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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -4,6 +4,7 @@ Date: 2026-07-05
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Changes:
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- [CT] Added a infinity chest.
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- [CT] Added a status light.
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---------------------------------------------------------------------------------------------------
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Version: 3.1.2
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@@ -204,6 +204,15 @@ function main_entity(source, tier)
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item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * (2 * (tier - source.min + 1))) .. string.match(item.heat_buffer.max_transfer, '%a+')
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end
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if item.icons and item.icons[1] then
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item.icons[1].tint = mod_tint[tier]
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elseif item.icon then
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item.icons = {{icon = item.icon, icon_size = (item.icon_size and item.icon_size) or nil, tint = mod_tint[tier]}}
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item.icon = nil
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end
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table.insert(item.icons, {icon = '__base__/graphics/icons/signal/signal_' .. tier .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
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item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}
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item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'description.' .. source.ref_name}}
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@@ -328,6 +328,15 @@ function main_entity(source, tier)
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end
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end
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if item.icons and item.icons[1] then
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item.icons[1].tint = mod_tint[tier]
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elseif item.icon then
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item.icons = {{icon = item.icon, icon_size = (item.icon_size and item.icon_size) or nil, tint = mod_tint[tier]}}
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item.icon = nil
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end
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table.insert(item.icons, {icon = '__base__/graphics/icons/signal/signal_' .. tier .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
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item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}
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item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'description.' .. source.ref_name}}
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@@ -0,0 +1,29 @@
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return {
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['hide'] = {
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['parameters'] = true,
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['spawnables'] = true,
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},
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['status'] = {
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['disabled'] = {r = 255, g = 0, b = 0},
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['idle'] = {r = 255, g = 0, b = 0},
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['insufficient_input'] = {r = 255, g = 0, b = 0},
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['no_minable_resources'] = {r = 255, g = 0, b = 0},
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['no_power'] = {r = 255, g = 0, b = 0},
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['low_power'] = {r = 255, g = 128, b = 0},
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['full_output'] = {r = 255, g = 255, b = 0},
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['working'] = {r = 0, g = 255, b = 0},
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},
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['status_ignore'] = {
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-- Mining Drones
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['mining-depot'] = true,
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-- Transport Drones
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['buffer-depot'] = true,
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['fluid-depot'] = true,
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['fuel-depot'] = true,
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['request-depot'] = true,
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['supply-depot'] = true,
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-- Space Exploration
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['se-core-miner'] = true,
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['se-rocket-launch-pad-silo'] = true,
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}
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}
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+78
-6
@@ -1,15 +1,12 @@
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local hide = {
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['parameters'] = true,
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['spawnables'] = true,
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}
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local items = require('ct-c')
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if data.raw['infinity-container']['super-infinity-chest'] then
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if data.raw['infinity-container']['super-infinity-chest'] and items['hide'] then
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local sc = 1
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for c, _ in pairs(defines.prototypes.item) do
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if data.raw[c] then
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for _, i in pairs(data.raw[c]) do
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if not (i.hidden or (i.subgroup and hide[i.subgroup])) then
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if not (i.hidden or (i.subgroup and items['hide'][i.subgroup])) then
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sc = sc + 1
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end
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end
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@@ -18,3 +15,78 @@ if data.raw['infinity-container']['super-infinity-chest'] then
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data.raw['infinity-container']['super-infinity-chest'].inventory_size = sc
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end
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if items['status'] and items['status_ignore'] then
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function main_entity_number_position(entity)
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local box = entity.selection_box or entity.collision_box
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if not box then
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return
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end
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if not box.left_top and not box.right_bottom and type(box[1]) == 'table' and type(box[2]) == 'table' then
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box = {
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left_top = {x = box[1][1], y = box[1][2]},
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right_bottom = {x = box[2][1], y = box[2][2]}
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}
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end
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local w = box.right_bottom.x - box.left_top.x
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local h = box.right_bottom.y - box.left_top.y
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local cx = (box.left_top.x + box.right_bottom.x) / 2
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local cy = (box.left_top.y + box.right_bottom.y) / 2
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local positions = {
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[1] = {
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x = cx - 0.2 * w,
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y = cy + h / 2 - 0.25
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},
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[2] = {
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x = cx - 0.2 * h,
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y = cy + w / 2 - 0.25
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}
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}
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return positions
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end
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for _, c in pairs({'assembling-machine', 'furnace', 'rocket-silo', 'mining-drill'}) do
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for _, v in pairs(data.raw[c]) do
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if not v.bottleneck_ignore and not items['status_ignore'][v.name] then
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for _, a in pairs({'graphics_set', 'wet_mining_graphics_set', 'graphics_set_flipped'}) do
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if v[a] then
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v[a].status_colors = items['status']
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if not v[a].working_visualisations then
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v[a].working_visualisations = {}
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end
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local positions = main_entity_number_position(v)
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if positions then
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v[a].working_visualisations[#v[a].working_visualisations + 1] = {
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always_draw = true,
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apply_tint = 'status',
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render_layer = 'light-effect',
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animation = {
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filename = '__base__/graphics/icons/signal/signal_white.png',
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flags = {'icon'},
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size = 64,
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scale = 0.15,
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line_length = 1,
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frame_count = 1,
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animation_speed = 1,
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draw_as_glow = true
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},
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north_position = positions[1],
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east_position = positions[2],
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south_position = positions[1],
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west_position = positions[2],
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}
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end
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end
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end
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end
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end
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end
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end
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