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Fixed error with LuaPlayer.connected
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@@ -49,7 +49,7 @@ function left.add(obj)
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return obj
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end
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--- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops
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--- This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
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-- @usage Gui.left.update()
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-- @tparam[opt] string frame this is the name of a frame if you only want to update one
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-- @param[opt] players the player to update for, if not given all players are updated, can be one player
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