Fixed error with LuaPlayer.connected

This commit is contained in:
Cooldude2606
2018-10-25 18:11:50 +01:00
parent 2af203a0b6
commit 4fe7ec3c0a
3 changed files with 4 additions and 4 deletions

View File

@@ -84,7 +84,7 @@
</tr>
<tr>
<td class="name" nowrap><a href="#update">update ([frame[, players]])</a></td>
<td class="summary">This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops</td>
<td class="summary">This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops</td>
</tr>
<tr>
<td class="name" nowrap><a href="#open">open (left_name)</a></td>
@@ -151,7 +151,7 @@
<strong>update ([frame[, players]])</strong>
</dt>
<dd>
This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops
This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
<h3>Parameters:</h3>

View File

@@ -78,7 +78,7 @@ commands.validate = {
['player-online']=function(value,event)
local player,err = commands.validate['player'](value)
if err then return commands.error(err) end
local rtn = player.conected and player or nil
local rtn = player.connected and player or nil
if not rtn then return commands.error{'ExpGamingCore_Command.error-player-online'} end return rtn end,
['player-alive']=function(value,event)
local player,err = commands.validate['player-online'](value)

View File

@@ -49,7 +49,7 @@ function left.add(obj)
return obj
end
--- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops
--- This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
-- @usage Gui.left.update()
-- @tparam[opt] string frame this is the name of a frame if you only want to update one
-- @param[opt] players the player to update for, if not given all players are updated, can be one player