This commit is contained in:
2023-04-22 17:38:09 +09:00
parent 8cca051c1f
commit 2571ea8862
13 changed files with 210 additions and 27 deletions

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@@ -1,8 +1,8 @@
{
"name": "PHI-MB",
"version": "1.0.6",
"version": "1.0.7",
"factorio_version": "1.1",
"date": "2023-04-21",
"date": "2023-04-22",
"title": "Phidias Megabase",
"author": "PHIDIAS0303",
"contributers": "",

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@@ -59,10 +59,10 @@ se-fuel-refinery-2=Fuel refinery 2
se-fuel-refinery-3=Fuel refinery 3
[entity-description]
assembling-machine-4=Assembling machine 4
assembling-machine-5=Assembling machine 5
electric-furnace-2=Electric furnace 2
electric-furnace-3=Electric furnace 3
assembling-machine-4=Assembling machines capable of processing fluid ingredients, with additional speed and module slots.
assembling-machine-5=Assembling machines capable of processing fluid ingredients, with additional speed and module slots.
electric-furnace-2=Faster and more flexible furnaces.
electric-furnace-3=Faster and more flexible furnaces.
chemical-plant-2=Chemical plant 2
chemical-plant-3=Chemical plant 3
oil-refinery-2=Oil refinery 2

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@@ -59,10 +59,10 @@ se-fuel-refinery-2=燃料精製所 2
se-fuel-refinery-3=燃料精製所 3
[entity-description]
assembling-machine-4=組立機 4
assembling-machine-5=組立機 5
electric-furnace-2=電気炉 2
electric-furnace-3=電気炉 3
assembling-machine-4=流体素材の処理が可能で、更なる工作速度とモジュールスロットを持つ組立機です。
assembling-machine-5=流体素材の処理が可能で、更なる工作速度とモジュールスロットを持つ組立機です。
electric-furnace-2=より高速で便利な炉です。
electric-furnace-3=より高速で便利な炉です。
chemical-plant-2=化学プラント 2
chemical-plant-3=化学プラント 3
oil-refinery-2=原油精製所 2

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@@ -59,10 +59,10 @@ se-fuel-refinery-2=燃料精煉廠 2
se-fuel-refinery-3=燃料精煉廠 3
[entity-description]
assembling-machine-4=組裝機 4
assembling-machine-5=組裝機 5
electric-furnace-2=電爐 2
electric-furnace-3=電爐 3
assembling-machine-4=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
assembling-machine-5=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
electric-furnace-2=更快速、更方便的熔爐。
electric-furnace-3=更快速、更方便的熔爐。
chemical-plant-2=化工廠 2
chemical-plant-3=化工廠 3
oil-refinery-2=煉油廠 2

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@@ -59,10 +59,10 @@ se-fuel-refinery-2=燃料精煉廠 2
se-fuel-refinery-3=燃料精煉廠 3
[entity-description]
assembling-machine-4=組裝機 4
assembling-machine-5=組裝機 5
electric-furnace-2=電爐 2
electric-furnace-3=電爐 3
assembling-machine-4=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
assembling-machine-5=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
electric-furnace-2=更快速、更方便的熔爐。
electric-furnace-3=更快速、更方便的熔爐。
chemical-plant-2=化工廠 2
chemical-plant-3=化工廠 3
oil-refinery-2=煉油廠 2

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@@ -2,12 +2,69 @@ for index, force in pairs(game.forces) do
local technologies = force.technologies
local recipes = force.recipes
if technologies['automation-3'].researched then
if technologies['automation'].researched then
recipes['lab-2'].enabled = true
recipes['lab-2'].reload()
recipes['lab-3'].enabled = true
recipes['lab-3'].reload()
if mods['aai-industry'] then
recipes['fuel-processor-2'].enabled = true
recipes['fuel-processor-2'].reload()
recipes['fuel-processor-3'].enabled = true
recipes['fuel-processor-3'].reload()
end
if mods['space-exploration'] then
recipes['se-fuel-refinery-2'].enabled = true
recipes['se-fuel-refinery-2'].reload()
recipes['se-fuel-refinery-3'].enabled = true
recipes['se-fuel-refinery-3'].reload()
end
elseif technologies['automation-2'].researched then
if mods['space-exploration'] then
recipes['se-pulveriser-2'].enabled = true
recipes['se-pulveriser-2'].reload()
recipes['se-pulveriser-3'].enabled = true
recipes['se-pulveriser-3'].reload()
recipes['se-lifesupport-facility-2'].enabled = true
recipes['se-lifesupport-facility-2'].reload()
recipes['se-lifesupport-facility-3'].enabled = true
recipes['se-lifesupport-facility-3'].reload()
end
elseif technologies['automation-3'].researched then
recipes['assembling-machine-4'].enabled = true
recipes['assembling-machine-4'].reload()
recipes['assembling-machine-5'].enabled = true
recipes['assembling-machine-5'].reload()
if mods['aai-industry'] then
recipes['industrial-furnace-2'].enabled = true
recipes['industrial-furnace-2'].reload()
recipes['industrial-furnace-3'].enabled = true
recipes['industrial-furnace-3'].reload()
end
if mods['space-exploration'] then
recipes['se-space-assembling-machine-2'].enabled = true
recipes['se-space-assembling-machine-2'].reload()
recipes['se-space-assembling-machine-3'].enabled = true
recipes['se-space-assembling-machine-3'].reload()
recipes['se-space-manufactory-2'].enabled = true
recipes['se-space-manufactory-2'].reload()
recipes['se-space-manufactory-3'].enabled = true
recipes['se-space-manufactory-3'].reload()
recipes['se-casting-machine-2'].enabled = true
recipes['se-casting-machine-2'].reload()
recipes['se-casting-machine-3'].enabled = true
recipes['se-casting-machine-3'].reload()
end
elseif technologies['advanced-material-processing-2'].researched then
recipes['electric-furnace-2'].enabled = true
recipes['electric-furnace-2'].reload()
@@ -19,6 +76,7 @@ for index, force in pairs(game.forces) do
recipes['oil-refinery-2'].reload()
recipes['oil-refinery-3'].enabled = true
recipes['oil-refinery-3'].reload()
recipes['chemical-plant-2'].enabled = true
recipes['chemical-plant-2'].reload()
recipes['chemical-plant-3'].enabled = true
@@ -29,12 +87,5 @@ for index, force in pairs(game.forces) do
recipes['centrifuge-2'].reload()
recipes['centrifuge-3'].enabled = true
recipes['centrifuge-3'].reload()
elseif technologies['automation'].researched then
recipes['lab-2'].enabled = true
recipes['lab-2'].reload()
recipes['lab-3'].enabled = true
recipes['lab-3'].reload()
end
end

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@@ -0,0 +1,4 @@
-- laser turret
data.raw['electric-turret']['laser-turret'].fast_replaceable_group = 'laser-turret'
data.raw['electric-turret']['laser-turret-2'].fast_replaceable_group = data.raw['electric-turret']['laser-turret'].fast_replaceable_group
data.raw['electric-turret']['laser-turret-3'].fast_replaceable_group = data.raw['electric-turret']['laser-turret-2'].fast_replaceable_group

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@@ -0,0 +1,84 @@
local items = {
['laser-turret'] = {
enabled = true,
type = 'electric-turret',
name = 'laser-turret',
ref_name = 'laser-turret',
tech = 'laser-turret',
min = 2,
max = 3
}
}
-- entity
local function EE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
item.minable.result = source.name .. '-' .. tier
item.max_health = item.max_health * tier
item.attack_parameters.damage_modifier = 2 * (2 ^ (tier - source.min + 1))
if source.type == 'electric-turret' then
item.energy_source.input_flow_limit = tonumber(string.match(item.energy_source.input_flow_limit, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
item.energy_source.buffer_capacity = tonumber(string.match(item.energy_source.buffer_capacity, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
item.glow_light_intensity = 1
end
-- item.animation.layers[1].filename = graphics_location .. source .. '-e.png'
-- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png'
-- item.icon = graphics_location .. source .. '-i.png'
-- item.icon_size = 64
-- item.icon_mipmaps = 4
if (tier <= source.max - 1) then
item.next_upgrade = source.name .. '-' .. (tier + 1)
end
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
-- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
item.order = item.order .. tier
data:extend({item})
end
-- recipe
local function ER(source, tier)
local na = source.name
if tier > 2 then
na = na .. '-' .. (tier - 1)
end
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
energy_required = 2,
enabled = false,
ingredients = {{na, 2}},
result = source.name .. '-' .. tier,
}})
end
-- tech
local function ET(source, tier)
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
end
for _, v in pairs(items) do
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
end
end

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@@ -2,7 +2,7 @@
"name": "PHI-WE",
"version": "1.0.0",
"factorio_version": "1.1",
"date": "2023-03-17",
"date": "2023-04-21",
"title": "Phidias Warfare Equipment",
"author": "PHIDIAS0303",
"contributers": "",

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@@ -0,0 +1,11 @@
[item-name]
laser-turret-2=Laser turret 2
laser-turret-3=Laser turret 3
[entity-name]
laser-turret-2=Laser turret 2
laser-turret-3=Laser turret 3
[entity-description]
laser-turret-2=Advanced defensive buildings that only require electricity.
laser-turret-3=Advanced defensive buildings that only require electricity.

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@@ -0,0 +1,11 @@
[item-name]
laser-turret-2=レーザータレット 2
laser-turret-3=レーザータレット 3
[entity-name]
laser-turret-2=レーザータレット 2
laser-turret-3=レーザータレット 3
[entity-description]
laser-turret-2=電気のみで稼動する高度な防衛施設。
laser-turret-3=電気のみで稼動する高度な防衛施設。

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@@ -0,0 +1,11 @@
[item-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
[entity-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
[entity-description]
laser-turret-2=僅需電力即可運轉的先進防禦工事。
laser-turret-3=僅需電力即可運轉的先進防禦工事。

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@@ -0,0 +1,11 @@
[item-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
[entity-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
[entity-description]
laser-turret-2=僅需電力即可運轉的先進防禦工事。
laser-turret-3=僅需電力即可運轉的先進防禦工事。