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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -1,8 +1,8 @@
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{
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"name": "PHI-MB",
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"version": "1.0.6",
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"version": "1.0.7",
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"factorio_version": "1.1",
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"date": "2023-04-21",
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"date": "2023-04-22",
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"title": "Phidias Megabase",
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"author": "PHIDIAS0303",
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"contributers": "",
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@@ -59,10 +59,10 @@ se-fuel-refinery-2=Fuel refinery 2
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se-fuel-refinery-3=Fuel refinery 3
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[entity-description]
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assembling-machine-4=Assembling machine 4
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assembling-machine-5=Assembling machine 5
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electric-furnace-2=Electric furnace 2
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electric-furnace-3=Electric furnace 3
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assembling-machine-4=Assembling machines capable of processing fluid ingredients, with additional speed and module slots.
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assembling-machine-5=Assembling machines capable of processing fluid ingredients, with additional speed and module slots.
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electric-furnace-2=Faster and more flexible furnaces.
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electric-furnace-3=Faster and more flexible furnaces.
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chemical-plant-2=Chemical plant 2
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chemical-plant-3=Chemical plant 3
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oil-refinery-2=Oil refinery 2
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@@ -59,10 +59,10 @@ se-fuel-refinery-2=燃料精製所 2
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se-fuel-refinery-3=燃料精製所 3
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[entity-description]
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assembling-machine-4=組立機 4
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assembling-machine-5=組立機 5
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electric-furnace-2=電気炉 2
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electric-furnace-3=電気炉 3
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assembling-machine-4=流体素材の処理が可能で、更なる工作速度とモジュールスロットを持つ組立機です。
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assembling-machine-5=流体素材の処理が可能で、更なる工作速度とモジュールスロットを持つ組立機です。
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electric-furnace-2=より高速で便利な炉です。
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electric-furnace-3=より高速で便利な炉です。
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chemical-plant-2=化学プラント 2
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chemical-plant-3=化学プラント 3
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oil-refinery-2=原油精製所 2
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@@ -59,10 +59,10 @@ se-fuel-refinery-2=燃料精煉廠 2
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se-fuel-refinery-3=燃料精煉廠 3
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[entity-description]
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assembling-machine-4=組裝機 4
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assembling-machine-5=組裝機 5
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electric-furnace-2=電爐 2
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electric-furnace-3=電爐 3
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assembling-machine-4=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
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assembling-machine-5=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
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electric-furnace-2=更快速、更方便的熔爐。
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electric-furnace-3=更快速、更方便的熔爐。
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chemical-plant-2=化工廠 2
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chemical-plant-3=化工廠 3
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oil-refinery-2=煉油廠 2
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@@ -59,10 +59,10 @@ se-fuel-refinery-2=燃料精煉廠 2
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se-fuel-refinery-3=燃料精煉廠 3
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[entity-description]
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assembling-machine-4=組裝機 4
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assembling-machine-5=組裝機 5
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electric-furnace-2=電爐 2
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electric-furnace-3=電爐 3
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assembling-machine-4=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
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assembling-machine-5=可加工流體原料的組裝機,而且還具備更快的組裝速度和組件插槽。
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electric-furnace-2=更快速、更方便的熔爐。
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electric-furnace-3=更快速、更方便的熔爐。
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chemical-plant-2=化工廠 2
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chemical-plant-3=化工廠 3
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oil-refinery-2=煉油廠 2
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@@ -2,12 +2,69 @@ for index, force in pairs(game.forces) do
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local technologies = force.technologies
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local recipes = force.recipes
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if technologies['automation-3'].researched then
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if technologies['automation'].researched then
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recipes['lab-2'].enabled = true
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recipes['lab-2'].reload()
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recipes['lab-3'].enabled = true
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recipes['lab-3'].reload()
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if mods['aai-industry'] then
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recipes['fuel-processor-2'].enabled = true
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recipes['fuel-processor-2'].reload()
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recipes['fuel-processor-3'].enabled = true
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recipes['fuel-processor-3'].reload()
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end
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if mods['space-exploration'] then
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recipes['se-fuel-refinery-2'].enabled = true
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recipes['se-fuel-refinery-2'].reload()
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recipes['se-fuel-refinery-3'].enabled = true
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recipes['se-fuel-refinery-3'].reload()
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end
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elseif technologies['automation-2'].researched then
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if mods['space-exploration'] then
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recipes['se-pulveriser-2'].enabled = true
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recipes['se-pulveriser-2'].reload()
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recipes['se-pulveriser-3'].enabled = true
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recipes['se-pulveriser-3'].reload()
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recipes['se-lifesupport-facility-2'].enabled = true
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recipes['se-lifesupport-facility-2'].reload()
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recipes['se-lifesupport-facility-3'].enabled = true
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recipes['se-lifesupport-facility-3'].reload()
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end
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elseif technologies['automation-3'].researched then
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recipes['assembling-machine-4'].enabled = true
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recipes['assembling-machine-4'].reload()
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recipes['assembling-machine-5'].enabled = true
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recipes['assembling-machine-5'].reload()
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if mods['aai-industry'] then
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recipes['industrial-furnace-2'].enabled = true
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recipes['industrial-furnace-2'].reload()
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recipes['industrial-furnace-3'].enabled = true
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recipes['industrial-furnace-3'].reload()
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end
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if mods['space-exploration'] then
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recipes['se-space-assembling-machine-2'].enabled = true
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recipes['se-space-assembling-machine-2'].reload()
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recipes['se-space-assembling-machine-3'].enabled = true
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recipes['se-space-assembling-machine-3'].reload()
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recipes['se-space-manufactory-2'].enabled = true
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recipes['se-space-manufactory-2'].reload()
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recipes['se-space-manufactory-3'].enabled = true
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recipes['se-space-manufactory-3'].reload()
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recipes['se-casting-machine-2'].enabled = true
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recipes['se-casting-machine-2'].reload()
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recipes['se-casting-machine-3'].enabled = true
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recipes['se-casting-machine-3'].reload()
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end
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elseif technologies['advanced-material-processing-2'].researched then
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recipes['electric-furnace-2'].enabled = true
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recipes['electric-furnace-2'].reload()
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@@ -19,6 +76,7 @@ for index, force in pairs(game.forces) do
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recipes['oil-refinery-2'].reload()
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recipes['oil-refinery-3'].enabled = true
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recipes['oil-refinery-3'].reload()
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recipes['chemical-plant-2'].enabled = true
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recipes['chemical-plant-2'].reload()
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recipes['chemical-plant-3'].enabled = true
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@@ -29,12 +87,5 @@ for index, force in pairs(game.forces) do
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recipes['centrifuge-2'].reload()
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recipes['centrifuge-3'].enabled = true
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recipes['centrifuge-3'].reload()
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elseif technologies['automation'].researched then
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recipes['lab-2'].enabled = true
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recipes['lab-2'].reload()
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recipes['lab-3'].enabled = true
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recipes['lab-3'].reload()
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end
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end
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@@ -0,0 +1,4 @@
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-- laser turret
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data.raw['electric-turret']['laser-turret'].fast_replaceable_group = 'laser-turret'
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data.raw['electric-turret']['laser-turret-2'].fast_replaceable_group = data.raw['electric-turret']['laser-turret'].fast_replaceable_group
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data.raw['electric-turret']['laser-turret-3'].fast_replaceable_group = data.raw['electric-turret']['laser-turret-2'].fast_replaceable_group
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@@ -0,0 +1,84 @@
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local items = {
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['laser-turret'] = {
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enabled = true,
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type = 'electric-turret',
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name = 'laser-turret',
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ref_name = 'laser-turret',
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tech = 'laser-turret',
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min = 2,
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max = 3
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}
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}
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-- entity
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local function EE(source, tier)
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local item = table.deepcopy(data.raw[source.type][source.ref_name])
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item.name = source.name .. '-' .. tier
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item.minable.result = source.name .. '-' .. tier
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item.max_health = item.max_health * tier
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item.attack_parameters.damage_modifier = 2 * (2 ^ (tier - source.min + 1))
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if source.type == 'electric-turret' then
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item.energy_source.input_flow_limit = tonumber(string.match(item.energy_source.input_flow_limit, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
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item.energy_source.buffer_capacity = tonumber(string.match(item.energy_source.buffer_capacity, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
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item.glow_light_intensity = 1
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end
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-- item.animation.layers[1].filename = graphics_location .. source .. '-e.png'
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-- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png'
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-- item.icon = graphics_location .. source .. '-i.png'
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-- item.icon_size = 64
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-- item.icon_mipmaps = 4
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if (tier <= source.max - 1) then
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item.next_upgrade = source.name .. '-' .. (tier + 1)
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end
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data:extend({item})
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end
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-- item
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local function EI(source, tier)
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local item = table.deepcopy(data.raw.item[source.ref_name])
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item.name = source.name .. '-' .. tier
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item.place_result = source.name .. '-' .. tier
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-- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
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item.order = item.order .. tier
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data:extend({item})
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end
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-- recipe
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local function ER(source, tier)
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local na = source.name
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if tier > 2 then
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na = na .. '-' .. (tier - 1)
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end
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data:extend({{
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type = 'recipe',
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name = source.name .. '-' .. tier,
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energy_required = 2,
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enabled = false,
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ingredients = {{na, 2}},
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result = source.name .. '-' .. tier,
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}})
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end
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-- tech
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local function ET(source, tier)
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table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
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end
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for _, v in pairs(items) do
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if v.enabled then
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for j=v.min, v.max, 1 do
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EE(v, j)
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EI(v, j)
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ER(v, j)
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ET(v, j)
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end
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end
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end
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@@ -2,7 +2,7 @@
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"name": "PHI-WE",
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"version": "1.0.0",
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"factorio_version": "1.1",
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"date": "2023-03-17",
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"date": "2023-04-21",
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"title": "Phidias Warfare Equipment",
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"author": "PHIDIAS0303",
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"contributers": "",
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@@ -0,0 +1,11 @@
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[item-name]
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laser-turret-2=Laser turret 2
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laser-turret-3=Laser turret 3
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[entity-name]
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laser-turret-2=Laser turret 2
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laser-turret-3=Laser turret 3
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[entity-description]
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laser-turret-2=Advanced defensive buildings that only require electricity.
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laser-turret-3=Advanced defensive buildings that only require electricity.
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@@ -0,0 +1,11 @@
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[item-name]
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laser-turret-2=レーザータレット 2
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laser-turret-3=レーザータレット 3
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[entity-name]
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laser-turret-2=レーザータレット 2
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laser-turret-3=レーザータレット 3
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[entity-description]
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laser-turret-2=電気のみで稼動する高度な防衛施設。
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laser-turret-3=電気のみで稼動する高度な防衛施設。
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@@ -0,0 +1,11 @@
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[item-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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[entity-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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[entity-description]
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laser-turret-2=僅需電力即可運轉的先進防禦工事。
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laser-turret-3=僅需電力即可運轉的先進防禦工事。
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@@ -0,0 +1,11 @@
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[item-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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[entity-name]
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laser-turret-2=雷射炮塔 2
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laser-turret-3=雷射炮塔 3
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[entity-description]
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laser-turret-2=僅需電力即可運轉的先進防禦工事。
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laser-turret-3=僅需電力即可運轉的先進防禦工事。
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