mirror of
https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2026-03-28 12:24:39 +09:00
117 lines
3.9 KiB
Lua
117 lines
3.9 KiB
Lua
local param = require 'config'
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local main = require 'main'
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local items = require 'mbq-c'
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if settings.startup['PHI-MB-EQUIPMENT-ARMOR'].value then
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-- MBQ A 1 ARMOR_GRID
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local grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid'])
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grid.name = 'equipment-grid-14x14'
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grid.width = 14
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grid.height = 14
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data:extend({grid})
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-- MBQ A 1 ARMOR
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local armor = table.deepcopy(data.raw['armor']['power-armor-mk2'])
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armor.name = 'power-armor-mk3'
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armor.icons = {{icon = armor.icon, tint = param['tint'][2], icon_size = armor.icon_size}}
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armor.icon = nil
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armor.icon_size = nil
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for _, v in pairs(armor.resistances) do
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v.decrease = v.decrease + 10
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v.percent = ((v.percent < 90) and v.percent + 10) or v.percent
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end
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armor.order = armor.order .. '-2'
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armor.equipment_grid = 'equipment-grid-14x14'
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armor.inventory_size_bonus = armor.inventory_size_bonus + 10
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armor.localised_name = {'phi-cl.combine-gen', {'item-name.power-armor-mk2'}, '3'}
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data:extend({armor})
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-- MBQ A 1 RECIPE
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data:extend({{
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type = 'recipe',
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name = armor.name,
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energy_required = 2,
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enabled = false,
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ingredients = {{type = 'item', name = 'power-armor-mk2', amount = 2}},
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results = {{type = 'item', name = armor.name, amount = 1}},
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main_product = armor.name,
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localised_name = {'phi-cl.combine-gen', {'item-name.power-armor-mk2'}, '3'}
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}})
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-- MBQ A 1 RESEARCH_EFFECT
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table.insert(data.raw.technology['power-armor-mk2'].effects, {type = 'unlock-recipe', recipe = armor.name})
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if mods['space-age'] then
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-- MBQ A 1 ARMOR_GRID
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grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid'])
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grid.name = 'equipment-grid-15x16'
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grid.width = 15
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grid.height = 16
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data:extend({grid})
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-- MBQ A 1 ARMOR
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armor = table.deepcopy(data.raw['armor']['mech-armor'])
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armor.name = 'mech-armor-mk2'
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armor.icons = {{icon = armor.icon, tint = param['tint'][2], icon_size = armor.icon_size}}
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armor.icon = nil
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armor.icon_size = nil
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for _, v in pairs(armor.resistances) do
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v.decrease = v.decrease + 10
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v.percent = ((v.percent < 90) and v.percent + 10) or v.percent
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end
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armor.order = armor.order .. '-2'
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armor.equipment_grid = 'equipment-grid-15x16'
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armor.inventory_size_bonus = armor.inventory_size_bonus + 10
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armor.localised_name = {'phi-cl.combine-gen', {'item-name.mech-armor'}, '2'}
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data:extend({armor})
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-- MBQ A 1 RECIPE
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data:extend({{
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type = 'recipe',
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name = armor.name,
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energy_required = 2,
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enabled = false,
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ingredients = {{type = 'item', name = 'mech-armor', amount = 2}},
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results = {{type = 'item', name = armor.name, amount = 1}},
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main_product = armor.name,
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localised_name = {'phi-cl.combine-gen', {'item-name.mech-armor'}, '2'}
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}})
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-- MBQ A 1 RESEARCH_EFFECT
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table.insert(data.raw.technology['mech-armor'].effects, {type = 'unlock-recipe', recipe = armor.name})
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end
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for _, an in ipairs(data.raw['character']['character']['animations']) do
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if an.armors then
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for _, ar in ipairs(an.armors) do
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if ar == 'power-armor-mk2' then
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table.insert(an.armors, 'power-armor-mk3')
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elseif ar == 'mech-armor' then
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table.insert(an.armors, 'mech-armor-mk2')
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end
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end
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end
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end
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end
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for _, v in pairs(items) do
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v.mod = v.mod or 'base'
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v.min = v.min or 2
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if v.enabled and (v.mod and mods[v.mod]) and (v.max >= v.min) then
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v.category = 'equipment'
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for j=v.min, v.max, 1 do
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main.EEQ(v, j)
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main.EI(v, j)
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main.ER(v, j)
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main.ET(v, j)
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end
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end
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end
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