Files
factorio-mod-PHI-CL/PHI-CL/control.lua
T
2026-06-23 00:18:55 +09:00

116 lines
4.2 KiB
Lua

local cargo_landing = require('control/cargo-landing')
local inserter = require('control/inserter')
local pump = require('control/pump')
local rail_support = require('control/rail-support')
local trash = require('control/trash')
local function entity_build(event)
cargo_landing.build(event)
rail_support.build(event)
trash.build(event)
end
if (settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
script.on_event({defines.events.on_player_cheat_mode_enabled, defines.events.on_player_cheat_mode_disabled}, pump.recipe_hidden)
end
local function gui_create(player)
if player.gui.relative.phi_cl_inserter_config then
player.relative.phi_cl_inserter_config.destroy()
end
if player.gui.relative.phi_cl_combinator_config then
player.gui.relative.phi_cl_combinator_config.destroy()
end
if player.gui.relative.phi_cl_inserter then
player.relative.phi_cl_inserter.destroy()
end
do
local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_inserter', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right, type = 'inserter', ghost_mode = 'both'}})
frame.add({type = 'label', name = 'inserter_throughput', caption = 0, style = 'heading_2_label'})
end
end
local function gui_update(player, entity)
if not entity.valid then
return
end
if entity.type and entity.type ~= 'inserter' then
return
end
if entity.type and entity.type == 'entity-ghost' and entity.ghost_type ~= 'inserter' then
return
end
player.gui.relative.phi_cl_inserter['inserter_throughput'].caption = string.format('%.2f', inserter.calc(entity))
end
script.on_init(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
end
end
end)
script.on_configuration_changed(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
if player.opened and player.opened.valid and player.opened.object_name == 'LuaEntity' then
gui_update(player, player.opened.entity)
end
end
end
end)
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
script.on_event(defines.events.on_player_created, function(event)
if not event.player_index or not game.players[event.player_index] then
return
end
gui_create(game.players[event.player_index])
end)
script.on_event(defines.events.on_gui_opened, function(event)
if not event.player_index or not game.players[event.player_index] then
return
end
local player = game.players[event.player_index]
if event.entity and player.opened and player.opened == event.entity then
gui_update(player, event.entity)
end
end)
script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
if not event.player_index or not game.players[event.player_index] then
return
end
local player = game.players[event.player_index]
if event.entity and player.opened == event.entity then
gui_update(player, player.opened)
end
end)
script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, entity_build)
script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, rail_support.destroy)
script.on_event(defines.events.on_entity_cloned, function(event)
if not event.destination then
return
end
entity_build({entity=event.destination})
end)
end