mirror of
https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2025-12-27 11:05:22 +09:00
222 lines
9.6 KiB
Lua
222 lines
9.6 KiB
Lua
local items = require 'config'
|
|
|
|
local inserter_direction = {
|
|
[1] = defines.direction.north,
|
|
[2] = defines.direction.northnortheast,
|
|
[3] = defines.direction.northeast,
|
|
[4] = defines.direction.eastnortheast,
|
|
[5] = defines.direction.east,
|
|
[6] = defines.direction.eastsoutheast,
|
|
[7] = defines.direction.southeast,
|
|
[8] = defines.direction.southsoutheast,
|
|
[9] = defines.direction.south,
|
|
[10] = defines.direction.southsouthwest,
|
|
[11] = defines.direction.southwest,
|
|
[12] = defines.direction.westsouthwest,
|
|
[13] = defines.direction.west,
|
|
[14] = defines.direction.westnorthwest,
|
|
[15] = defines.direction.northwest,
|
|
[16] = defines.direction.northnorthwest,
|
|
}
|
|
|
|
local inserter_direction_reversed = {}
|
|
|
|
for k, v in pairs(inserter_direction) do
|
|
inserter_direction_reversed[v] = k
|
|
end
|
|
|
|
local rail_support_pole = {
|
|
'rail-support-pole-electric',
|
|
'rail-support-pole-lightning'
|
|
}
|
|
|
|
if settings.startup['PHI-CT'].value then
|
|
local function trash_creation(event)
|
|
if event.entity.name == 'trash-chest' then
|
|
event.entity.remove_unfiltered_items = true
|
|
|
|
elseif event.entity.name == 'trash-pipe' then
|
|
event.entity.set_infinity_pipe_filter(nil)
|
|
end
|
|
end
|
|
|
|
script.on_event(defines.events.on_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}})
|
|
script.on_event(defines.events.on_robot_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}})
|
|
script.on_event(defines.events.on_space_platform_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}})
|
|
script.on_event(defines.events.script_raised_built, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}})
|
|
script.on_event(defines.events.script_raised_revive, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}})
|
|
|
|
local function hidden_recipe_enable(e)
|
|
local enable = (e.name == defines.events.on_player_cheat_mode_enabled)
|
|
local force = game.players[e.player_index].force
|
|
|
|
for _, v in pairs(prototypes.fluid) do
|
|
if force.recipes['pump-' .. v.name] then
|
|
force.recipes['pump-' .. v.name].enabled = enable
|
|
end
|
|
end
|
|
|
|
force.recipes['super-radar'].enabled = enable
|
|
force.recipes['passive-energy-void'].enabled = enable
|
|
force.recipes['linked-chest'].enabled = enable
|
|
force.recipes['infinity-chest'].enabled = enable
|
|
force.recipes['infinity-cargo-wagon'].enabled = enable
|
|
force.recipes['infinity-pipe'].enabled = enable
|
|
end
|
|
|
|
script.on_event(defines.events.on_player_cheat_mode_enabled, hidden_recipe_enable)
|
|
script.on_event(defines.events.on_player_cheat_mode_disabled, hidden_recipe_enable)
|
|
end
|
|
|
|
if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-SA'].value and settings.startup['PHI-SA-RESTRICTION'].value) or settings.startup['PHI-VP'].value then
|
|
function gui_create(player)
|
|
if player.gui.relative.inserter_config then
|
|
player.gui.relative.inserter_config.destroy()
|
|
end
|
|
|
|
local frame = player.gui.relative.add({type = 'frame', name = 'inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}})
|
|
frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1})
|
|
end
|
|
|
|
function gui_update(player, inserter)
|
|
if not (inserter.supports_direction or ((inserter.prototype and inserter.prototype.allow_custom_vectors) or (inserter.ghost_prototype and inserter.ghost_prototype.allow_custom_vectors))) then
|
|
return
|
|
end
|
|
|
|
local gui = player.gui.relative.inserter_config
|
|
gui['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] - 1) % 4) + 1
|
|
end
|
|
|
|
script.on_nth_tick(3600, function(_)
|
|
local ec = game.surfaces['nauvis'].find_entities_filtered{type='cargo-landing-pad', force='player'}
|
|
|
|
if (not ec) or #ec == 1 then
|
|
return
|
|
end
|
|
|
|
local ic = {}
|
|
|
|
for _, e in pairs(ec) do
|
|
local inv = e.get_inventory(defines.inventory.cargo_landing_pad_main)
|
|
|
|
if inv then
|
|
local item = inv.get_contents()
|
|
|
|
for _, v in pairs(item) do
|
|
ic[v.name] = (ic[v.name] and (ic[v.name] + v.count)) or v.count
|
|
end
|
|
|
|
inv.clear()
|
|
end
|
|
end
|
|
|
|
local ic_n = {}
|
|
|
|
for k, v in pairs(ic) do
|
|
local b = math.floor(v / #ec)
|
|
|
|
ic_n[k] = {
|
|
c = b,
|
|
e = v - (#ec * b)
|
|
}
|
|
end
|
|
|
|
for k, v in pairs(ic_n) do
|
|
if v.c > 0 then
|
|
for _, e in pairs(ec) do
|
|
e.insert{name = k, count = v.c, quality = 'normal'}
|
|
end
|
|
end
|
|
|
|
if v.e > 0 then
|
|
ec[1].insert{name = k, count = v.e, quality = 'normal'}
|
|
end
|
|
end
|
|
end)
|
|
|
|
script.on_init(function(_)
|
|
for _, player in pairs(game.players) do
|
|
gui_create(player)
|
|
end
|
|
end)
|
|
|
|
script.on_configuration_changed(function(_)
|
|
for _, player in pairs(game.players) do
|
|
gui_create(player)
|
|
|
|
if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.entity.type == 'inserter' or (player.opened.entity.type == 'entity-ghost' and player.opened.entity.ghost_type == 'inserter')) then
|
|
gui_update(player, player.opened.entity)
|
|
end
|
|
end
|
|
end)
|
|
|
|
script.on_event(defines.events.on_player_created, function(e)
|
|
gui_create(game.players[e.player_index])
|
|
end)
|
|
|
|
script.on_event(defines.events.on_gui_opened, function(e)
|
|
if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then
|
|
gui_update(game.players[e.player_index], e.entity)
|
|
end
|
|
end)
|
|
|
|
script.on_event(defines.events.on_gui_selection_state_changed, function(e)
|
|
local player = game.players[e.player_index]
|
|
local gui = player.gui.relative.inserter_config
|
|
|
|
if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and gui[e.element.name] then
|
|
player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (e.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1]
|
|
end
|
|
end)
|
|
|
|
local function inserter_changed(e)
|
|
local player = game.players[e.player_index]
|
|
|
|
if e.entity and player.opened == e.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
|
|
gui_update(player, player.opened)
|
|
end
|
|
end
|
|
|
|
script.on_event(defines.events.on_player_rotated_entity, inserter_changed)
|
|
script.on_event(defines.events.on_player_flipped_entity, inserter_changed)
|
|
|
|
script.on_event(defines.events.on_entity_settings_pasted, function(e)
|
|
local player = game.players[e.player_index]
|
|
|
|
if e.destination and (e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter')) and player.opened == e.destination and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
|
|
gui_update(player, player.opened)
|
|
end
|
|
end)
|
|
|
|
|
|
local function build_electric_pole(e)
|
|
for _, v in pairs(rail_support_pole) do
|
|
if prototypes.entity[v] then
|
|
local p = e.entity.surface.create_entity{name = v, position = {e.entity.position.x, e.entity.position.y}, force = 'neutral', quality = e.entity.quality.name}
|
|
p.destructible = false
|
|
end
|
|
end
|
|
end
|
|
|
|
local function destroy_electric_pole(e)
|
|
for _, v in pairs(rail_support_pole) do
|
|
if prototypes.entity[v] then
|
|
local p = e.entity.surface.find_entity({name = v, force = 'neutral', quality = e.entity.quality.name}, {e.entity.position.x, e.entity.position.y})
|
|
|
|
if p then
|
|
p.destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
script.on_event(defines.events.on_built_entity, build_electric_pole, {{filter='name', name='rail-support'}})
|
|
script.on_event(defines.events.on_robot_built_entity, build_electric_pole, {{filter='name', name='rail-support'}})
|
|
script.on_event(defines.events.on_space_platform_built_entity, build_electric_pole, {{filter='name', name='rail-support'}})
|
|
script.on_event(defines.events.script_raised_built, build_electric_pole, {{filter='name', name='rail-support'}})
|
|
script.on_event(defines.events.on_entity_died, destroy_electric_pole, {{filter='name', name='rail-support'}})
|
|
script.on_event(defines.events.on_player_mined_entity, destroy_electric_pole, {{filter='name', name='rail-support'}})
|
|
script.on_event(defines.events.on_robot_pre_mined, destroy_electric_pole, {{filter='name', name='rail-support'}})
|
|
script.on_event(defines.events.script_raised_destroy, destroy_electric_pole, {{filter='name', name='rail-support'}})
|
|
end
|