Files
factorio-mod-PHI-CL/PHI-CL/control.lua
2025-06-05 22:58:00 +09:00

278 lines
11 KiB
Lua

local items = require 'config'
local inserter_direction = {
[1] = defines.direction.north,
[2] = defines.direction.northnortheast,
[3] = defines.direction.northeast,
[4] = defines.direction.eastnortheast,
[5] = defines.direction.east,
[6] = defines.direction.eastsoutheast,
[7] = defines.direction.southeast,
[8] = defines.direction.southsoutheast,
[9] = defines.direction.south,
[10] = defines.direction.southsouthwest,
[11] = defines.direction.southwest,
[12] = defines.direction.westsouthwest,
[13] = defines.direction.west,
[14] = defines.direction.westnorthwest,
[15] = defines.direction.northwest,
[16] = defines.direction.northnorthwest,
}
local inserter_direction_reversed = {}
for k, v in pairs(inserter_direction) do
inserter_direction_reversed[v] = k
end
local rail_support_pole = {
'rail-support-pole-electric',
'rail-support-pole-lightning'
}
local function inserter_gui_create(player)
if player.gui.relative.inserter_config then
player.gui.relative.inserter_config.destroy()
end
local frame = player.gui.relative.add({type = 'frame', name = 'inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}})
frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1})
end
local function inserter_gui_update(player, inserter)
if not (inserter.supports_direction or ((inserter.prototype and inserter.prototype.allow_custom_vectors) or (inserter.ghost_prototype and inserter.ghost_prototype.allow_custom_vectors))) then
return
end
local gui = player.gui.relative.inserter_config
gui['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] - 1) % 4) + 1
end
local function inserter_changed(event)
local player = game.players[event.player_index]
if event.entity and player.opened == event.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
inserter_gui_update(player, player.opened)
end
end
local function hidden_recipe_enable(event)
local enable = (settings.startup['PHI-CT'].value and (event.name == defines.events.on_player_cheat_mode_enabled))
local force = game.players[event.player_index].force
for _, v in pairs(prototypes.fluid) do
if force.recipes['pump-' .. v.name] then
force.recipes['pump-' .. v.name].enabled = enable
end
end
force.recipes['super-radar'].enabled = enable
force.recipes['passive-energy-void'].enabled = enable
force.recipes['linked-chest'].enabled = enable
force.recipes['infinity-chest'].enabled = enable
force.recipes['infinity-cargo-wagon'].enabled = enable
force.recipes['infinity-pipe'].enabled = enable
end
local function entity_build(event)
if event.entity.type == 'rail-support' then
for _, v in pairs(rail_support_pole) do
if prototypes.entity[v] then
local p = event.entity.surface.create_entity{name = v, position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
p.destructible = false
end
end
return
end
if event.entity.type == 'lab' then
local p = event.entity.surface.create_entity{name = 'proxy-container', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
p.destructible = false
p.proxy_target_entity = event.entity
p.proxy_target_inventory = defines.inventory.lab_input
return
end
if settings.startup['PHI-CT'].value then
if event.entity.type == 'infinity-container' and event.entity.name == 'trash-chest' then
event.entity.remove_unfiltered_items = true
elseif event.entity.type == 'infinity-pipe' and event.entity.name == 'trash-pipe' then
event.entity.set_infinity_pipe_filter(nil)
end
return
end
end
local function entity_destroy(event)
if event.entity.type == 'rail-support' then
for _, v in pairs(rail_support_pole) do
if prototypes.entity[v] then
local p = event.entity.surface.find_entity({name = v, force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
if p then
p.destroy()
end
end
end
elseif event.entity.type == 'lab' then
local p = event.entity.surface.find_entity({name = 'proxy-container', force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
if p then
p.destroy()
end
end
end
script.on_init(function()
storage.phi_cl = storage.phi_cl or {
event_handler = {}
}
if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-') then
for _, player in pairs(game.players) do
inserter_gui_create(player)
end
end
end)
script.on_configuration_changed(function()
storage.phi_cl = storage.phi_cl or {
event_handler = {}
}
if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-') then
for _, player in pairs(game.players) do
inserter_gui_create(player)
if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.entity.type == 'inserter' or (player.opened.entity.type == 'entity-ghost' and player.opened.entity.ghost_type == 'inserter')) then
inserter_gui_update(player, player.opened.entity)
end
end
end
end)
local function event_reg(event_name, event_handler_name, event_handler)
if storage.phi_cl.event_handler[event_name] then
if not storage.phi_cl.event_handler[event_name][event_handler_name] then
storage.phi_cl.event_handler[event_name][event_handler_name] = event_handler
end
else
storage.phi_cl.event_handler[event_name] = {event_handler_name = event_handler}
end
end
if settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-' then
script.on_nth_tick(3600, function(_)
for _, s in pairs(game.surfaces) do
local ec = s.find_entities_filtered{type='cargo-landing-pad', force='player'}
if (not ec) then
return
end
local ec_count = #ec
if ec_count == 1 then
return
end
local ic = {}
for _, e in pairs(ec) do
local inv = e.get_inventory(defines.inventory.cargo_landing_pad_main)
if inv then
local item = inv.get_contents()
for _, v in pairs(item) do
if ic[v.name] and (ic[v.name].quality == v.quality) then
ic[v.name].count = ic[v.name].count + v.count
else
ic[v.name] = {count = v.count, quality = v.quality}
end
end
inv.clear()
end
end
for k, v in pairs(ic) do
local c = math.floor(v.count / ec_count)
local remainder = v.count % ec_count
if c > 0 then
for _, e in ipairs(ec) do
e.insert{name = k, count = c, quality = v.quality}
end
end
if remainder > 0 then
ec[1].insert{name = k, count = remainder, quality = v.quality}
end
end
end
end)
end
if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-') then
event_reg('on_player_created', 'inserter_gui_create', function(event)
inserter_gui_create(game.players[event.player_index])
end)
event_reg('on_gui_opened', 'inserter_gui_update', function(event)
if event.entity and (event.entity.type == 'inserter' or (event.entity.type == 'entity-ghost' and event.entity.ghost_type == 'inserter')) then
inserter_gui_update(game.players[event.player_index], event.entity)
end
end)
event_reg('on_gui_selection_state_changed', 'inserter_direction', function(event)
local player = game.players[event.player_index]
local gui = player.gui.relative.inserter_config
if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and gui[event.element.name] then
player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1]
end
end)
for _, event_name in pairs({'on_player_rotated_entity', 'on_player_flipped_entity'}) do
event_reg(event_name, 'inserter_changed', inserter_changed)
end
--[[
event_reg('on_entity_settings_pasted', 'inserter_direction', function(event)
local player = game.players[event.player_index]
if event.destination and event.source and player.opened and event.destination.type and (event.destination.type == 'inserter' or (event.destination.type == 'entity-ghost' and event.destination.ghost_type == 'inserter')) and event.source.type and (event.source.type == 'inserter' or (event.source.type == 'entity-ghost' and event.source.ghost_type == 'rter')) and player.opened == event.source then
inserter_gui_update(player, player.opened)
end
end)
]]
for _, event_name in pairs({'on_built_entity', 'on_robot_built_entity', 'on_space_platform_built_entity', 'script_raised_built', 'script_raised_revive'}) do
event_reg(event_name, 'entity_build', entity_build)
end
for _, event_name in pairs({'on_entity_died', 'on_player_mined_entity', 'on_robot_pre_mined', 'script_ratroy'}) do
event_reg(event_name, 'entity_destroy', entity_destroy)
end
for _, event_name in pairs({'on_player_cheat_mode_enabled', 'on_player_cheat_mode_disabled'}) do
event_reg(event_name, 'hidden_recipe_enable', hidden_recipe_enable)
end
end
for event_name, event_funcs in pairs(storage.phi_cl.event_handler) do
script.on_event(defines.events[event_name], function(event)
for _, event_func in pairs(event_funcs) do
event_func(event)
end
end)
end