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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2025-12-27 11:05:22 +09:00
Update
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@@ -2,3 +2,13 @@
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data.raw['electric-turret']['laser-turret'].fast_replaceable_group = 'laser-turret'
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data.raw['electric-turret']['laser-turret-2'].fast_replaceable_group = data.raw['electric-turret']['laser-turret'].fast_replaceable_group
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data.raw['electric-turret']['laser-turret-3'].fast_replaceable_group = data.raw['electric-turret']['laser-turret-2'].fast_replaceable_group
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-- gun turret
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data.raw['ammo-turret']['gun-turret'].fast_replaceable_group = 'gun-turret'
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data.raw['ammo-turret']['gun-turret-2'].fast_replaceable_group = data.raw['ammo-turret']['gun-turret'].fast_replaceable_group
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data.raw['ammo-turret']['gun-turret-3'].fast_replaceable_group = data.raw['ammo-turret']['gun-turret-2'].fast_replaceable_group
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-- gun turret
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data.raw['fluid-turret']['flamethrower-turret'].fast_replaceable_group = 'flamethrower-turret'
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data.raw['fluid-turret']['flamethrower-turret-2'].fast_replaceable_group = data.raw['fluid-turret']['flamethrower-turret'].fast_replaceable_group
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data.raw['fluid-turret']['flamethrower-turret-3'].fast_replaceable_group = data.raw['fluid-turret']['flamethrower-turret-2'].fast_replaceable_group
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@@ -6,7 +6,28 @@ local items = {
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ref_name = 'laser-turret',
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tech = 'laser-turret',
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min = 2,
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max = 3
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max = 3,
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range = 24
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},
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['gun-turret'] = {
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enabled = true,
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type = 'ammo-turret',
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name = 'gun-turret',
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ref_name = 'gun-turret',
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tech = 'gun-turret',
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min = 2,
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max = 3,
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range = 18
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},
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['flamethrower-turret'] = {
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enabled = true,
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type = 'fluid-turret',
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name = 'flamethrower-turret',
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ref_name = 'flamethrower-turret',
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tech = 'flamethrower',
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min = 2,
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max = 3,
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range = 30
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}
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}
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@@ -17,12 +38,19 @@ local function EE(source, tier)
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item.name = source.name .. '-' .. tier
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item.minable.result = source.name .. '-' .. tier
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item.max_health = item.max_health * tier
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item.attack_parameters.damage_modifier = 2 * (2 ^ (tier - source.min + 1))
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item.attack_parameters.damage_modifier = (2 ^ (tier - 1))
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item.attack_parameters.range = source.range + (2 * (tier - 1))
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item.call_for_help_radius = 40 + (2 * (tier - 1))
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if source.type == 'electric-turret' then
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item.energy_source.input_flow_limit = tonumber(string.match(item.energy_source.input_flow_limit, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
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item.energy_source.buffer_capacity = tonumber(string.match(item.energy_source.buffer_capacity, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
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item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
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item.glow_light_intensity = 1
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item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - 1))
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item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - 1)) .. 'kJ'
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item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - 1)) .. 'kW'
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item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - 1)) .. 'kJ'
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elseif source.type == 'fluid-turret' then
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item.prepare_range = 35 + (2 * (tier - 1))
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end
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-- item.animation.layers[1].filename = graphics_location .. source .. '-e.png'
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@@ -1,13 +1,13 @@
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{
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"name": "PHI-WE",
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"version": "1.0.0",
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"version": "1.0.1",
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"factorio_version": "1.1",
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"date": "2023-04-21",
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"title": "Phidias Warfare Equipment",
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"date": "2023-04-27",
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"title": "Phidias Warfare",
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"author": "PHIDIAS0303",
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"contributers": "",
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"homepage": "",
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"description": "Warfare Equipment",
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"description": "Warfare",
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"dependencies": [
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"base >= 1.1.0"
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]
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@@ -1,11 +1,21 @@
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[item-name]
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laser-turret-2=Laser turret 2
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laser-turret-3=Laser turret 3
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gun-turret-2=Gun turret 2
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gun-turret-3=Gun turret 3
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flamethrower-turret-2=Flamethrower turret 2
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flamethrower-turret-3=Flamethrower turret 3
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[entity-name]
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laser-turret-2=Laser turret 2
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laser-turret-3=Laser turret 3
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gun-turret-2=Gun turret 2
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gun-turret-3=Gun turret 3
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flamethrower-turret-2=Flamethrower turret 2
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flamethrower-turret-3=Flamethrower turret 3
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[entity-description]
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laser-turret-2=Advanced defensive buildings that only require electricity.
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laser-turret-3=Advanced defensive buildings that only require electricity.
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gun-turret-2=Basic defensive buildings that must be refilled with magazines.
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gun-turret-3=Basic defensive buildings that must be refilled with magazines.
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@@ -1,11 +1,23 @@
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[item-name]
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laser-turret-2=レーザータレット 2
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laser-turret-3=レーザータレット 3
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gun-turret-2=ガンタレット 2
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gun-turret-3=ガンタレット 3
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flamethrower-turret-2=火炎放射器 2
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flamethrower-turret-3=火炎放射器 3
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[entity-name]
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laser-turret-2=レーザータレット 2
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laser-turret-3=レーザータレット 3
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gun-turret-2=ガンタレット 2
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gun-turret-3=ガンタレット 3
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flamethrower-turret-2=火炎放射器 2
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flamethrower-turret-3=火炎放射器 3
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[entity-description]
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laser-turret-2=電気のみで稼動する高度な防衛施設。
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laser-turret-3=電気のみで稼動する高度な防衛施設。
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gun-turret-2=弾薬を補充する必要がある基本的な防衛施設。
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gun-turret-3=弾薬を補充する必要がある基本的な防衛施設。
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flamethrower-turret-2=敵に火のついた液体を投射します。
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flamethrower-turret-3=敵に火のついた液体を投射します。
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@@ -1,11 +1,23 @@
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[item-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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gun-turret-2=機槍炮塔 2
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gun-turret-3=機槍炮塔 3
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flamethrower-turret-2=火焰噴射器 2
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flamethrower-turret-3=火焰噴射器 3
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[entity-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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gun-turret-2=機槍炮塔 2
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gun-turret-3=機槍炮塔 3
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flamethrower-turret-2=火焰噴射器 2
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flamethrower-turret-3=火焰噴射器 3
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[entity-description]
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laser-turret-2=僅需電力即可運轉的先進防禦工事。
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laser-turret-3=僅需電力即可運轉的先進防禦工事。
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gun-turret-2=基礎防禦設施,須裝填彈匣。
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gun-turret-3=基礎防禦設施,須裝填彈匣。
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flamethrower-turret-2=噴射燃燒的油料燒灼敵人。
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flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
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@@ -1,11 +1,23 @@
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[item-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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gun-turret-2=機槍炮塔 2
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gun-turret-3=機槍炮塔 3
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flamethrower-turret-2=火焰噴射器 2
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flamethrower-turret-3=火焰噴射器 3
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[entity-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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gun-turret-2=機槍炮塔 2
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gun-turret-3=機槍炮塔 3
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flamethrower-turret-2=火焰噴射器 2
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flamethrower-turret-3=火焰噴射器 3
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[entity-description]
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laser-turret-2=僅需電力即可運轉的先進防禦工事。
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laser-turret-3=僅需電力即可運轉的先進防禦工事。
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gun-turret-2=基礎防禦設施,須裝填彈匣。
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gun-turret-3=基礎防禦設施,須裝填彈匣。
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flamethrower-turret-2=噴射燃燒的油料燒灼敵人。
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flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
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