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@@ -275,7 +275,7 @@ function main_entity(source, tier)
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item.glow_light_intensity = 1
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if item.attack_parameters then
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item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and (item.attack_parameters.damage_modifier * 2)) or nil
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item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and (item.attack_parameters.damage_modifier * 2)) or (2 ^ (tier - source.min + 1))
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if item.attack_parameters.ammo_type then
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if item.attack_parameters.ammo_type.action and item.attack_parameters.ammo_type.action.action_delivery and item.attack_parameters.ammo_type.action.action_delivery.max_length then
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@@ -289,6 +289,10 @@ function main_entity(source, tier)
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end
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elseif source.type == 'ammo-turret' then
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if item.attack_parameters then
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item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and (item.attack_parameters.damage_modifier * 2)) or (2 ^ (tier - source.min + 1))
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end
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if (source.name == 'gun-turret' or source.name == 'rocket-turret') then
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if item['graphics_set'] and item['graphics_set']['base_visualisation'] and item['graphics_set']['base_visualisation']['animation'] and item['graphics_set']['base_visualisation']['animation'].layers then
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for _, l in pairs(item['graphics_set']['base_visualisation']['animation'].layers) do
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@@ -313,6 +317,10 @@ function main_entity(source, tier)
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end
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elseif source.type == 'fluid-turret' then
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if item.attack_parameters then
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item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and (item.attack_parameters.damage_modifier * 2)) or (2 ^ (tier - source.min + 1))
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end
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item.prepare_range = item.prepare_range + (2 * (tier - source.min + 1))
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if item['graphics_set'] and item['graphics_set']['base_visualisation'] and item['graphics_set']['base_visualisation']['animation'] then
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