Added Elem Button

This commit is contained in:
Cooldude2606
2017-12-15 17:58:22 +00:00
parent a1b7944b5e
commit 40762fc845
2 changed files with 33 additions and 2 deletions

View File

@@ -83,4 +83,8 @@ input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and m
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.shift end,
function(player,element) player_return('Right: Shift',nil,player) end
}
}):on_event('error',function(err) game.print('this is error handliling') end)
}):on_event('error',function(err) game.print('this is error handliling') end)
elem_test = Gui.inputs.add_elem_button('test-elem','item','Testing Elems',function(player,element,elem)
player_return(elem.type..' '..elem.value,nil,player)
end)

View File

@@ -113,9 +113,9 @@ function inputs.add_button(name,display,tooltip,callbacks)
}
button.data._callbacks = callbacks
button:on_event('click',function(event)
local player = Game.get_player(event)
local mouse = event.button
local keys = {alt=event.alt,ctrl=event.control,shift=event.shift}
local player = Game.get_player(event)
local element = event.element
local callbacks = button.data._callbacks
if is_type(callbacks,'function') then callbacks = {function(...) return true end,callbacks} end
@@ -132,6 +132,33 @@ function inputs.add_button(name,display,tooltip,callbacks)
return button
end
--- Used to define a choose-elem-button callback only on elem_changed
-- @usage Gui.inputs.add_elem_button('test','Test','Just for testing',function)
-- @tparam string name the name of this button
-- @tparam string the display for this button, either text or sprite path
-- @tparam string tooltip the tooltip to show on the button
-- @tparam function the callback to call on change function(player,element,elem)
-- @treturn table the button object that was made, to allow a custom error event if wanted
function inputs.add_elem_button(name,elem_type,tooltip,callback)
local button = inputs.add{
type='choose-elem-button',
name=name,
elem_type=elem_type,
tooltip=tooltip
}
button.data._callback = callback
button:on_event('elem',function(event)
local player = Game.get_player(event)
local element = event.element or {elem_type=nil,elem_value=nil}
local elem = {type=element.elem_type,value=element.elem_value}
if is_type(button.data._callback,'function') then
local success, err = pcall(button.data._callback,player,element,elem)
if not success then error(err) end
else error('Invalid Callback') end
end)
return button
end
return inputs
--[[