mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Finished Rocket Gui
This commit is contained in:
@@ -37,6 +37,9 @@ local Gui = require 'expcore.gui.core'
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Gui.toggle_enable(element) --- Will toggle the enabled state of an element
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Gui.toggle_visible(element) --- Will toggle the visiblity of an element
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Gui.set_padding(element,up,down,left,right) --- Sets the padding for a gui element
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Gui.set_padding_style(style,up,down,left,right) --- Sets the padding for a gui style
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Gui.create_right_align(element,flow_name) --- Allows the creation of a right align flow to place elements into
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Gui.destory_if_valid(element) --- Destroies an element but tests for it being present and valid first
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]]
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local Instances = require 'expcore.gui.instances'
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@@ -154,6 +154,7 @@
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Gui.set_padding(element,up,down,left,right) --- Sets the padding for a gui element
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Gui.set_padding_style(style,up,down,left,right) --- Sets the padding for a gui style
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Gui.create_right_align(element,flow_name) --- Allows the creation of a right align flow to place elements into
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Gui.destory_if_valid(element) --- Destroies an element but tests for it being present and valid first
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]]
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local Gui = require 'utils.gui'
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local Game = require 'utils.game'
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@@ -583,4 +584,14 @@ function Gui.create_right_align(element,flow_name)
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return right_flow
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end
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--- Destroies an element but tests for it being present and valid first
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-- @tparam element LuaGuiElement the element to be destroied
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-- @treturn boolean true if it was destoried
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function Gui.destory_if_valid(element)
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if element and element.valid then
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element.destroy()
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return true
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end
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end
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return Gui
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@@ -14,4 +14,41 @@ temp-ban-player=Temp ban player
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kick-player=Kick player
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ban-player=Ban player
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afk-time=__1__% of total map time\nLast moved __2__ ago
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open-map=__1__ __2__\n__3__\nClick to open map
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open-map=__1__ __2__\n__3__\nClick to open map
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[rocket-info]
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main-tooltip=Rocket info
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launch-tooltip=Launch rocket
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launch-tooltip-disabled=Launch rocket (not ready)
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toggle-rocket-tooltip=Disable auto launch
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toggle-rocket-tooltip-disabled=Enable auto launch
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toggle-section-tooltip=Expand Section
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toggle-section-collapse-tooltip=Collapse Section
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section-caption-stats=Statistics
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section-tooltip-stats=Statistics about how rockets are launched
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section-caption-milestones=Milestones
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section-tooltip-milestones=The times when milestones were met
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section-caption-progress=Build Progress
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section-tooltip-progress=The progress for your rocket silos
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progress-no-silos=You have no rocket silos
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data-caption-first-launch=First Launch
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data-tooltip-first-launch=The time of the first launch
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data-caption-last-launch=Last Launch
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data-tooltip-last-launch=The time of the last launch
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data-caption-fastest-launch=Fastest Launch
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data-tooltip-fastest-launch=The time taken for the fastest launch
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data-caption-total-rockets=Total Launched
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data-tooltip-total-rockets=Total number of rockets launched by your force
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value-tooltip-total-rockets=__1__% of all rockets on this map
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data-caption-avg-launch=Avg Time
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data-tooltip-avg-launch=The average amount of time taken to launch a rocket
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data-caption-avg-launch-n=Avg Time __1__
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data-tooltip-avg-launch-n=The average amount of time taken to launch the last __1__ rockets
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data-caption-milstone-n=Milestone __1__
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data-tooltip-milstone-n=Time taken to each __1__ rockets
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progress-x-pos=X __1__
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progress-y-pos=Y __1__
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progress-label-tooltip=View on map
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progress-launched=Launched
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progress-caption=__1__%
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progress-tooltip=This silo has launched __1__ rockets
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@@ -20,135 +20,13 @@ Global.register({
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rocket_silos = tbl.rocket_silos
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end)
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--- Gets the name used to refrence the the rocket silo
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local function get_silo_name(entity)
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local position = entity.position
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return 'X '..math.floor(position.x)..' Y '..math.floor(position.y)
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end
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local zoom_to_map_name = Gui.uid_name()
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Gui.on_click(zoom_to_map_name,function(event)
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local force = event.player.force
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local rocket_silo_name = event.element.caption
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local rocket_silo = rocket_silos[force.name][rocket_silo_name]
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local position = rocket_silo.entity.position
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event.player.zoom_to_world(position,2)
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end)
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local launch_rocket =
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Gui.new_button()
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:set_sprites('utility/center')
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:set_tooltip('Click to launch rocket')
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:set_embeded_flow(function(element,rocket_silo_name)
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return 'launch_'..rocket_silo_name
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end)
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.width = 16
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style.height = 16
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end)
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:on_click(function(player,element)
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local force = player.force
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local rocket_silo_name = element.parent.name:sub(8)
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local rocket_silo = rocket_silos[force.name][rocket_silo_name]
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rocket_silo.entity.launch_rocket()
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end)
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local toggle_rocket =
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Gui.new_button()
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:set_sprites('utility/play')
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:set_tooltip('Click to launch rocket')
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:set_embeded_flow(function(element,rocket_silo_name)
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return 'toggle_'..rocket_silo_name
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end)
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.width = 16
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style.height = 16
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end)
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:on_click(function(player,element)
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local force = player.force
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local rocket_silo_name = element.parent.name:sub(7)
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local rocket_silo = rocket_silos[force.name][rocket_silo_name]
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local status = true
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if status then
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player.print('WIP; We currently have no way to test or set the auto launch of a rocket so this button does not work!')
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else
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element.sprite = 'utility/stop'
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end
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end)
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local header_expand =
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Gui.new_button()
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:set_sprites('utility/expand_dark','utility/expand')
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:set_tooltip('Click to expand')
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local flow_name = element.parent.name
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local flow = element.parent.parent.parent[flow_name]
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if Gui.toggle_visible(flow) then
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element.sprite = 'utility/collapse_dark'
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element.hovered_sprite = 'utility/collapse'
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else
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element.sprite = 'utility/expand_dark'
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element.hovered_sprite = 'utility/expand'
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end
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end)
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local function create_header_flow_combo(player,element,name,table_size,caption,tooltip)
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-- header for the combo
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local header =
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element.add{
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type='frame',
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name=name..'-header',
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style='subheader_frame',
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}
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Gui.set_padding(header,1,1,3,3)
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header.style.horizontally_stretchable = true
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-- caption for header bar
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header.add{
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type='label',
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style='heading_1_label',
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caption=caption,
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tooltip=tooltip
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}
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-- right aligned button to toggle the drop down area
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local expand_flow = Gui.create_right_align(header,name)
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header_expand(expand_flow)
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-- flow for the combo
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local flow =
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element.add{
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name=name,
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type='scroll-pane',
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direction='vertical',
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horizontal_scroll_policy='never',
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vertical_scroll_policy='auto-and-reserve-space'
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}
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Gui.set_padding(flow,1,1,2,2)
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flow.style.horizontally_stretchable = true
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flow.style.maximal_height = 215
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flow.visible = false
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-- table to allow for nice looking labels
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local flow_table =
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flow.add{
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name='table',
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type='table',
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column_count=table_size
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}
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Gui.set_padding(flow_table)
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flow_table.style.horizontally_stretchable = true
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flow_table.style.vertical_align = 'center'
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flow_table.style.cell_padding = 0
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return math.floor(position.x)..':'..math.floor(position.y)
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end
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--- Gets if a player is allowed to use the action buttons
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local function player_allowed(player,action)
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if not config.progress['allow_'..action] then
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return false
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@@ -165,6 +43,166 @@ local function player_allowed(player,action)
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return true
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end
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--- Used on the name label to allow zoom to map
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local zoom_to_map_name = Gui.uid_name()
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Gui.on_click(zoom_to_map_name,function(event)
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local force = event.player.force
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local rocket_silo_name = event.element.parent.caption
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local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
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local position = rocket_silo_data.entity.position
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event.player.zoom_to_world(position,2)
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end)
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--- Used to launch the rocket, when it is ready
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local launch_rocket =
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Gui.new_button()
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:set_sprites('utility/center')
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:set_tooltip{'rocket-info.launch-tooltip'}
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:set_embeded_flow(function(element,rocket_silo_name)
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return 'launch-'..rocket_silo_name
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end)
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.width = 16
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style.height = 16
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end)
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:on_click(function(player,element)
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local force = player.force
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local rocket_silo_name = element.parent.name:sub(8)
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local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
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if rocket_silo_data.entity.launch_rocket() then
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rocket_silo_data.awaiting_reset = true
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element.enabled = false
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end
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end)
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--- Used to toggle the auto launch on a rocket
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local toggle_rocket =
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Gui.new_button()
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:set_sprites('utility/play')
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:set_tooltip{'rocket-info.toggle-rocket-tooltip'}
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:set_embeded_flow(function(element,rocket_silo_name)
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return 'toggle-'..rocket_silo_name
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end)
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.width = 16
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style.height = 16
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end)
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:on_click(function(player,element)
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local force = player.force
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local rocket_silo_name = element.parent.name:sub(7)
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local rocket_silo = rocket_silos[force.name][rocket_silo_name]
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local active = true -- need to test for auto launch
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if active then
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player.print('WIP; We currently have no way to test or set the auto launch of a rocket so this button does not work!')
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element.sprite = 'utility/play'
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element.tooltip = {'rocket-info.toggle-rocket-tooltip'}
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-- insert function to disable auto launch
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else
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element.sprite = 'utility/stop'
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element.tooltip = {'rocket-info.toggle-rocket-tooltip-disabled'}
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-- insert function to enable auto launch
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end
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end)
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--- Used to toggle the visiblty of the different sections
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local toggle_section =
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Gui.new_button()
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:set_sprites('utility/expand_dark','utility/expand')
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:set_tooltip{'rocket-info.toggle-section-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local flow_name = element.parent.name
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local flow = element.parent.parent.parent[flow_name]
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if Gui.toggle_visible(flow) then
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element.sprite = 'utility/collapse_dark'
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element.hovered_sprite = 'utility/collapse'
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element.tooltip = {'rocket-info.toggle-section-collapse-tooltip'}
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else
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element.sprite = 'utility/expand_dark'
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element.hovered_sprite = 'utility/expand'
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element.tooltip = {'rocket-info.toggle-section-tooltip'}
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end
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end)
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--- Used to create the three different sections
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local function create_section(container,section_name,table_size)
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--- Header for the section
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local header =
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container.add{
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type='frame',
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name=section_name..'-header',
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style='subheader_frame',
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}
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Gui.set_padding(header,1,1,3,3)
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header.style.horizontally_stretchable = true
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--- Caption for the header bar
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header.add{
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type='label',
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style='heading_1_label',
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caption={'rocket-info.section-caption-'..section_name},
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tooltip={'rocket-info.section-tooltip-'..section_name}
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}
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--- Right aligned button to toggle the section
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local expand_flow = Gui.create_right_align(header,section_name)
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toggle_section(expand_flow)
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--- The area which contains the section content
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local flow =
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container.add{
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name=section_name,
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type='scroll-pane',
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direction='vertical',
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horizontal_scroll_policy='never',
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vertical_scroll_policy='auto-and-reserve-space'
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}
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Gui.set_padding(flow,1,1,2,2)
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flow.style.horizontally_stretchable = true
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flow.style.maximal_height = 215
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flow.visible = false
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--- Table used to store the data
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local flow_table =
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flow.add{
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name='table',
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type='table',
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column_count=table_size
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}
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Gui.set_padding(flow_table)
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flow_table.style.horizontally_stretchable = true
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flow_table.style.vertical_align = 'center'
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flow_table.style.cell_padding = 0
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end
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--[[ Creates the main structure for the gui
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element
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> container
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>> stats-header
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>>> stats
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>>>> toggle_section.name
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>> stats
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>>> table
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>> milestones-header
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>>> milestones
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>>>> toggle_section.name
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>> milestones
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>>> table
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>> progress-header
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>>> progress
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>>>> toggle_section.name
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>> progress
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>>> table
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]]
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local function generate_container(player,element)
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Gui.set_padding(element,1,2,2,2)
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element.style.minimal_width = 200
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@@ -180,223 +218,257 @@ local function generate_container(player,element)
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Gui.set_padding(container)
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if config.stats.show_stats then
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create_header_flow_combo(player,container,'stats',2,'Statistics','Stats about rockets')
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create_section(container,'stats',2)
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end
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if config.milestones.show_milestones then
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create_header_flow_combo(player,container,'milestones',2,'Milestones','Rocket milestones')
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create_section(container,'milestones',2)
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end
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if config.progress.show_progress then
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local col_count = 2
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local col_count = 3
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if player_allowed(player,'remote_launch') then col_count = col_count+1 end
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if player_allowed(player,'toggle_active') then col_count = col_count+1 end
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create_header_flow_combo(player,container,'progress',col_count,'Build Progress','Build progress of rockets')
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create_section(container,'progress',col_count)
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--- label used when no active silos
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container.progress.add{
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type='label',
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name='no_silos',
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caption='Your force has no silos'
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caption={'rocket-info.progress-no-silos'}
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}
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end
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end
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local function create_label_pair_time(element,name,raw_value,caption,tooltip,no_hours)
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local value = no_hours and format_time(raw_value,{minutes=true,seconds=true}) or format_time(raw_value)
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local value_tooltip = format_time(raw_value,{hours=not no_hours,minutes=true,seconds=true,long=true})
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if not element[name] then
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-- main label to show the name of the value
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--- Creates a text label followed by a data label, or updates them if already present
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local function create_label_value_pair(element,data_name,value,tooltip,extra)
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local data_name_extra = extra and data_name..extra or data_name
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if element[data_name_extra] then
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element[data_name_extra].label.caption = value
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element[data_name_extra].label.tooltip = tooltip
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else
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--- Label used with the data
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element.add{
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type='label',
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name=name..'-label',
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caption=caption,
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tooltip=tooltip
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name=data_name_extra..'-label',
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caption={'rocket-info.data-caption-'..data_name,extra},
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tooltip={'rocket-info.data-tooltip-'..data_name,extra}
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}
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-- flow which allows right align for the value
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local right_flow = Gui.create_right_align(element,name)
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||||
--- Right aligned label to store the data
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||||
local right_flow = Gui.create_right_align(element,data_name_extra)
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||||
right_flow.add{
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type='label',
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||||
name='label',
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||||
caption=value,
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||||
tooltip=value_tooltip
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||||
tooltip=tooltip
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||||
}
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||||
else
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||||
element[name].label.caption = value
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||||
element[name].label.tooltip = value_tooltip
|
||||
end
|
||||
end
|
||||
|
||||
--- Creates a text and data label using times as the data
|
||||
local function create_label_value_pair_time(element,data_name,raw_value,no_hours,extra)
|
||||
local value = no_hours and format_time(raw_value,{minutes=true,seconds=true}) or format_time(raw_value)
|
||||
local tooltip = format_time(raw_value,{hours=not no_hours,minutes=true,seconds=true,long=true})
|
||||
create_label_value_pair(element,data_name,value,tooltip,extra)
|
||||
end
|
||||
|
||||
--- Adds the data to the stats section
|
||||
local function generate_stats(player,frame)
|
||||
if not config.stats.show_stats then return end
|
||||
local element = frame.container.stats.table
|
||||
local force_rockets = player.force.rockets_launched
|
||||
|
||||
if config.stats.show_first_rocket then
|
||||
create_label_pair_time(element,'first_launch',rocket_stats.first_launch or 0,'First Launch','The time of launch of the first rocket')
|
||||
create_label_value_pair_time(element,'first-launch',rocket_stats.first_launch or 0)
|
||||
end
|
||||
|
||||
if config.stats.show_last_rocket then
|
||||
create_label_pair_time(element,'last_launch',rocket_stats.last_launch or 0,'Last Launch','The time that the last rocket was launched')
|
||||
create_label_value_pair_time(element,'last-launch',rocket_stats.last_launch or 0)
|
||||
end
|
||||
|
||||
if config.stats.show_fastest_rocket then
|
||||
create_label_pair_time(element,'fastest_launch',rocket_stats.fastest_launch or 0,'Fastest Launch','The time taken for the fastest launch',true)
|
||||
create_label_value_pair_time(element,'fastest-launch',rocket_stats.fastest_launch or 0,true)
|
||||
end
|
||||
|
||||
if config.stats.show_total_rockets then
|
||||
local total_rockets = 0
|
||||
|
||||
for _,force in pairs(game.forces) do
|
||||
total_rockets = total_rockets + force.rockets_launched
|
||||
local total_rockets = 1
|
||||
if force_rockets > 0 then
|
||||
total_rockets = 0
|
||||
for _,force in pairs(game.forces) do
|
||||
total_rockets = total_rockets + force.rockets_launched
|
||||
end
|
||||
end
|
||||
total_rockets = total_rockets > 0 and total_rockets or 1
|
||||
local percentage = math.round(force_rockets/total_rockets,3)*100
|
||||
|
||||
if not element.total_rockets then
|
||||
-- main label to show the name of the value
|
||||
element.add{
|
||||
type='label',
|
||||
name='total_rockets-label',
|
||||
caption='Total Lauched',
|
||||
tooltip='The total number of rockets launched'
|
||||
}
|
||||
-- flow which allows right align for the value
|
||||
local right_flow = Gui.create_right_align(element,'total_rockets')
|
||||
right_flow.add{
|
||||
type='label',
|
||||
name='label',
|
||||
caption=force_rockets,
|
||||
tooltip=percentage
|
||||
}
|
||||
else
|
||||
element.total_rockets.label.caption = force_rockets
|
||||
element.total_rockets.label.tooltip = percentage
|
||||
end
|
||||
create_label_value_pair(element,'total-rockets',force_rockets,{'rocket-info.value-tooltip-total-rockets',percentage})
|
||||
end
|
||||
|
||||
if config.stats.show_game_avg then
|
||||
local tick = game.tick > 0 and game.tick or 1
|
||||
local avg = math.floor(force_rockets/tick)
|
||||
create_label_pair_time(element,'avg_launch',avg,'Avg Launch','The average time to launch a rocket',true)
|
||||
local avg = force_rockets > 0 and math.floor(game.tick/force_rockets) or 0
|
||||
create_label_value_pair_time(element,'avg-launch',avg,true)
|
||||
end
|
||||
|
||||
for _,over in pairs(config.stats.rolling_avg) do
|
||||
local total = 0
|
||||
local rocket_count = 0
|
||||
for i = force_rockets,force_rockets-over,-1 do
|
||||
if rocket_times[i] then
|
||||
rocket_count = rocket_count + 1
|
||||
total = total + rocket_times[i]
|
||||
end
|
||||
for _,avg_over in pairs(config.stats.rolling_avg) do
|
||||
local rocket_count = avg_over
|
||||
local first_rocket = 0
|
||||
if avg_over < force_rockets then
|
||||
first_rocket = rocket_times[player.force.name][force_rockets-avg_over]
|
||||
else
|
||||
rocket_count = force_rockets
|
||||
end
|
||||
total = total > 0 and total or 1
|
||||
local avg = math.floor(rocket_count/total)
|
||||
create_label_pair_time(element,'avg_launch_'..over,avg,'Avg Launch '..over,'The rolling average time to launch a rocket for the past '..over..' rockets',true)
|
||||
local avg = rocket_count > 0 and math.floor((game.tick-first_rocket)/rocket_count) or 0
|
||||
create_label_value_pair_time(element,'avg-launch-n',avg,true,avg_over)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Creates the list of milestones
|
||||
local function generate_milestones(player,frame)
|
||||
if not config.milestones.show_milestones then return end
|
||||
local element = frame.container.milestones.table
|
||||
local force_rockets = player.force.rockets_launched
|
||||
|
||||
for _,milestone in ipairs(config.milestones) do
|
||||
if milestone <= force_rockets and not element['milstone-'..milestone] then
|
||||
create_label_pair_time(element,'milstone-'..milestone,rocket_times[player.force.name][milestone],'Milestone '..milestone,'Time taken to launch '..milestone..' rockets')
|
||||
if milestone <= force_rockets then
|
||||
local time = rocket_times[player.force.name][milestone]
|
||||
create_label_value_pair_time(element,'milstone-n',time,true,milestone)
|
||||
else
|
||||
create_label_value_pair_time(element,'milstone-n',0,true,milestone)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Creats the different action buttons
|
||||
local function generate_progress_buttons(player,element,rocket_silo_data)
|
||||
local silo_name = rocket_silo_data.name
|
||||
local status = rocket_silo_data.entity.status == 21
|
||||
local active = false -- need way to check this
|
||||
|
||||
if player_allowed(player,'toggle_active') then
|
||||
local button_element = element['toggle-'..silo_name]
|
||||
|
||||
if button_element then
|
||||
button_element = button_element[toggle_rocket.name]
|
||||
else
|
||||
button_element = toggle_rocket(element,silo_name)
|
||||
end
|
||||
|
||||
button_element.enabled = false -- remove once check is added
|
||||
if active then
|
||||
button_element.sprite = 'utility/stop'
|
||||
else
|
||||
button_element.sprite = 'utility/play'
|
||||
end
|
||||
end
|
||||
|
||||
if player_allowed(player,'remote_launch') then
|
||||
local button_element = element['launch-'..silo_name]
|
||||
|
||||
if button_element then
|
||||
button_element = button_element[launch_rocket.name]
|
||||
else
|
||||
button_element = launch_rocket(element,silo_name)
|
||||
end
|
||||
|
||||
if rocket_silo_data.awaiting_reset then
|
||||
button_element.enabled = false
|
||||
else
|
||||
button_element.enabled = status
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Creates build progress section
|
||||
local function generate_progress(player,frame)
|
||||
if not config.progress.show_progress then return end
|
||||
local element = frame.container.progress.table
|
||||
local force = player.force.name
|
||||
local force = player.force
|
||||
local force_name = force.name
|
||||
local force_silo_data = rocket_silos[force_name]
|
||||
|
||||
if not rocket_silos[force] or table.size(rocket_silos[force]) == 0 then
|
||||
if not force_silo_data or table.size(force_silo_data) == 0 then
|
||||
element.parent.no_silos.visible = true
|
||||
|
||||
else
|
||||
element.parent.no_silos.visible = false
|
||||
for rocket_silo_name,rocket_silo in pairs(rocket_silos[force]) do
|
||||
if not rocket_silo.entity or not rocket_silo.entity.valid then
|
||||
rocket_silos[force][rocket_silo_name] = nil
|
||||
if element['label_'..rocket_silo_name] then element['label_'..rocket_silo_name].destroy() end
|
||||
if element['launch_'..rocket_silo_name] then element['launch_'..rocket_silo_name].destroy() end
|
||||
if element['toggle_'..rocket_silo_name] then element['toggle_'..rocket_silo_name].destroy() end
|
||||
if element[rocket_silo_name] then element[rocket_silo_name].destroy() end
|
||||
|
||||
elseif not element[rocket_silo_name] then
|
||||
local progress = rocket_silo.entity.rocket_parts
|
||||
local status = rocket_silo.entity.status == 21
|
||||
local active = false -- need way to check this
|
||||
for silo_name,rocket_silo_data in pairs(force_silo_data) do
|
||||
if not rocket_silo_data.entity or not rocket_silo_data.entity.valid then
|
||||
force_silo_data[silo_name] = nil
|
||||
Gui.destory_if_valid(element['toggle-'..silo_name])
|
||||
Gui.destory_if_valid(element['launch-'..silo_name])
|
||||
Gui.destory_if_valid(element['label-x-'..silo_name])
|
||||
Gui.destory_if_valid(element['label-y-'..silo_name])
|
||||
Gui.destory_if_valid(element[silo_name])
|
||||
|
||||
if player_allowed(player,'toggle_active') then
|
||||
local toggle_rocket_element = toggle_rocket(element,rocket_silo_name)
|
||||
toggle_rocket_element.enabled = false -- remove when done
|
||||
if active then
|
||||
toggle_rocket_element.sprite = 'utility/stop'
|
||||
else
|
||||
toggle_rocket_element.sprite = 'utility/play'
|
||||
end
|
||||
end
|
||||
|
||||
if player_allowed(player,'remote_launch') then
|
||||
local launch_rocket_element = launch_rocket(element,rocket_silo_name)
|
||||
launch_rocket_element.enabled = status
|
||||
end
|
||||
|
||||
-- main label to show the name of the value
|
||||
local flow = element.add{type='flow',name='label_'..rocket_silo_name}
|
||||
Gui.set_padding(flow,0,0,2,0)
|
||||
flow.add{
|
||||
type='label',
|
||||
name=zoom_to_map_name,
|
||||
caption=rocket_silo_name,
|
||||
tooltip='Click to view on map'
|
||||
elseif not element[silo_name] then
|
||||
local entity = rocket_silo_data.entity
|
||||
local progress = entity.rocket_parts
|
||||
local pos = {
|
||||
x=entity.position.x,
|
||||
y=entity.position.y
|
||||
}
|
||||
|
||||
-- flow which allows right align for the value
|
||||
local right_flow = Gui.create_right_align(element,rocket_silo_name)
|
||||
generate_progress_buttons(player,element,rocket_silo_data)
|
||||
|
||||
--- Creats two flows and two labels for the X and Y position
|
||||
local flow_x = element.add{
|
||||
type='flow',
|
||||
name='label-x-'..silo_name,
|
||||
caption=silo_name
|
||||
}
|
||||
Gui.set_padding(flow_x,0,0,1,2)
|
||||
flow_x.add{
|
||||
type='label',
|
||||
name=zoom_to_map_name,
|
||||
caption={'rocket-info.progress-x-pos',pos.x},
|
||||
tooltip={'rocket-info.progress-label-tooltip'}
|
||||
}
|
||||
|
||||
local flow_y = element.add{
|
||||
type='flow',
|
||||
name='label-y-'..silo_name,
|
||||
caption=silo_name
|
||||
}
|
||||
Gui.set_padding(flow_y,0,0,1,2)
|
||||
flow_y.add{
|
||||
type='label',
|
||||
name=zoom_to_map_name,
|
||||
caption={'rocket-info.progress-y-pos',pos.y},
|
||||
tooltip={'rocket-info.progress-label-tooltip'}
|
||||
}
|
||||
|
||||
--- Creates the progress value which is right aligned
|
||||
local right_flow = Gui.create_right_align(element,silo_name)
|
||||
right_flow.add{
|
||||
type='label',
|
||||
name='label',
|
||||
caption=progress..'%',
|
||||
tooltip=rocket_silo.launched or 0
|
||||
caption={'rocket-info.progress-caption',progress},
|
||||
tooltip={'rocket-info.progress-tooltip',rocket_silo_data.launched or 0}
|
||||
}
|
||||
|
||||
else
|
||||
local progress = rocket_silo.entity.rocket_parts
|
||||
local status = rocket_silo.entity.status == 21
|
||||
local active = false -- need way to check this
|
||||
local entity = rocket_silo_data.entity
|
||||
local progress = entity.rocket_parts
|
||||
local status = entity.status == 21
|
||||
|
||||
local label = element[rocket_silo_name].label
|
||||
label.caption = progress..'%'
|
||||
label.tooltip = rocket_silo.launched or 0
|
||||
local label = element[silo_name].label
|
||||
label.caption = {'rocket-info.progress-caption',progress}
|
||||
label.tooltip = {'rocket-info.progress-tooltip',rocket_silo_data.launched or 0}
|
||||
|
||||
if status then
|
||||
label.caption = '100%'
|
||||
if status and rocket_silo_data.awaiting_reset then
|
||||
label.caption = {'rocket-info.progress-launched'}
|
||||
label.style.font_color = Colors.green
|
||||
elseif status then
|
||||
label.caption = {'rocket-info.progress-caption',100}
|
||||
label.style.font_color = Colors.cyan
|
||||
else
|
||||
rocket_silo_data.awaiting_reset = false
|
||||
label.style.font_color = Colors.white
|
||||
end
|
||||
|
||||
if player_allowed(player,'toggle_active') then
|
||||
local toggle_rocket_element = element['toggle_'..rocket_silo_name]
|
||||
if active then
|
||||
toggle_rocket_element[toggle_rocket.name].sprite = 'utility/stop'
|
||||
else
|
||||
toggle_rocket_element[toggle_rocket.name].sprite = 'utility/play'
|
||||
end
|
||||
end
|
||||
|
||||
if player_allowed(player,'remote_launch') then
|
||||
local launch_rocket_element = element['launch_'..rocket_silo_name]
|
||||
launch_rocket_element[launch_rocket.name].enabled = status
|
||||
end
|
||||
|
||||
|
||||
generate_progress_buttons(player,element,rocket_silo_data)
|
||||
|
||||
end
|
||||
end
|
||||
@@ -408,12 +480,10 @@ local rocket_info =
|
||||
Gui.new_left_frame('gui/rocket-info')
|
||||
:set_sprites('entity/rocket-silo')
|
||||
:set_post_authenticator(function(player,define_name)
|
||||
return true
|
||||
--return player.force.rockets_launched > 0 and Gui.classes.toolbar.allowed(player,define_name)
|
||||
return player.force.rockets_launched > 0 and Gui.classes.toolbar.allowed(player,define_name)
|
||||
end)
|
||||
:set_open_by_default(function(player,define_name)
|
||||
return true
|
||||
--return player.force.rockets_launched > 0
|
||||
return player.force.rockets_launched > 0
|
||||
end)
|
||||
:set_direction('vertical')
|
||||
:on_draw(function(player,element)
|
||||
@@ -429,15 +499,20 @@ end)
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_rocket_launched,function(event)
|
||||
local entity = event.rocket_silo
|
||||
local silo_name = get_silo_name(entity)
|
||||
local force = event.rocket_silo.force
|
||||
local force_name = force.name
|
||||
local force_silo_data = rocket_silos[force_name]
|
||||
local rockets_launched = force.rockets_launched
|
||||
local first_rocket = rockets_launched == 1
|
||||
|
||||
--- Handles updates to the rocket stats
|
||||
if not rocket_stats[force_name] then
|
||||
rocket_stats[force_name] = {}
|
||||
end
|
||||
|
||||
if rockets_launched == 1 then
|
||||
if first_rocket then
|
||||
rocket_stats.first_launch = event.tick
|
||||
rocket_stats.fastest_launch = event.tick
|
||||
elseif event.tick-rocket_stats.last_launch < rocket_stats.fastest_launch then
|
||||
@@ -446,30 +521,34 @@ Event.add(defines.events.on_rocket_launched,function(event)
|
||||
|
||||
rocket_stats.last_launch = event.tick
|
||||
|
||||
--- Appends the new rocket into the array
|
||||
if not rocket_times[force_name] then
|
||||
rocket_times[force_name] = {}
|
||||
end
|
||||
|
||||
rocket_times[force_name][rockets_launched] = event.tick
|
||||
|
||||
local silo_name = get_silo_name(event.rocket_silo)
|
||||
|
||||
if not rocket_silos[force_name] then
|
||||
rocket_silos[force_name] = {}
|
||||
end
|
||||
|
||||
if not rocket_silos[force_name][silo_name] then
|
||||
rocket_silos[force_name][silo_name] = {entity=event.rocket_silo,launched=0}
|
||||
end
|
||||
|
||||
rocket_silos[force_name][silo_name].launched = rocket_silos[force_name][silo_name].launched+1
|
||||
--- Adds this 1 to the launch count for this silo
|
||||
force_silo_data[silo_name].launched = force_silo_data[silo_name].launched+1
|
||||
|
||||
--- Updates all the guis (and toolbar since the button may now be visible)
|
||||
for _,player in pairs(force.players) do
|
||||
rocket_info:update(player)
|
||||
Gui.update_toolbar(player)
|
||||
if first_rocket then Gui.update_toolbar(player) end
|
||||
end
|
||||
end)
|
||||
|
||||
--- When a launch is reiggered it will await reset
|
||||
Event.add(defines.events.on_rocket_launch_ordered,function(event)
|
||||
local entity = event.rocket_silo
|
||||
local silo_name = get_silo_name(entity)
|
||||
local force = event.rocket_silo.force
|
||||
local force_name = force.name
|
||||
local force_silo_data = rocket_silos[force_name]
|
||||
force_silo_data[silo_name].awaiting_reset = true
|
||||
end)
|
||||
|
||||
--- Adds a silo to the list when it is built
|
||||
local function on_built(event)
|
||||
local entity = event.created_entity
|
||||
if entity.valid and entity.name == 'rocket-silo' then
|
||||
@@ -481,16 +560,24 @@ local function on_built(event)
|
||||
rocket_silos[force_name] = {}
|
||||
end
|
||||
|
||||
rocket_silos[force_name][silo_name] = {entity=entity,launched=0}
|
||||
rocket_silos[force_name][silo_name] = {
|
||||
name=silo_name,
|
||||
entity=entity,
|
||||
launched=0,
|
||||
awaiting_reset=false
|
||||
}
|
||||
|
||||
for _,player in pairs(force.players) do
|
||||
rocket_info:update(player)
|
||||
local frame = rocket_info:get_frame(player)
|
||||
generate_progress(player,frame)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_built_entity,on_built)
|
||||
Event.add(defines.events.on_robot_built_entity,on_built)
|
||||
|
||||
--- Optimised update for only the build progress
|
||||
Event.on_nth_tick(150,function()
|
||||
for _,force in pairs(game.forces) do
|
||||
local silos = rocket_silos[force.name]
|
||||
|
||||
Reference in New Issue
Block a user