This commit is contained in:
2025-06-07 01:07:19 +09:00
parent 38a3ec6066
commit 3edd19021d

View File

@@ -46,19 +46,17 @@ local function gui_create(player)
frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1}) frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1})
end end
local function inserter_gui_update(player, inserter) local function gui_update(player, entity)
if not (inserter.supports_direction or ((inserter.prototype and inserter.prototype.allow_custom_vectors) or (inserter.ghost_prototype and inserter.ghost_prototype.allow_custom_vectors))) then if entity.type and (entity.type == 'inserter' or (entity.type == 'entity-ghost' and entity.ghost_type == 'inserter')) then
return player.gui.relative.phi_cl_inserter_config['i_sub_direction'].selected_index = ((inserter_direction_reversed[entity.direction] - 1) % 4) + 1
end end
player.gui.relative.phi_cl_inserter_config['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] - 1) % 4) + 1
end end
local function inserter_changed(event) local function inserter_changed(event)
local player = game.players[event.player_index] local player = game.players[event.player_index]
if event.entity and player.opened == event.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then if event.entity and player.opened == event.entity then
inserter_gui_update(player, player.opened) gui_update(player, player.opened)
end end
end end
@@ -156,8 +154,8 @@ script.on_configuration_changed(function()
for _, player in pairs(game.players) do for _, player in pairs(game.players) do
gui_create(player) gui_create(player)
if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.entity.type == 'inserter' or (player.opened.entity.type == 'entity-ghost' and player.opened.entity.ghost_type == 'inserter')) then if player.opened and player.opened.object_name == 'LuaEntity' then
inserter_gui_update(player, player.opened.entity) gui_update(player, player.opened.entity)
end end
end end
end end
@@ -219,16 +217,12 @@ end
if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-') then if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '-') then
script.on_event(defines.events.on_player_created, function(event) script.on_event(defines.events.on_player_created, function(event)
inserter_gui_create(game.players[event.player_index]) gui_create(game.players[event.player_index])
end) end)
script.on_event(defines.events.on_gui_opened, function(event) script.on_event(defines.events.on_gui_opened, function(event)
if not event.entity then if event.entity then
return gui_update(game.players[event.player_index], event.entity)
end
if event.entity.type == 'inserter' or (event.entity.type == 'entity-ghost' and event.entity.ghost_type == 'inserter') then
inserter_gui_update(game.players[event.player_index], event.entity)
end end
end) end)