Files
factorio-mod-PHI-CL/PHI-WE/data.lua
2023-09-19 00:59:17 +09:00

147 lines
5.1 KiB
Lua

local items = require 'config'
local research_modifier = {
--[[
['electric-turret'] = {
'energy-weapons-damage-1',
'energy-weapons-damage-2',
'energy-weapons-damage-3',
'energy-weapons-damage-4',
'energy-weapons-damage-5',
'energy-weapons-damage-6',
'energy-weapons-damage-7'
},
]]
['ammo-turret'] = {
'physical-projectile-damage-1',
'physical-projectile-damage-2',
'physical-projectile-damage-3',
'physical-projectile-damage-4',
'physical-projectile-damage-5',
'physical-projectile-damage-6',
'physical-projectile-damage-7'
},
['fluid-turret'] = {
'refined-flammables-1',
'refined-flammables-2',
'refined-flammables-3',
'refined-flammables-4',
'refined-flammables-5',
'refined-flammables-6',
'refined-flammables-7'
}
}
-- entity
local function EE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
item.minable.result = source.name .. '-' .. tier
item.max_health = item.max_health * tier
if source.type == 'electric-turret' or source.type == 'ammo-turret' or source.type == 'fluid-turret' then
item.attack_parameters.damage_modifier = (2 ^ (tier - 1))
item.attack_parameters.range = source.range + (2 * (tier - 1))
item.call_for_help_radius = 40 + (2 * (tier - 1))
end
if source.type == 'electric-turret' then
item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
item.glow_light_intensity = 1
item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - 1))
-- item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - 1)) .. 'kJ'
item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - 1)) .. 'kW'
item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - 1)) .. 'kJ'
elseif source.type == 'fluid-turret' then
item.prepare_range = 35 + (2 * (tier - 1))
elseif source.type == 'radar' then
item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
item.energy_usage = 300 * (1 + (0.5 * (tier - 1))) .. 'kW'
end
-- item.animation.layers[1].filename = graphics_location .. source .. '-e.png'
-- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png'
-- item.icon = graphics_location .. source .. '-i.png'
-- item.icon_size = 64
-- item.icon_mipmaps = 4
if (tier <= source.max - 1) then
item.next_upgrade = source.name .. '-' .. (tier + 1)
end
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
-- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
item.order = item.order .. tier
data:extend({item})
end
-- recipe
local function ER(source, tier)
local na = source.name
if tier > 2 then
na = na .. '-' .. (tier - 1)
end
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
energy_required = 2,
enabled = false,
ingredients = {{na, 2}},
result = source.name .. '-' .. tier,
}})
end
-- tech
local function ET(source, tier)
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #research_modifier[source.type], 1 do
for j=1, #data.raw.technology[research_modifier[source.type][i]].effects, 1 do
if (data.raw.technology[research_modifier[source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[research_modifier[source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[research_modifier[source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[research_modifier[source.type][i]].effects[j].modifier})
end
end
end
end
end
end
for k, v in pairs(items['setting']) do
for k2=1, #v.effect do
if items[v.effect[k2]] ~= nil then
if settings.startup[k].value < items[v.effect[k2]].min then
items[v.effect[k2]].enabled = false
end
items[v.effect[k2]][v.type] = settings.startup[k].value
end
end
end
for k, v in pairs(items) do
if k ~= 'setting' then
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
end
end
end