Files
factorio-scenario-ExpCluster/exp_roles/test/lua/assignment.lua
T
bbassieandClaude Fable 5 574a0a4b52 Address final review nits on the assertions
- Suite.empty(value, name) checks a table has no entries and reports what it
  held, and Suite.throws(fn, message, name) asserts a function errors with the
  given message, so an unrelated error no longer passes as the expected one.
- Scalar comparisons and zero length checks go through eq and empty, and the
  announced messages and print output are compared by content, so a failure
  shows the actual data.
- get_roles() is asserted through sorted names rather than a count.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-26 10:48:43 +00:00

168 lines
7.1 KiB
Lua

--- Tests for the assignment methods of module/control.lua
local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
local test, check, eq, empty = Suite.test, Suite.check, Suite.eq, Suite.empty
--- alice is a moderator and bob a regular, with changes sent to the controller
local function setup(env)
local players = {
alice = env.add_player("alice"),
bob = env.add_player("bob"),
}
env.initialise{
env.assignment("alice", { "Moderator" }),
env.assignment("bob", { "Regular" }),
}
env.Roles.set_emit_events(true)
env.reset_log()
return players
end
test(".assign() applies locally and is sent to the controller", function(env)
local players = setup(env)
local moderator = env.R("Moderator")
moderator:assign(players.bob, { by_player_name = "alice" })
eq(env.sent, {
{ channel = "exp_roles:assignment_update", data = { name = "bob", assign = { moderator.id } } },
}, "the assignment is sent to the controller")
check(moderator:has_player(players.bob), "the role applies before confirmation")
eq(env.events, {
{
name = env.Roles.events.on_player_roles_changed,
tick = 1,
player_index = players.bob.index,
by_player_index = players.alice.index,
assigned = { moderator.id },
unassigned = {},
},
}, "the event carries the change")
eq(env.printed, {
{ "exp-roles.game-message-assign", "bob", "Moderator", "alice" },
}, "the change is announced")
eq(env.sounds, { "bob:utility/achievement_unlocked" }, "the assign sound plays")
local sd = env.Roles._script_data()
eq(sd.local_players.bob, { moderator.id }, "the role is held locally")
eq(sd.pending.bob, { moderator.id }, "the role is pending")
env.reset_log()
moderator:assign(players.bob)
empty(env.sent, "assigning a held role sends nothing")
empty(env.events, "assigning a held role raises nothing")
end)
test(".assign() defaults the by player to game.player", function(env)
local players = setup(env)
game.player = players.alice
env.R("Jail"):assign(players.bob, { silent = true })
eq(env.events[1].by_player_index, players.alice.index, "the acting player is game.player")
end)
test("receive_assignment_updates() releases the local hold once confirmed", function(env)
local players = setup(env)
env.R("Moderator"):assign(players.bob)
env.reset_log()
env.Roles.receive_assignment_updates{ env.assignment("bob", { "Regular", "Moderator" }) }
empty(env.events, "a confirmation raises no events")
empty(env.printed, "a confirmation announces nothing")
local sd = env.Roles._script_data()
check(sd.local_players.bob == nil and sd.pending.bob == nil, "the role is no longer held locally")
check(env.R("Moderator"):has_player(players.bob), "the role is still held after confirmation")
end)
test(".unassign() removes a synced role", function(env)
local players = setup(env)
local regular = env.R("Regular")
regular:unassign(players.bob, { by_player_name = "alice", silent = true })
eq(env.sent, {
{ channel = "exp_roles:assignment_update", data = { name = "bob", unassign = { regular.id } } },
}, "the unassignment is sent to the controller")
check(not regular:has_player(players.bob), "the role is removed locally")
eq(env.events, {
{
name = env.Roles.events.on_player_roles_changed,
tick = 1,
player_index = players.bob.index,
by_player_index = players.alice.index,
assigned = {},
unassigned = { regular.id },
},
}, "the event carries the change")
empty(env.printed, "silent suppresses the announcement")
eq(env.sounds, { "bob:utility/game_lost" }, "the unassign sound plays")
end)
test("reject_assignment() rolls the assignment back", function(env)
local players = setup(env)
local jail = env.R("Jail")
jail:assign(players.alice)
check(jail:has_player(players.alice), "the role applies before rejection")
env.reset_log()
env.Roles.reject_assignment{ name = "alice", role_ids = { jail.id } }
check(not jail:has_player(players.alice), "the rejected role is rolled back")
empty(env.sent, "the rollback is not sent to the controller")
eq(env.events, {
{
name = env.Roles.events.on_player_roles_changed,
tick = 1,
player_index = players.alice.index,
by_player_index = 0,
assigned = {},
unassigned = { jail.id },
},
}, "the rollback raises the event")
local sd = env.Roles._script_data()
check(sd.local_players.alice == nil and sd.pending.alice == nil, "the rollback clears the local state")
end)
test(".assign() with local_only never reaches the controller", function(env)
local players = setup(env)
local regular = env.R("Regular")
regular:assign(players.alice, { silent = true, local_only = true })
empty(env.sent, "the assignment is not sent")
check(regular:has_player(players.alice), "the role applies")
local sd = env.Roles._script_data()
check(sd.pending.alice == nil, "the role is not pending")
eq(sd.local_players.alice, { regular.id }, "the role is held locally")
env.Roles.receive_assignment_updates{ env.assignment("alice", { "Moderator" }) }
check(regular:has_player(players.alice), "the role survives controller updates")
env.reset_log()
regular:unassign(players.alice, { local_only = true })
check(not regular:has_player(players.alice), "the role is removed")
empty(env.sent, "the removal is not sent")
end)
test(".assign() of a higher priority role suppresses the rest", function(env)
local players = setup(env)
local jail = env.R("Jail")
jail:assign(players.alice, { by_player_name = "<server>", silent = true })
eq(Suite.names(env.Roles.get_player_roles(players.alice)), { "Jail" }, "only the jail role applies")
check(env.R("Moderator"):has_player(players.alice), "a suppressed role is still held")
check(not env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "permissions are lost")
check(not env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "the default role is lost")
check(not env.Roles.player_outranks(players.alice, players.bob), "a jailed player no longer outranks")
eq(env.events[1].assigned, { jail.id }, "the event lists the jail role")
empty(env.events[1].unassigned, "the suppressed roles are not listed as unassigned")
env.reset_log()
jail:unassign(players.alice, { by_player_name = "<server>", silent = true })
eq(Suite.sorted(Suite.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
"unjail restores the roles")
empty(env.events[1].assigned, "the restored roles are not listed as assigned")
eq(env.events[1].unassigned, { jail.id }, "the unjail event lists the jail role")
end)
test(".assign() ignores the server", function(env)
setup(env)
env.R("Moderator"):assign(env.server)
empty(env.sent, "assigning to the server sends nothing")
empty(env.events, "assigning to the server raises nothing")
end)
return Suite.run()