mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
.
This commit is contained in:
@@ -20,6 +20,23 @@ for _, turret in ipairs(turrets) do
|
||||
turret.position = apply_offset(turret.position, config.turrets.offset)
|
||||
end
|
||||
|
||||
-- Get or create the force used for entities in spawn
|
||||
local function get_spawn_force()
|
||||
local force = game.forces["spawn"]
|
||||
|
||||
if force and force.valid then
|
||||
return force
|
||||
end
|
||||
|
||||
force = game.create_force("spawn")
|
||||
force.set_cease_fire("player", true)
|
||||
-- force.set_friend('player', true)
|
||||
game.forces["player"].set_cease_fire("spawn", true)
|
||||
-- game.forces['player'].set_friend('spawn', true)
|
||||
|
||||
return force
|
||||
end
|
||||
|
||||
-- Protects an entity
|
||||
-- and sets its force to the spawn force
|
||||
local function protect_entity(entity, set_force)
|
||||
@@ -30,7 +47,7 @@ local function protect_entity(entity, set_force)
|
||||
entity.operable = false
|
||||
|
||||
if set_force then
|
||||
entity.force = game.forces["neutral"]
|
||||
entity.force = get_spawn_force()
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -194,8 +211,8 @@ end
|
||||
if config.turrets.enabled then
|
||||
Event.on_nth_tick(config.turrets.refill_time, function()
|
||||
if game.tick < 10 then return end
|
||||
if game.tick < (config.turrets.refill_time + 10) and (not game.forces["spawn"] or game.forces["spawn"].valid) then
|
||||
game.create_force("spawn")
|
||||
if game.tick < (config.turrets.refill_time + 10) then
|
||||
get_spawn_force()
|
||||
end
|
||||
spawn_turrets()
|
||||
end)
|
||||
@@ -220,16 +237,7 @@ Event.add(defines.events.on_player_created, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
local p = { x = 0, y = 0 }
|
||||
local s = player.physical_surface
|
||||
|
||||
if not game.forces["spawn"] or game.forces["spawn"].valid then
|
||||
game.create_force("spawn")
|
||||
end
|
||||
|
||||
game.forces["spawn"].set_cease_fire("player", true)
|
||||
game.forces["player"].set_cease_fire("spawn", true)
|
||||
game.forces["spawn"].set_ammo_damage_modifier("bullet", 1)
|
||||
game.forces["spawn"].set_gun_speed_modifier("bullet", 1)
|
||||
game.forces["spawn"].set_turret_attack_modifier("gun-turret", 1)
|
||||
get_spawn_force()
|
||||
spawn_area(s, p)
|
||||
if config.pattern.enabled then spawn_pattern(s, p) end
|
||||
if config.water.enabled then spawn_water(s, p) end
|
||||
|
||||
Reference in New Issue
Block a user