Cleanup Research GUI (#378)

* Update research.lua

* Update research.lua

* Update research.lua

* Update research.lua

* Update research.lua

* Update nukeprotect.lua

* Update nukeprotect.lua

* Update research.lua
This commit is contained in:
2025-02-23 02:47:16 +09:00
committed by GitHub
parent 0c56fb97db
commit 121e7c81ea
4 changed files with 109 additions and 141 deletions

View File

@@ -27,8 +27,4 @@ return {
},
ignore_permisison = "bypass-nukeprotect", -- @setting ignore_permisison The permission that nukeprotect will ignore
ignore_admins = true, -- @setting ignore_admins Ignore admins, true by default. Allows usage outside of the roles module
disable_nuke_research = false, -- @setting disable_nuke_research Disable the nuke research, true by default
disable_nuke_research_names = {
["atomic-bomb"] = true,
}, -- @setting disable_nuke_research_names The names of the researches to disabled
}

View File

@@ -76,17 +76,17 @@ return {
["space-science-pack"] = 300
},
["space-age"] = {
["logistic-science-pack"] = 2400,
["military-science-pack"] = 2400,
["chemical-science-pack"] = 3000,
["utility-science-pack"] = 3600,
["production-science-pack"] = 3600,
["space-science-pack"] = 3600,
["metallurgic-science-pack"] = 4200,
["electromagnetic-science-pack"] = 4200,
["agricultural-science-pack"] = 4200,
["cryogenic-science-pack"] = 4200,
["promethium-science-pack"] = 4800
["logistic-science-pack"] = 3600,
["military-science-pack"] = 3600,
["chemical-science-pack"] = 4500,
["utility-science-pack"] = 5400,
["production-science-pack"] = 5400,
["space-science-pack"] = 5400,
["metallurgic-science-pack"] = 6300,
["electromagnetic-science-pack"] = 6300,
["agricultural-science-pack"] = 6300,
["cryogenic-science-pack"] = 6300,
["promethium-science-pack"] = 7200
}
},
inf_res = {
@@ -159,4 +159,13 @@ return {
["follower-robot-count-5"] = 5,
}
},
-- prevent research up to a certain level
limit_res = {
-- Artillery Range
["artillery-shell-range-1"] = 7,
-- Artillery Speed
["artillery-shell-speed-1"] = 7,
-- Atomic Bomb
-- ["atomic-bomb"] = 1
},
}

View File

@@ -43,12 +43,3 @@ for _, inventory in ipairs(config.inventories) do
end)
end
end
if config.disable_nuke_research then
Event.add(defines.events.on_research_started, function(event)
local name = event.research.name
if config.disable_nuke_research_names[name] then
event.research.force.cancel_current_research()
end
end)
end

View File

@@ -20,9 +20,9 @@ Storage.register(research, function(tbl)
research = tbl
end)
for i = 1, #config.mod_set_lookup do
if script.active_mods[config.mod_set_lookup[i]] then
config.mod_set = config.mod_set_lookup[i]
for _, mod_name in ipairs(config.mod_set_lookup) do
if script.active_mods[mod_name] then
config.mod_set = mod_name
break
end
end
@@ -31,10 +31,9 @@ local research_time_format = ExpUtil.format_time_factory{ format = "clock", hour
local empty_time = research_time_format(nil)
local font_color = {
-- positive
[1] = { r = 0.3, g = 1, b = 0.3 },
-- negative
[2] = { r = 1, g = 0.3, b = 0.3 },
["neutral"] = { r = 1, g = 1, b = 1 },
["positive"] = { r = 0.3, g = 1, b = 0.3 },
["negative"] = { r = 1, g = 0.3, b = 0.3 },
}
local res = {
@@ -64,36 +63,24 @@ end
local function research_add_log()
local result_data = {}
for i = 1, #research.time, 1 do
for i = 1, #research.time do
result_data[res["disp"][i]["raw_name"]] = research.time[i]
end
write_file(config.file_name, table_to_json(result_data) .. "\n", true, 0)
end
local function research_res_n(res_)
local res_n = 1
local function research_res_n()
local current = #res.disp + 1
for k, _ in pairs(res_) do
if research.time[k] == 0 then
res_n = k - 1
for i = 1, #res.disp do
if research.time[i] == 0 then
current = i
break
end
end
if research.time[#res_] and research.time[#res_] > 0 then
if res_n == 1 then
res_n = #res_
end
end
if res_n < 3 then
res_n = 3
elseif res_n > (#research.time - 5) then
res_n = #research.time - 5
end
return res_n
return math.clamp(current - 3, 1, math.max(1, #res.disp - 7))
end
local function research_notification(event)
@@ -105,70 +92,61 @@ local function research_notification(event)
end
if config.bonus_inventory.enabled then
if (event.research.level - 1) <= math.ceil(config.bonus_inventory.limit / config.bonus_inventory.rate) then
event.research.force[config.bonus_inventory.name] = math.max((event.research.level - 1) * config.bonus_inventory.rate, config.bonus_inventory.limit)
end
event.research.force[config.bonus_inventory.name] = math.max((event.research.level - 1) * config.bonus_inventory.rate, config.bonus_inventory.limit)
end
if config.pollution_ageing_by_research then
game.map_settings.pollution.ageing = math.min(10, event.research.level / 5)
end
else
if not (event.by_script) then
game.print{ "research.inf", research_time_format(game.tick), event.research.name, event.research.level - 1 }
end
end
if not (event.by_script) then
game.print{ "research.inf", research_time_format(game.tick), event.research.name, event.research.level - 1 }
end
else
if not (event.by_script) then
game.print{ "research.msg", research_time_format(game.tick), event.research.name }
end
if config.bonus_inventory.enabled then
if event.research.name == "mining-productivity-1" or event.research.name == "mining-productivity-2" or event.research.name == "mining-productivity-3" then
event.research.force[config.bonus_inventory.name] = event.research.level * config.bonus_inventory.rate
end
if config.bonus_inventory.enabled and (event.research.name == "mining-productivity-1" or event.research.name == "mining-productivity-2" or event.research.name == "mining-productivity-3") then
event.research.force[config.bonus_inventory.name] = event.research.level * config.bonus_inventory.rate
end
end
end
local function research_gui_update()
local res_disp = {}
local res_n = research_res_n(res["disp"])
local res_n = research_res_n()
for i = 1, 8, 1 do
res_disp[i] = {
["name"] = "",
["target"] = "",
["attempt"] = "",
["difference"] = "",
["difference_color"] = font_color[1],
for i = 1, 8 do
local res_i = res_n + i - 1
local entry = res.disp[res_i] or {}
local data = {
name = "",
target = "",
attempt = "",
difference = "",
color = font_color["positive"]
}
local res_i = res_n + i - 3
if res["disp"][res_i] then
local raw_name = res["disp"][res_i]["raw_name"]
local proto = assert(prototypes.technology[raw_name], "Invalid Research: " .. tostring(raw_name))
res_disp[i]["name"] = { "research.res-name", raw_name, proto.localised_name }
if entry.raw_name then
assert(prototypes.technology[entry.raw_name], "Invalid Research: " .. tostring(entry.raw_name))
data.name = { "research.res-name", entry.raw_name, prototypes.technology[entry.raw_name].localised_name }
data.target = entry.target_disp
if research.time[res_i] == 0 then
res_disp[i]["target"] = res["disp"][res_i].target_disp
res_disp[i]["attempt"] = empty_time
res_disp[i]["difference"] = empty_time
res_disp[i]["difference_color"] = font_color[1]
else
res_disp[i]["target"] = res["disp"][res_i].target_disp
res_disp[i]["attempt"] = research_time_format(research.time[res_i])
data.attempt = empty_time
data.difference = empty_time
if research.time[res_i] < res["disp"][res_i].target then
res_disp[i]["difference"] = "-" .. research_time_format(res["disp"][res_i].target - research.time[res_i])
res_disp[i]["difference_color"] = font_color[1]
else
res_disp[i]["difference"] = research_time_format(research.time[res_i] - res["disp"][res_i].target)
res_disp[i]["difference_color"] = font_color[2]
end
else
data.attempt = research_time_format(research.time[res_i])
local diff = research.time[res_i] - entry.target
data.difference = (diff < 0 and "-" or "") .. research_time_format(math.abs(diff))
data.color = (diff < 0 and font_color["positive"]) or font_color["negative"]
end
end
res_disp[i] = data
end
return res_disp
@@ -200,42 +178,19 @@ local research_clock_set = Gui.element("research_clock_set")
-- @element research_data_group
local research_data_group = Gui.element("research_data_group")
:draw(function(_def, parent, i)
local name = parent.add{
type = "label",
name = "research_" .. i .. "_name",
caption = "",
style = "heading_2_label",
}
name.style.width = 180
name.style.horizontal_align = "left"
local labels = { "name", "target", "attempt", "difference" }
local target = parent.add{
type = "label",
name = "research_" .. i .. "_target",
caption = "",
style = "heading_2_label",
}
target.style.width = 70
target.style.horizontal_align = "right"
local attempt = parent.add{
type = "label",
name = "research_" .. i .. "_attempt",
caption = "",
style = "heading_2_label",
}
attempt.style.width = 70
attempt.style.horizontal_align = "right"
local difference = parent.add{
type = "label",
name = "research_" .. i .. "_difference",
caption = "",
style = "heading_2_label",
}
difference.style.width = 70
difference.style.horizontal_align = "right"
difference.style.font_color = font_color[1]
for _, label in ipairs(labels) do
local elem = parent.add{
type = "label",
name = "research_" .. i .. "_" .. label,
caption = "",
style = "heading_2_label"
}
elem.style.minimal_width = (label == "name" and 180) or 70
elem.style.horizontal_align = (label == "name" and "left") or "right"
elem.style.font_color = (label == "difference" and font_color["positive"]) or font_color["neutral"]
end
end)
--- A vertical flow containing the data
@@ -251,17 +206,16 @@ local research_data_set = Gui.element("research_data_set")
disp["research_0_target"].caption = { "research.target" }
disp["research_0_attempt"].caption = { "research.attempt" }
disp["research_0_difference"].caption = { "research.difference" }
disp["research_0_difference"].style.font_color = font_color["neutral"]
for i = 1, 8, 1 do
for i = 1, 8 do
research_data_group(disp, i)
local research_name_i = "research_" .. i
disp[research_name_i .. "_name"].caption = res_disp[i]["name"]
disp[research_name_i .. "_target"].caption = res_disp[i]["target"]
disp[research_name_i .. "_attempt"].caption = res_disp[i]["attempt"]
disp[research_name_i .. "_difference"].caption = res_disp[i]["difference"]
disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["difference_color"]
disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["color"]
end
return research_set
@@ -291,32 +245,50 @@ Gui.toolbar.create_button{
Event.add(defines.events.on_research_finished, function(event)
research_notification(event)
local research_name = event.research.name
if res["lookup_name"][event.research.name] == nil then
if not res["lookup_name"][research_name] then
return
end
local n_i = res["lookup_name"][event.research.name]
research.time[n_i] = game.tick
research.time[res.lookup_name[research_name]] = game.tick
local res_disp = research_gui_update()
for _, player in pairs(game.connected_players) do
local container = Gui.get_left_element(research_container, player)
local disp = container.frame["research_st_2"].disp.table
if Roles.player_allowed(player, "gui/research") then
local container = Gui.get_left_element(research_container, player)
local disp = container.frame["research_st_2"].disp.table
for i = 1, 8, 1 do
local research_name_i = "research_" .. i
disp[research_name_i .. "_name"].caption = res_disp[i]["name"]
disp[research_name_i .. "_target"].caption = res_disp[i]["target"]
disp[research_name_i .. "_attempt"].caption = res_disp[i]["attempt"]
disp[research_name_i .. "_difference"].caption = res_disp[i]["difference"]
disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["difference_color"]
for i = 1, 8 do
local research_name_i = "research_" .. i
disp[research_name_i .. "_name"].caption = res_disp[i]["name"]
disp[research_name_i .. "_target"].caption = res_disp[i]["target"]
disp[research_name_i .. "_attempt"].caption = res_disp[i]["attempt"]
disp[research_name_i .. "_difference"].caption = res_disp[i]["difference"]
disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["color"]
end
end
end
end)
Event.add(defines.events.on_research_started, function(event)
if config.limit_res[event.research.name] and event.research.level > config.limit_res[event.research.name] then
event.research.enabled = false
event.research.visible_when_disabled = true
local rq = event.research.force.research_queue
for i = #rq, 1, -1 do
if rq[i] == event.research.name then
table.remove(rq, i)
end
end
event.research.force.cancel_current_research()
event.research.force.research_queue = rq
end
end)
Event.on_nth_tick(60, function()
local current_time = research_time_format(game.tick)