Fixed on_event chain

This commit is contained in:
Cooldude2606
2017-12-15 17:22:16 +00:00
parent 3ca2726ff9
commit a1b7944b5e
2 changed files with 6 additions and 6 deletions

View File

@@ -58,7 +58,7 @@ Gui.toolbar.add('button1','btn1','test btn1',function(event) game.print('test')
Gui.toolbar.add('button2','btn2','test btn2',function(event) game.print('test') end)
Gui.toolbar.add('button3','item/lab','test btn3',function(event) game.print('test') end)
local input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end,
function(player,element) player_return('Left: Alt',nil,player) end

View File

@@ -26,9 +26,9 @@ inputs.events = {
-- @tparam function callback the function you want to run on the event
-- @treturn table returns self so you can chain together
function inputs._input:on_event(event,callback)
if not is_type(callback,'function') then return end
if not is_type(callback,'function') then return self end
if inputs.events[event] then event = inputs.events[event] end
if event == 'error' then self._error = callback return end
if event == 'error' then self._error = callback return self end
self.events[event] = callback
return self
end
@@ -106,7 +106,7 @@ Event.register(inputs.events.text,inputs._event_handler)
-- @treturn table the button object that was made, to allow a custom error event if wanted
function inputs.add_button(name,display,tooltip,callbacks)
local button = inputs.add{
type='button'
type='button',
name=name,
caption=display,
tooltip=tooltip
@@ -117,8 +117,8 @@ function inputs.add_button(name,display,tooltip,callbacks)
local keys = {alt=event.alt,ctrl=event.control,shift=event.shift}
local player = Game.get_player(event)
local element = event.element
local callbacks = button.data._callback = callbacks
if is_type(callbacks,'function') then callbacks = {function(...) return true end,callbacks}
local callbacks = button.data._callbacks
if is_type(callbacks,'function') then callbacks = {function(...) return true end,callbacks} end
for _,data in pairs(callbacks) do
if is_type(data[1],'function') and is_type(data[2],'function') then
local success, err = pcall(data[1],player,mouse,keys,event)