Files
factorio-mod-PHI-CL/PHI-CL/control/inserter.lua
T
2026-06-20 23:08:27 +09:00

56 lines
3.8 KiB
Lua

local main = {}
function main.get_belt_penalty(belt_speed, inserter_stack_size, belt_stack_size)
local penalty = 0
local remaining = math.min(inserter_stack_size, belt_stack_size)
inserter_stack_size = inserter_stack_size - remaining
local item_center_offset = belt_speed
local acted = true
while inserter_stack_size > 0 do
if item_center_offset > 0 then
inserter_stack_size = inserter_stack_size - remaining
item_center_offset = item_center_offset - 0.25
acted = true
end
item_center_offset = item_center_offset + belt_speed
if not acted and (item_center_offset > 0) then
inserter_stack_size = inserter_stack_size - remaining
item_center_offset = item_center_offset - 0.25
acted = true
end
penalty = penalty + 1
remaining = math.min(inserter_stack_size, belt_stack_size)
acted = false
end
return penalty
end
function main.calc(entity)
local prototype = entity.type == 'entity-ghost' and entity.ghost_prototype or entity.prototype
local pickup_target = entity.pickup_target and entity.pickup_target or entity.surface.find_entities_filtered{position = entity.pickup_position, limit = 1}[1]
local drop_target = entity.drop_target and entity.drop_target or entity.surface.find_entities_filtered{position = entity.drop_position, limit = 1}[1]
local pickup_length = math.sqrt((entity.pickup_position.x - entity.position.x) * (entity.pickup_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.pickup_position.y - entity.position.y))
local drop_length = math.sqrt((entity.drop_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.drop_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y))
local stack_size = entity.inserter_stack_size_override == 0 and (1 + prototype.inserter_stack_size_bonus + ((prototype.bulk and entity.force.bulk_inserter_capacity_bonus) or entity.force.inserter_stack_size_bonus)) or entity.inserter_stack_size_override
local angle = (pickup_length > 0 and drop_length > 0) and math.acos(math.max(-1, math.min(1, (((entity.pickup_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) / (pickup_length * drop_length))))) or 0
local ticks_per_cycle = 2 * math.ceil((angle / (math.pi * 2) - 0.001) / prototype.get_inserter_rotation_speed(entity.quality))
local extension_time = 2 * math.ceil(math.abs(pickup_length - drop_length) / prototype.get_inserter_extension_speed(entity.quality))
ticks_per_cycle = ticks_per_cycle < extension_time and extension_time or ticks_per_cycle
ticks_per_cycle = ticks_per_cycle < 2 and 2 or ticks_per_cycle
local pickup_belt_speed = pickup_target and (pickup_target.type == 'entity-ghost' and pickup_target.ghost_prototype.belt_speed or pickup_target.prototype.belt_speed) or nil
ticks_per_cycle = (pickup_belt_speed and (stack_size > 1)) and (ticks_per_cycle + main.get_belt_penalty(pickup_belt_speed, stack_size, entity.force.belt_stack_size_bonus or 1)) or ticks_per_cycle
local drop_belt_speed = drop_target and (drop_target.type == 'entity-ghost' and drop_target.ghost_prototype.belt_speed or drop_target.prototype.belt_speed) or nil
ticks_per_cycle = (drop_belt_speed and (stack_size > 1)) and (ticks_per_cycle + main.get_belt_penalty(drop_belt_speed, stack_size, entity.force.belt_stack_size_bonus or 1)) or ticks_per_cycle
stack_size = drop_belt_speed and math.min(stack_size, drop_belt_speed * ticks_per_cycle * 4) or stack_size
stack_size = pickup_belt_speed and math.min(stack_size, pickup_belt_speed * ticks_per_cycle * 8) or stack_size
return stack_size * 60 / ticks_per_cycle
end
return main