name='exp_center',type='flow'}
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end
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-- used to open any center gui
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--- Used to open a center frame for a player
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-- @usage Gui.center.open(player,'server-info') -- return true
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-- @param player a player indifier to get the flow for
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-- @tparam center string the name of the center frame to open
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-- @treturn boelon based on if it successed or not
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function center.open(player,center)
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local player = Game.get_player(player)
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Gui.center.clear(player)
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@@ -43,13 +50,33 @@ function center.open(player,center)
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return true
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end
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-- used to clear the center frame of the player, used mainly in script
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--- Used to open a center frame for a player
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-- @usage Gui.center.open_tab(player,'readme','rules') -- return true
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-- @param player a player indifier to get the flow for
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-- @tparam center string the name of the center frame to open
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-- @tparam tab string the name of the tab to open
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-- @treturn boelon based on if it successed or not
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function center.open_tab(player,center,tab)
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local player = Game.get_player(player)
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if not Gui.center.open(player,center) then return false end
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local name = center..'_'..tab
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if not Gui._get_data('inputs_button')[name] then return false end
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Gui._get_data('inputs_button')[name].events[defines.events.on_gui_click]{
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element=Gui.center.get_flow(player)[center].tab_bar.tab_bar_scroll.tab_bar_scroll_flow[name],
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}
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return true
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end
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--- Used to clear the center frame of the player, used mainly in script
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-- @usage Gui.center.clear(player)
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-- @param player a player indifier to get the flow for
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function center.clear(player)
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local player = Game.get_player(player)
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center.get_flow(player).clear()
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end
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-- used on the button press when the toolbar button is press, can be overriden
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-- not recomented for direct use see Gui.center.open
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function center._center.open(event)
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local player = Game.get_player(event)
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local _center = Gui._get_data('center')[event.element.name]
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@@ -71,7 +98,8 @@ function center._center.open(event)
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player.opened=center_frame
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end
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-- this is the default draw function if one is not provided
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-- this is the default draw function if one is not provided, can be overriden
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-- not recomented for direct use see Gui.center.open
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function center._center:draw(frame)
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Gui.bar(frame,510)
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local tab_bar = frame.add{
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@@ -131,17 +159,6 @@ function center._center:draw(frame)
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frame.parent.add{type='frame',name='temp'}.destroy()--recenter the GUI
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end
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function center.open_tab(player,center,tab)
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local player = Game.get_player(player)
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if not Gui.center.open(player,center) then return false end
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local name = center..'_'..tab
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if not Gui._get_data('inputs_button')[name] then return false end
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Gui._get_data('inputs_button')[name].events[defines.events.on_gui_click]{
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element=Gui.center.get_flow(player)[center].tab_bar.tab_bar_scroll.tab_bar_scroll_flow[name],
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}
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return true
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end
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--- If deafult draw is used then you can add tabs to the gui with this function
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-- @usage _center:add_tab('foo','Foo','Just a tab',function)
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-- @tparam string name this is the name of the tab
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@@ -164,7 +164,7 @@ function inputs.add_button(name,display,tooltip,callbacks)
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local keys = {alt=event.alt,ctrl=event.control,shift=event.shift}
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local element = event.element
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local callbacks = button.data._callbacks
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if is_type(callbacks,'function') then callbacks = {function(...) return true end,callbacks} end
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if is_type(callbacks,'function') then callbacks = {{function(...) return true end,callbacks}} end
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for _,data in pairs(callbacks) do
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if is_type(data[1],'function') and is_type(data[2],'function') then
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local success, err = pcall(data[1],player,mouse,keys,event)
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@@ -11,7 +11,8 @@ Discord: https://discord.gg/r6dC2uK
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local Sync = {}
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local Sync_gui_functions = {}
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-- only used as a faster way to get to the ranking function
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--- Used as a faster way to get to the ranking function, overrides previous
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-- @usage Sync.set_ranks{name=rank_name}
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function Sync.set_ranks(...)
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Ranking._base_preset(...)
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end
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@@ -237,25 +238,36 @@ Event.register(defines.events.on_tick,function(event)
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if (event.tick%time)==0 then Sync.update() Sync.emit_data() end
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end)
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--- Adds a emeltent to the sever info gui
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-- @usage Sync.add_to_gui('string') -- return trues
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-- @param element see examples before for what can be used, it can also be a return from Gui.inputs.add
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-- @treturn bolean based on weather it was successful or not
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function Sync.add_to_gui(element,...)
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if game then return end
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if game then return false end
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if is_type(element,'function') then
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table.insert(Sync_gui_functions,{'function',element,...})
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elseif is_type(element,'table') then
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if element.draw then table.insert(Sync_gui_functions,{'gui',element})
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else table.insert(Sync_gui_functions,{'table',element}) end
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else table.insert(Sync_gui_functions,{'string',element}) end
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return true
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end
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-- Examples for Sync.add_to_gui
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-- adds a basic string to the table
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Sync.add_to_gui('Welcome to the Explosive Gaming comunity! This is one of many servers which we host.')
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-- adds a string that can have depentant values
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Sync.add_to_gui(function(player,frame)
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return 'This server will reset at: '..Sync.info().reset_time
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end)
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-- adds a string that can have depentant values
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Sync.add_to_gui(function(player,frame)
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return 'You have been given the rank '..Ranking.get_rank(player).name..' from our Discord'
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end)
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-- if readme is included then see addons/guis/readme.lua for more examples
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-- used to load the gui infomation when _G.Gui is not yet loaded
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-- internal use not recomend to be used
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function Sync._load()
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Gui.center.add{
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name='server-info',
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@@ -303,6 +315,7 @@ function Sync._load()
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end}
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end
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-- opens the server info gui for all new joins except admins
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Event.register(defines.events.on_player_joined_game,function(event)
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local player = Game.get_player(event)
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if not player.admin and player.online_time < 60 then
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