diff --git a/doc/modules/ExpGamingCore.Gui.Left.html b/doc/modules/ExpGamingCore.Gui.Left.html
index 57aa9700..b1fc3ddc 100644
--- a/doc/modules/ExpGamingCore.Gui.Left.html
+++ b/doc/modules/ExpGamingCore.Gui.Left.html
@@ -84,7 +84,7 @@
| update ([frame[, players]]) |
- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops |
+ This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops |
| open (left_name) |
@@ -151,7 +151,7 @@
update ([frame[, players]])
- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops
+ This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
Parameters:
diff --git a/modules/ExpGamingCore/Command/control.lua b/modules/ExpGamingCore/Command/control.lua
index d2c35215..3d463c9d 100644
--- a/modules/ExpGamingCore/Command/control.lua
+++ b/modules/ExpGamingCore/Command/control.lua
@@ -78,7 +78,7 @@ commands.validate = {
['player-online']=function(value,event)
local player,err = commands.validate['player'](value)
if err then return commands.error(err) end
- local rtn = player.conected and player or nil
+ local rtn = player.connected and player or nil
if not rtn then return commands.error{'ExpGamingCore_Command.error-player-online'} end return rtn end,
['player-alive']=function(value,event)
local player,err = commands.validate['player-online'](value)
diff --git a/modules/ExpGamingCore/Gui/src/left.lua b/modules/ExpGamingCore/Gui/src/left.lua
index 3f084bfb..7b20f947 100644
--- a/modules/ExpGamingCore/Gui/src/left.lua
+++ b/modules/ExpGamingCore/Gui/src/left.lua
@@ -49,7 +49,7 @@ function left.add(obj)
return obj
end
---- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops
+--- This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
-- @usage Gui.left.update()
-- @tparam[opt] string frame this is the name of a frame if you only want to update one
-- @param[opt] players the player to update for, if not given all players are updated, can be one player