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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -1,3 +1,7 @@
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if settings.startup['PHI-CT'].value then
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require('data.f.ct')
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end
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if settings.startup['PHI-MI'].value then
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require('data.f.ct')
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end
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+71
-66
@@ -1,80 +1,85 @@
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local items = require('mi-c')
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function main_entity_number_position(entity)
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local box = entity.selection_box or entity.collision_box
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if not box then
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return
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end
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if not box.left_top and not box.right_bottom and type(box[1]) == 'table' and type(box[2]) == 'table' then
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box = {
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left_top = {x = box[1][1], y = box[1][2]},
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right_bottom = {x = box[2][1], y = box[2][2]}
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}
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end
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local w = box.right_bottom.x - box.left_top.x
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local h = box.right_bottom.y - box.left_top.y
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local cx = (box.left_top.x + box.right_bottom.x) / 2
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local cy = (box.left_top.y + box.right_bottom.y) / 2
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local positions = {
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[1] = {
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x = cx - 0.2 * w,
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y = cy + h / 2 - 0.25
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},
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[2] = {
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x = cx - 0.2 * h,
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y = cy + w / 2 - 0.25
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}
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}
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return positions
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end
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function main_entity_apply(entity, graphic)
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if not entity[graphic] then
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return
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end
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entity[graphic].status_colors = items['status']
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if not entity[graphic].working_visualisations then
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entity[graphic].working_visualisations = {}
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end
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local positions = main_entity_number_position(entity)
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if positions then
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entity[graphic].working_visualisations[#entity[graphic].working_visualisations + 1] = {
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always_draw = true,
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apply_tint = 'status',
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render_layer = 'light-effect',
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animation = {
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filename = '__base__/graphics/icons/signal/signal_white.png',
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flags = {'icon'},
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size = 64,
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scale = 0.15,
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line_length = 1,
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frame_count = 1,
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animation_speed = 1,
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draw_as_glow = true
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},
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north_position = positions[1],
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east_position = positions[2],
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south_position = positions[1],
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west_position = positions[2],
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}
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end
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end
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-- MI C 11 BASE ENTITY
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-- MI C 1 RECYCLER ENTITY
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-- MI C 7 SPACE_AGE ENTITY
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if settings.startup['PHI-CT-STATUS'].value and items['status'] and items['status_ignore'] then
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function main_entity_number_position(entity)
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local box = entity.selection_box or entity.collision_box
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if not box then
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return
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end
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if not box.left_top and not box.right_bottom and type(box[1]) == 'table' and type(box[2]) == 'table' then
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box = {
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left_top = {x = box[1][1], y = box[1][2]},
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right_bottom = {x = box[2][1], y = box[2][2]}
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}
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end
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local w = box.right_bottom.x - box.left_top.x
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local h = box.right_bottom.y - box.left_top.y
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local cx = (box.left_top.x + box.right_bottom.x) / 2
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local cy = (box.left_top.y + box.right_bottom.y) / 2
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local positions = {
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[1] = {
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x = cx - 0.2 * w,
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y = cy + h / 2 - 0.25
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},
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[2] = {
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x = cx - 0.2 * h,
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y = cy + w / 2 - 0.25
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}
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}
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return positions
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end
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if settings.startup['PHI-MI-STATUS'].value and items['status'] and items['status_ignore'] then
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for _, c in pairs({'assembling-machine', 'furnace', 'mining-drill'}) do
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for _, v in pairs(data.raw[c]) do
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if not v.bottleneck_ignore and not items['status_ignore'][v.name] then
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for _, a in pairs({'graphics_set', 'wet_mining_graphics_set', 'graphics_set_flipped'}) do
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if v[a] then
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v[a].status_colors = items['status']
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if not v[a].working_visualisations then
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v[a].working_visualisations = {}
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end
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local positions = main_entity_number_position(v)
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if positions then
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v[a].working_visualisations[#v[a].working_visualisations + 1] = {
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always_draw = true,
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apply_tint = 'status',
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render_layer = 'light-effect',
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animation = {
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filename = '__base__/graphics/icons/signal/signal_white.png',
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flags = {'icon'},
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size = 64,
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scale = 0.15,
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line_length = 1,
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frame_count = 1,
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animation_speed = 1,
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draw_as_glow = true
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},
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north_position = positions[1],
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east_position = positions[2],
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south_position = positions[1],
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west_position = positions[2],
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}
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end
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end
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main_entity_apply(v, a)
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end
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end
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end
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end
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end
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end
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