mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Address final review nits on the assertions
- Suite.empty(value, name) checks a table has no entries and reports what it held, and Suite.throws(fn, message, name) asserts a function errors with the given message, so an unrelated error no longer passes as the expected one. - Scalar comparisons and zero length checks go through eq and empty, and the announced messages and print output are compared by content, so a failure shows the actual data. - get_roles() is asserted through sorted names rather than a count. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
3218351db6
commit
574a0a4b52
@@ -1,6 +1,6 @@
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--- Tests for the assignment methods of module/control.lua
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local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
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local test, check, eq = Suite.test, Suite.check, Suite.eq
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local test, check, eq, empty = Suite.test, Suite.check, Suite.eq, Suite.empty
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--- alice is a moderator and bob a regular, with changes sent to the controller
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local function setup(env)
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@@ -35,7 +35,9 @@ test(".assign() applies locally and is sent to the controller", function(env)
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unassigned = {},
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},
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}, "the event carries the change")
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check(#env.printed == 1 and env.printed[1][1] == "exp-roles.game-message-assign", "the change is announced")
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eq(env.printed, {
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{ "exp-roles.game-message-assign", "bob", "Moderator", "alice" },
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}, "the change is announced")
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eq(env.sounds, { "bob:utility/achievement_unlocked" }, "the assign sound plays")
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local sd = env.Roles._script_data()
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@@ -44,14 +46,15 @@ test(".assign() applies locally and is sent to the controller", function(env)
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env.reset_log()
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moderator:assign(players.bob)
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check(#env.sent == 0 and #env.events == 0, "assigning a held role is a no-op")
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empty(env.sent, "assigning a held role sends nothing")
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empty(env.events, "assigning a held role raises nothing")
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end)
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test(".assign() defaults the by player to game.player", function(env)
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local players = setup(env)
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game.player = players.alice
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env.R("Jail"):assign(players.bob, { silent = true })
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check(env.events[1].by_player_index == players.alice.index, "the acting player is game.player")
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eq(env.events[1].by_player_index, players.alice.index, "the acting player is game.player")
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end)
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test("receive_assignment_updates() releases the local hold once confirmed", function(env)
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@@ -59,7 +62,8 @@ test("receive_assignment_updates() releases the local hold once confirmed", func
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env.R("Moderator"):assign(players.bob)
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env.reset_log()
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env.Roles.receive_assignment_updates{ env.assignment("bob", { "Regular", "Moderator" }) }
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check(#env.events == 0 and #env.printed == 0, "a confirmation raises nothing")
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empty(env.events, "a confirmation raises no events")
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empty(env.printed, "a confirmation announces nothing")
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local sd = env.Roles._script_data()
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check(sd.local_players.bob == nil and sd.pending.bob == nil, "the role is no longer held locally")
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@@ -84,7 +88,7 @@ test(".unassign() removes a synced role", function(env)
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unassigned = { regular.id },
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},
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}, "the event carries the change")
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check(#env.printed == 0, "silent suppresses the announcement")
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empty(env.printed, "silent suppresses the announcement")
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eq(env.sounds, { "bob:utility/game_lost" }, "the unassign sound plays")
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end)
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@@ -97,7 +101,7 @@ test("reject_assignment() rolls the assignment back", function(env)
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env.reset_log()
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env.Roles.reject_assignment{ name = "alice", role_ids = { jail.id } }
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check(not jail:has_player(players.alice), "the rejected role is rolled back")
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check(#env.sent == 0, "the rollback is not sent to the controller")
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empty(env.sent, "the rollback is not sent to the controller")
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eq(env.events, {
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{
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name = env.Roles.events.on_player_roles_changed,
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@@ -117,7 +121,7 @@ test(".assign() with local_only never reaches the controller", function(env)
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local players = setup(env)
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local regular = env.R("Regular")
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regular:assign(players.alice, { silent = true, local_only = true })
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check(#env.sent == 0, "the assignment is not sent")
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empty(env.sent, "the assignment is not sent")
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check(regular:has_player(players.alice), "the role applies")
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local sd = env.Roles._script_data()
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@@ -129,7 +133,8 @@ test(".assign() with local_only never reaches the controller", function(env)
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env.reset_log()
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regular:unassign(players.alice, { local_only = true })
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check(not regular:has_player(players.alice) and #env.sent == 0, "removed without sync")
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check(not regular:has_player(players.alice), "the role is removed")
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empty(env.sent, "the removal is not sent")
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end)
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test(".assign() of a higher priority role suppresses the rest", function(env)
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@@ -142,20 +147,21 @@ test(".assign() of a higher priority role suppresses the rest", function(env)
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check(not env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "the default role is lost")
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check(not env.Roles.player_outranks(players.alice, players.bob), "a jailed player no longer outranks")
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eq(env.events[1].assigned, { jail.id }, "the event lists the jail role")
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check(#env.events[1].unassigned == 0, "the suppressed roles are not listed as unassigned")
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empty(env.events[1].unassigned, "the suppressed roles are not listed as unassigned")
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env.reset_log()
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jail:unassign(players.alice, { by_player_name = "<server>", silent = true })
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eq(Suite.sorted(Suite.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
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"unjail restores the roles")
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check(#env.events[1].assigned == 0, "the restored roles are not listed as assigned")
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empty(env.events[1].assigned, "the restored roles are not listed as assigned")
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eq(env.events[1].unassigned, { jail.id }, "the unjail event lists the jail role")
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end)
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test(".assign() ignores the server", function(env)
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setup(env)
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env.R("Moderator"):assign(env.server)
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check(#env.sent == 0 and #env.events == 0, "assigning to the server is a no-op")
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empty(env.sent, "assigning to the server sends nothing")
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empty(env.events, "assigning to the server raises nothing")
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end)
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return Suite.run()
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@@ -46,9 +46,9 @@ end)
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test(".print() reaches online holders", function(env)
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setup(env)
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env.reset_log()
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check(env.R("Moderator"):print("hello") == 1, "print returns the number of players reached")
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check(#env.printed == 1 and env.printed[1].to == "alice", "only online holders are reached")
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check(env.R("Jail"):print("hello") == 0, "a role with no online holders reaches nobody")
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eq(env.R("Moderator"):print("hello"), 1, "print returns the number of players reached")
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eq(env.printed, { { "hello", to = "alice" } }, "only online holders receive the message")
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eq(env.R("Jail"):print("hello"), 0, "a role with no online holders reaches nobody")
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end)
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test(".print() over get_higher_roles() can repeat", function(env)
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@@ -5,18 +5,20 @@ local test, check, eq = Suite.test, Suite.check, Suite.eq
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test("get_role() returns the role with the given clusterio id", function(env)
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env.initialise{}
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check(env.Roles.get_role(env.R("Regular").id) == env.R("Regular"), "the role is found by id")
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check(env.Roles.get_role(9) == nil, "deleted roles are not known")
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eq(env.Roles.get_role(9), nil, "deleted roles are not known")
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end)
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test("get_role_by_name() searches the roles", function(env)
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env.initialise{}
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check(env.Roles.get_role_by_name("Moderator") == env.R("Moderator"), "the role is found by name")
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check(env.Roles.get_role_by_name("Gone") == nil, "deleted roles are not known")
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eq(env.Roles.get_role_by_name("Gone"), nil, "deleted roles are not known")
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end)
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test("get_roles() returns every role", function(env)
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env.initialise{}
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check(#env.Roles.get_roles() == 5, "every role is returned with deleted roles skipped")
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eq(Suite.sorted(Suite.names(env.Roles.get_roles())),
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{ "Cluster Admin", "Jail", "Moderator", "Player", "Regular" },
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"every role is returned with deleted roles skipped")
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end)
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test("get_ordered_roles() returns the most privileged first", function(env)
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@@ -60,9 +62,9 @@ end)
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test("initialise() decodes the role records", function(env)
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env.initialise{}
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check(env.R("Cluster Admin").short_hand == "SYS", "short hand decoded")
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check(env.R("Moderator").short_hand == "Moderator", "short hand falls back to the name")
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check(env.R("Moderator").color.g == 170, "color decoded")
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eq(env.R("Cluster Admin").short_hand, "SYS", "short hand decoded")
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eq(env.R("Moderator").short_hand, "Moderator", "short hand falls back to the name")
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eq(env.R("Moderator").color, { r = 0, g = 170, b = 0 }, "color decoded")
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check(env.R("Jail").priority == 1 and env.R("Jail").block_auto_assign, "priority and block auto assign decoded")
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end)
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@@ -43,7 +43,9 @@ test("get_player_highest_role() errors when a player has no roles", function(env
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env.Roles.receive_role_updates{
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{ id = env.R("Player").id, name = "Player", permissions = {}, meta = { id = 0, order = 5 }, is_deleted = true },
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}
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check(not pcall(env.Roles.get_player_highest_role, players.carol), "no default role and no held roles errors")
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Suite.throws(function()
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env.Roles.get_player_highest_role(players.carol)
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end, "Player has no roles", "no default role and no held roles errors")
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end)
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test("player_has_permission()", function(env)
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+21
-13
@@ -1,6 +1,6 @@
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--- Tests for the sync entry points of module/control.lua
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local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
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local test, check, eq = Suite.test, Suite.check, Suite.eq
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local test, check, eq, empty = Suite.test, Suite.check, Suite.eq, Suite.empty
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--- alice is a moderator and carol has only the default role, both connected
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local function setup(env)
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@@ -23,9 +23,12 @@ end
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test("initialise() applies triggers and raises empty events", function(env)
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setup(env)
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eq(env.admin_state, { alice = true, carol = false }, "triggers run for connected players")
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check(#env.events == 2, "the event is raised once per connected player")
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check(#env.events[1].assigned == 0 and #env.events[1].unassigned == 0, "the events are empty")
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check(#env.printed == 0 and #env.sent == 0 and #env.sounds == 0, "initialise is silent and sends nothing")
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eq(#env.events, 2, "the event is raised once per connected player")
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empty(env.events[1].assigned, "the events assign nothing")
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empty(env.events[1].unassigned, "the events unassign nothing")
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empty(env.printed, "initialise is silent")
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empty(env.sent, "initialise sends nothing")
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empty(env.sounds, "initialise plays no sounds")
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end)
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test("initialise() skips deleted assignments", function(env)
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@@ -46,10 +49,10 @@ test("initialise() is authoritative for pending roles", function(env)
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env.reset_log()
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env.initialise{ env.assignment("alice", { "Moderator" }) }
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check(sd.pending.carol == nil, "pending roles are cleared")
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eq(sd.pending.carol, nil, "pending roles are cleared")
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check(not env.R("Moderator"):has_player(players.carol), "an unconfirmed role is given up")
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eq(sd.local_players.carol, { env.R("Jail").id }, "local only roles are kept")
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check(#env.sent == 0, "initialise sends nothing")
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empty(env.sent, "initialise sends nothing")
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end)
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test("receive_assignment_updates() applies controller changes", function(env)
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@@ -67,7 +70,9 @@ test("receive_assignment_updates() applies controller changes", function(env)
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unassigned = {},
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},
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}, "the event carries the change with no by player")
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check(#env.printed == 1 and env.printed[1][4] == "<server>", "the change is announced by the server")
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eq(env.printed, {
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{ "exp-roles.game-message-assign", "carol", "Moderator", "<server>" },
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}, "the change is announced by the server")
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check(env.admin_state.carol == true, "triggers follow the assignment")
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env.reset_log()
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@@ -81,7 +86,8 @@ test("receive_assignment_updates() for players not on this map raises nothing",
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setup(env)
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env.reset_log()
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env.Roles.receive_assignment_updates{ env.assignment("zed", { "Moderator" }) }
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check(#env.events == 0 and #env.printed == 0, "no event and no announcement")
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empty(env.events, "no event is raised")
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empty(env.printed, "nothing is announced")
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end)
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test("receive_role_updates() applies to the holders", function(env)
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@@ -92,13 +98,13 @@ test("receive_role_updates() applies to the holders", function(env)
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{ id = regular_id, name = "Regular", permissions = { "exp_scenario.command.jail" }, meta = { id = 0, order = 3 } },
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}
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check(env.R("Regular"):has_permission("exp_scenario.command.jail"), "the permission change applies")
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check(#env.events == 2, "a role change raises for every connected player")
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check(#env.events[1].assigned == 0, "role change events are empty")
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eq(#env.events, 2, "a role change raises for every connected player")
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empty(env.events[1].assigned, "role change events are empty")
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env.Roles.receive_role_updates{
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{ id = regular_id, name = "Regular", permissions = {}, meta = { id = 0, order = 3 }, is_deleted = true },
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}
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check(env.Roles.get_role(regular_id) == nil, "a deleted role is removed")
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eq(env.Roles.get_role(regular_id), nil, "a deleted role is removed")
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end)
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test("receive_role_updates() moves the default role", function(env)
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@@ -116,12 +122,14 @@ test("set_emit_events() gates what is sent and defaults to enabled", function(en
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env.Roles.set_emit_events(false)
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env.reset_log()
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env.R("Regular"):assign(players.alice)
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check(#env.sent == 0, "nothing is sent while disabled")
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empty(env.sent, "nothing is sent while disabled")
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check(env.R("Regular"):has_player(players.alice), "the assignment still applies locally")
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env.Roles.set_emit_events()
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env.R("Jail"):assign(players.alice, { silent = true })
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check(#env.sent == 1, "no argument enables sending")
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eq(env.sent, {
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{ channel = "exp_roles:assignment_update", data = { name = "alice", assign = { env.R("Jail").id } } },
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}, "no argument enables sending")
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end)
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test("on_load() restores the state after a save and load", function(env)
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@@ -91,6 +91,26 @@ function Framework.suite(extend_env)
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Suite.check(deep_equal(a, b), name, ("%s ~= %s"):format(repr(a, 1), repr(b, 1)))
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end
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--- Check a table has no entries
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function Suite.empty(value, name)
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Suite.check(next(value) == nil, name, repr(value, 1))
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end
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--- Check a function raises an error containing the message
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--- @param fn fun()
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--- @param message string
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--- @param name string
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function Suite.throws(fn, message, name)
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local ok, err = pcall(fn)
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if ok then
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Suite.fail(name, "did not error")
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elseif not tostring(err):find(message, 1, true) then
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Suite.fail(name, ("%s does not contain %s"):format(tostring(err), message))
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else
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Suite.pass(name)
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end
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end
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--- Names of an array of values with a name property, such as roles,
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--- players, forces, or events
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--- @param values { name: string }[]
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