mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Add ExpGui_GuiIter
This commit is contained in:
215
exp_gui/module/iter.lua
Normal file
215
exp_gui/module/iter.lua
Normal file
@@ -0,0 +1,215 @@
|
||||
|
||||
local ExpUtil = require("modules/exp_util")
|
||||
local Storage = require("modules/exp_util/storage")
|
||||
|
||||
--- @type table<string, table<uint, table<uint, LuaGuiElement>>>
|
||||
local script_data = {}
|
||||
Storage.register(script_data, function(tbl)
|
||||
script_data = tbl
|
||||
end)
|
||||
|
||||
--- @class ExpGui_GuiIter
|
||||
local GuiIter = {
|
||||
_elements = script_data,
|
||||
}
|
||||
|
||||
local function nop() return nil, nil end
|
||||
|
||||
--- Get the next valid element
|
||||
--- @param elements table<uint, LuaGuiElement>
|
||||
--- @param prev_index uint?
|
||||
--- @return uint?, LuaGuiElement?
|
||||
local function next_valid_element(elements, prev_index)
|
||||
local element_index, element = next(elements, prev_index)
|
||||
while element and not element.valid do
|
||||
elements[element_index] = nil
|
||||
element_index, element = next(elements, element_index)
|
||||
end
|
||||
return element_index, element
|
||||
end
|
||||
|
||||
--- Get the next valid player with elements
|
||||
--- @param define_elements table<uint, table<uint, LuaGuiElement>>
|
||||
--- @param players LuaPlayer[]
|
||||
--- @param prev_index uint?
|
||||
--- @param online boolean?
|
||||
--- @return uint?, LuaPlayer?, table<uint, LuaGuiElement>?
|
||||
local function next_valid_player(define_elements, players, prev_index, online)
|
||||
local index, player = nil, nil
|
||||
while true do
|
||||
index, player = next(players, prev_index)
|
||||
while player and not player.valid do
|
||||
define_elements[player.index] = nil
|
||||
index, player = next(players, index)
|
||||
end
|
||||
|
||||
if index == nil then
|
||||
return nil, nil, nil
|
||||
end
|
||||
|
||||
if online == nil or player.connected == online then
|
||||
local player_elements = define_elements[player.index]
|
||||
if player_elements and #player_elements > 0 then
|
||||
return index, player, player_elements
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Iterate over all valid elements for a player
|
||||
--- @param define_name string
|
||||
--- @param player LuaPlayer
|
||||
--- @return fun(): LuaPlayer?, LuaGuiElement?
|
||||
function GuiIter.player_elements(define_name, player)
|
||||
if not player.valid then return nop end
|
||||
|
||||
local define_elements = script_data[define_name]
|
||||
if not define_elements then return nop end
|
||||
|
||||
local player_elements = define_elements[player.index]
|
||||
if not player_elements then return nop end
|
||||
|
||||
local element_index, element = nil, nil
|
||||
return function()
|
||||
element_index, element = next_valid_element(player_elements, element_index)
|
||||
if element_index == nil then return nil, nil end
|
||||
return player, element
|
||||
end
|
||||
end
|
||||
|
||||
--- Iterate over all valid elements for a player
|
||||
--- @param define_name string
|
||||
--- @param players LuaPlayer[]
|
||||
--- @param online boolean?
|
||||
--- @return fun(): LuaPlayer?, LuaGuiElement?
|
||||
function GuiIter.filtered_elements(define_name, players, online)
|
||||
local define_elements = script_data[define_name]
|
||||
if not define_elements then return nop end
|
||||
|
||||
local index, player, player_elements = nil, nil, nil
|
||||
local element_index, element = nil, nil
|
||||
return function()
|
||||
while true do
|
||||
-- Get the next valid player elements if needed
|
||||
if element_index == nil then
|
||||
index, player, player_elements = next_valid_player(define_elements, players, index, online)
|
||||
if index == nil then return nil, nil end
|
||||
--- @cast player_elements -nil
|
||||
end
|
||||
|
||||
-- Get the next element
|
||||
element_index, element = next_valid_element(player_elements, element_index)
|
||||
if element_index then
|
||||
return player, element
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Iterate over all valid elements
|
||||
--- @param define_name string
|
||||
--- @return fun(): LuaPlayer?, LuaGuiElement?
|
||||
function GuiIter.all_elements(define_name)
|
||||
local define_elements = script_data[define_name]
|
||||
if not define_elements then return nop end
|
||||
|
||||
local player_index, player_elements, player = nil, nil, nil
|
||||
local element_index, element = nil, nil
|
||||
return function()
|
||||
while true do
|
||||
if element_index == nil then
|
||||
-- Get the next player
|
||||
player_index, player_elements = next(define_elements, player_index)
|
||||
if player_index == nil then return nil, nil end
|
||||
player = game.get_player(player_index)
|
||||
|
||||
-- Ensure next player is valid
|
||||
while player and not player.valid do
|
||||
define_elements[player_index] = nil
|
||||
player_index, player_elements = next(define_elements, player_index)
|
||||
if player_index == nil then return nil, nil end
|
||||
player = game.get_player(player_index)
|
||||
end
|
||||
--- @cast player_elements -nil
|
||||
end
|
||||
|
||||
-- Get the next element
|
||||
element_index, element = next_valid_element(player_elements, element_index)
|
||||
if element_index then
|
||||
return player, element
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- @alias FilterType LuaPlayer | LuaForce | LuaPlayer[] | nil
|
||||
|
||||
--- Iterate over all valid gui elements for all players
|
||||
--- @param define_name string
|
||||
--- @param filter FilterType
|
||||
--- @return fun(): LuaPlayer?, LuaGuiElement?
|
||||
function GuiIter.get_elements(define_name, filter)
|
||||
local class_name = ExpUtil.get_class_name(filter)
|
||||
if class_name == "nil" then
|
||||
--- @cast filter nil
|
||||
return GuiIter.all_elements(define_name)
|
||||
elseif class_name == "LuaPlayer" then
|
||||
--- @cast filter LuaPlayer
|
||||
return GuiIter.player_elements(define_name, filter)
|
||||
elseif class_name == "LuaForce" then
|
||||
--- @cast filter LuaForce
|
||||
return GuiIter.filtered_elements(define_name, filter.players)
|
||||
elseif type(filter) == "table" and ExpUtil.get_class_name(filter[1]) == "LuaPlayer" then
|
||||
--- @cast filter LuaPlayer[]
|
||||
return GuiIter.filtered_elements(define_name, filter)
|
||||
else
|
||||
error("Unknown filter type: " .. class_name)
|
||||
end
|
||||
end
|
||||
|
||||
--- Iterate over all valid gui elements for all online players
|
||||
--- @param define_name string
|
||||
--- @param filter FilterType
|
||||
--- @return fun(): LuaPlayer?, LuaGuiElement?
|
||||
function GuiIter.get_online_elements(define_name, filter)
|
||||
local class_name = ExpUtil.get_class_name(filter)
|
||||
if class_name == "nil" then
|
||||
--- @cast filter nil
|
||||
return GuiIter.filtered_elements(define_name, game.connected_players)
|
||||
elseif class_name == "LuaPlayer" then
|
||||
--- @cast filter LuaPlayer
|
||||
if not filter.connected then return nop end
|
||||
return GuiIter.player_elements(define_name, filter)
|
||||
elseif class_name == "LuaForce" then
|
||||
--- @cast filter LuaForce
|
||||
return GuiIter.filtered_elements(define_name, filter.connected_players)
|
||||
elseif type(filter) == "table" and ExpUtil.get_class_name(filter[1]) == "LuaPlayer" then
|
||||
--- @cast filter LuaPlayer[]
|
||||
return GuiIter.filtered_elements(define_name, filter, true)
|
||||
else
|
||||
error("Unknown filter type: " .. class_name)
|
||||
end
|
||||
end
|
||||
|
||||
--- Add a new element to the global iter
|
||||
--- @param define_name string
|
||||
--- @param element LuaGuiElement
|
||||
function GuiIter.add_element(define_name, element)
|
||||
if not element.valid then return end
|
||||
|
||||
local define_elements = script_data[define_name]
|
||||
if not define_elements then
|
||||
define_elements = {}
|
||||
script_data[define_name] = define_elements
|
||||
end
|
||||
|
||||
local player_elements = script_data[element.player_index]
|
||||
if not player_elements then
|
||||
player_elements = {}
|
||||
script_data[element.player_index] = player_elements
|
||||
end
|
||||
|
||||
player_elements[element.index] = element
|
||||
end
|
||||
|
||||
return GuiIter
|
||||
Reference in New Issue
Block a user