This commit is contained in:
2024-06-17 03:15:35 +09:00
parent e05f5174da
commit 7cbfef04f4
20 changed files with 1312 additions and 72 deletions

View File

@@ -1,7 +1,8 @@
local items = require 'config'
local file_stage = 2
-- entity
local function EE(source, tier)
local function EEE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
@@ -62,6 +63,22 @@ local function EE(source, tier)
elseif (source.type == 'mining-drill') then
item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1))
elseif source.type == 'electric-turret' then
item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
item.glow_light_intensity = 1
item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - source.min + 1))
-- item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - source.min + 1)) .. 'kJ'
item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - source.min + 1)) .. 'kW'
item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - source.min + 1)) .. 'kJ'
elseif source.type == 'fluid-turret' then
item.prepare_range = 35 + (2 * (tier - source.min + 1))
elseif source.type == 'radar' then
item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
item.energy_usage = 300 * (1 + (0.5 * (tier - source.min + 1))) .. 'kW'
else
if item.crafting_speed then
item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1))
@@ -72,6 +89,12 @@ local function EE(source, tier)
end
end
if source.type == 'electric-turret' or source.type == 'ammo-turret' or source.type == 'fluid-turret' then
item.attack_parameters.damage_modifier = (2 ^ (tier - source.min + 1))
item.attack_parameters.range = source.range + (2 * (tier - source.min + 1))
item.call_for_help_radius = 40 + (2 * (tier - source.min + 1))
end
if item.fluid_boxes then
for k, _ in pairs(item.fluid_boxes) do
if (item.fluid_boxes[k] and (not item.fluid_boxes[k])) then
@@ -103,15 +126,101 @@ local function EE(source, tier)
data:extend({item})
end
-- equipment
local function EEQ(source, tier)
local item = {}
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.name == 'solar-panel') then
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.name == 'battery') then
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'}
elseif (source.type == 'fusion-reactor') then
w = 4
h = 4
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.type == 'personal-laser-defense') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source.type == 'energy-shield') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source.type == 'personal-roboport') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
item['spawn_and_station_shadow_height_offset'] = 0.5
item['charge_approach_distance'] = 2.6
item['robots_shrink_when_entering_and_exiting'] = true
item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source.type == 'night-vision') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '1MJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = source.base
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source.type == 'exoskeleton') then
w = 2
h = 4
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = source.base
end
item['shape'] = {width = w, height = h, type = 'full'}
item['sprite'] = {filename = '__base__/graphics/equipment/' .. source.graphics_name .. '.png', width = w * 32, height = h * 32, priority = 'medium', hr_version = {filename = '__base__/graphics/equipment/hr-' .. source.graphics_name .. '.png', width = w * 64, height = h * 64, priority = 'medium', scale = 0.5}}
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
if string.find(source.type, '-equipment') then
item.name = source.name .. '-mk' .. tier .. '-equipment'
item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment'
-- item.subgroup = 'energy'
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
else
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
end
item.order = item.order .. tier
data:extend({item})
@@ -119,10 +228,27 @@ end
-- recipe
local function ER(source, tier)
local new_name = source.name
local ingredient_name = source.name
local result_name = source.name
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
if string.find(source.type, '-equipment') then
if (tier == 1) then
ingredient_name = ingredient_name .. '-equipment'
else
ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment'
end
new_name = ingredient_name .. '-mk' .. tier .. '-equipment'
result_name = ingredient_name .. '-mk' .. tier .. '-equipment'
else
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
end
new_name = ingredient_name .. '-' .. tier
result_name = ingredient_name .. '-' .. tier
end
local ingredient_amount = 2
@@ -134,21 +260,21 @@ local function ER(source, tier)
if ((source.type == 'boiler') or (source.type == 'steam-engine') or (source.type == 'nuclear-reactor') or (source.type == 'heat-pipe') or (source.type == 'heat-exchanger') or (source.type == 'steam-turbine')) and (tier > 2) then
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
name = new_name ,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, 1}, {source.name, 1}},
result = source.name .. '-' .. tier,
result = result_name,
}})
else
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
name = new_name,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, ingredient_amount}},
result = source.name .. '-' .. tier,
result = result_name,
}})
end
end
@@ -194,7 +320,24 @@ local function ET(source, tier)
end
elseif data.raw.technology[source.tech] then
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if string.find(source.type, '-equipment') then
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-mk' .. tier .. '-equipment'})
else
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #items['research_modifier'][source.type], 1 do
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
end
end
end
end
end
end
end
end
@@ -215,23 +358,26 @@ local function EL(source)
end
end
for k, v in pairs(items['setting']) do
for k2=1, #v.effect do
if items[v.effect[k2]] ~= nil then
if settings.startup[k].value < items[v.effect[k2]].min then
items[v.effect[k2]].enabled = false
for _, v in pairs(items['item']) do
if v.enabled then
if v.stage == file_stage then
for j=v.min, v.max, 1 do
EEE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
items[v.effect[k2]][v.type] = settings.startup[k].value
EL(v)
end
end
end
for _, v in pairs(items['item']) do
for _, v in pairs(items['equipment']) do
if v.enabled then
if v.stage == 2 then
if v.stage == file_stage then
for j=v.min, v.max, 1 do
EE(v, j)
EEQ(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
@@ -268,3 +414,55 @@ if settings.startup['PHI-XW-WATER'].value > 0 then
data.raw['offshore-pump']['seafloor-pump'].max_health = 400
end
end
if settings.startup['PHI-EQ-ARMOR'].value then
data:extend({
{
type = 'equipment-grid',
name = 'equipment-grid-14x14',
width = 14,
height = 14,
equipment_categories = {'armor'}
},
{
type = 'armor',
name = 'power-armor-mk3',
icon = '__base__/graphics/icons/power-armor-mk2.png',
icon_size = 64, icon_mipmaps = 4,
resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80},
{type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80},
{type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50},
{type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}},
subgroup = 'armor',
order = 'eb[power-armor-mk3]',
stack_size = 1,
infinite = true,
equipment_grid = 'equipment-grid-14x14',
inventory_size_bonus = 40,
open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1},
close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1}
}
})
data:extend({{
type = 'recipe',
name = 'power-armor-mk3',
energy_required = 5,
enabled = 'false',
ingredients = {{'power-armor-mk2', 2}},
result = 'power-armor-mk3'
}})
for _, animation in ipairs(data.raw['character']['character']['animations']) do
if animation.armors then
for _, armor in ipairs(animation.armors) do
if armor == 'power-armor-mk2' then
animation.armors[#animation.armors + 1] = 'power-armor-mk3'
break
end
end
end
end
table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'})
end