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Better Comments On Sync.lua
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@@ -11,7 +11,8 @@ Discord: https://discord.gg/r6dC2uK
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local Sync = {}
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local Sync_gui_functions = {}
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-- only used as a faster way to get to the ranking function
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--- Used as a faster way to get to the ranking function, overrides previous
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-- @usage Sync.set_ranks{name=rank_name}
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function Sync.set_ranks(...)
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Ranking._base_preset(...)
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end
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@@ -237,25 +238,36 @@ Event.register(defines.events.on_tick,function(event)
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if (event.tick%time)==0 then Sync.update() Sync.emit_data() end
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end)
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--- Adds a emeltent to the sever info gui
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-- @usage Sync.add_to_gui('string') -- return trues
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-- @param element see examples before for what can be used, it can also be a return from Gui.inputs.add
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-- @treturn bolean based on weather it was successful or not
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function Sync.add_to_gui(element,...)
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if game then return end
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if game then return false end
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if is_type(element,'function') then
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table.insert(Sync_gui_functions,{'function',element,...})
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elseif is_type(element,'table') then
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if element.draw then table.insert(Sync_gui_functions,{'gui',element})
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else table.insert(Sync_gui_functions,{'table',element}) end
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else table.insert(Sync_gui_functions,{'string',element}) end
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return true
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end
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-- Examples for Sync.add_to_gui
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-- adds a basic string to the table
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Sync.add_to_gui('Welcome to the Explosive Gaming comunity! This is one of many servers which we host.')
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-- adds a string that can have depentant values
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Sync.add_to_gui(function(player,frame)
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return 'This server will reset at: '..Sync.info().reset_time
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end)
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-- adds a string that can have depentant values
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Sync.add_to_gui(function(player,frame)
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return 'You have been given the rank '..Ranking.get_rank(player).name..' from our Discord'
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end)
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-- if readme is included then see addons/guis/readme.lua for more examples
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-- used to load the gui infomation when _G.Gui is not yet loaded
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-- internal use not recomend to be used
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function Sync._load()
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Gui.center.add{
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name='server-info',
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@@ -303,6 +315,7 @@ function Sync._load()
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end}
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end
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-- opens the server info gui for all new joins except admins
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Event.register(defines.events.on_player_joined_game,function(event)
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local player = Game.get_player(event)
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if not player.admin and player.online_time < 60 then
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