Fixed Error In remove_key

This commit is contained in:
Cooldude2606
2018-03-14 17:57:12 +00:00
parent 005c364ea0
commit 02db5e4c87

View File

@@ -75,7 +75,7 @@ Event.register(defines.events.on_player_built_tile, function(event)
and old_tile.old_tile.name ~= 'stone-path' and old_tile.old_tile.name ~= 'water' and old_tile.old_tile.name ~= 'deep-water' then
global_key(surface,old_tile.position)[1]=old_tile.old_tile.name
end
if not paths[surface.get_tile(old_tile.position).name] then remove_key(surface,pos) return end
if not paths[surface.get_tile(old_tile.position).name] then remove_key(surface,old_tile.position) return end
global_key(surface,old_tile.position)[2]=paths[surface.get_tile(old_tile.position).name][1]
global_key(surface,old_tile.position)[3] = event.tick
end
@@ -85,7 +85,7 @@ Event.register(defines.events.on_player_mined_tile, function(event)
local surface = game.surfaces[event.surface_index]
local old_tiles = event.tiles
for _,old_tile in pairs(old_tiles) do
if not paths[surface.get_tile(old_tile.position).name] then remove_key(surface,pos) return end
if not paths[surface.get_tile(old_tile.position).name] then remove_key(surface,old_tile.position) return end
global_key(surface,old_tile.position)[2]=paths[surface.get_tile(old_tile.position).name][1]
global_key(surface,old_tile.position)[3] = event.tick
end