mirror of
https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2026-05-12 21:08:43 +09:00
127 lines
4.1 KiB
Lua
127 lines
4.1 KiB
Lua
local cargo_landing = require('control/cargo-landing')
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local combinator = require('control/combinator')
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local lab = require('control/lab')
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local rail_support = require('control/rail-support')
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local trash = require('control/trash')
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local function gui_create(player)
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if player.gui.relative.phi_cl_inserter_config then
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player.gui.relative.phi_cl_inserter_config.destroy()
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end
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combinator.gui_create(player)
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end
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local function gui_update(player, entity)
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lab.open(player)
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combinator.gui_update(player, entity)
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end
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local function entity_build(event)
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cargo_landing.build(event)
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lab.build(event)
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rail_support.build(event)
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trash.build(event)
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end
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script.on_init(function()
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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for _, player in pairs(game.players) do
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gui_create(player)
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end
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end
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combinator.storage_init()
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end)
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script.on_configuration_changed(function()
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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for _, player in pairs(game.players) do
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gui_create(player)
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if player.opened and player.opened.valid and player.opened.object_name == 'LuaEntity' then
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gui_update(player, player.opened.entity)
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end
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end
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end
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combinator.storage_init()
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end)
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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script.on_event(defines.events.on_player_created, function(event)
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gui_create(game.players[event.player_index])
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end)
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script.on_event(defines.events.on_gui_opened, function(event)
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local player = game.players[event.player_index]
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if event.entity and player.opened and player.opened == event.entity then
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gui_update(player, event.entity)
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end
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end)
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script.on_event(defines.events.on_gui_selection_state_changed, function(event)
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local player = game.players[event.player_index]
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if not (player.opened and player.opened.object_name == 'LuaEntity') then
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return
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end
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if not player.opened.valid then
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return
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end
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if player.opened.type == 'constant-combinator' and player.opened.name == 'super-combinator' and player.gui.relative.phi_cl_combinator_config then
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local circuit_oc = player.opened.get_or_create_control_behavior()
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if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
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circuit_oc.add_section()
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end
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circuit_oc = circuit_oc.sections[1]
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circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = event.element.parent.parent['table_research_queue']['research_queue_dropdown'].selected_index - 1})
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end
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end)
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script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
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if not event.player_index then
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return
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end
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local player = game.players[event.player_index]
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if not event.entity then
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return
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end
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if player.opened ~= event.entity then
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return
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end
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gui_update(player, player.opened)
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end)
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script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, function(event)
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entity_build(event)
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end)
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script.on_event(defines.events.on_entity_cloned, function(event)
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entity_build({entity=event.destination})
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end)
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script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, function(event)
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lab.destroy(event)
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rail_support.destroy(event)
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end)
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end
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script.on_nth_tick(1800, function(_)
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combinator.on_nth_tick_1800()
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end)
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script.on_nth_tick(10, function(_)
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combinator.on_nth_tick_10()
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end)
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