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@@ -321,7 +321,7 @@ end
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script.on_nth_tick(1800, function(_)
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if storage.phi_cl.loop.combinator then
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storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 100)
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storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 1000)
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storage.phi_cl.combinator.combinator_list = {}
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storage.phi_cl.combinator.research_queue = {}
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storage.phi_cl.combinator.research_queue_set = {}
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@@ -458,7 +458,6 @@ local function handle_valve_value(entity, combinator)
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end
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local function handle_spoil_value(entity, combinator)
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-- combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-OA', quality = 'normal'}, min = 0})
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local c = entity.surface.find_entities_filtered{type='chest', position=entity.position, radius=1, limit=1}
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if not (c or #c == 0) then
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@@ -472,7 +471,7 @@ local function handle_spoil_value(entity, combinator)
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for _, item in pairs(chest_storage) do
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if item.spoil_percent and item.spoil_percent > 0 and n < 35 then
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combinator.set_slot(n, {value = {type = 'virtual', name = item, quality = 'normal'}, min = math.floor(item.spoil_percent * 100)})
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combinator.set_slot(n, {value = {type = 'item', name = item.name, quality = 'normal'}, min = math.floor(item.spoil_percent * 1000)})
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n = n + 1
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end
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