mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added config for silo script
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@@ -62,6 +62,9 @@ end
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return {
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skip_intro=true, -- skips the intro given in the default factorio free play scenario
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skip_victory=true, -- will skip the victory screen when a rocket is launched
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disable_base_game_silo_script=true, -- will not load the silo script at all
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research_queue_from_start=true, -- when true the research queue is useible from the start
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friendly_fire=false, -- weather players will be able to attack each other on the same force
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enemy_expansion=false, -- a catch all for in case the map settings file fails to load
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chart_radius=10*32, -- the number of tiles that will be charted when the map starts
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@@ -31,4 +31,14 @@ Event.on_init(function()
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remote.call('freeplay','set_created_items',{})
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remote.call('freeplay','set_chart_distance',0)
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remote.call('freeplay','set_skip_intro',config.skip_intro)
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if config.research_queue_from_start then
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for _,force in pairs(game.forces) do
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force.research_queue_enabled = true
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end
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end
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if not config.disable_base_game_silo_script then
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if config.skip_victory then
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remote.call('silo_script','set_no_victory',true)
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end
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end
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end)
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@@ -1,8 +1,13 @@
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local config = require 'config.advanced_start'
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local use_silo_script = not config.disable_base_game_silo_script
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local util = require("util")
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local silo_script = require("silo-script")
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local silo_script
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if use_silo_script then
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silo_script = require("silo-script")
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end
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local global = {}
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Global.register(global,function(tbl)
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@@ -29,8 +34,10 @@ local respawn_items = function()
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}
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end
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for k,v in pairs(silo_script.get_events()) do
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Event.add(k, v)
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if use_silo_script then
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for k,v in pairs(silo_script.get_events()) do
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Event.add(k, v)
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end
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end
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Event.add(defines.events.on_player_created, function(event)
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@@ -48,27 +55,37 @@ Event.add(defines.events.on_player_created, function(event)
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end
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end
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silo_script.on_event(event)
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if use_silo_script then
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silo_script.on_event(event)
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end
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end)
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Event.add(defines.events.on_player_respawned, function(event)
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local player = game.players[event.player_index]
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util.insert_safe(player, global.respawn_items)
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silo_script.on_event(event)
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if use_silo_script then
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silo_script.on_event(event)
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end
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end)
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Event.on_load(function()
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silo_script.on_load()
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end)
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if use_silo_script then
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Event.on_load(function()
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silo_script.on_load()
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end)
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end
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Event.on_init(function()
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global.created_items = created_items()
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global.respawn_items = respawn_items()
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silo_script.on_init()
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if use_silo_script then
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silo_script.on_init()
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end
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end)
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silo_script.add_remote_interface()
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silo_script.add_commands()
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if use_silo_script then
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silo_script.add_remote_interface()
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silo_script.add_commands()
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end
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remote.add_interface("freeplay",
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{
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