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@@ -62,17 +62,16 @@ if settings.startup['PHI-CT'].value then
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end
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end)
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--[[
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local gui = {}
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local inserter_utils = {}
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math2d.direction = {vectors = {{x = 0, y = -1}, {x = 1, y = -1}, {x = 1, y = 0}, {x = 1, y = 1}, {x = 0, y = 1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = -1, y = -1}}}
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function inserter_utils.get_arm_positions(inserter)
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local x_int, x_frac, y_int, y_frac = math.modf((inserter.position.x and inserter.position.x) or inserter.position[1]), math.modf((inserter.position.y and inserter.position.y) or inserter.position[2])
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local x_int, x_frac, y_int, y_frac = math.modf(inserter.position.x or inserter.position[1]), math.modf((inserter.position.y and inserter.position.y) or inserter.position[2])
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local base_tile = {x = x_frac < 0 and (x_int - 1) or x_int, y = y_frac < 0 and (y_int - 1) or y_int}
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local pos2 = (inserter.drop_position.x and {x = inserter.drop_position.x, y = inserter.drop_position.y}) or {x = inserter.drop_position[1], y = inserter.drop_position[2]}
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local pos2 = {x = inserter.drop_position.x, y = inserter.drop_position.y} or {x = inserter.drop_position[1], y = inserter.drop_position[2]}
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local x_int2, x_frac2, y_int2, y_frac2 = math.modf(pos2.x), math.modf(pos2.y)
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local pos3 =(inserter.pickup_position.x and {x = inserter.pickup_position.x, y = inserter.pickup_position.y}) or {x = inserter.pickup_position[1], y = inserter.pickup_position[2]}
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local pos3 = {x = inserter.pickup_position.x, y = inserter.pickup_position.y} or {x = inserter.pickup_position[1], y = inserter.pickup_position[2]}
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local x_int3, x_frac3, y_int3, y_frac3 = math.modf(pos3.x), math.modf(pos3.y)
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return {
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@@ -95,6 +94,9 @@ if settings.startup['PHI-CT'].value then
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end
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end
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--[[
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function gui.create(player)
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if player.gui.relative.inserter_config then
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player.gui.relative.inserter_config.destroy()
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