Files
factorio-scenario-ExpCluster/exp_gui/module/iter.lua
2025-01-30 00:07:04 +00:00

216 lines
7.6 KiB
Lua

local ExpUtil = require("modules/exp_util")
local Storage = require("modules/exp_util/storage")
--- @type table<string, table<uint, table<uint, LuaGuiElement>>>
local script_data = {}
Storage.register(script_data, function(tbl)
script_data = tbl
end)
--- @class ExpGui_GuiIter
local GuiIter = {
_elements = script_data,
}
local function nop() return nil, nil end
--- Get the next valid element
--- @param elements table<uint, LuaGuiElement>
--- @param prev_index uint?
--- @return uint?, LuaGuiElement?
local function next_valid_element(elements, prev_index)
local element_index, element = next(elements, prev_index)
while element and not element.valid do
elements[element_index] = nil
element_index, element = next(elements, element_index)
end
return element_index, element
end
--- Get the next valid player with elements
--- @param define_elements table<uint, table<uint, LuaGuiElement>>
--- @param players LuaPlayer[]
--- @param prev_index uint?
--- @param online boolean?
--- @return uint?, LuaPlayer?, table<uint, LuaGuiElement>?
local function next_valid_player(define_elements, players, prev_index, online)
local index, player = nil, nil
while true do
index, player = next(players, prev_index)
while player and not player.valid do
define_elements[player.index] = nil
index, player = next(players, index)
end
if index == nil then
return nil, nil, nil
end
if online == nil or player.connected == online then
local player_elements = define_elements[player.index]
if player_elements and #player_elements > 0 then
return index, player, player_elements
end
end
end
end
--- Iterate over all valid elements for a player
--- @param define_name string
--- @param player LuaPlayer
--- @return fun(): LuaPlayer?, LuaGuiElement?
function GuiIter.player_elements(define_name, player)
if not player.valid then return nop end
local define_elements = script_data[define_name]
if not define_elements then return nop end
local player_elements = define_elements[player.index]
if not player_elements then return nop end
local element_index, element = nil, nil
return function()
element_index, element = next_valid_element(player_elements, element_index)
if element_index == nil then return nil, nil end
return player, element
end
end
--- Iterate over all valid elements for a player
--- @param define_name string
--- @param players LuaPlayer[]
--- @param online boolean?
--- @return fun(): LuaPlayer?, LuaGuiElement?
function GuiIter.filtered_elements(define_name, players, online)
local define_elements = script_data[define_name]
if not define_elements then return nop end
local index, player, player_elements = nil, nil, nil
local element_index, element = nil, nil
return function()
while true do
-- Get the next valid player elements if needed
if element_index == nil then
index, player, player_elements = next_valid_player(define_elements, players, index, online)
if index == nil then return nil, nil end
--- @cast player_elements -nil
end
-- Get the next element
element_index, element = next_valid_element(player_elements, element_index)
if element_index then
return player, element
end
end
end
end
--- Iterate over all valid elements
--- @param define_name string
--- @return fun(): LuaPlayer?, LuaGuiElement?
function GuiIter.all_elements(define_name)
local define_elements = script_data[define_name]
if not define_elements then return nop end
local player_index, player_elements, player = nil, nil, nil
local element_index, element = nil, nil
return function()
while true do
if element_index == nil then
-- Get the next player
player_index, player_elements = next(define_elements, player_index)
if player_index == nil then return nil, nil end
player = game.get_player(player_index)
-- Ensure next player is valid
while player and not player.valid do
define_elements[player_index] = nil
player_index, player_elements = next(define_elements, player_index)
if player_index == nil then return nil, nil end
player = game.get_player(player_index)
end
--- @cast player_elements -nil
end
-- Get the next element
element_index, element = next_valid_element(player_elements, element_index)
if element_index then
return player, element
end
end
end
end
--- @alias FilterType LuaPlayer | LuaForce | LuaPlayer[] | nil
--- Iterate over all valid gui elements for all players
--- @param define_name string
--- @param filter FilterType
--- @return fun(): LuaPlayer?, LuaGuiElement?
function GuiIter.get_elements(define_name, filter)
local class_name = ExpUtil.get_class_name(filter)
if class_name == "nil" then
--- @cast filter nil
return GuiIter.all_elements(define_name)
elseif class_name == "LuaPlayer" then
--- @cast filter LuaPlayer
return GuiIter.player_elements(define_name, filter)
elseif class_name == "LuaForce" then
--- @cast filter LuaForce
return GuiIter.filtered_elements(define_name, filter.players)
elseif type(filter) == "table" and ExpUtil.get_class_name(filter[1]) == "LuaPlayer" then
--- @cast filter LuaPlayer[]
return GuiIter.filtered_elements(define_name, filter)
else
error("Unknown filter type: " .. class_name)
end
end
--- Iterate over all valid gui elements for all online players
--- @param define_name string
--- @param filter FilterType
--- @return fun(): LuaPlayer?, LuaGuiElement?
function GuiIter.get_online_elements(define_name, filter)
local class_name = ExpUtil.get_class_name(filter)
if class_name == "nil" then
--- @cast filter nil
return GuiIter.filtered_elements(define_name, game.connected_players)
elseif class_name == "LuaPlayer" then
--- @cast filter LuaPlayer
if not filter.connected then return nop end
return GuiIter.player_elements(define_name, filter)
elseif class_name == "LuaForce" then
--- @cast filter LuaForce
return GuiIter.filtered_elements(define_name, filter.connected_players)
elseif type(filter) == "table" and ExpUtil.get_class_name(filter[1]) == "LuaPlayer" then
--- @cast filter LuaPlayer[]
return GuiIter.filtered_elements(define_name, filter, true)
else
error("Unknown filter type: " .. class_name)
end
end
--- Add a new element to the global iter
--- @param define_name string
--- @param element LuaGuiElement
function GuiIter.add_element(define_name, element)
if not element.valid then return end
local define_elements = script_data[define_name]
if not define_elements then
define_elements = {}
script_data[define_name] = define_elements
end
local player_elements = script_data[element.player_index]
if not player_elements then
player_elements = {}
script_data[element.player_index] = player_elements
end
player_elements[element.index] = element
end
return GuiIter